diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d/body_2d_sw.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 6 | ||||
-rw-r--r-- | servers/rendering/rendering_device_binds.h | 2 | ||||
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 2 |
7 files changed, 12 insertions, 12 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 0a01d0c0b0..7aa2f9b7de 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -532,7 +532,7 @@ void Body2DSW::integrate_velocities(real_t p_step) { } void Body2DSW::wakeup_neighbours() { - for (Pair<Constraint2DSW *, int> &E : constraint_list) { + for (const Pair<Constraint2DSW *, int> &E : constraint_list) { const Constraint2DSW *c = E.first; Body2DSW **n = c->get_body_ptr(); int bc = c->get_body_count(); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 178fb60885..d5c7db6fd2 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -8410,7 +8410,7 @@ void RendererStorageRD::global_variables_load_settings(bool p_load_textures) { List<PropertyInfo> settings; ProjectSettings::get_singleton()->get_property_list(&settings); - for (PropertyInfo &E : settings) { + for (const PropertyInfo &E : settings) { if (E.name.begins_with("shader_globals/")) { StringName name = E.name.get_slice("/", 1); Dictionary d = ProjectSettings::get_singleton()->get(E.name); @@ -8581,7 +8581,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_buffer_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_buffer) { + for (const RID &E : global_variables.materials_using_buffer) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf @@ -8594,7 +8594,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_texture_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_texture) { + for (const RID &E : global_variables.materials_using_texture) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index 66cd0ea15a..9c1068ea2e 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -760,7 +760,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge if (var_frag_to_light.size() > 0) { String gcode = "\n\nstruct {\n"; - for (Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { + for (const Pair<StringName, SL::ShaderNode::Varying> &E : var_frag_to_light) { gcode += "\t" + _prestr(E.second.precision) + _typestr(E.second.type) + " " + _mkid(E.first); if (E.second.array_size > 0) { gcode += "["; @@ -1394,7 +1394,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) { ShaderLanguage::get_builtin_funcs(&func_list); - for (String &E : func_list) { + for (const String &E : func_list) { internal_functions.insert(E); } texture_functions.insert("texture"); diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 53983d0bfd..83d1b33bf2 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3391,7 +3391,7 @@ void RendererSceneCull::render_probes() { idx++; } - for (Instance *instance : probe->owner->scenario->directional_lights) { + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3464,7 +3464,7 @@ void RendererSceneCull::render_probes() { idx++; } - for (Instance *instance : probe->owner->scenario->directional_lights) { + for (const Instance *instance : probe->owner->scenario->directional_lights) { InstanceLightData *instance_light = (InstanceLightData *)instance->base_data; if (!instance->visible) { continue; @@ -3571,7 +3571,7 @@ void RendererSceneCull::render_particle_colliders() { void RendererSceneCull::_update_instance_shader_parameters_from_material(Map<StringName, Instance::InstanceShaderParameter> &isparams, const Map<StringName, Instance::InstanceShaderParameter> &existing_isparams, RID p_material) { List<RendererStorage::InstanceShaderParam> plist; RSG::storage->material_get_instance_shader_parameters(p_material, &plist); - for (RendererStorage::InstanceShaderParam &E : plist) { + for (const RendererStorage::InstanceShaderParam &E : plist) { StringName name = E.info.name; if (isparams.has(name)) { if (isparams[name].info.type != E.info.type) { diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h index df1b40974f..75a91d8419 100644 --- a/servers/rendering/rendering_device_binds.h +++ b/servers/rendering/rendering_device_binds.h @@ -388,7 +388,7 @@ protected: versions.clear(); List<Variant> keys; p_versions.get_key_list(&keys); - for (Variant &E : keys) { + for (const Variant &E : keys) { StringName name = E; Ref<RDShaderBytecode> bc = p_versions[E]; ERR_CONTINUE(bc.is_null()); diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 2db246c31f..7cfdb832e4 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4448,7 +4448,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons String member_name = String(ident.ptr()); if (shader->structs.has(st)) { StructNode *n = shader->structs[st].shader_struct; - for (MemberNode *E : n->members) { + for (const MemberNode *E : n->members) { if (String(E->name) == member_name) { member_type = E->datatype; array_size = E->array_size; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 9377075e76..1f01f47fff 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -972,7 +972,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa if (index_array_len) { List<Variant> keys; p_lods.get_key_list(&keys); - for (Variant &E : keys) { + for (const Variant &E : keys) { float distance = E; ERR_CONTINUE(distance <= 0.0); Vector<int> indices = p_lods[E]; |