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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_language.h
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Author
2018-05-01
Enable autoload in editor
George Marques
2018-04-03
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Abstract some method for script system
geequlim
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-06-27
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-26
-Fix crashes with thread_exit()
Juan Linietsky
2016-06-25
Added function to notify ScriptLanguage when a thread is created/freed, allow...
Juan Linietsky
2016-06-21
Fixed error using the same atlas rect for all images, closes #4139
Juan Linietsky
2016-06-21
Better support in ScriptLanguage for GC based scripts
Juan Linietsky
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-08
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-01
Ability to reload scripts on running game
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-23
-Some changes to how scenes and scripts are overriden in scene instance and i...
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Ability to set autoloads as singleton global variables
reduz
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-08-04
error debugger
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
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