Age | Commit message (Expand) | Author |
2016-06-27 | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky |
2016-06-26 | -Fix crashes with thread_exit() | Juan Linietsky |
2016-06-25 | Added function to notify ScriptLanguage when a thread is created/freed, allow... | Juan Linietsky |
2016-06-21 | Fixed error using the same atlas rect for all images, closes #4139 | Juan Linietsky |
2016-06-21 | Better support in ScriptLanguage for GC based scripts | Juan Linietsky |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-01 | Ability to reload scripts on running game | Juan Linietsky |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-23 | -Some changes to how scenes and scripts are overriden in scene instance and i... | Juan Linietsky |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on th... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Ability to set autoloads as singleton global variables | reduz |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-08-04 | error debugger | Juan Linietsky |
2015-08-02 | live debug fixes | Juan Linietsky |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky |
2015-06-24 | added ability to define signals in script | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-11-13 | UDP Fixes | Juan Linietsky |
2014-09-22 | -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr... | Juan Linietsky |
2014-07-15 | Fixed failed to connect to remote debugger with -rdebug will crash engine | marynate |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |