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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_language.h
Age
Commit message (
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Author
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-05
Show icons for code completion options
Geequlim
2019-07-04
Parse more informations for code completion
Geequlim
2019-06-03
Merge pull request #28099 from lupoDharkael/fix-completion
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-04-17
Don't allow class_name in built-in scripts
lupoDharkael
2019-04-16
Fix code completion not working with class_name
lupoDharkael
2019-04-02
Fix -Wnon-virtual-dtor warnings.
marxin
2019-03-20
Revert accidental commits
Pedro J. Estébanez
2019-03-20
Create live view dock [wip]
Pedro J. Estébanez
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-05
Fix enums coming from other classes without preload
Bojidar Marinov
2019-02-09
Use script instance binding for objects constructed from C#
Ignacio Etcheverry
2019-01-10
Merge pull request #24877 from neikeq/issue-24280
Rémi Verschelde
2019-01-10
Fix properties being lost when reloading placeholder GDScript instance
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-14
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-05-01
Enable autoload in editor
George Marques
2018-04-03
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Abstract some method for script system
geequlim
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
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