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godot-fmod
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Godot with FMOD integration
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resource_importer_layered_texture.h
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Commit message (
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Author
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-08-06
Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warning
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-16
Improve warning message for invalid desktop VRAM compression settings
Hugo Locurcio
2022-03-10
Remove more occurrences of "stex"
TechnoPorg
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-04
Faster CVTT by reducing quality.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-14
Add path to functions that return iporter options
reduz
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-10
New lightmapper
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky