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path: root/core/io/marshalls.cpp
AgeCommit message (Expand)Author
2017-04-11Fix a pesky bug in marshalls.cpp/encode_variantBojidar Marinov
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-04-23Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-21-fixes to ring buffer (fixes network error)Juan Linietsky
2015-09-16ran cppcheck, found unused variablesfirefly2442
2015-04-18Updated copyright year in all headersJuan Linietsky
2013-04-10Add Matrix32/Vector2Array support for marshal librarysanikoyes
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky