index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
basis.h
Age
Commit message (
Expand
)
Author
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-08-31
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-20
Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-06-27
Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-09-23
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-09-23
Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-08
Initialise Basis elements with a default Basis in the declaration.
Marcel Admiraal
2020-06-12
- Added more euler rotation orders support.
Andrea Catania
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-02-11
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-07
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke