diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics/body_pair_sw.cpp | 1 | ||||
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 1 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 5 | ||||
-rw-r--r-- | servers/visual/shader_language.cpp | 15 | ||||
-rw-r--r-- | servers/visual/shader_language.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.cpp | 6 | ||||
-rw-r--r-- | servers/visual/visual_server_canvas.h | 4 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 3 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 3 | ||||
-rw-r--r-- | servers/visual_server.cpp | 4 | ||||
-rw-r--r-- | servers/visual_server.h | 3 |
11 files changed, 27 insertions, 19 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 882d201f61..2a6a9e08ae 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -78,6 +78,7 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 contact.local_A = local_A; contact.local_B = local_B; contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; // will be computed in setup() // attempt to determine if the contact will be reused real_t contact_recycle_radius = space->get_contact_recycle_radius(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index f51882b5ee..61c0e0063f 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -62,6 +62,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto contact.local_B = local_B; contact.reused = true; contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; // will be computed in setup() // attempt to determine if the contact will be reused diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8bf112b0de..c49388436b 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -325,6 +325,7 @@ public: virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; /* Light API */ @@ -735,6 +736,8 @@ public: Vector<Point2> points; Vector<Point2> uvs; Vector<Color> colors; + Vector<int> bones; + Vector<float> weights; RID texture; RID normal_map; int count; @@ -812,6 +815,8 @@ public: mutable bool rect_dirty; mutable Rect2 rect; RID material; + RID skeleton; + Item *next; struct CopyBackBuffer { diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index ba8d134b5c..bfb9c871ce 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2677,7 +2677,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return NULL; } - bool index_valid = false; DataType member_type = TYPE_VOID; switch (expr->get_datatype()) { @@ -2696,7 +2695,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC2: member_type = TYPE_BOOL; break; case TYPE_VEC2: member_type = TYPE_FLOAT; break; @@ -2721,7 +2720,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC3: member_type = TYPE_BOOL; break; case TYPE_VEC3: member_type = TYPE_FLOAT; break; @@ -2745,7 +2744,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC4: member_type = TYPE_BOOL; break; case TYPE_VEC4: member_type = TYPE_FLOAT; break; @@ -2760,11 +2759,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } - if (!index_valid) { - _set_error("Invalid index"); - return NULL; - } - OperatorNode *op = alloc_node<OperatorNode>(); op->op = OP_INDEX; op->return_cache = member_type; @@ -3662,7 +3656,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error("void datatype not allowed here"); return ERR_PARSE_ERROR; } - if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead? + + if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) { _set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed."); return ERR_PARSE_ERROR; } diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index e8cdf1f897..2e3881179a 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -425,6 +425,7 @@ public: FunctionNode() { type = TYPE_FUNCTION; + return_type = TYPE_VOID; return_precision = PRECISION_DEFAULT; can_discard = false; } diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp index dd8d07f00d..6439ba8509 100644 --- a/servers/visual/visual_server_canvas.cpp +++ b/servers/visual/visual_server_canvas.cpp @@ -694,7 +694,7 @@ void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2 canvas_item->commands.push_back(polygon); } -void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count, RID p_normal_map) { +void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map) { Item *canvas_item = canvas_item_owner.getornull(p_item); ERR_FAIL_COND(!canvas_item); @@ -702,6 +702,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector int ps = p_points.size(); ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1); ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps); + ERR_FAIL_COND(!p_bones.empty() && p_bones.size() != ps * 4); + ERR_FAIL_COND(!p_weights.empty() && p_weights.size() != ps * 4); Vector<int> indices = p_indices; @@ -726,6 +728,8 @@ void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector polygon->points = p_points; polygon->uvs = p_uvs; polygon->colors = p_colors; + polygon->bones = p_bones; + polygon->weights = p_weights; polygon->indices = indices; polygon->count = count; polygon->antialiased = false; diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h index 6a5a7623b6..4d9398a17e 100644 --- a/servers/visual/visual_server_canvas.h +++ b/servers/visual/visual_server_canvas.h @@ -51,8 +51,6 @@ public: Vector<Item *> child_items; - RID skeleton; - Item() { children_order_dirty = true; E = NULL; @@ -183,7 +181,7 @@ public: void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, VS::NinePatchAxisMode p_x_axis_mode = VS::NINE_PATCH_STRETCH, VS::NinePatchAxisMode p_y_axis_mode = VS::NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()); void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()); void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false); - void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); + void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()); void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()); void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames); diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index a94e110b5d..5b7ea34cfe 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -285,6 +285,7 @@ public: BIND2RC(Transform, skeleton_bone_get_transform, RID, int) BIND3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) BIND2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) + BIND2(skeleton_set_base_transform_2d, RID, const Transform2D &) /* Light API */ @@ -580,7 +581,7 @@ public: BIND11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) - BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) + BIND10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID) BIND4(canvas_item_add_multimesh, RID, RID, RID, RID) BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int) diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index b91f80d137..5b163e4ac9 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -221,6 +221,7 @@ public: FUNC2RC(Transform, skeleton_bone_get_transform, RID, int) FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) + FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) /* Light API */ @@ -498,7 +499,7 @@ public: FUNC11(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &, RID) FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID) FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool) - FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID) + FUNC10(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int, RID) FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID) FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID) FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int) diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index f8640720cb..59dd1ab495 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -214,9 +214,9 @@ RID VisualServer::_make_test_cube() { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } normal_points[j] = Vector3(); normal_points[j][i % 3] = (i >= 3 ? -1 : 1); diff --git a/servers/visual_server.h b/servers/visual_server.h index 537588fd6f..a92480f81b 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -351,6 +351,7 @@ public: virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0; virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0; + virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0; /* Light API */ @@ -845,7 +846,7 @@ public: virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal_map, int p_h_frames, int p_v_frames) = 0; |