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path: root/core/math/basis.h
AgeCommit message (Expand)Author
2021-10-25Refactored Node3D rotation modesreduz
2021-09-17Replace Vector3.to_diagonal_matrix with Basis.from_scaleAaron Franke
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-01Move code for looking_at to BasisAaron Franke
2021-06-15Allow multiplying Transforms and Basis by numbersAaron Franke
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-07Improve argument names for core typesAaron Franke
2020-09-23Remove redundant is_equal_approx_ratio methodAaron Franke
2020-09-23Change Basis is_equal_approx to use instance methodAaron Franke
2020-09-08Initialise Basis elements with a default Basis in the declaration.Marcel Admiraal
2020-06-12- Added more euler rotation orders support.Andrea Catania
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky
2020-02-11Modified rendering to use cluster instead of fowardJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-14Make is_equal_approx separate for structuresAaron Franke
2019-10-07Remove circular dependency between Vector3 and Basis.Marcel Admiraal
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-07-10Use reference to constant in functionsqarmin
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-01Some improvements to is_equal_approx, restored Quat operator.Juan Linietsky
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke