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-rw-r--r--servers/audio/audio_rb_resampler.cpp32
-rw-r--r--servers/audio/effects/audio_effect_filter.h13
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp48
-rw-r--r--servers/physics/physics_server_sw.cpp17
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp19
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d_server.h2
-rw-r--r--servers/physics_server.h10
-rw-r--r--servers/visual/rasterizer.h2
-rw-r--r--servers/visual/shader_language.cpp13
-rw-r--r--servers/visual/shader_language.h4
-rw-r--r--servers/visual/visual_server_canvas.cpp22
-rw-r--r--servers/visual/visual_server_scene.cpp11
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h2
17 files changed, 159 insertions, 50 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 84a87de2e2..d9b3579812 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -79,53 +79,27 @@ uint32_t AudioRBResampler::_resample(AudioFrame *p_dest, int p_todo, int32_t p_i
p_dest[i] = AudioFrame(v0, v1);
}
- // For now, channels higher than stereo are almost ignored
+ // This will probably never be used, but added anyway
if (C == 4) {
- // FIXME: v2 and v3 are not being used (thus were commented out to prevent
- // compilation warnings, but they should likely be uncommented *and* used).
- // See also C == 6 with similar issues.
float v0 = rb[(pos << 2) + 0];
float v1 = rb[(pos << 2) + 1];
- /*
- float v2 = rb[(pos << 2) + 2];
- float v3 = rb[(pos << 2) + 3];
- */
float v0n = rb[(pos_next << 2) + 0];
float v1n = rb[(pos_next << 2) + 1];
- /*
- float v2n = rb[(pos_next << 2) + 2];
- float v3n = rb[(pos_next << 2) + 3];
- */
-
v0 += (v0n - v0) * frac;
v1 += (v1n - v1) * frac;
- /*
- v2 += (v2n - v2) * frac;
- v3 += (v3n - v3) * frac;
- */
p_dest[i] = AudioFrame(v0, v1);
}
if (C == 6) {
- // FIXME: Lot of unused assignments here, but it seems like intermediate calculations
- // should be done as for C == 2 (C == 4 also has some unused assignments).
float v0 = rb[(pos * 6) + 0];
float v1 = rb[(pos * 6) + 1];
- /*
- float v2 = rb[(pos * 6) + 2];
- float v3 = rb[(pos * 6) + 3];
- float v4 = rb[(pos * 6) + 4];
- float v5 = rb[(pos * 6) + 5];
float v0n = rb[(pos_next * 6) + 0];
float v1n = rb[(pos_next * 6) + 1];
- float v2n = rb[(pos_next * 6) + 2];
- float v3n = rb[(pos_next * 6) + 3];
- float v4n = rb[(pos_next * 6) + 4];
- float v5n = rb[(pos_next * 6) + 5];
- */
+ v0 += (v0n - v0) * frac;
+ v1 += (v1n - v1) * frac;
p_dest[i] = AudioFrame(v0, v1);
}
}
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 11978882bc..e8f12e5efa 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -96,6 +96,11 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
+
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectLowPassFilter() :
AudioEffectFilter(AudioFilterSW::LOWPASS) {}
@@ -103,6 +108,10 @@ public:
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectHighPassFilter() :
AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
@@ -110,6 +119,10 @@ public:
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectBandPassFilter() :
AudioEffectFilter(AudioFilterSW::BANDPASS) {}
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 60505c08c5..3a965ff800 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -503,6 +503,24 @@ void Generic6DOFJointSW::set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJoi
case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
// Not implemented in GodotPhysics backend
} break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
+ // Not implemented in GodotPhysics backend
+ } break;
case PhysicsServer::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
}
}
@@ -585,6 +603,24 @@ real_t Generic6DOFJointSW::get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJ
case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT: {
// Not implemented in GodotPhysics backend
} break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_DAMPING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_DAMPING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT: {
+ // Not implemented in GodotPhysics backend
+ } break;
case PhysicsServer::G6DOF_JOINT_MAX: break; // Can't happen, but silences warning
}
return 0;
@@ -610,6 +646,12 @@ void Generic6DOFJointSW::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJoin
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
// Not implemented in GodotPhysics backend
} break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
+ // Not implemented in GodotPhysics backend
+ } break;
case PhysicsServer::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
}
}
@@ -632,6 +674,12 @@ bool Generic6DOFJointSW::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJoin
case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR: {
// Not implemented in GodotPhysics backend
} break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING: {
+ // Not implemented in GodotPhysics backend
+ } break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING: {
+ // Not implemented in GodotPhysics backend
+ } break;
case PhysicsServer::G6DOF_JOINT_FLAG_MAX: break; // Can't happen, but silences warning
}
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 76a6138817..fddb531a4f 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -40,6 +40,12 @@
#include "joints/pin_joint_sw.h"
#include "joints/slider_joint_sw.h"
+#define FLUSH_QUERY_CHECK \
+ if (flushing_queries) { \
+ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \
+ ERR_FAIL(); \
+ }
+
RID PhysicsServerSW::shape_create(ShapeType p_shape) {
ShapeSW *shape = NULL;
@@ -352,6 +358,8 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
@@ -435,6 +443,8 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
+ FLUSH_QUERY_CHECK
+
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -582,6 +592,8 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
@@ -1459,6 +1471,8 @@ void PhysicsServerSW::flush_queries() {
doing_sync = true;
+ flushing_queries = true;
+
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
@@ -1467,6 +1481,8 @@ void PhysicsServerSW::flush_queries() {
space->call_queries();
}
+ flushing_queries = false;
+
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[SpaceSW::ELAPSED_TIME_MAX];
@@ -1580,6 +1596,7 @@ PhysicsServerSW::PhysicsServerSW() {
collision_pairs = 0;
active = true;
+ flushing_queries = false;
};
PhysicsServerSW::~PhysicsServerSW(){
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 4131c5e248..b3c61403aa 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -51,6 +51,8 @@ class PhysicsServerSW : public PhysicsServer {
int active_objects;
int collision_pairs;
+ bool flushing_queries;
+
StepSW *stepper;
Set<const SpaceSW *> active_spaces;
@@ -365,6 +367,8 @@ public:
virtual void flush_queries();
virtual void finish();
+ virtual bool is_flushing_queries() const { return flushing_queries; }
+
int get_process_info(ProcessInfo p_info);
PhysicsServerSW();
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 2df09057c4..45310ec4b3 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -36,6 +36,12 @@
#include "core/project_settings.h"
#include "core/script_language.h"
+#define FLUSH_QUERY_CHECK \
+ if (flushing_queries) { \
+ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
+ ERR_FAIL(); \
+ }
+
RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = NULL;
@@ -401,6 +407,8 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co
void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -539,6 +547,8 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
+ FLUSH_QUERY_CHECK
+
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -617,6 +627,8 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
+ FLUSH_QUERY_CHECK
+
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -719,6 +731,8 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -1348,6 +1362,8 @@ void Physics2DServerSW::flush_queries() {
if (!active)
return;
+ flushing_queries = true;
+
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
@@ -1356,6 +1372,8 @@ void Physics2DServerSW::flush_queries() {
space->call_queries();
}
+ flushing_queries = false;
+
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
@@ -1434,6 +1452,7 @@ Physics2DServerSW::Physics2DServerSW() {
active_objects = 0;
collision_pairs = 0;
using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
+ flushing_queries = false;
};
Physics2DServerSW::~Physics2DServerSW(){
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index f41c599579..4f33873219 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -54,6 +54,8 @@ class Physics2DServerSW : public Physics2DServer {
bool using_threads;
+ bool flushing_queries;
+
Step2DSW *stepper;
Set<const Space2DSW *> active_spaces;
@@ -278,6 +280,8 @@ public:
virtual void end_sync();
virtual void finish();
+ virtual bool is_flushing_queries() const { return flushing_queries; }
+
int get_process_info(ProcessInfo p_info);
Physics2DServerSW();
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 58517bf1a7..e736854077 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -312,6 +312,10 @@ public:
virtual void flush_queries();
virtual void finish();
+ virtual bool is_flushing_queries() const {
+ return physics_2d_server->is_flushing_queries();
+ }
+
int get_process_info(ProcessInfo p_info) {
return physics_2d_server->get_process_info(p_info);
}
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 2e91d89c53..32e1dd1a08 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -584,6 +584,8 @@ public:
virtual void end_sync() = 0;
virtual void finish() = 0;
+ virtual bool is_flushing_queries() const = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
diff --git a/servers/physics_server.h b/servers/physics_server.h
index d80d76305a..15b353f768 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -697,6 +697,9 @@ public:
G6DOF_JOINT_LINEAR_DAMPING,
G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
+ G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
+ G6DOF_JOINT_LINEAR_SPRING_DAMPING,
+ G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
@@ -706,6 +709,9 @@ public:
G6DOF_JOINT_ANGULAR_ERP,
G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
+ G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
+ G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
+ G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
G6DOF_JOINT_MAX
};
@@ -713,6 +719,8 @@ public:
G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
+ G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
+ G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
G6DOF_JOINT_FLAG_ENABLE_MOTOR,
G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
G6DOF_JOINT_FLAG_MAX
@@ -744,6 +752,8 @@ public:
virtual void flush_queries() = 0;
virtual void finish() = 0;
+ virtual bool is_flushing_queries() const = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index f9beeb226c..4329203ccb 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -518,6 +518,8 @@ public:
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_restart(RID p_particles) = 0;
+ virtual bool particles_is_inactive(RID p_particles) const = 0;
+
virtual void particles_set_draw_order(RID p_particles, VS::ParticlesDrawOrder p_order) = 0;
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 0783d91a59..50e45963d9 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -131,7 +131,6 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_USAMPLER3D",
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
- "INTERPOLATION_NO_PERSPECTIVE",
"INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
@@ -271,7 +270,6 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_USAMPLER3D, "usampler3D" },
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
- { TK_INTERPOLATION_NO_PERSPECTIVE, "noperspective" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
@@ -759,7 +757,6 @@ bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
return (
p_type == TK_INTERPOLATION_FLAT ||
- p_type == TK_INTERPOLATION_NO_PERSPECTIVE ||
p_type == TK_INTERPOLATION_SMOOTH);
}
@@ -767,8 +764,6 @@ ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenT
if (p_type == TK_INTERPOLATION_FLAT)
return INTERPOLATION_FLAT;
- else if (p_type == TK_INTERPOLATION_NO_PERSPECTIVE)
- return INTERPOLATION_NO_PERSPECTIVE;
else
return INTERPOLATION_SMOOTH;
}
@@ -2353,7 +2348,7 @@ bool ShaderLanguage::is_sampler_type(DataType p_type) {
p_type == TYPE_SAMPLERCUBE;
}
-Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type) {
+Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
if (p_value.size() > 0) {
Variant value;
switch (p_type) {
@@ -2397,7 +2392,11 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
break;
case ShaderLanguage::TYPE_VEC4:
- value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
+ value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ } else {
+ value = Variant(Plane(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
+ }
break;
case ShaderLanguage::TYPE_MAT2:
value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 9277dfa2cf..2d1851928e 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -80,7 +80,6 @@ public:
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
- TK_INTERPOLATION_NO_PERSPECTIVE,
TK_INTERPOLATION_SMOOTH,
TK_PRECISION_LOW,
TK_PRECISION_MID,
@@ -210,7 +209,6 @@ public:
enum DataInterpolation {
INTERPOLATION_FLAT,
- INTERPOLATION_NO_PERSPECTIVE,
INTERPOLATION_SMOOTH,
};
@@ -550,7 +548,7 @@ public:
static int get_cardinality(DataType p_type);
static bool is_scalar_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
- static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type);
+ static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static void get_keyword_list(List<String> *r_keywords);
static void get_builtin_funcs(List<String> *r_keywords);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 74a05ce4e4..734c295a72 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -51,7 +51,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
}
}
-void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) {
+void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, int &r_index) {
int child_item_count = p_canvas_item->child_items.size();
VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
for (int i = 0; i < child_item_count; i++) {
@@ -64,7 +64,7 @@ void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2
r_index++;
if (child_items[i]->sort_y)
- _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index);
+ _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_index);
}
}
@@ -100,7 +100,6 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
int child_item_count = ci->child_items.size();
Item **child_items = ci->child_items.ptrw();
- Transform2D *child_extra_transforms = NULL;
if (ci->clip) {
if (p_canvas_clip != NULL) {
@@ -118,14 +117,14 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (ci->ysort_children_count == -1) {
ci->ysort_children_count = 0;
- _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count);
+ _collect_ysort_children(ci, Transform2D(), NULL, ci->ysort_children_count);
}
child_item_count = ci->ysort_children_count;
child_items = (Item **)alloca(child_item_count * sizeof(Item *));
int i = 0;
- _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i);
+ _collect_ysort_children(ci, Transform2D(), child_items, i);
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
@@ -336,7 +335,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
- item_owner->ysort_children_count = -1;
+
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ }
}
canvas_item->parent = RID();
@@ -1346,6 +1350,12 @@ bool VisualServerCanvas::free(RID p_rid) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ }
}
}
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 13de92f226..1deca7bc66 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1912,9 +1912,14 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (ins->base_type == VS::INSTANCE_PARTICLES) {
//particles visible? process them
- VSG::storage->particles_request_process(ins->base);
- //particles visible? request redraw
- VisualServerRaster::redraw_request();
+ if (VSG::storage->particles_is_inactive(ins->base)) {
+ //but if nothing is going on, don't do it.
+ keep = false;
+ } else {
+ VSG::storage->particles_request_process(ins->base);
+ //particles visible? request redraw
+ VisualServerRaster::redraw_request();
+ }
}
if (geom->lighting_dirty) {
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index ca5271190c..e1db123f58 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -343,7 +343,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 59eb43da97..743e010034 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -61,7 +61,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();