diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/arvr/arvr_positional_tracker.cpp | 14 | ||||
-rw-r--r-- | servers/arvr/arvr_positional_tracker.h | 12 | ||||
-rw-r--r-- | servers/arvr_server.cpp | 8 | ||||
-rw-r--r-- | servers/audio_server.cpp | 3 | ||||
-rw-r--r-- | servers/physics/broad_phase_basic.cpp | 3 | ||||
-rw-r--r-- | servers/visual/rasterizer.h | 2 | ||||
-rw-r--r-- | servers/visual/visual_server_raster.h | 1 | ||||
-rw-r--r-- | servers/visual/visual_server_scene.cpp | 83 | ||||
-rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 1 | ||||
-rw-r--r-- | servers/visual_server.cpp | 23 | ||||
-rw-r--r-- | servers/visual_server.h | 10 |
11 files changed, 135 insertions, 25 deletions
diff --git a/servers/arvr/arvr_positional_tracker.cpp b/servers/arvr/arvr_positional_tracker.cpp index 539bac6703..4ecd7a3898 100644 --- a/servers/arvr/arvr_positional_tracker.cpp +++ b/servers/arvr/arvr_positional_tracker.cpp @@ -31,6 +31,10 @@ #include "core/os/input.h" void ARVRPositionalTracker::_bind_methods() { + BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN); + BIND_ENUM_CONSTANT(TRACKER_LEFT_HAND); + BIND_ENUM_CONSTANT(TRACKER_RIGHT_HAND); + // this class is read only from GDScript, so we only have access to getters.. ClassDB::bind_method(D_METHOD("get_type"), &ARVRPositionalTracker::get_type); ClassDB::bind_method(D_METHOD("get_name"), &ARVRPositionalTracker::get_name); @@ -39,6 +43,7 @@ void ARVRPositionalTracker::_bind_methods() { ClassDB::bind_method(D_METHOD("get_orientation"), &ARVRPositionalTracker::get_orientation); ClassDB::bind_method(D_METHOD("get_tracks_position"), &ARVRPositionalTracker::get_tracks_position); ClassDB::bind_method(D_METHOD("get_position"), &ARVRPositionalTracker::get_position); + ClassDB::bind_method(D_METHOD("get_hand"), &ARVRPositionalTracker::get_hand); ClassDB::bind_method(D_METHOD("get_transform", "adjust_by_reference_frame"), &ARVRPositionalTracker::get_transform); // these functions we don't want to expose to normal users but do need to be callable from GDNative @@ -141,6 +146,14 @@ Vector3 ARVRPositionalTracker::get_rw_position() const { return rw_position; }; +ARVRPositionalTracker::TrackerHand ARVRPositionalTracker::get_hand() const { + return hand; +}; + +void ARVRPositionalTracker::set_hand(const ARVRPositionalTracker::TrackerHand p_hand) { + hand = p_hand; +}; + Transform ARVRPositionalTracker::get_transform(bool p_adjust_by_reference_frame) const { Transform new_transform; @@ -164,6 +177,7 @@ ARVRPositionalTracker::ARVRPositionalTracker() { tracker_id = 0; tracks_orientation = false; tracks_position = false; + hand = TRACKER_HAND_UNKNOWN; }; ARVRPositionalTracker::~ARVRPositionalTracker(){ diff --git a/servers/arvr/arvr_positional_tracker.h b/servers/arvr/arvr_positional_tracker.h index f91f862ba3..ff0c150f89 100644 --- a/servers/arvr/arvr_positional_tracker.h +++ b/servers/arvr/arvr_positional_tracker.h @@ -48,6 +48,13 @@ class ARVRPositionalTracker : public Object { GDCLASS(ARVRPositionalTracker, Object); _THREAD_SAFE_CLASS_ +public: + enum TrackerHand { + TRACKER_HAND_UNKNOWN, /* unknown or not applicable */ + TRACKER_LEFT_HAND, /* controller is the left hand controller */ + TRACKER_RIGHT_HAND /* controller is the right hand controller */ + }; + private: ARVRServer::TrackerType type; // type of tracker StringName name; // (unique) name of the tracker @@ -57,6 +64,7 @@ private: Basis orientation; // our orientation bool tracks_position; // do we track position? Vector3 rw_position; // our position "in the real world, so without world_scale applied" + TrackerHand hand; // if known, the hand this tracker is held in protected: static void _bind_methods(); @@ -77,6 +85,8 @@ public: Vector3 get_position() const; // get position with world_scale applied void set_rw_position(const Vector3 &p_rw_position); Vector3 get_rw_position() const; + ARVRPositionalTracker::TrackerHand get_hand() const; + void set_hand(const ARVRPositionalTracker::TrackerHand p_hand); Transform get_transform(bool p_adjust_by_reference_frame) const; @@ -84,4 +94,6 @@ public: ~ARVRPositionalTracker(); }; +VARIANT_ENUM_CAST(ARVRPositionalTracker::TrackerHand); + #endif diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp index bac24f6438..3308e1cc07 100644 --- a/servers/arvr_server.cpp +++ b/servers/arvr_server.cpp @@ -68,8 +68,8 @@ void ARVRServer::_bind_methods() { ADD_SIGNAL(MethodInfo("interface_added", PropertyInfo(Variant::STRING, "name"))); ADD_SIGNAL(MethodInfo("interface_removed", PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL(MethodInfo("tracker_added", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "type"))); - ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo("tracker_added", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id"))); + ADD_SIGNAL(MethodInfo("tracker_removed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "type"), PropertyInfo(Variant::INT, "id"))); }; real_t ARVRServer::get_world_scale() const { @@ -232,7 +232,7 @@ void ARVRServer::add_tracker(ARVRPositionalTracker *p_tracker) { ERR_FAIL_NULL(p_tracker); trackers.push_back(p_tracker); - emit_signal("tracker_added", p_tracker->get_name(), p_tracker->get_type()); + emit_signal("tracker_added", p_tracker->get_name(), p_tracker->get_type(), p_tracker->get_tracker_id()); }; void ARVRServer::remove_tracker(ARVRPositionalTracker *p_tracker) { @@ -250,7 +250,7 @@ void ARVRServer::remove_tracker(ARVRPositionalTracker *p_tracker) { ERR_FAIL_COND(idx == -1); - emit_signal("tracker_removed", p_tracker->get_name()); + emit_signal("tracker_removed", p_tracker->get_name(), p_tracker->get_type(), p_tracker->get_tracker_id()); trackers.remove(idx); }; diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 3139c6bb7a..29014a7ced 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -203,8 +203,9 @@ void AudioServer::_mix_step() { if (!bus_map.has(bus->send)) { bus = buses[0]; //send to master } else { + int prev_index_cache = bus->index_cache; bus = bus_map[bus->send]; - if (bus->index_cache >= bus->index_cache) { //invalid, send to master + if (prev_index_cache >= bus->index_cache) { //invalid, send to master bus = buses[0]; } } diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index 959718a252..c6565ac2e9 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -30,9 +30,10 @@ #include "broad_phase_basic.h" #include "list.h" #include "print_string.h" + BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subindex) { - ERR_FAIL_COND_V(p_object == NULL, NULL); + ERR_FAIL_COND_V(p_object == NULL, 0); current++; diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 187a0b180b..344c10089a 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -335,6 +335,8 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual bool light_directional_get_blend_splits(RID p_light) const = 0; + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) = 0; + virtual VS::LightDirectionalShadowDepthRangeMode light_directional_get_shadow_depth_range_mode(RID p_light) const = 0; virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 3953bc5f48..7c7ce46268 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -795,6 +795,7 @@ public: BIND2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) BIND2(light_directional_set_blend_splits, RID, bool) + BIND2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 0d70b7fc0e..48ce9e7288 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -101,7 +101,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance SWAP(A, B); //lesser always first } - if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -119,7 +119,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance geom->lighting_dirty = true; return E; //this element should make freeing faster - } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -133,7 +133,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance geom->reflection_dirty = true; return E; //this element should make freeing faster - } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -169,7 +169,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance SWAP(A, B); //lesser always first } - if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -184,7 +184,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance } geom->lighting_dirty = true; - } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + } else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -196,7 +196,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance geom->reflection_dirty = true; - } else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) { + } else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) { InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data); @@ -886,12 +886,53 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float max_distance = p_cam_projection.get_z_far(); float shadow_max = VSG::storage->light_get_param(p_instance->base, VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE); - if (shadow_max > 0) { + if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera max_distance = MIN(shadow_max, max_distance); } max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001); + float min_distance = MIN(p_cam_projection.get_z_near(), max_distance); - float range = max_distance - p_cam_projection.get_z_near(); + VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base); + + if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) { + //optimize min/max + Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform); + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK); + Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2)); + //check distance max and min + + bool found_items = false; + float z_max = -1e20; + float z_min = 1e20; + + for (int i = 0; i < cull_count; i++) { + + Instance *instance = instance_shadow_cull_result[i]; + if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) { + continue; + } + + float max, min; + instance->transformed_aabb.project_range_in_plane(base, min, max); + + if (max > z_max) { + z_max = max; + } + + if (min < z_min) { + z_min = min; + } + + found_items = true; + } + + if (found_items) { + min_distance = MAX(min_distance, z_min); + max_distance = MIN(max_distance, z_max); + } + } + + float range = max_distance - min_distance; int splits = 0; switch (VSG::storage->light_directional_get_shadow_mode(p_instance->base)) { @@ -902,9 +943,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons float distances[5]; - distances[0] = p_cam_projection.get_z_near(); + distances[0] = min_distance; for (int i = 0; i < splits; i++) { - distances[i + 1] = p_cam_projection.get_z_near() + VSG::storage->light_get_param(p_instance->base, VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; + distances[i + 1] = min_distance + VSG::storage->light_get_param(p_instance->base, VS::LightParam(VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range; }; distances[splits] = max_distance; @@ -984,8 +1025,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons { //camera viewport stuff - //this trick here is what stabilizes the shadow (make potential jaggies to not move) - //at the cost of some wasted resolution. Still the quality increase is very well worth it Vector3 center; @@ -1006,7 +1045,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons radius = d; } - radius *= texture_size / (texture_size - 2.0); //add a texel by each side, so stepified texture will always fit + radius *= texture_size / (texture_size - 2.0); //add a texel by each side if (i == 0) { first_radius = radius; @@ -1021,12 +1060,17 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons z_max_cam = z_vec.dot(center) + radius; z_min_cam = z_vec.dot(center) - radius; - float unit = radius * 2.0 / texture_size; + if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) { + //this trick here is what stabilizes the shadow (make potential jaggies to not move) + //at the cost of some wasted resolution. Still the quality increase is very well worth it + + float unit = radius * 2.0 / texture_size; - x_max_cam = Math::stepify(x_max_cam, unit); - x_min_cam = Math::stepify(x_min_cam, unit); - y_max_cam = Math::stepify(y_max_cam, unit); - y_min_cam = Math::stepify(y_min_cam, unit); + x_max_cam = Math::stepify(x_max_cam, unit); + x_min_cam = Math::stepify(x_min_cam, unit); + y_max_cam = Math::stepify(y_max_cam, unit); + y_min_cam = Math::stepify(y_min_cam, unit); + } } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -1069,6 +1113,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons } { + CameraMatrix ortho_camera; real_t half_x = (x_max_cam - x_min_cam) * 0.5; real_t half_y = (y_max_cam - y_min_cam) * 0.5; @@ -1375,7 +1420,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam gi_probe_update_list.add(&gi_probe->update_element); } - } else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { + } else if (((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { keep = true; diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f24049be92..5cf941b93d 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -233,6 +233,7 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) + FUNC2(light_directional_set_shadow_depth_range_mode, RID, LightDirectionalShadowDepthRangeMode) /* PROBE API */ diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 67b847d127..47a5f4c7f3 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1420,6 +1420,29 @@ Array VisualServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { return _get_array_from_surface(format, vertex_data, vertex_len, index_data, index_len); } +Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { + + Vector<PoolVector<uint8_t> > blend_shape_data = mesh_surface_get_blend_shapes(p_mesh, p_surface); + if (blend_shape_data.size() > 0) { + int vertex_len = mesh_surface_get_array_len(p_mesh, p_surface); + + PoolVector<uint8_t> index_data = mesh_surface_get_index_array(p_mesh, p_surface); + int index_len = mesh_surface_get_array_index_len(p_mesh, p_surface); + + uint32_t format = mesh_surface_get_format(p_mesh, p_surface); + + Array blend_shape_array; + blend_shape_array.resize(blend_shape_data.size()); + for (int i = 0; i < blend_shape_data.size(); i++) { + blend_shape_array.set(i, _get_array_from_surface(format, blend_shape_data[i], vertex_len, index_data, index_len)); + } + + return blend_shape_array; + } else { + return Array(); + } +} + void VisualServer::_bind_methods() { ClassDB::bind_method(D_METHOD("force_draw"), &VisualServer::draw); diff --git a/servers/visual_server.h b/servers/visual_server.h index d516013ee2..72f36f6b65 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -267,6 +267,7 @@ public: virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const = 0; virtual Array mesh_surface_get_arrays(RID p_mesh, int p_surface) const; + virtual Array mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const; virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; @@ -406,6 +407,14 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; + enum LightDirectionalShadowDepthRangeMode { + LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, + LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, + + }; + + virtual void light_directional_set_shadow_depth_range_mode(RID p_light, LightDirectionalShadowDepthRangeMode p_range_mode) = 0; + /* PROBE API */ virtual RID reflection_probe_create() = 0; @@ -620,6 +629,7 @@ public: ENV_BG_CLEAR_COLOR, ENV_BG_COLOR, ENV_BG_SKY, + ENV_BG_COLOR_SKY, ENV_BG_CANVAS, ENV_BG_KEEP, ENV_BG_MAX |