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-rw-r--r--servers/navigation_server_3d.cpp10
-rw-r--r--servers/physics_2d/godot_area_2d.cpp25
-rw-r--r--servers/physics_2d/godot_area_2d.h10
-rw-r--r--servers/physics_3d/godot_area_3d.cpp25
-rw-r--r--servers/physics_3d/godot_area_3d.h10
-rw-r--r--servers/physics_server_2d.cpp3
-rw-r--r--servers/physics_server_2d.h3
-rw-r--r--servers/physics_server_3d.cpp3
-rw-r--r--servers/physics_server_3d.h3
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp74
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp33
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp3
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp12
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/utilities.cpp4
-rw-r--r--servers/rendering/renderer_scene_cull.cpp8
-rw-r--r--servers/rendering/renderer_viewport.cpp16
-rw-r--r--servers/rendering/renderer_viewport.h6
-rw-r--r--servers/rendering/rendering_server_default.h2
-rw-r--r--servers/rendering/shader_language.cpp4
-rw-r--r--servers/rendering_server.cpp13
-rw-r--r--servers/rendering_server.h10
22 files changed, 150 insertions, 129 deletions
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 5b95317a38..8f2cff0e04 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -30,9 +30,7 @@
#include "navigation_server_3d.h"
-#ifdef DEBUG_ENABLED
#include "core/config/project_settings.h"
-#endif // DEBUG_ENABLED
NavigationServer3D *NavigationServer3D::singleton = nullptr;
@@ -145,6 +143,14 @@ NavigationServer3D::NavigationServer3D() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
+ GLOBAL_DEF("navigation/2d/default_cell_size", 1);
+ GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1);
+ GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4);
+
+ GLOBAL_DEF("navigation/3d/default_cell_size", 0.25);
+ GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.25);
+ GLOBAL_DEF("navigation/3d/default_link_connection_radius", 1.0);
+
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp
index 4d93bbfa61..4d2148aa07 100644
--- a/servers/physics_2d/godot_area_2d.cpp
+++ b/servers/physics_2d/godot_area_2d.cpp
@@ -145,11 +145,8 @@ void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Varian
case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
gravity_is_point = p_value;
break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- gravity_distance_scale = p_value;
- break;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- point_attenuation = p_value;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ gravity_point_unit_distance = p_value;
break;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
_set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value);
@@ -179,10 +176,8 @@ Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const {
return gravity_vector;
case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT:
return gravity_is_point;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return gravity_distance_scale;
- case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return point_attenuation;
+ case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ return gravity_point_unit_distance;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
return linear_damping_override_mode;
case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP:
@@ -304,13 +299,13 @@ void GodotArea2D::call_queries() {
void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gr_distance_scale = get_gravity_distance_scale();
+ const real_t gr_unit_dist = get_gravity_point_unit_distance();
Vector2 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gr_distance_scale > 0) {
- const real_t v_length = v.length();
- if (v_length > 0) {
- const real_t v_scaled = v_length * gr_distance_scale;
- r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
+ if (gr_unit_dist > 0) {
+ const real_t v_length_sq = v.length_squared();
+ if (v_length_sq > 0) {
+ const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq;
+ r_gravity = v.normalized() * gravity_strength;
} else {
r_gravity = Vector2();
}
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index 07c89ecb88..234e4eb9a9 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -48,8 +48,7 @@ class GodotArea2D : public GodotCollisionObject2D {
real_t gravity = 9.80665;
Vector2 gravity_vector = Vector2(0, -1);
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
- real_t point_attenuation = 1.0;
+ real_t gravity_point_unit_distance = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
int priority = 0;
@@ -125,11 +124,8 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
- _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
-
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
+ _FORCE_INLINE_ void set_gravity_point_unit_distance(real_t scale) { gravity_point_unit_distance = scale; }
+ _FORCE_INLINE_ real_t get_gravity_point_unit_distance() const { return gravity_point_unit_distance; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
diff --git a/servers/physics_3d/godot_area_3d.cpp b/servers/physics_3d/godot_area_3d.cpp
index cd1f3b52b9..5bf16aa688 100644
--- a/servers/physics_3d/godot_area_3d.cpp
+++ b/servers/physics_3d/godot_area_3d.cpp
@@ -152,11 +152,8 @@ void GodotArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
gravity_is_point = p_value;
break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- gravity_distance_scale = p_value;
- break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- point_attenuation = p_value;
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ gravity_point_unit_distance = p_value;
break;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
_set_space_override_mode(linear_damping_override_mode, (PhysicsServer3D::AreaSpaceOverrideMode)(int)p_value);
@@ -200,10 +197,8 @@ Variant GodotArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
return gravity_vector;
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
return gravity_is_point;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
- return gravity_distance_scale;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
- return point_attenuation;
+ case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE:
+ return gravity_point_unit_distance;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE:
return linear_damping_override_mode;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
@@ -333,13 +328,13 @@ void GodotArea3D::call_queries() {
void GodotArea3D::compute_gravity(const Vector3 &p_position, Vector3 &r_gravity) const {
if (is_gravity_point()) {
- const real_t gr_distance_scale = get_gravity_distance_scale();
+ const real_t gr_unit_dist = get_gravity_point_unit_distance();
Vector3 v = get_transform().xform(get_gravity_vector()) - p_position;
- if (gr_distance_scale > 0) {
- const real_t v_length = v.length();
- if (v_length > 0) {
- const real_t v_scaled = v_length * gr_distance_scale;
- r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled)));
+ if (gr_unit_dist > 0) {
+ const real_t v_length_sq = v.length_squared();
+ if (v_length_sq > 0) {
+ const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq;
+ r_gravity = v.normalized() * gravity_strength;
} else {
r_gravity = Vector3();
}
diff --git a/servers/physics_3d/godot_area_3d.h b/servers/physics_3d/godot_area_3d.h
index 0961da5b7d..f05d0f9019 100644
--- a/servers/physics_3d/godot_area_3d.h
+++ b/servers/physics_3d/godot_area_3d.h
@@ -49,8 +49,7 @@ class GodotArea3D : public GodotCollisionObject3D {
real_t gravity = 9.80665;
Vector3 gravity_vector = Vector3(0, -1, 0);
bool gravity_is_point = false;
- real_t gravity_distance_scale = 0.0;
- real_t point_attenuation = 1.0;
+ real_t gravity_point_unit_distance = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 0.1;
real_t wind_force_magnitude = 0.0;
@@ -134,11 +133,8 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
- _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
-
- _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
- _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
+ _FORCE_INLINE_ void set_gravity_point_unit_distance(real_t scale) { gravity_point_unit_distance = scale; }
+ _FORCE_INLINE_ real_t get_gravity_point_unit_distance() const { return gravity_point_unit_distance; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 214de27b35..15c2749484 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -811,8 +811,7 @@ void PhysicsServer2D::_bind_methods() {
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 836ab5bd76..3e254e610e 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -286,8 +286,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index f1272a985d..864774374b 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -976,8 +976,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_DISTANCE_SCALE);
- BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_ATTENUATION);
+ BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE);
BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP);
BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index d1c644d51a..abf22e68a4 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -316,8 +316,7 @@ public:
AREA_PARAM_GRAVITY,
AREA_PARAM_GRAVITY_VECTOR,
AREA_PARAM_GRAVITY_IS_POINT,
- AREA_PARAM_GRAVITY_DISTANCE_SCALE,
- AREA_PARAM_GRAVITY_POINT_ATTENUATION,
+ AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE,
AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE,
AREA_PARAM_LINEAR_DAMP,
AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE,
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 1bba95f511..2e844269e3 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -667,7 +667,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
scene_state.ubo.ss_effects_flags = 0;
- } else if (is_environment(p_render_data->environment)) {
+ } else if (p_render_data->reflection_probe.is_null() && is_environment(p_render_data->environment)) {
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment);
uint32_t ss_flags = 0;
@@ -1550,16 +1550,18 @@ void RenderForwardClustered::_process_sss(Ref<RenderSceneBuffersRD> p_render_buf
void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
Ref<RenderBufferDataForwardClustered> rb_data;
- if (p_render_data && p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
- // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
- }
+ if (rb->has_custom_data(RB_SCOPE_FORWARD_CLUSTERED)) {
+ // Our forward clustered custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_FORWARD_CLUSTERED);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
+
static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
//first of all, make a new render pass
@@ -1588,18 +1590,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->voxel_gi_count = 0;
- if (rb.is_valid()) {
- if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- if (sdfgi.is_valid()) {
- sdfgi->update_cascades();
- sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
- sdfgi->update_light();
- }
+ if (rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ if (sdfgi.is_valid()) {
+ sdfgi->update_cascades();
+ sdfgi->pre_process_gi(p_render_data->scene_data->cam_transform, p_render_data);
+ sdfgi->update_light();
}
-
- gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
}
+
+ gi.setup_voxel_gi_instances(p_render_data, p_render_data->render_buffers, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances, p_render_data->voxel_gi_count);
} else {
ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
current_cluster_builder = nullptr;
@@ -1618,7 +1618,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
// check if we need motion vectors
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
p_render_data->scene_data->calculate_motion_vectors = true;
- } else if (rb.is_valid() && rb->get_use_taa()) {
+ } else if (!is_reflection_probe && rb->get_use_taa()) {
p_render_data->scene_data->calculate_motion_vectors = true;
} else {
p_render_data->scene_data->calculate_motion_vectors = false;
@@ -1641,9 +1641,9 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool using_sdfgi = false;
bool using_voxelgi = false;
bool reverse_cull = p_render_data->scene_data->cam_transform.basis.determinant() < 0;
- bool using_ssil = p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
+ bool using_ssil = !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssil_enabled(p_render_data->environment);
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -1657,7 +1657,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
reverse_cull = true; // for some reason our views are inverted
- } else if (rb.is_valid()) {
+ } else {
screen_size = rb->get_internal_size();
if (rb->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
@@ -1685,8 +1685,6 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_framebuffer = rb_data->get_color_pass_fb(color_pass_flags);
color_only_framebuffer = rb_data->get_color_only_fb();
- } else {
- ERR_FAIL(); //bug?
}
p_render_data->scene_data->emissive_exposure_normalization = -1.0;
@@ -1695,7 +1693,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_voxelgis(*p_render_data->voxel_gi_instances);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -1707,7 +1705,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
+ if (!is_reflection_probe) {
if (using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
} else if (p_render_data->environment.is_valid()) {
@@ -1739,7 +1737,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- bool using_sss = rb_data.is_valid() && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
+ bool using_sss = rb_data.is_valid() && !is_reflection_probe && scene_state.used_sss && ss_effects->sss_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss && !using_separate_specular) {
using_separate_specular = true;
@@ -1772,7 +1770,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1782,7 +1780,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
clear_color.r *= bg_energy_multiplier;
clear_color.g *= bg_energy_multiplier;
clear_color.b *= bg_energy_multiplier;
- if ((rb.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
+ if ((rb->has_custom_data(RB_SCOPE_FOG)) || environment_get_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
}
@@ -1791,7 +1789,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
- if (rb.is_valid()) {
+ if (!is_reflection_probe) {
RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
}
@@ -1812,7 +1810,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -1849,7 +1847,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
bool depth_pre_pass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable")) && depth_framebuffer.is_valid();
- bool using_ssao = depth_pre_pass && rb.is_valid() && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
+ bool using_ssao = depth_pre_pass && !is_reflection_probe && p_render_data->environment.is_valid() && environment_get_ssao_enabled(p_render_data->environment);
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
@@ -1881,7 +1879,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_pre_resolve_render(p_render_data, using_sdfgi || using_voxelgi);
}
- if (rb.is_valid() && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
RENDER_TIMESTAMP("Resolve Depth Pre-Pass (MSAA)");
RD::get_singleton()->draw_command_begin_label("Resolve Depth Pre-Pass (MSAA)");
if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI) {
@@ -1915,7 +1913,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
p_render_data->scene_data->opaque_prepass_threshold = 0.0f;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, rb.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, true);
RENDER_TIMESTAMP("Render Opaque Pass");
@@ -1996,7 +1994,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
}
- if (rb.is_valid() && !can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_color && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
// Handle views individual, might want to look at rewriting our resolve to do both layers in one pass.
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
RD::get_singleton()->texture_resolve_multisample(rb_data->get_color_msaa(v), rb->get_internal_texture(v));
@@ -2008,7 +2006,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- if (rb.is_valid() && !can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
+ if (!can_continue_depth && rb->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
for (uint32_t v = 0; v < rb->get_view_count(); v++) {
resolve_effects->resolve_depth(rb_data->get_depth_msaa(v), rb->get_depth_texture(v), rb->get_internal_size(), texture_multisamples[rb->get_msaa_3d()]);
}
@@ -2054,7 +2052,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 4065d253bb..7d9ca070b0 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -640,16 +640,18 @@ void RenderForwardMobile::_pre_opaque_render(RenderDataRD *p_render_data) {
void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
- Ref<RenderSceneBuffersRD> rb;
+ ERR_FAIL_NULL(p_render_data);
+
+ Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
+ ERR_FAIL_COND(rb.is_null());
+
Ref<RenderBufferDataForwardMobile> rb_data;
- if (p_render_data->render_buffers.is_valid()) {
- rb = p_render_data->render_buffers;
- if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
- // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
- // This will not be available when rendering reflection probes.
- rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
- }
+ if (rb->has_custom_data(RB_SCOPE_MOBILE)) {
+ // Our forward mobile custom data buffer will only be available when we're rendering our normal view.
