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-rw-r--r--servers/audio/effects/audio_effect_compressor.cpp20
-rw-r--r--servers/audio/effects/audio_effect_compressor.h6
-rw-r--r--servers/audio/effects/audio_effect_limiter.cpp20
-rw-r--r--servers/audio/effects/audio_effect_limiter.h6
-rw-r--r--servers/audio_server.cpp4
-rw-r--r--servers/audio_server.h2
-rw-r--r--servers/physics/body_sw.cpp2
-rw-r--r--servers/physics/collision_solver_sat.cpp2
-rw-r--r--servers/physics/physics_server_sw.cpp4
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics/shape_sw.cpp20
-rw-r--r--servers/physics/space_sw.cpp8
-rw-r--r--servers/physics/space_sw.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp2
-rw-r--r--servers/physics_2d/broad_phase_2d_hash_grid.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/shape_2d_sw.cpp8
-rw-r--r--servers/physics_2d/shape_2d_sw.h6
-rw-r--r--servers/physics_2d/space_2d_sw.cpp12
-rw-r--r--servers/physics_2d/space_2d_sw.h8
-rw-r--r--servers/physics_2d_server.cpp4
-rw-r--r--servers/physics_2d_server.h8
-rw-r--r--servers/physics_server.h8
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/shader_language.cpp3
-rw-r--r--servers/visual/shader_types.cpp12
-rw-r--r--servers/visual/visual_server_raster.h1
-rw-r--r--servers/visual/visual_server_wrap_mt.h1
-rw-r--r--servers/visual_server.h3
31 files changed, 103 insertions, 93 deletions
diff --git a/servers/audio/effects/audio_effect_compressor.cpp b/servers/audio/effects/audio_effect_compressor.cpp
index 997a620f7c..491e6ecc81 100644
--- a/servers/audio/effects/audio_effect_compressor.cpp
+++ b/servers/audio/effects/audio_effect_compressor.cpp
@@ -32,7 +32,7 @@
void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float treshold = Math::db2linear(base->treshold);
+ float threshold = Math::db2linear(base->threshold);
float sample_rate = AudioServer::get_singleton()->get_mix_rate();
float ratatcoef = exp(-1 / (0.00001f * sample_rate));
@@ -66,7 +66,7 @@ void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, Audi
float peak = MAX(s.l, s.r);
- float overdb = 2.08136898f * Math::linear2db(peak / treshold);
+ float overdb = 2.08136898f * Math::linear2db(peak / threshold);
if (overdb < 0.0) //we only care about what goes over to compress
overdb = 0.0;
@@ -125,14 +125,14 @@ Ref<AudioEffectInstance> AudioEffectCompressor::instance() {
return ins;
}
-void AudioEffectCompressor::set_treshold(float p_treshold) {
+void AudioEffectCompressor::set_threshold(float p_threshold) {
- treshold = p_treshold;
+ threshold = p_threshold;
}
-float AudioEffectCompressor::get_treshold() const {
+float AudioEffectCompressor::get_threshold() const {
- return treshold;
+ return threshold;
}
void AudioEffectCompressor::set_ratio(float p_ratio) {
@@ -208,8 +208,8 @@ void AudioEffectCompressor::_validate_property(PropertyInfo &property) const {
void AudioEffectCompressor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_treshold", "treshold"), &AudioEffectCompressor::set_treshold);
- ClassDB::bind_method(D_METHOD("get_treshold"), &AudioEffectCompressor::get_treshold);
+ ClassDB::bind_method(D_METHOD("set_threshold", "threshold"), &AudioEffectCompressor::set_threshold);
+ ClassDB::bind_method(D_METHOD("get_threshold"), &AudioEffectCompressor::get_threshold);
ClassDB::bind_method(D_METHOD("set_ratio", "ratio"), &AudioEffectCompressor::set_ratio);
ClassDB::bind_method(D_METHOD("get_ratio"), &AudioEffectCompressor::get_ratio);
@@ -229,7 +229,7 @@ void AudioEffectCompressor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sidechain", "sidechain"), &AudioEffectCompressor::set_sidechain);
ClassDB::bind_method(D_METHOD("get_sidechain"), &AudioEffectCompressor::get_sidechain);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "treshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_treshold", "get_treshold");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_threshold", "get_threshold");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ratio", PROPERTY_HINT_RANGE, "1,48,0.1"), "set_ratio", "get_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gain", PROPERTY_HINT_RANGE, "-20,20,0.1"), "set_gain", "get_gain");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attack_us", PROPERTY_HINT_RANGE, "20,2000,1"), "set_attack_us", "get_attack_us");
@@ -239,7 +239,7 @@ void AudioEffectCompressor::_bind_methods() {
}
AudioEffectCompressor::AudioEffectCompressor() {
- treshold = 0;
+ threshold = 0;
ratio = 4;
gain = 0;
attack_us = 20;
diff --git a/servers/audio/effects/audio_effect_compressor.h b/servers/audio/effects/audio_effect_compressor.h
index a624370962..550302056c 100644
--- a/servers/audio/effects/audio_effect_compressor.h
+++ b/servers/audio/effects/audio_effect_compressor.h
@@ -51,7 +51,7 @@ class AudioEffectCompressor : public AudioEffect {
GDCLASS(AudioEffectCompressor, AudioEffect)
friend class AudioEffectCompressorInstance;
- float treshold;
+ float threshold;
float ratio;
float gain;
float attack_us;
@@ -66,8 +66,8 @@ protected:
public:
Ref<AudioEffectInstance> instance();
- void set_treshold(float p_treshold);
- float get_treshold() const;
+ void set_threshold(float p_threshold);
+ float get_threshold() const;
void set_ratio(float p_ratio);
float get_ratio() const;
diff --git a/servers/audio/effects/audio_effect_limiter.cpp b/servers/audio/effects/audio_effect_limiter.cpp
index e049e5d53a..9f39db0440 100644
--- a/servers/audio/effects/audio_effect_limiter.cpp
+++ b/servers/audio/effects/audio_effect_limiter.cpp
@@ -31,8 +31,8 @@
void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float thresh = Math::db2linear(base->treshold);
- float threshdb = base->treshold;
+ float thresh = Math::db2linear(base->threshold);
+ float threshdb = base->threshold;
float ceiling = Math::db2linear(base->ceiling);
float ceildb = base->ceiling;
float makeup = Math::db2linear(ceildb - threshdb);
@@ -81,14 +81,14 @@ Ref<AudioEffectInstance> AudioEffectLimiter::instance() {
return ins;
}
-void AudioEffectLimiter::set_treshold_db(float p_treshold) {
+void AudioEffectLimiter::set_threshold_db(float p_threshold) {
- treshold = p_treshold;
+ threshold = p_threshold;
}
-float AudioEffectLimiter::get_treshold_db() const {
+float AudioEffectLimiter::get_threshold_db() const {
- return treshold;
+ return threshold;
}
void AudioEffectLimiter::set_ceiling_db(float p_ceiling) {
@@ -123,8 +123,8 @@ void AudioEffectLimiter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ceiling_db", "ceiling"), &AudioEffectLimiter::set_ceiling_db);
ClassDB::bind_method(D_METHOD("get_ceiling_db"), &AudioEffectLimiter::get_ceiling_db);
- ClassDB::bind_method(D_METHOD("set_treshold_db", "treshold"), &AudioEffectLimiter::set_treshold_db);
- ClassDB::bind_method(D_METHOD("get_treshold_db"), &AudioEffectLimiter::get_treshold_db);
+ ClassDB::bind_method(D_METHOD("set_threshold_db", "threshold"), &AudioEffectLimiter::set_threshold_db);
+ ClassDB::bind_method(D_METHOD("get_threshold_db"), &AudioEffectLimiter::get_threshold_db);
ClassDB::bind_method(D_METHOD("set_soft_clip_db", "soft_clip"), &AudioEffectLimiter::set_soft_clip_db);
ClassDB::bind_method(D_METHOD("get_soft_clip_db"), &AudioEffectLimiter::get_soft_clip_db);
@@ -133,13 +133,13 @@ void AudioEffectLimiter::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_soft_clip_ratio"), &AudioEffectLimiter::get_soft_clip_ratio);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ceiling_db", PROPERTY_HINT_RANGE, "-20,-0.1,0.1"), "set_ceiling_db", "get_ceiling_db");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "treshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_treshold_db", "get_treshold_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "threshold_db", PROPERTY_HINT_RANGE, "-30,0,0.1"), "set_threshold_db", "get_threshold_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_db", PROPERTY_HINT_RANGE, "0,6,0.1"), "set_soft_clip_db", "get_soft_clip_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "soft_clip_ratio", PROPERTY_HINT_RANGE, "3,20,0.1"), "set_soft_clip_ratio", "get_soft_clip_ratio");
}
AudioEffectLimiter::AudioEffectLimiter() {
- treshold = 0;
+ threshold = 0;
ceiling = -0.1;
soft_clip = 2;
soft_clip_ratio = 10;
diff --git a/servers/audio/effects/audio_effect_limiter.h b/servers/audio/effects/audio_effect_limiter.h
index a684eccbfa..e15ffe5b34 100644
--- a/servers/audio/effects/audio_effect_limiter.h
+++ b/servers/audio/effects/audio_effect_limiter.h
@@ -49,7 +49,7 @@ class AudioEffectLimiter : public AudioEffect {
GDCLASS(AudioEffectLimiter, AudioEffect)
friend class AudioEffectLimiterInstance;
- float treshold;
+ float threshold;
float ceiling;
float soft_clip;
float soft_clip_ratio;
@@ -58,8 +58,8 @@ protected:
static void _bind_methods();
public:
- void set_treshold_db(float p_treshold);
- float get_treshold_db() const;
+ void set_threshold_db(float p_threshold);
+ float get_threshold_db() const;
void set_ceiling_db(float p_ceiling);
float get_ceiling_db() const;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 095e66ed37..f32784343c 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -252,7 +252,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].used) {
//see if any audio is contained, because channel was not used
- if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_treshold_db)) {
+ if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_threshold_db)) {
bus->channels[k].last_mix_with_audio = mix_frames;
} else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) {
bus->channels[k].active = false;
@@ -713,7 +713,7 @@ bool AudioServer::is_bus_channel_active(int p_bus, int p_channel) const {
void AudioServer::init() {
- channel_disable_treshold_db = GLOBAL_DEF("audio/channel_disable_treshold_db", -60.0);
+ channel_disable_threshold_db = GLOBAL_DEF("audio/channel_disable_threshold_db", -60.0);
channel_disable_frames = float(GLOBAL_DEF("audio/channel_disable_time", 2.0)) * get_mix_rate();
buffer_size = 1024; //harcoded for now
switch (get_speaker_mode()) {
diff --git a/servers/audio_server.h b/servers/audio_server.h
index f4c22c0b33..e3b4a3021c 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -113,7 +113,7 @@ private:
uint64_t mix_count;
uint64_t mix_frames;
- float channel_disable_treshold_db;
+ float channel_disable_threshold_db;
uint32_t channel_disable_frames;
int to_mix;
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 715f93c1c1..1f32c059a8 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -706,7 +706,7 @@ bool BodySW::sleep_test(real_t p_step) {
else if (!can_sleep)
return false;
- if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
+ if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_threshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_threshold() * get_space()->get_body_linear_velocity_sleep_threshold()) {
still_time += p_step;
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 427a75cf93..128f78e46e 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -30,7 +30,7 @@
#include "collision_solver_sat.h"
#include "geometry.h"
-#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.02
+#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.02
struct _CollectorCallback {
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 455863da91..733bd5b63b 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -812,13 +812,13 @@ void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exc
}
};
-void PhysicsServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
+void PhysicsServerSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
};
-real_t PhysicsServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
+real_t PhysicsServerSW::body_get_contacts_reported_depth_threshold(RID p_body) const {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, 0);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 559e9aeb51..a0a1bcf963 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -200,8 +200,8 @@ public:
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
- virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold);
+ virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 7b3df37a63..a5cea8aff7 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -32,8 +32,8 @@
#include "quick_hull.h"
#include "sort.h"
#define _POINT_SNAP 0.001953125
-#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
-#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
+#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
+#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
void ShapeSW::configure(const Rect3 &p_aabb) {
aabb = p_aabb;
@@ -165,7 +165,7 @@ Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const {
void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const {
- if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 2;
r_supports[0] = Vector3(0, 0, 0);
@@ -306,7 +306,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
Vector3 axis;
axis[i] = 1.0;
real_t dot = p_normal.dot(axis);
- if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
//Vector3 axis_b;
@@ -350,7 +350,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
Vector3 axis;
axis[i] = 1.0;
- if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 2;
@@ -460,7 +460,7 @@ void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r
real_t d = n.z;
- if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
// make it flat
n.z = 0.0;
@@ -655,7 +655,7 @@ void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vect
for (int i = 0; i < fc; i++) {
- if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
int ic = faces[i].indices.size();
const int *ind = faces[i].indices.ptr();
@@ -685,7 +685,7 @@ void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vect
real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal);
dot = ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
+ if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) {
r_amount = 2;
r_supports[0] = vertices[edges[i].a];
@@ -818,7 +818,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su
Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 3;
for (int i = 0; i < 3; i++) {
@@ -854,7 +854,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su
// check if edge is valid as a support
real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n);
dot = ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
+ if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 2;
r_supports[0] = vertex[i];
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 67ac21e4f9..2bf98cecfa 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -597,8 +597,8 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
@@ -612,8 +612,8 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const {
case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold;
- case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold;
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: return body_linear_velocity_sleep_threshold;
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold;
case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio;
case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 782bacbd65..b0e54f647c 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -152,8 +152,8 @@ public:
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_threshold() const { return body_linear_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_threshold() const { return body_angular_velocity_sleep_threshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 538ea10211..91b5646ef5 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -621,7 +621,7 @@ bool Body2DSW::sleep_test(real_t p_step) {
else if (!can_sleep)
return false;
- if (Math::abs(angular_velocity) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) {
+ if (Math::abs(angular_velocity) < get_space()->get_body_angular_velocity_sleep_threshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_threshold() * get_space()->get_body_linear_velocity_sleep_threshold()) {
still_time += p_step;
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
index 438cd416f6..29f3396a1d 100644
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
@@ -636,7 +636,7 @@ BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
hash_table = memnew_arr(PosBin *, hash_table_size);
cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_treshold_in_cells", 512);
+ large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512);
for (int i = 0; i < hash_table_size; i++)
hash_table[i] = NULL;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 1d88710f1a..fe016d4d0c 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -853,13 +853,13 @@ void Physics2DServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_e
}
};
-void Physics2DServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) {
+void Physics2DServerSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
};
-real_t Physics2DServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const {
+real_t Physics2DServerSW::body_get_contacts_reported_depth_threshold(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, 0);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index 9cbdfc598f..da72784b6f 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -205,8 +205,8 @@ public:
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold);
- virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const;
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold);
+ virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
virtual bool body_is_omitting_force_integration(RID p_body) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 9fcfebef6b..ac9066582e 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -233,8 +233,8 @@ public:
FUNC2(body_set_max_contacts_reported, RID, int);
FUNC1RC(int, body_get_max_contacts_reported, RID);
- FUNC2(body_set_contacts_reported_depth_treshold, RID, real_t);
- FUNC1RC(real_t, body_get_contacts_reported_depth_treshold, RID);
+ FUNC2(body_set_contacts_reported_depth_threshold, RID, real_t);
+ FUNC1RC(real_t, body_get_contacts_reported_depth_threshold, RID);
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 245b4e15bc..e153ee985c 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -197,7 +197,7 @@ Variant RayShape2DSW::get_data() const {
void SegmentShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
- if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ if (Math::abs(p_normal.dot(n)) > _SEGMENT_IS_VALID_SUPPORT_THRESHOLD) {
r_supports[0] = a;
r_supports[1] = b;
r_amount = 2;
@@ -337,7 +337,7 @@ void RectangleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_suppor
Vector2 ag;
ag[i] = 1.0;
real_t dp = ag.dot(p_normal);
- if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)
+ if (Math::abs(dp) < _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)
continue;
real_t sgn = dp > 0 ? 1.0 : -1.0;
@@ -400,7 +400,7 @@ void CapsuleShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports
real_t d = n.y;
- if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
+ if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
// make it flat
n.y = 0.0;
@@ -547,7 +547,7 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_su
}
//test segment
- if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_TRESHOLD) {
+ if (points[i].normal.dot(p_normal) > _SEGMENT_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 2;
r_supports[0] = points[i].pos;
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 4cc98b7f1e..a75a4338e7 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -31,7 +31,7 @@
#define SHAPE_2D_2DSW_H
#include "servers/physics_2d_server.h"
-#define _SEGMENT_IS_VALID_SUPPORT_TRESHOLD 0.99998
+#define _SEGMENT_IS_VALID_SUPPORT_THRESHOLD 0.99998
/*
@@ -106,7 +106,7 @@ public:
if (r_amount == 1) {
- if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
//make line because they are parallel
r_amount = 2;
r_supports[1] = r_supports[0] + p_cast;
@@ -117,7 +117,7 @@ public:
} else {
- if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_TRESHOLD)) {
+ if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
//optimize line and make it larger because they are parallel
if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
//larger towards 1
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 0b31ff144b..7049a9cf34 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1130,8 +1130,8 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break;
case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold = p_value; break;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: body_linear_velocity_sleep_threshold = p_value; break;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break;
case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break;
case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break;
}
@@ -1144,8 +1144,8 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const {
case Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius;
case Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation;
case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration;
- case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold;
- case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold;
+ case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: return body_linear_velocity_sleep_threshold;
+ case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold;
case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep;
case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias;
}
@@ -1186,8 +1186,8 @@ Space2DSW::Space2DSW() {
contact_max_allowed_penetration = 0.3;
constraint_bias = 0.2;
- body_linear_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
- body_angular_velocity_sleep_treshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
+ body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+ body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);
broadphase = BroadPhase2DSW::create_func();
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index 64841c4328..a28233a4a6 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -103,8 +103,8 @@ private:
CollisionObject2DSW *intersection_query_results[INTERSECTION_QUERY_MAX];
int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
- real_t body_linear_velocity_sleep_treshold;
- real_t body_angular_velocity_sleep_treshold;
+ real_t body_linear_velocity_sleep_threshold;
+ real_t body_angular_velocity_sleep_threshold;
real_t body_time_to_sleep;
bool locked;
@@ -152,8 +152,8 @@ public:
_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
- _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; }
- _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; }
+ _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_threshold() const { return body_linear_velocity_sleep_threshold; }
+ _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_threshold() const { return body_angular_velocity_sleep_threshold; }
_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
void update();
