index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
script_language.h
Age
Commit message (
Expand
)
Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-25
Merge pull request #16927 from neikeq/rework-refcount-notify
Juan Linietsky
2018-08-23
Notify instance binding data api of refcount increment/decrement
Ignacio Etcheverry
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20583 from neikeq/issue-15371
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-29
Fix case where exported properties value is lost
Ignacio Etcheverry
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-14
Merge pull request #18545 from vnen/editor-autoload
Juan Linietsky
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-05-01
Enable autoload in editor
George Marques
2018-04-03
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-09
Mono: Implement stack info for errors and exceptions
Ignacio Etcheverry
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Abstract some method for script system
geequlim
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-07-22
Script languges are uninitialized properly now.
Juan Linietsky
2017-07-16
Added a simpler/faster way to bind script languages instance wrappers to Godot
Juan Linietsky
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-04-24
Merge pull request #8420 from magyar123/pr-script-files-as-base
Rémi Verschelde
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-15
Added the ability to select files as base when creating scripts
mbalint12
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-12
Do ctrl-click on any code identifier to go to definiton or help page.
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
[next]