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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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isometric_light
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Author
2016-06-03
Removed demos
Juan Linietsky
2016-04-02
Port 2D demos to TSCN/TRES formats
Rémi Verschelde
2015-12-09
Remove systematic "Init(i)alization here" from _ready()
Rémi Verschelde
2015-12-09
Improve code formatting
Rémi Verschelde
2015-12-09
Update 2D demos scenes for 2.0 format
Rémi Verschelde
2015-11-23
Make all demo icons 8-bit/color RGB(A)
Rémi Verschelde
2015-10-29
Added some demo icons
neikeq
2015-05-10
-fixed some glitches in isometric light demo, closes #1858
Juan Linietsky
2015-05-03
Merge pull request #1738 from jackmakesthings/master
Juan Linietsky
2015-04-30
-fixed broken lighting in release version of godot for isometric light demo, ...
Juan Linietsky
2015-04-25
Set name on isometric-light demo's engine.cfg
jack
2015-04-24
-Objects with BlendMode!=MIX do not get affected by CanvasModulate, fixes #1724
Juan Linietsky
2015-03-31
Option in Android export to use 32 bits buffer.
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky