diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/rendering/rasterizer_dummy.h | 1 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 85 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h | 17 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles.glsl | 18 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles_copy.glsl | 36 | ||||
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 9 | ||||
-rw-r--r-- | servers/rendering/renderer_storage.h | 1 | ||||
-rw-r--r-- | servers/rendering/shader_types.cpp | 12 |
10 files changed, 146 insertions, 37 deletions
diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/rasterizer_dummy.h index be374f1a21..74c080660d 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/rasterizer_dummy.h @@ -560,6 +560,7 @@ public: void particles_set_speed_scale(RID p_particles, double p_scale) override {} void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} void particles_set_process_material(RID p_particles, RID p_material) override {} + RID particles_get_process_material(RID p_particles) const override { return RID(); } void particles_set_fixed_fps(RID p_particles, int p_fps) override {} void particles_set_interpolate(RID p_particles, bool p_enable) override {} void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 718825d652..948340f469 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -3286,7 +3286,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const RS::LightType type = storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights) { + if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { continue; } diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h index 13d24e2508..7b6c813d90 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.h @@ -254,7 +254,7 @@ public: int radiance_size = 256; - RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; + RS::SkyMode mode = RS::SKY_MODE_REALTIME; ReflectionData reflection; bool dirty = false; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index b42591f9a3..e3829eb5ed 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -4522,6 +4522,8 @@ void RendererStorageRD::_particles_free_data(Particles *particles) { particles->particle_instance_buffer = RID(); } + particles->userdata_count = 0; + if (particles->frame_params_buffer.is_valid()) { RD::get_singleton()->free(particles->frame_params_buffer); particles->frame_params_buffer = RID(); @@ -4716,6 +4718,14 @@ void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_ma ERR_FAIL_COND(!particles); particles->process_material = p_material; + particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed +} + +RID RendererStorageRD::particles_get_process_material(RID p_particles) const { + Particles *particles = particles_owner.get_or_null(p_particles); + ERR_FAIL_COND_V(!particles, RID()); + + return particles->process_material; } void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) { @@ -4852,10 +4862,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) { if (buffer.size()) { bool first = true; - const ParticleData *particle_data = reinterpret_cast<const ParticleData *>(buffer.ptr()); + const uint8_t *data_ptr = (const uint8_t *)buffer.ptr(); + uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count; + for (int i = 0; i < total_amount; i++) { - if (particle_data[i].active) { - Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]); + const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i]; + if (particle_data.active) { + Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]); if (!particles->use_local_coords) { pos = inv.xform(pos); } @@ -5420,6 +5433,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0; copy_push_constant.total_particles = particles->amount; + copy_push_constant.copy_mode_2d = false; Vector3 axis = -p_axis; // cameras look to z negative @@ -5440,7 +5454,7 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & if (do_sort) { RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); @@ -5455,7 +5469,10 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & copy_push_constant.total_particles *= copy_push_constant.total_particles; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]); + uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES; + copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX; + copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); if (do_sort) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1); @@ -5470,6 +5487,19 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 & } void RendererStorageRD::_particles_update_buffers(Particles *particles) { + uint32_t userdata_count = 0; + + const Material *material = material_owner.get_or_null(particles->process_material); + if (material && material->shader && material->shader->data) { + const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data); + userdata_count = shader_data->userdata_count; + } + + if (userdata_count != particles->userdata_count) { + // Mismatch userdata, re-create buffers. + _particles_free_data(particles); + } + if (particles->amount > 0 && particles->particle_buffer.is_null()) { int total_amount = particles->amount; if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) { @@ -5478,7 +5508,9 @@ void RendererStorageRD::_particles_update_buffers(Particles *particles) { uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3; - particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount); + particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount); + + particles->userdata_count = userdata_count; particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount); //needs to clear it @@ -5702,7 +5734,8 @@ void RendererStorageRD::update_particles() { copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME; RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]); + copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0; + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2); RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant)); @@ -5754,6 +5787,12 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { actions.usage_flag_pointers["COLLIDED"] = &uses_collision; + userdata_count = 0; + for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + userdatas_used[i] = false; + actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i]; + } + actions.uniforms = &uniforms; Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code); @@ -5763,6 +5802,12 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) { version = base_singleton->particles_shader.shader.version_create(); } + for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + if (userdatas_used[i]) { + userdata_count++; + } + } + base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines); ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version)); @@ -9930,6 +9975,11 @@ RendererStorageRD::RendererStorageRD() { actions.renames["ACTIVE"] = "particle_active"; actions.renames["RESTART"] = "restart"; actions.renames["CUSTOM"] = "PARTICLE.custom"; + for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) { + String udname = "USERDATA" + itos(i + 1); + actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1); + actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n"; + } actions.renames["TRANSFORM"] = "PARTICLE.xform"; actions.renames["TIME"] = "frame_history.data[0].time"; actions.renames["PI"] = _MKSTR(Math_PI); @@ -10034,17 +10084,26 @@ void process() { { Vector<String> copy_modes; - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n"); - copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); - copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { + if (i == 0) { + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n"); + } else { + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n"); + copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); + copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n"); + } + } particles_shader.copy_shader.initialize(copy_modes); particles_shader.copy_shader_version = particles_shader.copy_shader.version_create(); - for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) { - particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i)); + for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) { + for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) { + particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j)); + } } } diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 6febb71e93..ee4d18210a 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -751,6 +751,8 @@ private: RID particle_instance_buffer; RID frame_params_buffer; + uint32_t userdata_count = 0; + RID particles_material_uniform_set; RID particles_copy_uniform_set; RID particles_transforms_buffer_uniform_set; @@ -849,12 +851,14 @@ private: uint32_t order_by_lifetime; uint32_t lifetime_split; uint32_t lifetime_reverse; - uint32_t pad; + uint32_t copy_mode_2d; }; enum { + MAX_USERDATAS = 6 + }; + enum { COPY_MODE_FILL_INSTANCES, - COPY_MODE_FILL_INSTANCES_2D, COPY_MODE_FILL_SORT_BUFFER, COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER, COPY_MODE_MAX, @@ -862,7 +866,7 @@ private: ParticlesCopyShaderRD copy_shader; RID copy_shader_version; - RID copy_pipelines[COPY_MODE_MAX]; + RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)]; LocalVector<float> pose_update_buffer; @@ -888,7 +892,10 @@ private: RID pipeline; - bool uses_time; + bool uses_time = false; + + bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {}; + uint32_t userdata_count = 0; virtual void set_code(const String &p_Code); virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index); @@ -2162,6 +2169,8 @@ public: void particles_set_speed_scale(RID p_particles, double p_scale); void particles_set_use_local_coordinates(RID p_particles, bool p_enable); void particles_set_process_material(RID p_particles, RID p_material); + RID particles_get_process_material(RID p_particles) const; + void particles_set_fixed_fps(RID p_particles, int p_fps); void particles_set_interpolate(RID p_particles, bool p_enable); void particles_set_fractional_delta(RID p_particles, bool p_enable); diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl index d691ea2fdf..1b1051ecfa 100644 --- a/servers/rendering/renderer_rd/shaders/particles.glsl +++ b/servers/rendering/renderer_rd/shaders/particles.glsl @@ -112,6 +112,24 @@ struct ParticleData { uint flags; vec4 color; vec4 custom; +#ifdef USERDATA1_USED + vec4 userdata1; +#endif +#ifdef USERDATA2_USED + vec4 userdata2; +#endif +#ifdef USERDATA3_USED + vec4 userdata3; +#endif +#ifdef USERDATA4_USED + vec4 userdata4; +#endif +#ifdef USERDATA5_USED + vec4 userdata5; +#endif +#ifdef USERDATA6_USED + vec4 userdata6; +#endif }; layout(set = 1, binding = 1, std430) restrict buffer Particles { diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl index bb11e4c78d..b991880cd9 100644 --- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl +++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl @@ -16,6 +16,9 @@ struct ParticleData { uint flags; vec4 color; vec4 custom; +#ifdef USERDATA_COUNT + vec4 userdata[USERDATA_COUNT]; +#endif }; layout(set = 0, binding = 1, std430) restrict readonly buffer Particles { @@ -57,7 +60,7 @@ layout(push_constant, std430) uniform Params { bool order_by_lifetime; uint lifetime_split; bool lifetime_reverse; - uint pad; + bool copy_mode_2d; } params; @@ -201,25 +204,22 @@ void main() { txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible } -#ifdef MODE_2D - - uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom + if (params.copy_mode_2d) { + uint write_offset = gl_GlobalInvocationID.x * (2 + 1 + 1); //xform + color + custom - instances.data[write_offset + 0] = txform[0]; - instances.data[write_offset + 1] = txform[1]; - instances.data[write_offset + 2] = particles.data[particle].color; - instances.data[write_offset + 3] = particles.data[particle].custom; - -#else - - uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom + instances.data[write_offset + 0] = txform[0]; + instances.data[write_offset + 1] = txform[1]; + instances.data[write_offset + 2] = particles.data[particle].color; + instances.data[write_offset + 3] = particles.data[particle].custom; + } else { + uint write_offset = gl_GlobalInvocationID.x * (3 + 1 + 1); //xform + color + custom - instances.data[write_offset + 0] = txform[0]; - instances.data[write_offset + 1] = txform[1]; - instances.data[write_offset + 2] = txform[2]; - instances.data[write_offset + 3] = particles.data[particle].color; - instances.data[write_offset + 4] = particles.data[particle].custom; -#endif //MODE_2D + instances.data[write_offset + 0] = txform[0]; + instances.data[write_offset + 1] = txform[1]; + instances.data[write_offset + 2] = txform[2]; + instances.data[write_offset + 3] = particles.data[particle].color; + instances.data[write_offset + 4] = particles.data[particle].custom; + } #endif } diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 5b2be8e174..5bdc7ce600 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3683,6 +3683,15 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) { _instance_update_mesh_instance(p_instance); } + if (p_instance->base_type == RS::INSTANCE_PARTICLES) { + // update the process material dependency + + RID particle_material = RSG::storage->particles_get_process_material(p_instance->base); + if (particle_material.is_valid()) { + RSG::storage->material_update_dependency(particle_material, &p_instance->dependency_tracker); + } + } + if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index 43a7778d67..a2df7ad38e 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -477,6 +477,7 @@ public: virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; + virtual RID particles_get_process_material(RID p_particles) const = 0; virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index b8bb211a7a..d628cf3713 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -318,6 +318,12 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA1"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA2"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA3"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA4"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA5"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["USERDATA6"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); @@ -338,6 +344,12 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL; shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA1"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA2"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA3"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA4"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA5"] = ShaderLanguage::TYPE_VEC4; + shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["USERDATA6"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); |