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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_import_collada.cpp
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Author
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Add trimming option to cut un-keyed timeline before first key in gltf
Silc Renew
2022-10-24
Handle closed splines in Collada importer
Mark Riedesel
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-13
Import scenes as AnimationLibrary
reduz
2022-04-11
Implement Animation Libraries
reduz
2022-03-24
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
Adam Scott
2022-02-19
Fix crash when importing DAE model
Haoyu Qiu
2022-01-13
Fix various typos
luz paz
2022-01-05
options dict is now passed to _import_scene.
K. S. Ernest (iFire) Lee
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
collada: fix error in use of fix_transform.
Lyuma
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-03
GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-19
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-20
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Rémi Verschelde
2021-06-20
Fix sub-optimal uses of is_equal_approx
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-08
Fix to parsing some Collada with extra vertex semantics referenced only in th...
Saracen
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-07
Add additional index checks to COLLADA importer
Alex Hirsch
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
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