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Godot with FMOD integration
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resource_format_binary.h
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Author
2023-01-21
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Rémi Verschelde
2023-01-21
Support script global resource name in EditorFileSystem
Juan Linietsky
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-07-29
Swap arguments of ResourceSaver.save()
kobewi
2022-07-22
Implement Feature Build Profiles
reduz
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-16
Fix loading of binary resources with 64-bit floats
Marc Gilleron
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-29
Use constant for reserved field count
nikitalita
2021-07-24
Implement Resource UIDs
reduz
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-18
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-02-24
Prevent circular references to scene being saved, fixes #24384
Juan Linietsky
2019-02-21
Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-10-01
Fix various Clang 7 warnings about unused stuff
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-15
-Added new scene conversion to binary on export (disabled by default, please ...
Juan Linietsky
2017-11-22
Fix combatibility with older .scn files
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
core/io: fix typo 'resoucre' to 'resource'
Indah Sylvia
2017-06-28
Reworked translation system
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
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