index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
import
/
resource_importer_obj.cpp
Age
Commit message (
Expand
)
Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Add trimming option to cut un-keyed timeline before first key in gltf
Silc Renew
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-13
Import scenes as AnimationLibrary
reduz
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-05
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-06
Prevent obj importer from printing misleading error
Brian Semrau
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Rémi Verschelde
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-11
Add option to apply an offset to obj mesh import
Bastiaan Olij
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-06-20
Fix always true/false values
qarmin
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Make error more explicit when OBJ/MTL files are missing
Rémi Verschelde
2018-09-16
Check for absolute paths in OBJ loader
cyclopsian
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-29
Add support for line continuations (wtf) in obj format, fixes #7974
Juan Linietsky
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-02-12
Add import option "scale_mesh" to obj file importer
ShyRed
[next]