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godot-fmod
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Godot with FMOD integration
RayHammer
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math
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basis.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-09-23
Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-08
Initialise Basis elements with a default Basis in the declaration.
Marcel Admiraal
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-07
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke