Age | Commit message (Expand) | Author |
2020-08-13 | Remove obsolete GLES2 backend code | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn |
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio |
2019-07-30 | allow omnilights and spotlights to use negative in GLES2 | clayjohn |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-27 | separate culling state management from material | clayjohn |
2019-05-23 | fix no depth test and render_priority sorting | clayjohn |
2019-05-14 | Merge pull request #27898 from clayjohn/metallic_radiance | Rémi Verschelde |
2019-05-13 | added radiance when using clear color and fixed brdf | clayjohn |
2019-05-13 | Merge pull request #28518 from clayjohn/GLES2-MSAA | Rémi Verschelde |
2019-05-02 | added MSAA to GLES backend | clayjohn |
2019-04-29 | Fixed GLES2 transparency order | clayjohn |
2019-03-01 | Strive for maximum compatibility in GLES2 regarding depth buffers. | Juan Linietsky |
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky |
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky |
2019-01-22 | Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-15 | Adding option to re-orient our sky | Bastiaan Olij |
2018-12-12 | Merge pull request #24241 from Rubonnek/move-to-initializer-list | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-12-11 | gles2 implemented VIEWPORT_SIZE builtin for spatial shader | muiroc |
2018-11-28 | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky |
2018-11-13 | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle |
2018-10-02 | Implemented FOG support in GLES2. | Juan Linietsky |
2018-09-29 | This fixes a bug in refprobe blending, but I have no idea when I fixed it. It... | Juan Linietsky |
2018-09-29 | Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. | Juan Linietsky |
2018-09-28 | Reflection probe support in GLES2 back-end. | Juan Linietsky |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-23 | [GLES2] fix depth for alpha pass | Thomas Herzog |
2018-08-13 | [gles2] added ImmediateGeometry rendering | Thomas Herzog |
2018-08-08 | GLES2 refactors | Thomas Herzog |
2018-07-27 | add initial GLES2 3D renderer | karroffel |
2018-07-03 | Fix server build after 7fc23675 | Rémi Verschelde |
2018-07-02 | Added ability for SSAO to affect AO textures too | Juan Linietsky |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson |
2018-03-01 | add GLES 2 renderer for 2D | karroffel |