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godot-fmod
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Godot with FMOD integration
RayHammer
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resource_importer_layered_texture.cpp
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Author
2023-03-27
Fix ResourceImporterLayeredTexture::import() high_quality type
nikitalita
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-01
Rename Image's `get_rect` to `get_region`
Micky
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-28
ResourceImporterLayeredTexture: rename compress modes to match enum
DeeJayLSP
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-23
Make `ImageLoader` take bit field flags
Yuri Sizov
2022-08-16
Merge pull request #52212 from thenegativehunter2/master_texture_array_normal...
Yuri Sizov
2022-08-06
Merge pull request #60299 from Calinou/editor-vram-compress-pc-improve-warning
Rémi Verschelde
2022-07-18
Use integer types in Image and ImageTexture methods
FireForge
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-16
Improve warning message for invalid desktop VRAM compression settings
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-11
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Rémi Verschelde
2022-03-10
Remove more occurrences of "stex"
TechnoPorg
2022-03-07
Add missing i18n to various strings
Haoyu Qiu
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
Faster CVTT by reducing quality.
K. S. Ernest (iFire) Lee
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-14
Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-14
Add path to functions that return iporter options
reduz
2021-09-17
Update editor/import/resource_importer_layered_texture.cpp
darth negative hunter
2021-08-29
Add an import option to force TextureArrays as normal maps for RGTC
darth negative hunter
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-18
Reorganize Project Settings
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-05-21
Tweak the import compression property hint for clarity
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
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