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path: root/core/script_language.h
AgeCommit message (Expand)Author
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Merge pull request #16927 from neikeq/rework-refcount-notifyJuan Linietsky
2018-08-23Notify instance binding data api of refcount increment/decrementIgnacio Etcheverry
2018-08-14Add custom icons to script classes.Will Nations
2018-08-14Merge pull request #20583 from neikeq/issue-15371Rémi Verschelde
2018-08-10Added system for GDScript warningsGeorge Marques
2018-07-29Fix case where exported properties value is lostIgnacio Etcheverry
2018-07-20Add editor highlight for type-safe linesGeorge Marques
2018-07-15Global class names (and GDScript support for it)Juan Linietsky
2018-06-30-Fixes to OBJ importer, option to disable optimizationJuan Linietsky
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-14Merge pull request #18545 from vnen/editor-autoloadJuan Linietsky
2018-05-07Local debugger fixes and extensionsBlazej Floch
2018-05-01Enable autoload in editorGeorge Marques
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-03-15Mono: Avoid invalid class names.Andreas Haas
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Abstract some method for script systemgeequlim
2017-10-25Removes Script::get_node_type()Jerome67000
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24-Code completion for enumerationsJuan Linietsky
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
2017-04-17External editor improvements and fixesIgnacio Etcheverry
2017-04-15Added the ability to select files as base when creating scriptsmbalint12
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03increased maximum number of scripting languagesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky