Age | Commit message (Expand) | Author |
2017-11-17 | Abstract some method for script system | geequlim |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 |
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-03 | Fixes language overridden external editors | Ignacio Etcheverry |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | -Code completion for enumerations | Juan Linietsky |
2017-07-22 | Script languges are uninitialized properly now. | Juan Linietsky |
2017-07-16 | Added a simpler/faster way to bind script languages instance wrappers to Godot | Juan Linietsky |
2017-06-13 | Add ability to use custom script templates. | Andreas Haas |
2017-04-24 | Merge pull request #8420 from magyar123/pr-script-files-as-base | Rémi Verschelde |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry |
2017-04-15 | Added the ability to select files as base when creating scripts | mbalint12 |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-03 | increased maximum number of scripting languages | Karroffel |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky |
2016-06-26 | -Fix crashes with thread_exit() | Juan Linietsky |
2016-06-25 | Added function to notify ScriptLanguage when a thread is created/freed, allow... | Juan Linietsky |
2016-06-21 | Fixed error using the same atlas rect for all images, closes #4139 | Juan Linietsky |
2016-06-21 | Better support in ScriptLanguage for GC based scripts | Juan Linietsky |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-23 | -Some changes to how scenes and scripts are overriden in scene instance and i... | Juan Linietsky |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on th... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-08-04 | error debugger | Juan Linietsky |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky |
2015-06-24 | added ability to define signals in script | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-09-22 | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky |