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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
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editor_export_platform.h
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Author
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-23
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-13
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-10-07
[.NET Export] Improve .NET export process.
bruvzg
2022-09-29
Fix typo - "collison" -> "collision"
danboo
2022-09-01
Add support for scene/resource customization in export plugins
Juan Linietsky
2022-08-26
[macOS export] Simplify code signing options, add support for rcodesign tool ...
bruvzg
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-09
Remove duplicate data structure for export features
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke