index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
export
/
project_export.cpp
Age
Commit message (
Expand
)
Author
2023-05-12
Fix include text when excluding resources to export
Martin Boué
2023-03-13
Automatically reparent editor message dialogs to avoid error spam.
bruvzg
2023-01-30
Make it clearer that file modes propagate to children in the dedicated server...
David Snopek
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-20
Remove references to compiled GDScript in export
George Marques
2023-01-18
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-14
Update all outdated online documentation links
Yuri Sizov
2023-01-14
Remove set_drag_forwarding_compat()
kobewi
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-29
Use forward-declarations in big editor classes
trollodel
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-09
Allow exporting PCK files without export templates installed
Aaron Franke
2022-08-01
Remove excessive `editor/property_editor.h` includes
Yuri Sizov
2022-07-26
Move project export and export template manager into export folder
Aaron Franke