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 55ea2b41e7..fb7e89bd9e 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -607,8 +607,8 @@ void Physics2DServer::_bind_methods() {
BIND_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
BIND_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION);
BIND_CONSTANT(SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION);
- BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD);
- BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD);
+ BIND_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD);
BIND_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index f50faa42eb..e396424707 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -272,8 +272,8 @@ public:
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
- SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
- SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
+ SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
+ SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
};
@@ -454,8 +454,8 @@ public:
virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0;
+ virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 3d1a2aec7a..21c65a74d0 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -261,8 +261,8 @@ public:
SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
SPACE_PARAM_CONTACT_MAX_SEPARATION,
SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
- SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
- SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
+ SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
+ SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
SPACE_PARAM_BODY_TIME_TO_SLEEP,
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
@@ -447,8 +447,8 @@ public:
virtual int body_get_max_contacts_reported(RID p_body) const = 0;
//missing remove
- virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
- virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0;
+ virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 69fd097ee8..ca80d5e457 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -61,7 +61,7 @@ public:
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) = 0;
virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) = 0;
@@ -225,6 +225,8 @@ public:
virtual void material_set_line_width(RID p_material, float p_width) = 0;
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
+
virtual bool material_is_animated(RID p_material) = 0;
virtual bool material_casts_shadows(RID p_material) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 96d56dfc56..49f9e161fa 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1357,11 +1357,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
//builtins - exponential
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
- { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } },
- { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } },
- { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } },
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } },
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp
index b04c8716fb..599a6419a7 100644
--- a/servers/visual/shader_types.cpp
+++ b/servers/visual/shader_types.cpp
@@ -136,8 +136,16 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_half_lambert");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_oren_nayar");
shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_burley");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("diffuse_toon");
- shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_default_transform");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_schlick_ggx");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_blinn");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_phong");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_toon");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("specular_disabled");
+
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_vertex_transform");
+ shader_modes[VS::SHADER_SPATIAL].modes.insert("world_vertex_coords");
/************ CANVAS ITEM **************************/
@@ -188,7 +196,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"] = ShaderLanguage::TYPE_VEC2;
shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform");
+ shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_vertex_transform");
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix");
shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add");
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 448af17478..1573116c50 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -685,6 +685,7 @@ public:
BIND2RC(Variant, material_get_param, RID, const StringName &)
BIND2(material_set_line_width, RID, float)
+ BIND2(material_set_next_pass, RID, RID)
/* MESH API */
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index c8afc18740..6a1b0f7e46 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -129,6 +129,7 @@ public:
FUNC2RC(Variant, material_get_param, RID, const StringName &)
FUNC2(material_set_line_width, RID, float)
+ FUNC2(material_set_next_pass, RID, RID)
/* MESH API */
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 06ceb2cf4c..fbd7fc16ac 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -177,6 +177,7 @@ public:
virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0;
virtual void material_set_line_width(RID p_material, float p_width) = 0;
+ virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
/* MESH API */
@@ -657,7 +658,7 @@ public:
GLOW_BLEND_MODE_SOFTLIGHT,
GLOW_BLEND_MODE_REPLACE,
};
- virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_treshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
+ virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, bool p_bicubic_upscale) = 0;
enum EnvironmentToneMapper {
ENV_TONE_MAPPER_LINEAR,