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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
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script_language.h
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Author
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-23
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-07-15
Fixed failed to connect to remote debugger with -rdebug will crash engine
marynate
2014-06-11
Light Baker!
Juan Linietsky
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky