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path: root/core/io/marshalls.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-12Fix usages of mesh simplification functions in float=64 buildsMarc Gilleron
2022-10-04Rename Projection `matrix` to `columns`Aaron Franke
2022-09-01Fix a minor bug in the Projection binary decode logicAaron Franke
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-07Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows fi...bruvzg
2022-06-30Add serialization for RID and SignalMinusKube
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-29Rename Basis "elements" to "rows"Aaron Franke
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-02-19Merge pull request #58205 from Zylann/fix_variant_encode_with_doublesRémi Verschelde
2022-02-16Add missing flag when encode_variant writes math types with doublesMarc Gilleron
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-14Fixed variant decoding Segmentation FaultMax
2022-02-10Fix typos with codespellRémi Verschelde
2022-01-20Rename or refactor macros to avoid leading underscoresOmar Polo
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-08-02[Marshalls] Fix Float64Array and Int64Array serialization.Fabio Alessandrelli
2021-07-30[Net] Fix Marshalls infinite recursion crash.Fabio Alessandrelli
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Binary serialization for realsAaron Franke
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Static analyzer fixes:bruvzg
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-22Add support for Vector2i, Rect2i and Vector3i to VariantJuan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-09GDScript: Validate object instance on `is` operationGeorge Marques