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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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marshalls.cpp
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Author
2018-10-02
Merge pull request #22223 from Faless/fix_int32_encode
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-18
Fix put_var encoding some 32bits ints as 64bits.
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-29
Fix marshalls size checks.
Fabio Alessandrelli
2018-05-07
Merge pull request #16033 from poke1024/marshalls-dict
Juan Linietsky
2018-03-04
Fix garbage in string padding.
Andrew Dunai
2018-01-24
Detects crash-related marshalling errors due to NAN values
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-08
Fix binary marshalling of Objects
Leon Krause
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Fix binary object marshalling, closes #9472
Juan Linietsky
2017-08-18
-Properly check limits to objects sent (regarding to size), fixes #9034
Juan Linietsky
2017-08-14
Ability to save objects to binary format
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-11
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-04-23
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Hinsbart
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-21
-fixes to ring buffer (fixes network error)
Juan Linietsky
2015-09-16
ran cppcheck, found unused variables
firefly2442
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2013-04-10
Add Matrix32/Vector2Array support for marshal library
sanikoyes
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky