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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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kinematic_char
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Author
2016-06-03
Removed demos
Juan Linietsky
2016-04-02
Port 2D demos to TSCN/TRES formats
Rémi Verschelde
2015-12-09
Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
Improve code formatting
Rémi Verschelde
2015-12-09
Update 2D demos scenes for 2.0 format
Rémi Verschelde
2015-05-19
more fixes
Juan Linietsky
2015-05-06
Delete line without functionality
Nicolas Laurito
2015-05-04
-vec3 uniforms should now work, fixes #1773
Juan Linietsky
2015-05-03
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-06
Fixed comments in kinematic_char demo
Luke Picciau
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky