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-rw-r--r--servers/audio/audio_driver_dummy.cpp2
-rw-r--r--servers/audio/audio_rb_resampler.cpp5
-rw-r--r--servers/audio_server.cpp6
-rw-r--r--servers/audio_server.h4
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp3
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp3
-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp6
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h2
-rw-r--r--servers/rendering/renderer_rd/shader_compiler_rd.cpp1
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl6
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl12
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl6
-rw-r--r--servers/rendering/shader_language.cpp567
-rw-r--r--servers/rendering/shader_language.h11
15 files changed, 520 insertions, 124 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp
index a28dcb1015..47799dce96 100644
--- a/servers/audio/audio_driver_dummy.cpp
+++ b/servers/audio/audio_driver_dummy.cpp
@@ -46,7 +46,7 @@ Error AudioDriverDummy::init() {
int latency = GLOBAL_GET("audio/driver/output_latency");
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
- samples_in = memnew_arr(int32_t, buffer_frames * channels);
+ samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
thread.start(AudioDriverDummy::thread_func, this);
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp
index 3c8a1469cd..d9c442facf 100644
--- a/servers/audio/audio_rb_resampler.cpp
+++ b/servers/audio/audio_rb_resampler.cpp
@@ -176,8 +176,9 @@ Error AudioRBResampler::setup(int p_channels, int p_src_mix_rate, int p_target_m
rb_bits = desired_rb_bits;
rb_len = (1 << rb_bits);
rb_mask = rb_len - 1;
- rb = memnew_arr(float, rb_len *p_channels);
- read_buf = memnew_arr(float, rb_len *p_channels);
+ const size_t array_size = rb_len * (size_t)p_channels;
+ rb = memnew_arr(float, array_size);
+ read_buf = memnew_arr(float, array_size);
}
src_mix_rate = p_src_mix_rate;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index ac1569c15d..a420134626 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -1112,16 +1112,16 @@ float AudioServer::get_playback_speed_scale() const {
return playback_speed_scale;
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time, float p_pitch_scale) {
ERR_FAIL_COND(p_playback.is_null());
Map<StringName, Vector<AudioFrame>> map;
map[p_bus] = p_volume_db_vector;
- start_playback_stream(p_playback, map, p_start_time);
+ start_playback_stream(p_playback, map, p_start_time, p_pitch_scale);
}
-void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_highshelf_gain, float p_attenuation_cutoff_hz, float p_pitch_scale) {
+void AudioServer::start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time, float p_pitch_scale, float p_highshelf_gain, float p_attenuation_cutoff_hz) {
ERR_FAIL_COND(p_playback.is_null());
AudioStreamPlaybackListNode *playback_node = new AudioStreamPlaybackListNode();
diff --git a/servers/audio_server.h b/servers/audio_server.h
index a60d4ae4c4..46873845dc 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -368,9 +368,9 @@ public:
float get_playback_speed_scale() const;
// Convenience method.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0);
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volume_db_vector, float p_start_time = 0, float p_pitch_scale = 1);
// Expose all parameters.
- void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0, float p_pitch_scale = 1);
+ void start_playback_stream(Ref<AudioStreamPlayback> p_playback, Map<StringName, Vector<AudioFrame>> p_bus_volumes, float p_start_time = 0, float p_pitch_scale = 1, float p_highshelf_gain = 0, float p_attenuation_cutoff_hz = 0);
void stop_playback_stream(Ref<AudioStreamPlayback> p_playback);
void set_playback_bus_exclusive(Ref<AudioStreamPlayback> p_playback, StringName p_bus, Vector<AudioFrame> p_volumes);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 6a3b9726da..85ebf076cc 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -757,9 +757,6 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 6937df85fb..5d80ae6212 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -1637,9 +1637,6 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- if (scene_state.ubo.fog_height_density >= 0.0001) {
- scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
- }
scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index aefe926cb0..0d60052666 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -35,8 +35,10 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
RD::PipelineMultisampleState multisample_state_version = multisample_state;
multisample_state_version.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_framebuffer_format_id, p_render_pass);
+ bool wireframe = p_wireframe || rasterization_state.wireframe;
+
RD::PipelineRasterizationState raster_state_version = rasterization_state;
- raster_state_version.wireframe = p_wireframe;
+ raster_state_version.wireframe = wireframe;
Vector<RD::PipelineSpecializationConstant> specialization_constants = base_specialization_constants;
@@ -59,7 +61,7 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
versions = (Version *)memrealloc(versions, sizeof(Version) * (version_count + 1));
versions[version_count].framebuffer_id = p_framebuffer_format_id;
versions[version_count].vertex_id = p_vertex_format_id;
- versions[version_count].wireframe = p_wireframe;
+ versions[version_count].wireframe = wireframe;
versions[version_count].pipeline = pipeline;
versions[version_count].render_pass = p_render_pass;
versions[version_count].bool_specializations = p_bool_specializations;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 45d3b3f09f..a7bfea455d 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -3959,7 +3959,7 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@@ -4372,13 +4372,13 @@ void RendererStorageRD::_update_dirty_multimeshes() {
if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
if (multimesh->data_cache_dirty_regions[i]) {
- uint64_t offset = i * region_size;
- uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
+ uint32_t offset = i * region_size;
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
}
}
@@ -9970,6 +9970,6 @@ RendererStorageRD::~RendererStorageRD() {
if (effects) {
memdelete(effects);
- effects = NULL;
+ effects = nullptr;
}
}
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index d56afcc448..d6129bb57b 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1284,7 +1284,7 @@ private:
void _update_global_variables();
/* EFFECTS */
- EffectsRD *effects = NULL;
+ EffectsRD *effects = nullptr;
public:
virtual bool can_create_resources_async() const;
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 4c26941dae..42d11d8bc1 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -1463,6 +1463,7 @@ void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
texture_functions.insert("textureLod");
texture_functions.insert("textureProjLod");
texture_functions.insert("textureGrad");
+ texture_functions.insert("textureGather");
texture_functions.insert("textureSize");
texture_functions.insert("texelFetch");
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index f0fb31a457..5261868155 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -526,12 +526,12 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index f3db4abe3b..4d466342f8 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -97,6 +97,11 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif
inout vec3 diffuse_light, inout vec3 specular_light) {
+ vec4 orms_unpacked = unpackUnorm4x8(orms);
+
+ float roughness = orms_unpacked.y;
+ float metallic = orms_unpacked.z;
+
#if defined(LIGHT_CODE_USED)
// light is written by the light shader
@@ -125,9 +130,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
#endif
- float metallic = unpackUnorm4x8(orms).z;
if (metallic < 1.0) {
- float roughness = unpackUnorm4x8(orms).y;
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
@@ -199,7 +202,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
#endif //LIGHT_TRANSMITTANCE_USED
}
- float roughness = unpackUnorm4x8(orms).y;
if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
// D
@@ -211,7 +213,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float blinn = pow(cNdotH, shininess);
blinn *= (shininess + 2.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * blinn * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * blinn * f0 * orms_unpacked.w;
#elif defined(SPECULAR_PHONG)
@@ -221,7 +223,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float phong = pow(cRdotV, shininess);
phong *= (shininess + 1.0) * (1.0 / (8.0 * M_PI));
- specular_light += light_color * attenuation * specular_amount * phong * f0 * unpackUnorm4x8(orms).w;
+ specular_light += light_color * attenuation * specular_amount * phong * f0 * orms_unpacked.w;
#elif defined(SPECULAR_TOON)
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 750ec5f00a..0ee68d5e10 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -552,12 +552,12 @@ vec4 fog_process(vec3 vertex) {
float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density));
- if (abs(scene_data.fog_height_density) > 0.001) {
+ if (abs(scene_data.fog_height_density) >= 0.0001) {
float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
- float y_dist = scene_data.fog_height - y;
+ float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index ebebb849d0..9c38bf7606 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1599,7 +1599,8 @@ bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
- //constructors
+ // Constructors.
+
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1672,7 +1673,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat3", TYPE_MAT3, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion scalars
+ // Conversion scalars.
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1694,7 +1695,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion vectors
+ // Conversion vectors.
{ "ivec2", TYPE_IVEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "ivec2", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1756,7 +1757,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //conversion between matrixes
+ // Conversion between matrixes.
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
@@ -1765,43 +1766,58 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
- //builtins - trigonometry
+ // Built-ins - trigonometric functions.
+ // radians
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
+ // degrees
+
{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
+ // sin
+
{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // cos
+
{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // tan
+
{ "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
{ "tan", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
+ // asin
+
{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acos
+
{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atan
+
{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "y_over_x" }, TAG_GLOBAL, false },
@@ -1811,66 +1827,101 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "atan", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
{ "atan", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "y", "x" }, TAG_GLOBAL, false },
+ // sinh
+
{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // cosh
+
{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "cosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // tanh
+
{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "tanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // asinh
+
{ "asinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "asinh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // acosh
+
{ "acosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "acosh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // atanh
+
{ "atanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "atanh", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - exponential
+ // Builtins - exponential functions.
+ // pow
+
{ "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+
+ // exp
+
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log
+
{ "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // exp2
+
{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // log2
+
{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // sqrt
+
{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // inversesqrt
+
{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - common
+
+ // Built-ins - common functions.
+ // abs
+
{ "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1881,6 +1932,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "abs", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "abs", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // sign
+
{ "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
@@ -1891,31 +1944,50 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "sign", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "sign", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floor
+
{ "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // trunc
+
{ "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // round
+
{ "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // roundEven
+
{ "roundEven", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "roundEven", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // ceil
+
{ "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // fract
+
{ "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // mod
+
{ "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
@@ -1924,11 +1996,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
{ "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "x", "y" }, TAG_GLOBAL, false },
+ // modf
+
{ "modf", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
{ "modf", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "x", "i" }, TAG_GLOBAL, true },
+ // min
+
{ "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "min", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1953,6 +2029,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // max
+
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -1977,6 +2055,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // clamp
+
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, false },
@@ -2001,6 +2081,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
{ "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "minVal", "maxVal" }, TAG_GLOBAL, true },
+ // mix
+
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_BVEC2, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
@@ -2012,6 +2094,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "value" }, TAG_GLOBAL, false },
+ // step
+
{ "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
@@ -2019,6 +2103,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
{ "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge", "x" }, TAG_GLOBAL, false },
+
+ // smoothstep
+
{ "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
@@ -2027,77 +2114,127 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
{ "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID }, { "edge0", "edge1", "value" }, TAG_GLOBAL, false },
+ // isnan
+
{ "isnan", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isnan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // isinf
+
{ "isinf", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "isinf", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // floatBitsToInt
+
{ "floatBitsToInt", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // floatBitsToUint
+
{ "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // intBitsToFloat
+
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "intBitsToFloat", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
+ // uintBitsToFloat
+
{ "uintBitsToFloat", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
{ "uintBitsToFloat", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, true },
- //builtins - geometric
+ // Built-ins - geometric functions.
+ // length
+
+ { "length", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+
+ // distance
+
+ { "distance", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // dot
+
+ { "dot", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // cross
+
{ "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+
+ // normalize
+
+ { "normalize", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
{ "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, false },
+
+ // reflect
+
{ "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "I", "N" }, TAG_GLOBAL, false },
+
+ // refract
+
{ "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "I", "N", "eta" }, TAG_GLOBAL, false },
+ // faceforward
+
{ "faceforward", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
{ "faceforward", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "N", "I", "Nref" }, TAG_GLOBAL, false },
+ // matrixCompMult
+
{ "matrixCompMult", TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "matrixCompMult", TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // outerProduct
+
{ "outerProduct", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
{ "outerProduct", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "c", "r" }, TAG_GLOBAL, false },
+ // transpose
+
{ "transpose", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "transpose", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // determinant
+
{ "determinant", TYPE_FLOAT, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "determinant", TYPE_FLOAT, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // inverse
+
{ "inverse", TYPE_MAT2, { TYPE_MAT2, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT3, { TYPE_MAT3, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
{ "inverse", TYPE_MAT4, { TYPE_MAT4, TYPE_VOID }, { "m" }, TAG_GLOBAL, false },
+ // lessThan
+
{ "lessThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2110,6 +2247,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThan
+
{ "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2122,6 +2261,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // lessThanEqual
+
{ "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2134,6 +2275,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // greaterThanEqual
+
{ "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2146,6 +2289,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, true },
+ // equal
+
{ "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2162,6 +2307,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // notEqual
+
{ "notEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
@@ -2178,19 +2325,27 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_BVEC4, TYPE_BVEC4, TYPE_VOID }, { "a", "b" }, TAG_GLOBAL, false },
+ // any
+
{ "any", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "any", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // all
+
{ "all", TYPE_BOOL, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "all", TYPE_BOOL, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
+ // not
+
{ "not", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
{ "not", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
- //builtins - texture
+ // Built-ins: texture functions.
+ // textureSize
+
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_ISAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_USAMPLER2D, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
@@ -2203,6 +2358,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBE, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
{ "textureSize", TYPE_IVEC2, { TYPE_SAMPLERCUBEARRAY, TYPE_INT, TYPE_VOID }, { "sampler", "lod" }, TAG_GLOBAL, true },
+ // texture
+
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
{ "texture", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
@@ -2226,6 +2383,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, false },
{ "texture", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, false },
+ // textureProj
+
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
@@ -2245,6 +2404,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
{ "textureProj", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "bias" }, TAG_GLOBAL, true },
+ // textureLod
+
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureLod", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2257,6 +2418,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
{ "textureLod", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, false },
+ // texelFetch
+
{ "texelFetch", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_IVEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2267,6 +2430,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "texelFetch", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "texelFetch", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_IVEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureProjLod
+
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
@@ -2277,6 +2442,8 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureProjLod", TYPE_IVEC4, { TYPE_ISAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
{ "textureProjLod", TYPE_UVEC4, { TYPE_USAMPLER3D, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID }, { "sampler", "coords", "lod" }, TAG_GLOBAL, true },
+ // textureGrad
+
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
@@ -2289,40 +2456,202 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
{ "textureGrad", TYPE_VEC4, { TYPE_SAMPLERCUBEARRAY, TYPE_VEC4, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords", "dPdx", "dPdy" }, TAG_GLOBAL, true },
+ // textureGather
+
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2D, TYPE_VEC2, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_IVEC4, { TYPE_ISAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_UVEC4, { TYPE_USAMPLER2DARRAY, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_VOID }, { "sampler", "coords" }, TAG_GLOBAL, true },
+ { "textureGather", TYPE_VEC4, { TYPE_SAMPLERCUBE, TYPE_VEC3, TYPE_INT, TYPE_VOID }, { "sampler", "coords", "comp" }, TAG_GLOBAL, true },
+
+ // dFdx
+
{ "dFdx", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdx", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // dFdy
+
{ "dFdy", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "dFdy", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
+ // fwidth
+
{ "fwidth", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
{ "fwidth", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "p" }, TAG_GLOBAL, true },
- //sub-functions
+ // Sub-functions.
+ // array
- //array
{ "length", TYPE_INT, { TYPE_VOID }, { "" }, TAG_ARRAY, true },
- // modern functions
+ // Modern functions.
+ // fma
{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, { "a", "b", "c" }, TAG_GLOBAL, false },
+ // Packing/Unpacking functions.
+
+ { "packHalf2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm2x16", TYPE_UINT, { TYPE_VEC2, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packUnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "packSnorm4x8", TYPE_UINT, { TYPE_VEC4, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ { "unpackHalf2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm2x16", TYPE_VEC2, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackUnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+ { "unpackSnorm4x8", TYPE_VEC4, { TYPE_UINT, TYPE_VOID }, { "v" }, TAG_GLOBAL, true },
+
+ // bitfieldExtract
+
+ { "bitfieldExtract", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC2, { TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldExtract", TYPE_UINT, { TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC2, { TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC3, { TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldExtract", TYPE_UVEC4, { TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "value", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldInsert
+
+ { "bitfieldInsert", TYPE_INT, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC2, { TYPE_IVEC2, TYPE_IVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ { "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+ { "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
+
+ // bitfieldReverse
+
