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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
/
object
/
script_language.cpp
Age
Commit message (
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Author
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-26
Fix wrong comparison with default values
Ricardo Subtil
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-02-13
Don't save project settings when not necessary
kobewi
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz