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path: root/drivers/gles2/rasterizer_scene_gles2.h
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-12doc: Sync classref with current sourceRémi Verschelde
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-07-30allow omnilights and spotlights to use negative in GLES2clayjohn
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-27separate culling state management from materialclayjohn
2019-05-23fix no depth test and render_priority sortingclayjohn
2019-05-14Merge pull request #27898 from clayjohn/metallic_radianceRémi Verschelde
2019-05-13added radiance when using clear color and fixed brdfclayjohn
2019-05-13Merge pull request #28518 from clayjohn/GLES2-MSAARémi Verschelde
2019-05-02added MSAA to GLES backendclayjohn
2019-04-29Fixed GLES2 transparency orderclayjohn
2019-03-01Strive for maximum compatibility in GLES2 regarding depth buffers.Juan Linietsky
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-01-22Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-15Adding option to re-orient our skyBastiaan Olij
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-11-28Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky
2018-11-13Add parameter for fog max depth and use alpha as density.Dominique LaSalle
2018-10-02Implemented FOG support in GLES2.Juan Linietsky
2018-09-29This fixes a bug in refprobe blending, but I have no idea when I fixed it. It...Juan Linietsky
2018-09-29Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders.Juan Linietsky
2018-09-28Reflection probe support in GLES2 back-end.Juan Linietsky
2018-09-23-Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-23[GLES2] fix depth for alpha passThomas Herzog
2018-08-13[gles2] added ImmediateGeometry renderingThomas Herzog
2018-08-08GLES2 refactorsThomas Herzog
2018-07-27add initial GLES2 3D rendererkarroffel
2018-07-03Fix server build after 7fc23675Rémi Verschelde
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-01add GLES 2 renderer for 2Dkarroffel