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path: root/editor/import/resource_importer_obj.cpp
AgeCommit message (Expand)Author
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-02Refactored Mesh internals and formats.reduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-11Add option to apply an offset to obj mesh importBastiaan Olij
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-06-20Fix always true/false valuesqarmin
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27Make error more explicit when OBJ/MTL files are missingRémi Verschelde
2018-09-16Check for absolute paths in OBJ loadercyclopsian
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-29Add support for line continuations (wtf) in obj format, fixes #7974Juan Linietsky
2018-06-30-Fixes to OBJ importer, option to disable optimizationJuan Linietsky
2018-02-12Add import option "scale_mesh" to obj file importerShyRed
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...Juan Linietsky
2017-11-25-Fixed height fog (was broken)Juan Linietsky
2017-11-19Fix import obj as scene.Daniel J. Ramirez
2017-09-29Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-29Few small GI Probe fixesJuan Linietsky
2017-07-21OBJ Importer: Fix relative path materials.Andreas Haas
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky