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path: root/core/script_language.h
AgeCommit message (Expand)Author
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-14Merge pull request #18545 from vnen/editor-autoloadJuan Linietsky
2018-05-07Local debugger fixes and extensionsBlazej Floch
2018-05-01Enable autoload in editorGeorge Marques
2018-04-03Ctrl+Clicking a enum now scrolls down to it in the docs.Felix Yang
2018-03-15Mono: Avoid invalid class names.Andreas Haas
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Abstract some method for script systemgeequlim
2017-10-25Removes Script::get_node_type()Jerome67000
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24-Code completion for enumerationsJuan Linietsky
2017-07-22Script languges are uninitialized properly now.Juan Linietsky
2017-07-16Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
2017-04-17External editor improvements and fixesIgnacio Etcheverry
2017-04-15Added the ability to select files as base when creating scriptsmbalint12
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-03increased maximum number of scripting languagesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-12Do ctrl-click on any code identifier to go to definiton or help page.Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-06-27Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
2016-06-25Added function to notify ScriptLanguage when a thread is created/freed, allow...Juan Linietsky
2016-06-21Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky
2016-06-21Better support in ScriptLanguage for GC based scriptsJuan Linietsky
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...Juan Linietsky
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-23-Some changes to how scenes and scripts are overriden in scene instance and i...Juan Linietsky
2016-01-02-Ability to roll-back script-exported properties to their default value on th...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Ability to set autoloads as singleton global variablesreduz