+ // This will not be available when rendering reflection probes.
+ rb_data = rb->get_custom_data(RB_SCOPE_MOBILE);
}
+ bool is_reflection_probe = p_render_data->reflection_probe.is_valid();
RENDER_TIMESTAMP("Prepare 3D Scene");
@@ -697,7 +699,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_render_data->instances->size();
}
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
uint32_t resolution = light_storage->reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
@@ -754,7 +756,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Setup");
_setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -832,7 +834,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Setup Sky");
// Setup our sky render information for this frame/viewport
- if (p_render_data->reflection_probe.is_valid()) {
+ if (is_reflection_probe) {
Vector3 eye_offset;
Projection correction;
correction.set_depth_correction(true);
@@ -896,7 +898,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
- _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
+ _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, p_render_data->render_buffers.is_valid());
if (using_subpass_transparent && using_subpass_post_process) {
RENDER_TIMESTAMP("Render Opaque + Transparent + Tonemap");
@@ -1025,7 +1027,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
// this may be needed if we re-introduced steps that change info, not sure which do so in the previous implementation
- // _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+ // _setup_environment(p_render_data, is_reflection_probe, screen_size, !is_reflection_probe, p_default_bg_color, false);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
@@ -1065,9 +1067,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
_disable_clear_request(p_render_data);
}
- if (rb.is_valid()) {
- _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
- }
+ _render_buffers_debug_draw(rb, p_render_data->shadow_atlas, p_render_data->occluder_debug_tex);
}
/* these are being called from RendererSceneRenderRD::_pre_opaque_render */
@@ -1924,7 +1924,6 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? RendererRD::LightStorage::get_singleton()->reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 0f4fa1b9c4..bd8c11186e 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1550,6 +1550,9 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
if (cl->texture == p_texture) {
return;
}
+
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
+
if (cl->texture.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(cl->texture);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 33f6ac0276..885ea18151 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -331,9 +331,13 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ ERR_FAIL_NULL(p_render_data);
+
Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers;
ERR_FAIL_COND(rb.is_null());
+ ERR_FAIL_COND_MSG(p_render_data->reflection_probe.is_valid(), "Post processes should not be applied on reflection probes.");
+
// Glow, auto exposure and DoF (if enabled).
Size2i internal_size = rb->get_internal_size();
@@ -928,11 +932,9 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily
- Ref<RenderSceneBuffersRD> rb;
- if (p_render_buffers.is_valid()) {
- rb = p_render_buffers; // cast it...
- ERR_FAIL_COND(rb.is_null());
- }
+ ERR_FAIL_COND(p_render_buffers.is_null());
+ Ref<RenderSceneBuffersRD> rb = p_render_buffers;
+ ERR_FAIL_COND(rb.is_null());
// setup scene data
RenderSceneDataRD scene_data;
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
index cdecb3828b..ff859a668a 100644
--- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -232,6 +232,8 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
return;
}
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
+
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
index d2f5e6f224..cabac4e9ee 100644
--- a/servers/rendering/renderer_rd/storage_rd/utilities.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp
@@ -286,6 +286,10 @@ bool Utilities::has_os_feature(const String &p_feature) const {
return true;
}
+ if (p_feature == "astc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
+ return true;
+ }
+
return false;
}
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 9011cdd98a..6f4bb115fc 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -2964,11 +2964,13 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
Scenario *scenario = scenario_owner.get_or_null(p_scenario);
+ ERR_FAIL_COND(p_render_buffers.is_null());
+
render_pass++;
scene_render->set_scene_pass(render_pass);
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
//no rendering code here, this is only to set up what needs to be done, request regions, etc.
scene_render->sdfgi_update(p_render_buffers, p_environment, p_camera_data->main_transform.origin); //update conditions for SDFGI (whether its used or not)
}
@@ -3050,7 +3052,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
{ //sdfgi
cull.sdfgi.region_count = 0;
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
cull.sdfgi.cascade_light_count = 0;
uint32_t prev_cascade = 0xFFFFFFFF;
@@ -3279,7 +3281,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
}
}
- if (p_render_buffers.is_valid() && p_reflection_probe.is_null()) {
+ if (p_reflection_probe.is_null()) {
sdfgi_update_data.directional_lights = &directional_lights;
sdfgi_update_data.positional_light_instances = scenario->dynamic_lights.ptr();
sdfgi_update_data.positional_light_count = scenario->dynamic_lights.size();
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 3886f5b379..aecd0593bc 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -236,7 +236,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (!p_viewport->disable_2d && !p_viewport->disable_environment && RSG::scene->is_scenario(p_viewport->scenario)) {
+ if (!p_viewport->disable_2d && !viewport_is_environment_disabled(p_viewport) && RSG::scene->is_scenario(p_viewport->scenario)) {
RID environment = RSG::scene->scenario_get_environment(p_viewport->scenario);
if (RSG::scene->is_environment(environment)) {
scenario_draw_canvas_bg = RSG::scene->environment_get_background(environment) == RS::ENV_BG_CANVAS;
@@ -992,11 +992,21 @@ void RendererViewport::viewport_set_disable_2d(RID p_viewport, bool p_disable) {
viewport->disable_2d = p_disable;
}
-void RendererViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
+void RendererViewport::viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode) {
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->disable_environment = p_disable;
+ viewport->disable_environment = p_mode;
+}
+
+bool RendererViewport::viewport_is_environment_disabled(Viewport *viewport) {
+ ERR_FAIL_COND_V(!viewport, false);
+
+ if (viewport->parent.is_valid() && viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_INHERIT) {
+ Viewport *parent = viewport_owner.get_or_null(viewport->parent);
+ return viewport_is_environment_disabled(parent);
+ }
+ return viewport->disable_environment == RS::VIEWPORT_ENVIRONMENT_DISABLED;
}
void RendererViewport::viewport_set_disable_3d(RID p_viewport, bool p_disable) {
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index 9b32cc3774..c24275de6e 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -85,7 +85,7 @@ public:
bool viewport_render_direct_to_screen;
bool disable_2d = false;
- bool disable_environment = false;
+ RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT;
bool disable_3d = false;
bool measure_render_time = false;
@@ -238,9 +238,11 @@ public:
const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);
void viewport_set_disable_2d(RID p_viewport, bool p_disable);
- void viewport_set_disable_environment(RID p_viewport, bool p_disable);
+ void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode);
void viewport_set_disable_3d(RID p_viewport, bool p_disable);
+ bool viewport_is_environment_disabled(Viewport *viewport);
+
void viewport_attach_camera(RID p_viewport, RID p_camera);
void viewport_set_scenario(RID p_viewport, RID p_scenario);
void viewport_attach_canvas(RID p_viewport, RID p_canvas);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 8ac522bafe..bcaaba8d65 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -608,7 +608,7 @@ public:
FUNC1RC(RID, viewport_get_texture, RID)
FUNC2(viewport_set_disable_2d, RID, bool)
- FUNC2(viewport_set_disable_environment, RID, bool)
+ FUNC2(viewport_set_environment_mode, RID, ViewportEnvironmentMode)
FUNC2(viewport_set_disable_3d, RID, bool)
FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 7a4ac709f4..11a9303f11 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -8759,6 +8759,10 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
--texture_uniforms;
--texture_binding;
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ _set_error(RTR("'hint_normal_roughness_texture is not supported in gl_compatibility shaders."));
+ return ERR_PARSE_ERROR;
+ }
} break;
case TK_HINT_DEPTH_TEXTURE: {
new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 97907bed48..cea7912574 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2200,7 +2200,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
- ClassDB::bind_method(D_METHOD("viewport_set_disable_environment", "viewport", "disabled"), &RenderingServer::viewport_set_disable_environment);
+ ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
@@ -2255,6 +2255,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
+ BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
+
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
@@ -2849,10 +2854,8 @@ RenderingServer::RenderingServer() {
}
void RenderingServer::init() {
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_bptc", false);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc", true);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc", false);
- GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2", true);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC);
+ GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC);
GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 231139e9df..b416ed30e2 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -840,7 +840,14 @@ public:
virtual RID viewport_get_texture(RID p_viewport) const = 0;
- virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable) = 0;
+ enum ViewportEnvironmentMode {
+ VIEWPORT_ENVIRONMENT_DISABLED,
+ VIEWPORT_ENVIRONMENT_ENABLED,
+ VIEWPORT_ENVIRONMENT_INHERIT,
+ VIEWPORT_ENVIRONMENT_MAX,
+ };
+
+ virtual void viewport_set_environment_mode(RID p_viewport, ViewportEnvironmentMode p_mode) = 0;
virtual void viewport_set_disable_3d(RID p_viewport, bool p_disable) = 0;
virtual void viewport_set_disable_2d(RID p_viewport, bool p_disable) = 0;
@@ -1639,6 +1646,7 @@ VARIANT_ENUM_CAST(RenderingServer::FogVolumeShape);
VARIANT_ENUM_CAST(RenderingServer::ViewportScaling3DMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
+VARIANT_ENUM_CAST(RenderingServer::ViewportEnvironmentMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);