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-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp2
-rw-r--r--servers/register_server_types.cpp4
-rw-r--r--servers/register_server_types.h1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp4
-rw-r--r--servers/rendering/renderer_rd/shaders/ssil_blur.glsl20
-rw-r--r--servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl1
-rw-r--r--servers/rendering/renderer_rd/shaders/ssil_interleave.glsl20
-rw-r--r--servers/rendering/rendering_server_default.cpp8
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
11 files changed, 59 insertions, 9 deletions
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index bed9b02da1..b735283ebe 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -1671,7 +1671,7 @@ void GodotPhysicsServer3D::flush_queries() {
values.push_back("flush_queries");
values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
- values.push_front("physics");
+ values.push_front("physics_3d");
EngineDebugger::profiler_add_frame_data("servers", values);
}
#endif
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 275a42a4e3..8bbe987cb7 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -107,7 +107,7 @@ static bool has_server_feature_callback(const String &p_feature) {
return false;
}
-void preregister_server_types() {
+void register_server_types() {
shader_types = memnew(ShaderTypes);
GDREGISTER_CLASS(TextServerManager);
@@ -119,9 +119,7 @@ void preregister_server_types() {
GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction");
Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
-}
-void register_server_types() {
OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
GDREGISTER_ABSTRACT_CLASS(DisplayServer);
diff --git a/servers/register_server_types.h b/servers/register_server_types.h
index cf6364eee3..32fd944bea 100644
--- a/servers/register_server_types.h
+++ b/servers/register_server_types.h
@@ -31,7 +31,6 @@
#ifndef REGISTER_SERVER_TYPES_H
#define REGISTER_SERVER_TYPES_H
-void preregister_server_types();
void register_server_types();
void unregister_server_types();
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 7b92e92f8c..181d7819da 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1391,7 +1391,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
+ if ((p_render_data->render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1401,7 +1401,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
+ if ((p_render_data->render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 1b9e0faa00..d5166c6905 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -592,6 +592,10 @@ void RendererStorageRD::update_dirty_resources() {
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
+ if (!RD::get_singleton()) {
+ return false;
+ }
+
if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
return true;
}
diff --git a/servers/rendering/renderer_rd/shaders/ssil_blur.glsl b/servers/rendering/renderer_rd/shaders/ssil_blur.glsl
index ee21d46a74..47c56571f6 100644
--- a/servers/rendering/renderer_rd/shaders/ssil_blur.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssil_blur.glsl
@@ -1,3 +1,23 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2016, Intel Corporation
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
+// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to the following conditions:
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
+// the Software.
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// File changes (yyyy-mm-dd)
+// 2016-09-07: filip.strugar@intel.com: first commit
+// 2020-12-05: clayjohn: convert to Vulkan and Godot
+// 2021-05-27: clayjohn: convert SSAO to SSIL
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
#[compute]
#version 450
diff --git a/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl b/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
index 8818f8cada..6b6b02739d 100644
--- a/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssil_importance_map.glsl
@@ -15,6 +15,7 @@
// File changes (yyyy-mm-dd)
// 2016-09-07: filip.strugar@intel.com: first commit
// 2020-12-05: clayjohn: convert to Vulkan and Godot
+// 2021-05-27: clayjohn: convert SSAO to SSIL
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#[compute]
diff --git a/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl b/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
index fa4309353d..9e86ac0cf0 100644
--- a/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssil_interleave.glsl
@@ -1,3 +1,23 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Copyright (c) 2016, Intel Corporation
+// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
+// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
+// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to the following conditions:
+// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
+// the Software.
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// File changes (yyyy-mm-dd)
+// 2016-09-07: filip.strugar@intel.com: first commit
+// 2020-12-05: clayjohn: convert to Vulkan and Godot
+// 2021-05-27: clayjohn: convert SSAO to SSIL
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
#[compute]
#version 450
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index c4538e0776..718f20f80a 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -313,7 +313,11 @@ RID RenderingServerDefault::get_test_cube() {
}
bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
- return RSG::storage->has_os_feature(p_feature);
+ if (RSG::storage) {
+ return RSG::storage->has_os_feature(p_feature);
+ } else {
+ return false;
+ }
}
void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
@@ -384,6 +388,8 @@ void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
command_queue(p_create_thread) {
+ RenderingServer::init();
+
create_thread = p_create_thread;
if (!p_create_thread) {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 8f285aeaad..366c011f86 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2821,7 +2821,9 @@ RenderingServer::RenderingServer() {
thread_pool = memnew(RendererThreadPool);
singleton = this;
+}
+void RenderingServer::init() {
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 1ac48053d8..c6c4b9d275 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1471,7 +1471,7 @@ public:
virtual void draw(bool p_swap_buffers = true, double frame_step = 0.0) = 0;
virtual void sync() = 0;
virtual bool has_changed() const = 0;
- virtual void init() = 0;
+ virtual void init();
virtual void finish() = 0;
/* STATUS INFORMATION */