+ { "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // bitCount
+
+ { "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findLSB
+
+ { "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findLSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // findMSB
+
+ { "findMSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ { "findMSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+ { "findMSB", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
+
+ // umulExtended
+
+ { "umulExtended", TYPE_VOID, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "umulExtended", TYPE_VOID, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // imulExtended
+
+ { "imulExtended", TYPE_VOID, { TYPE_INT, TYPE_INT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+ { "imulExtended", TYPE_VOID, { TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "y", "msb", "lsb" }, TAG_GLOBAL, true },
+
+ // uaddCarry
+
+ { "uaddCarry", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+ { "uaddCarry", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "carry" }, TAG_GLOBAL, true },
+
+ // usubBorrow
+
+ { "usubBorrow", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+ { "usubBorrow", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, { "x", "y", "borrow" }, TAG_GLOBAL, true },
+
+ // ldexp
+
+ { "ldexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "ldexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
+ // frexp
+
+ { "frexp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_INT, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC2, { TYPE_VEC2, TYPE_IVEC2, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC3, { TYPE_VEC3, TYPE_IVEC3, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+ { "frexp", TYPE_VEC4, { TYPE_VEC4, TYPE_IVEC4, TYPE_VOID }, { "x", "exp" }, TAG_GLOBAL, true },
+
{ nullptr, TYPE_VOID, { TYPE_VOID }, { "" }, TAG_GLOBAL, false }
};
const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
- //constructors
- { "modf", 1 },
- { nullptr, 0 }
+ { "modf", { 1, -1 } },
+ { "umulExtended", { 2, 3 } },
+ { "imulExtended", { 2, 3 } },
+ { "uaddCarry", { 2, -1 } },
+ { "usubBorrow", { 2, -1 } },
+ { "ldexp", { 1, -1 } },
+ { "frexp", { 1, -1 } },
+ { nullptr, { 0, -1 } }
+};
+
+const ShaderLanguage::BuiltinFuncConstArgs ShaderLanguage::builtin_func_const_args[] = {
+ { "textureGather", 2, 0, 3 },
+ { nullptr, 0, 0, 0 }
};
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str) {
@@ -2416,100 +2745,152 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
}
if (!fail) {
- //make sure its not an out argument used in the wrong way
- int outarg_idx = 0;
- while (builtin_func_out_args[outarg_idx].name) {
- if (String(name) == builtin_func_out_args[outarg_idx].name) {
- int arg_idx = builtin_func_out_args[outarg_idx].argument;
-
- if (arg_idx < argcount) {
- if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
- return false;
+ {
+ int constarg_idx = 0;
+ while (builtin_func_const_args[constarg_idx].name) {
+ if (String(name) == builtin_func_const_args[constarg_idx].name) {
+ int arg = builtin_func_const_args[constarg_idx].arg + 1;
+ if (p_func->arguments.size() <= arg) {
+ break;
}
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->is_const) {
- fail = true;
- }
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
- if (mn->basetype_const) {
- fail = true;
+ int min = builtin_func_const_args[constarg_idx].min;
+ int max = builtin_func_const_args[constarg_idx].max;
+
+ bool error = false;
+ if (p_func->arguments[arg]->type == Node::TYPE_VARIABLE) {
+ const VariableNode *vn = (VariableNode *)p_func->arguments[arg];
+
+ bool is_const = false;
+ ConstantNode::Value value;
+
+ _find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
+ if (!is_const || value.sint < min || value.sint > max) {
+ error = true;
}
- } else { // TYPE_VARIABLE
- VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
- if (vn->is_const) {
- fail = true;
- } else {
- StringName varname = vn->name;
- if (shader->uniforms.has(varname)) {
- fail = true;
- } else {
- if (shader->varyings.has(varname)) {
- _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
- return false;
- }
- if (p_function_info.built_ins.has(varname)) {
- BuiltInInfo info = p_function_info.built_ins[varname];
- if (info.constant) {
- fail = true;
- }
+ } else {
+ if (p_func->arguments[arg]->type == Node::TYPE_CONSTANT) {
+ ConstantNode *cn = (ConstantNode *)p_func->arguments[arg];
+
+ if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
+ int value = cn->values[0].sint;
+
+ if (value < min || value > max) {
+ error = true;
}
+ } else {
+ error = true;
}
+ } else {
+ error = true;
}
}
- if (fail) {
- _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ if (error) {
+ _set_error(vformat("Expected integer constant within %s..%s range.", min, max));
return false;
}
+ }
+ constarg_idx++;
+ }
+ }
- StringName var_name;
- if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
- var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
- } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
- Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
- while (n->type == Node::TYPE_MEMBER) {
- n = static_cast<const MemberNode *>(n)->owner;
- }
- if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ for (int arg = 0; arg < BuiltinFuncOutArgs::MAX_ARGS; arg++) {
+ int arg_idx = builtin_func_out_args[outarg_idx].arguments[arg];
+ if (arg_idx == -1) {
+ break;
+ }
+ if (arg_idx < argcount) {
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE && p_func->arguments[arg_idx + 1]->type != Node::TYPE_MEMBER && p_func->arguments[arg_idx + 1]->type != Node::TYPE_ARRAY) {
_set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
return false;
}
- if (n->type == Node::TYPE_VARIABLE) {
- var_name = static_cast<const VariableNode *>(n)->name;
- } else { // TYPE_ARRAY
- var_name = static_cast<const ArrayNode *>(n)->name;
+
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ ArrayNode *mn = static_cast<ArrayNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->is_const) {
+ fail = true;
+ }
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ MemberNode *mn = static_cast<MemberNode *>(p_func->arguments[arg_idx + 1]);
+ if (mn->basetype_const) {
+ fail = true;
+ }
+ } else { // TYPE_VARIABLE
+ VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg_idx + 1]);
+ if (vn->is_const) {
+ fail = true;
+ } else {
+ StringName varname = vn->name;
+ if (shader->uniforms.has(varname)) {
+ fail = true;
+ } else {
+ if (shader->varyings.has(varname)) {
+ _set_error(vformat("Varyings cannot be passed for '%s' parameter!", "out"));
+ return false;
+ }
+ if (p_function_info.built_ins.has(varname)) {
+ BuiltInInfo info = p_function_info.built_ins[varname];
+ if (info.constant) {
+ fail = true;
+ }
+ }
+ }
+ }
+ }
+ if (fail) {
+ _set_error(vformat("Constant value cannot be passed for '%s' parameter!", "out"));
+ return false;
}
- } else { // TYPE_VARIABLE
- var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
- }
- const BlockNode *b = p_block;
- bool valid = false;
- while (b) {
- if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
- valid = true;
- break;
+
+ StringName var_name;
+ if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_ARRAY) {
+ var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
+ } else if (p_func->arguments[arg_idx + 1]->type == Node::TYPE_MEMBER) {
+ Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
+ while (n->type == Node::TYPE_MEMBER) {
+ n = static_cast<const MemberNode *>(n)->owner;
+ }
+ if (n->type != Node::TYPE_VARIABLE && n->type != Node::TYPE_ARRAY) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable, array or member.");
+ return false;
+ }
+ if (n->type == Node::TYPE_VARIABLE) {
+ var_name = static_cast<const VariableNode *>(n)->name;
+ } else { // TYPE_ARRAY
+ var_name = static_cast<const ArrayNode *>(n)->name;
+ }
+ } else { // TYPE_VARIABLE
+ var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
}
- if (b->parent_function) {
- for (int i = 0; i < b->parent_function->arguments.size(); i++) {
- if (b->parent_function->arguments[i].name == var_name) {
- valid = true;
- break;
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
+ valid = true;
+ break;
+ }
+ if (b->parent_function) {
+ for (int i = 0; i < b->parent_function->arguments.size(); i++) {
+ if (b->parent_function->arguments[i].name == var_name) {
+ valid = true;
+ break;
+ }
}
}
+ b = b->parent_block;
}
- b = b->parent_block;
- }
- if (!valid) {
- _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
- return false;
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable, array or member.");
+ return false;
+ }
}
}
}
-
outarg_idx++;
}
//implicitly convert values if possible
@@ -8881,10 +9262,16 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
int idx2 = 0;
- int out_arg = -1;
+ Set<int> out_args;
while (builtin_func_out_args[idx2].name != nullptr) {
if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
- out_arg = builtin_func_out_args[idx2].argument;
+ for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
+ int arg = builtin_func_out_args[idx2].arguments[i];
+ if (arg == -1) {
+ break;
+ }
+ out_args.insert(arg);
+ }
break;
}
idx2++;
@@ -8921,7 +9308,7 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
calltip += char32_t(0xFFFF);
}
- if (out_arg >= 0 && i == out_arg) {
+ if (out_args.has(i)) {
calltip += "out ";
}
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 4740da0c37..c82f71d10d 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -949,8 +949,16 @@ private:
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
+ enum { MAX_ARGS = 2 };
const char *name;
- int argument;
+ const int arguments[MAX_ARGS];
+ };
+
+ struct BuiltinFuncConstArgs {
+ const char *name;
+ int arg;
+ int min;
+ int max;
};
CompletionType completion_type;
@@ -966,6 +974,7 @@ private:
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
+ static const BuiltinFuncConstArgs builtin_func_const_args[];
Error _validate_datatype(DataType p_type);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);