Age | Commit message (Expand) | Author |
---|---|---|
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-21 | OBJ Importer: Fix relative path materials. | Andreas Haas |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-16 | Complete changing of resource extensions | George Marques |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-05-02 | support obj with negative indices | PanPan |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |