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-rw-r--r--servers/audio/audio_effect.h2
-rw-r--r--servers/audio/audio_stream.cpp3
-rw-r--r--servers/audio/audio_stream.h4
-rw-r--r--servers/display_server.cpp8
-rw-r--r--servers/display_server.h5
-rw-r--r--servers/display_server_headless.h3
-rw-r--r--servers/extensions/physics_server_2d_extension.h18
-rw-r--r--servers/extensions/physics_server_3d_extension.h14
-rw-r--r--servers/movie_writer/movie_writer.h2
-rw-r--r--servers/navigation_server_2d.cpp8
-rw-r--r--servers/navigation_server_2d.h8
-rw-r--r--servers/navigation_server_3d.cpp4
-rw-r--r--servers/navigation_server_3d.h8
-rw-r--r--servers/physics_2d/godot_shape_2d.cpp10
-rw-r--r--servers/physics_2d/godot_step_2d.cpp6
-rw-r--r--servers/physics_2d/godot_step_2d.h2
-rw-r--r--servers/physics_3d/godot_collision_solver_3d_sat.cpp2
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp12
-rw-r--r--servers/physics_3d/godot_step_3d.cpp6
-rw-r--r--servers/physics_3d/godot_step_3d.h2
-rw-r--r--servers/physics_server_3d.h4
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp32
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp4
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp17
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h4
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp9
-rw-r--r--servers/rendering/rendering_device.cpp16
-rw-r--r--servers/rendering/rendering_device.h6
-rw-r--r--servers/text/text_server_extension.cpp6
-rw-r--r--servers/text/text_server_extension.h10
31 files changed, 149 insertions, 91 deletions
diff --git a/servers/audio/audio_effect.h b/servers/audio/audio_effect.h
index 653d04595e..93f10c156a 100644
--- a/servers/audio/audio_effect.h
+++ b/servers/audio/audio_effect.h
@@ -41,7 +41,7 @@ class AudioEffectInstance : public RefCounted {
GDCLASS(AudioEffectInstance, RefCounted);
protected:
- GDVIRTUAL3(_process, GDNativeConstPtr<AudioFrame>, GDNativePtr<AudioFrame>, int)
+ GDVIRTUAL3(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)
GDVIRTUAL0RC(bool, _process_silence)
static void _bind_methods();
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 4b68515e18..113e728106 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -555,8 +555,9 @@ Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
}
}
if (local_pool.is_empty()) {
+ // There is only one sound to choose from.
+ // Always play a random sound while allowing repeats (which always plays the same sound).
playback = instance_playback_random();
- WARN_PRINT("Playback stream pool is too small to prevent repeats.");
return playback;
}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index c41475010c..c6ae6817e7 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -53,7 +53,7 @@ protected:
GDVIRTUAL0RC(int, _get_loop_count)
GDVIRTUAL0RC(double, _get_playback_position)
GDVIRTUAL1(_seek, double)
- GDVIRTUAL3R(int, _mix, GDNativePtr<AudioFrame>, float, int)
+ GDVIRTUAL3R(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
GDVIRTUAL0(_tag_used_streams)
public:
virtual void start(double p_from_pos = 0.0);
@@ -91,7 +91,7 @@ protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
- GDVIRTUAL2R(int, _mix_resampled, GDNativePtr<AudioFrame>, int)
+ GDVIRTUAL2R(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
GDVIRTUAL0RC(float, _get_stream_sampling_rate)
static void _bind_methods();
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 52d7f66203..523cc714f0 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -367,8 +367,7 @@ float DisplayServer::screen_get_scale(int p_screen) const {
return 1.0f;
};
-bool DisplayServer::screen_is_touchscreen(int p_screen) const {
- //return false;
+bool DisplayServer::is_touchscreen_available() const {
return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
@@ -618,7 +617,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("screen_get_usable_rect", "screen"), &DisplayServer::screen_get_usable_rect, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_dpi", "screen"), &DisplayServer::screen_get_dpi, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_scale", "screen"), &DisplayServer::screen_get_scale, DEFVAL(SCREEN_OF_MAIN_WINDOW));
- ClassDB::bind_method(D_METHOD("screen_is_touchscreen", "screen"), &DisplayServer::screen_is_touchscreen, DEFVAL(SCREEN_OF_MAIN_WINDOW));
+ ClassDB::bind_method(D_METHOD("is_touchscreen_available"), &DisplayServer::is_touchscreen_available, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_max_scale"), &DisplayServer::screen_get_max_scale);
ClassDB::bind_method(D_METHOD("screen_get_refresh_rate", "screen"), &DisplayServer::screen_get_refresh_rate, DEFVAL(SCREEN_OF_MAIN_WINDOW));
@@ -643,6 +642,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("window_set_current_screen", "screen", "window_id"), &DisplayServer::window_set_current_screen, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_get_position", "window_id"), &DisplayServer::window_get_position, DEFVAL(MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("window_get_position_with_decorations", "window_id"), &DisplayServer::window_get_position_with_decorations, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_position", "position", "window_id"), &DisplayServer::window_set_position, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_get_size", "window_id"), &DisplayServer::window_get_size, DEFVAL(MAIN_WINDOW_ID));
@@ -661,7 +661,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("window_get_min_size", "window_id"), &DisplayServer::window_get_min_size, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_min_size", "min_size", "window_id"), &DisplayServer::window_set_min_size, DEFVAL(MAIN_WINDOW_ID));
- ClassDB::bind_method(D_METHOD("window_get_real_size", "window_id"), &DisplayServer::window_get_real_size, DEFVAL(MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("window_get_size_with_decorations", "window_id"), &DisplayServer::window_get_size_with_decorations, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_get_mode", "window_id"), &DisplayServer::window_get_mode, DEFVAL(MAIN_WINDOW_ID));
ClassDB::bind_method(D_METHOD("window_set_mode", "mode", "window_id"), &DisplayServer::window_set_mode, DEFVAL(MAIN_WINDOW_ID));
diff --git a/servers/display_server.h b/servers/display_server.h
index a796377f88..4c36b0acb9 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -262,7 +262,7 @@ public:
return scale;
}
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual bool is_touchscreen_available() const;
// Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
// project setting hint.
@@ -353,6 +353,7 @@ public:
virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const = 0;
+ virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual void window_set_transient(WindowID p_window, WindowID p_parent) = 0;
@@ -366,7 +367,7 @@ public:
virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const = 0;
- virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const = 0; // FIXME: Find clearer name for this.
+ virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const = 0;
virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) = 0;
virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const = 0;
diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h
index e1a27b6137..94b5f3c1e9 100644
--- a/servers/display_server_headless.h
+++ b/servers/display_server_headless.h
@@ -90,6 +90,7 @@ public:
void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override {}
Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
+ Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Point2i(); }
void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override {}
void window_set_transient(WindowID p_window, WindowID p_parent) override {}
@@ -102,7 +103,7 @@ public:
void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override {}
Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
- Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
+ Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override { return Size2i(); }
void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override {}
WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override { return WINDOW_MODE_MINIMIZED; }
diff --git a/servers/extensions/physics_server_2d_extension.h b/servers/extensions/physics_server_2d_extension.h
index 573b51ee12..7a7a3c5cba 100644
--- a/servers/extensions/physics_server_2d_extension.h
+++ b/servers/extensions/physics_server_2d_extension.h
@@ -126,12 +126,12 @@ protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
- GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDNativePtr<PhysicsServer2DExtensionRayResult>)
- GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
- GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeResult>, int)
- GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>)
- GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector2>, int, GDNativePtr<int>)
- GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionShapeRestInfo>)
+ GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionRayResult>)
+ GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
+ GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeRestInfo>)
public:
virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
@@ -190,9 +190,9 @@ class PhysicsServer2DExtension : public PhysicsServer2D {
protected:
static void _bind_methods();
- GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+ GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
- GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDNativePtr<Vector2>, int, GDNativePtr<int>)
+ GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
public:
// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
@@ -385,7 +385,7 @@ public:
EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
- GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDNativePtr<PhysicsServer2DExtensionMotionResult>)
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h
index 57f2a2d790..a85df0683c 100644
--- a/servers/extensions/physics_server_3d_extension.h
+++ b/servers/extensions/physics_server_3d_extension.h
@@ -128,12 +128,12 @@ protected:
static void _bind_methods();
bool is_body_excluded_from_query(const RID &p_body) const;
- GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>)
- GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
- GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int)
- GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
- GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>)
- GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionRayResult>)
+ GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeResult>, int)
+ GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
+ GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector3>, int, GDExtensionPtr<int>)
+ GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer3DExtensionShapeRestInfo>)
GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &)
public:
@@ -382,7 +382,7 @@ public:
EXBIND2(body_set_ray_pickable, RID, bool)
- GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>)
+ GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDExtensionPtr<PhysicsServer3DExtensionMotionResult>)
thread_local static const HashSet<RID> *exclude_bodies;
thread_local static const HashSet<ObjectID> *exclude_objects;
diff --git a/servers/movie_writer/movie_writer.h b/servers/movie_writer/movie_writer.h
index 7877a60715..fffc43459d 100644
--- a/servers/movie_writer/movie_writer.h
+++ b/servers/movie_writer/movie_writer.h
@@ -67,7 +67,7 @@ protected:
GDVIRTUAL0RC(Vector<String>, _get_supported_extensions)
GDVIRTUAL3R(Error, _write_begin, const Size2i &, uint32_t, const String &)
- GDVIRTUAL2R(Error, _write_frame, const Ref<Image> &, GDNativeConstPtr<int32_t>)
+ GDVIRTUAL2R(Error, _write_frame, const Ref<Image> &, GDExtensionConstPtr<int32_t>)
GDVIRTUAL0(_write_end)
static void _bind_methods();
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index 30c84c310f..4ed998a77e 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -250,6 +250,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
+ ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
@@ -276,6 +278,8 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
+ ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
@@ -348,6 +352,8 @@ void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
+void FORWARD_2_C(region_set_owner_id, RID, p_region, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+ObjectID FORWARD_1_C(region_get_owner_id, RID, p_region, rid_to_rid);
bool FORWARD_2_C(region_owns_point, RID, p_region, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
@@ -379,6 +385,8 @@ void FORWARD_2_C(link_set_enter_cost, RID, p_link, real_t, p_enter_cost, rid_to_
real_t FORWARD_1_C(link_get_enter_cost, RID, p_link, rid_to_rid);
void FORWARD_2_C(link_set_travel_cost, RID, p_link, real_t, p_travel_cost, rid_to_rid, real_to_real);
real_t FORWARD_1_C(link_get_travel_cost, RID, p_link, rid_to_rid);
+void FORWARD_2_C(link_set_owner_id, RID, p_link, ObjectID, p_owner_id, rid_to_rid, id_to_id);
+ObjectID FORWARD_1_C(link_get_owner_id, RID, p_link, rid_to_rid);
RID NavigationServer2D::agent_create() const {
RID agent = NavigationServer3D::get_singleton()->agent_create();
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 0d3769304b..cf6011a0f9 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -108,6 +108,10 @@ public:
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
virtual real_t region_get_travel_cost(RID p_region) const;
+ /// Set the node which manages this region.
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const;
+ virtual ObjectID region_get_owner_id(RID p_region) const;
+
virtual bool region_owns_point(RID p_region, const Vector2 &p_point) const;
/// Set the map of this region.
@@ -160,6 +164,10 @@ public:
virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const;
virtual real_t link_get_travel_cost(RID p_link) const;
+ /// Set the node which manages this link.
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const;
+ virtual ObjectID link_get_owner_id(RID p_link) const;
+
/// Creates the agent.
virtual RID agent_create() const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index d739028f94..940dd61f67 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -69,6 +69,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
+ ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
@@ -96,6 +98,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
+ ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
+ ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 9c49259fa0..bf4c22be8a 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -120,6 +120,10 @@ public:
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
virtual real_t region_get_travel_cost(RID p_region) const = 0;
+ /// Set the node which manages this region.
+ virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const = 0;
+ virtual ObjectID region_get_owner_id(RID p_region) const = 0;
+
virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0;
/// Set the map of this region.
@@ -175,6 +179,10 @@ public:
virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0;
virtual real_t link_get_travel_cost(RID p_link) const = 0;
+ /// Set the node which manages this link.
+ virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const = 0;
+ virtual ObjectID link_get_owner_id(RID p_link) const = 0;
+
/// Creates the agent.
virtual RID agent_create() const = 0;
diff --git a/servers/physics_2d/godot_shape_2d.cpp b/servers/physics_2d/godot_shape_2d.cpp
index da414ae233..6823cb32c1 100644
--- a/servers/physics_2d/godot_shape_2d.cpp
+++ b/servers/physics_2d/godot_shape_2d.cpp
@@ -369,8 +369,9 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
Vector2 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the rectangle part
- if (Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
+ if (h > 0 && Math::abs(d) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -378,13 +379,10 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
r_amount = 2;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
diff --git a/servers/physics_2d/godot_step_2d.cpp b/servers/physics_2d/godot_step_2d.cpp
index 46718c8819..b7d79bc0e3 100644
--- a/servers/physics_2d/godot_step_2d.cpp
+++ b/servers/physics_2d/godot_step_2d.cpp
@@ -71,7 +71,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
}
}
-void GodotStep2D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+void GodotStep2D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
GodotConstraint2D *constraint = all_constraints[p_constraint_index];
constraint->setup(delta);
}
@@ -238,8 +238,8 @@ void GodotStep2D::step(GodotSpace2D *p_space, real_t p_delta) {
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
- uint32_t total_contraint_count = all_constraints.size();
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
+ uint32_t total_constraint_count = all_constraints.size();
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep2D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics2DConstraintSetup"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
{ //profile
diff --git a/servers/physics_2d/godot_step_2d.h b/servers/physics_2d/godot_step_2d.h
index 9f8fdd6ce3..4b3b6fc966 100644
--- a/servers/physics_2d/godot_step_2d.h
+++ b/servers/physics_2d/godot_step_2d.h
@@ -47,7 +47,7 @@ class GodotStep2D {
LocalVector<GodotConstraint2D *> all_constraints;
void _populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D *> &p_body_island, LocalVector<GodotConstraint2D *> &p_constraint_island);
- void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _pre_solve_island(LocalVector<GodotConstraint2D *> &p_constraint_island) const;
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
void _check_suspend(LocalVector<GodotBody2D *> &p_body_island) const;
diff --git a/servers/physics_3d/godot_collision_solver_3d_sat.cpp b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
index 96253cb452..8c78957789 100644
--- a/servers/physics_3d/godot_collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/godot_collision_solver_3d_sat.cpp
@@ -1908,7 +1908,7 @@ static void _collision_cylinder_cylinder(const GodotShape3D *p_a, const Transfor
}
// Cylinder B end caps.
- if (!separator.test_axis(cylinder_A_axis.normalized())) {
+ if (!separator.test_axis(cylinder_B_axis.normalized())) {
return;
}
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 1443cd166b..1a016fbc72 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -521,8 +521,9 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
Vector3 n = p_normal;
real_t d = n.y;
+ real_t h = height * 0.5 - radius; // half-height of the cylinder part
- if (Math::abs(d) < edge_support_threshold) {
+ if (h > 0 && Math::abs(d) < edge_support_threshold) {
// make it flat
n.y = 0.0;
n.normalize();
@@ -531,13 +532,10 @@ void GodotCapsuleShape3D::get_supports(const Vector3 &p_normal, int p_max, Vecto
r_amount = 2;
r_type = FEATURE_EDGE;
r_supports[0] = n;
- r_supports[0].y += height * 0.5 - radius;
+ r_supports[0].y += h;
r_supports[1] = n;
- r_supports[1].y -= height * 0.5 - radius;
-
+ r_supports[1].y -= h;
} else {
- real_t h = height * 0.5 - radius;
-
n *= radius;
n.y += (d > 0) ? h : -h;
r_amount = 1;
@@ -1998,7 +1996,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
Vector3 clamped_point(p_point);
clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
- clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.z + shape_aabb.size.z);
r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
diff --git a/servers/physics_3d/godot_step_3d.cpp b/servers/physics_3d/godot_step_3d.cpp
index bfedcd29c0..634523d0b9 100644
--- a/servers/physics_3d/godot_step_3d.cpp
+++ b/servers/physics_3d/godot_step_3d.cpp
@@ -111,7 +111,7 @@ void GodotStep3D::_populate_island_soft_body(GodotSoftBody3D *p_soft_body, Local
}
}
-void GodotStep3D::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+void GodotStep3D::_setup_constraint(uint32_t p_constraint_index, void *p_userdata) {
GodotConstraint3D *constraint = all_constraints[p_constraint_index];
constraint->setup(delta);
}
@@ -342,8 +342,8 @@ void GodotStep3D::step(GodotSpace3D *p_space, real_t p_delta) {
/* SETUP CONSTRAINTS / PROCESS COLLISIONS */
- uint32_t total_contraint_count = all_constraints.size();
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_contraint, nullptr, total_contraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
+ uint32_t total_constraint_count = all_constraints.size();
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &GodotStep3D::_setup_constraint, nullptr, total_constraint_count, -1, true, SNAME("Physics3DConstraintSetup"));
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
{ //profile
diff --git a/servers/physics_3d/godot_step_3d.h b/servers/physics_3d/godot_step_3d.h
index 189487757f..a0854a720c 100644
--- a/servers/physics_3d/godot_step_3d.h
+++ b/servers/physics_3d/godot_step_3d.h
@@ -48,7 +48,7 @@ class GodotStep3D {
void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
- void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 5335bc3109..ca1ff57c99 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -210,8 +210,8 @@ public:
class PhysicsServer3DRenderingServerHandler : public Object {
GDCLASS(PhysicsServer3DRenderingServerHandler, Object)
protected:
- GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>)
- GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>)
+ GDVIRTUAL2(_set_vertex, int, GDExtensionConstPtr<void>)
+ GDVIRTUAL2(_set_normal, int, GDExtensionConstPtr<void>)
GDVIRTUAL1(_set_aabb, const AABB &)
static void _bind_methods();
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 075a21b818..33f1f38bf5 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -1075,18 +1075,36 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
ERR_FAIL_COND(p_points.size() < 2);
- Item *canvas_item = canvas_item_owner.get_or_null(p_item);
- ERR_FAIL_COND(!canvas_item);
-
- Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
- ERR_FAIL_COND(!pline);
- if (true || p_width <= 1) {
-#define TODO make thick lines possible
+ // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
+ if (p_width <= 1) {
+ Item *canvas_item = canvas_item_owner.get_or_null(p_item);
+ ERR_FAIL_COND(!canvas_item);
+ Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
+ ERR_FAIL_COND(!pline);
pline->primitive = RS::PRIMITIVE_LINES;
pline->polygon.create(Vector<int>(), p_points, p_colors);
} else {
+ if (p_colors.size() == 1) {
+ Color color = p_colors[0];
+ for (int i = 0; i < p_points.size() >> 1; i++) {
+ Vector2 from = p_points[i * 2 + 0];
+ Vector2 to = p_points[i * 2 + 1];
+
+ canvas_item_add_line(p_item, from, to, color, p_width);
+ }
+ } else if (p_colors.size() == p_points.size() >> 1) {
+ for (int i = 0; i < p_points.size() >> 1; i++) {
+ Color color = p_colors[i];
+ Vector2 from = p_points[i * 2 + 0];
+ Vector2 to = p_points[i * 2 + 1];
+
+ canvas_item_add_line(p_item, from, to, color, p_width);
+ }
+ } else {
+ ERR_FAIL_MSG("Length of p_colors is invalid.");
+ }
}
}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 0acd48c22a..36d26ad783 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1661,7 +1661,7 @@ void SkyRD::update_res_buffers(RID p_env, uint32_t p_view_count, const Projectio
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
if (shader_data->uses_quarter_res) {
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_QUARTER_RES_MULTIVIEW : SKY_VERSION_QUARTER_RES];
@@ -1754,7 +1754,7 @@ void SkyRD::draw(RD::DrawListID p_draw_list, RID p_env, RID p_fb, uint32_t p_vie
projections = &camera;
}
- sky_transform = p_transform.basis * sky_transform;
+ sky_transform = sky_transform * p_transform.basis;
PipelineCacheRD *pipeline = &shader_data->pipelines[view_count > 1 ? SKY_VERSION_BACKGROUND_MULTIVIEW : SKY_VERSION_BACKGROUND];
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index cc8238a8dd..d41daa18b4 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -398,7 +398,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
r_last_texture = p_texture;
}
-void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
+void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used) {
//create an empty push constant
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
@@ -833,6 +833,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
} else {
particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
}
+
+ // Signal that SDF texture needs to be updated.
+ r_sdf_used |= particles_storage->particles_has_collision(pt->particles);
}
if (mesh.is_null()) {
@@ -1045,7 +1048,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
return uniform_set;
}
-void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) {
+void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
@@ -1142,7 +1145,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
}
- _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants);
+ _render_item(draw_list, p_to_render_target, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants, r_sdf_used);
prev_material = material;
}
@@ -1440,7 +1443,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
if (ci->canvas_group_owner->canvas_group->mode != RS::CANVAS_GROUP_MODE_TRANSPARENT) {
@@ -1472,7 +1475,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, true);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
@@ -1491,7 +1494,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
item_count = 0;
texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
@@ -1517,7 +1520,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
update_skeletons = false;
}
- _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
+ _render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, false);
//then reset
item_count = 0;
}
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 3fff574098..6e876b1297 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -421,8 +421,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);
inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size); //recursive, so regular inline used instead.
- void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants);
- void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer = false);
+ void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used);
+ void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false);
_FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4);
_FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0f4dda3f11..1b5665855f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1419,10 +1419,13 @@ void RendererSceneRenderRD::init() {
cull_argument.set_page_pool(&cull_argument_pool);
bool can_use_storage = _render_buffers_can_be_storage();
+ bool can_use_vrs = is_vrs_supported();
bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage));
copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage));
tone_mapper = memnew(RendererRD::ToneMapper);
- vrs = memnew(RendererRD::VRS);
+ if (can_use_vrs) {
+ vrs = memnew(RendererRD::VRS);
+ }
if (can_use_storage) {
fsr = memnew(RendererRD::FSR);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 71f4f3ad11..503a25184e 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -445,7 +445,14 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
const AABB &bone = p_surface.bone_aabbs[i];
if (bone.has_volume()) {
- mesh->bone_aabbs.write[i].merge_with(bone);
+ AABB &mesh_bone = mesh->bone_aabbs.write[i];
+ if (mesh_bone != AABB()) {
+ // Already initialized, merge AABBs.
+ mesh_bone.merge_with(bone);
+ } else {
+ // Not yet initialized, copy the bone AABB.
+ mesh_bone = bone;
+ }
}
}
mesh->aabb.merge_with(p_surface.aabb);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 23070fb7c0..ec19094537 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -286,7 +286,7 @@ static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constan
return ret;
}
-RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
PipelineRasterizationState rasterization_state;
if (p_rasterization_state.is_valid()) {
rasterization_state = p_rasterization_state->base;
@@ -906,13 +906,13 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
BIND_ENUM_CONSTANT(BLEND_OP_MAX);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_LINE_WIDTH);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BIAS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_BLEND_CONSTANTS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BOUNDS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_WRITE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_REFERENCE);
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 0b43b73042..27c3f77c5b 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1112,7 +1112,7 @@ public:
};
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
@@ -1322,7 +1322,7 @@ protected:
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
@@ -1357,7 +1357,7 @@ VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
-VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags)
VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp
index 64e8b1b5f7..39b87fc483 100644
--- a/servers/text/text_server_extension.cpp
+++ b/servers/text/text_server_extension.cpp
@@ -1118,13 +1118,13 @@ bool TextServerExtension::shaped_text_is_ready(const RID &p_shaped) const {
}
const Glyph *TextServerExtension::shaped_text_get_glyphs(const RID &p_shaped) const {
- GDNativeConstPtr<const Glyph> ret;
+ GDExtensionConstPtr<const Glyph> ret;
GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, ret);
return ret;
}
const Glyph *TextServerExtension::shaped_text_sort_logical(const RID &p_shaped) {
- GDNativeConstPtr<const Glyph> ret;
+ GDExtensionConstPtr<const Glyph> ret;
GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, ret);
return ret;
}
@@ -1178,7 +1178,7 @@ int64_t TextServerExtension::shaped_text_get_ellipsis_pos(const RID &p_shaped) c
}
const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const {
- GDNativeConstPtr<const Glyph> ret;
+ GDExtensionConstPtr<const Glyph> ret;
GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, ret);
return ret;
}
diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h
index 46ed43e9c8..69f9a479ed 100644
--- a/servers/text/text_server_extension.h
+++ b/servers/text/text_server_extension.h
@@ -84,7 +84,7 @@ public:
virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) override;
virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) override;
GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &);
- GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, int64_t);
+ GDVIRTUAL3(_font_set_data_ptr, RID, GDExtensionConstPtr<const uint8_t>, int64_t);
virtual void font_set_face_index(const RID &p_font_rid, int64_t p_index) override;
virtual int64_t font_get_face_index(const RID &p_font_rid) const override;
@@ -431,8 +431,8 @@ public:
virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const override;
virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) override;
virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const override;
- GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, _shaped_text_get_glyphs, RID);
- GDVIRTUAL1R(GDNativeConstPtr<const Glyph>, _shaped_text_sort_logical, RID);
+ GDVIRTUAL1RC(GDExtensionConstPtr<const Glyph>, _shaped_text_get_glyphs, RID);
+ GDVIRTUAL1R(GDExtensionConstPtr<const Glyph>, _shaped_text_sort_logical, RID);
GDVIRTUAL1RC(int64_t, _shaped_text_get_glyph_count, RID);
virtual Vector2i shaped_text_get_range(const RID &p_shaped) const override;
@@ -451,7 +451,7 @@ public:
virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const override;
GDVIRTUAL1RC(int64_t, _shaped_text_get_trim_pos, RID);
GDVIRTUAL1RC(int64_t, _shaped_text_get_ellipsis_pos, RID);
- GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, _shaped_text_get_ellipsis_glyphs, RID);
+ GDVIRTUAL1RC(GDExtensionConstPtr<const Glyph>, _shaped_text_get_ellipsis_glyphs, RID);
GDVIRTUAL1RC(int64_t, _shaped_text_get_ellipsis_glyph_count, RID);
virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, BitField<TextServer::TextOverrunFlag> p_trim_flags) override;
@@ -480,7 +480,7 @@ public:
virtual CaretInfo shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const override;
virtual Vector<Vector2> shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const override;
- GDVIRTUAL3C(_shaped_text_get_carets, RID, int64_t, GDNativePtr<CaretInfo>);
+ GDVIRTUAL3C(_shaped_text_get_carets, RID, int64_t, GDExtensionPtr<CaretInfo>);
GDVIRTUAL3RC(Vector<Vector2>, _shaped_text_get_selection, RID, int64_t, int64_t);
virtual int64_t shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const override;