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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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object
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script_language.cpp
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Author
2023-02-10
Add Engine::unregister_script_language and make Engine::register_script_langu...
Emmanuel Leblond
2023-02-03
Remove unused has_global_classes()
kobewi
2023-01-31
Restore script class cache if removed
Juan Linietsky
2023-01-19
Implement a quick script inheritance check
Juan Linietsky
2023-01-18
Clean up EditorFileSystem script parsing
Juan Linietsky
2023-01-16
Move global script class cache to separate file
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-21
Fixes inability to assign script after clearing
ocean (they/them)
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-08
Validate input in `ScriptServer::register_language`
Haoyu Qiu
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-03
Removed faulty function update after get_property_list.
Hristo Stamenov
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-26
Fix wrong comparison with default values
Ricardo Subtil
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-02-13
Don't save project settings when not necessary
kobewi
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz