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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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version.h
Age
Commit message (
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Author
2023-04-24
Fix Windows StringFileInfo structure
Paweł
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-01-06
PCK: Set VERSION_PATCH in header, factor out header magic
Joost Heitbrink
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-17
Add hex-encoded version number to Engine singleton for easy comparisons
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Rename the version's "revision" to "build"
Rémi Verschelde
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-01
-Modules can now add custom version info (added it for Mono)
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde