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-rw-r--r--servers/display_server.cpp5
-rw-r--r--servers/display_server.h2
2 files changed, 3 insertions, 4 deletions
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 52d7f66203..897c685f25 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -367,8 +367,7 @@ float DisplayServer::screen_get_scale(int p_screen) const {
return 1.0f;
};
-bool DisplayServer::screen_is_touchscreen(int p_screen) const {
- //return false;
+bool DisplayServer::is_touchscreen_available() const {
return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
@@ -618,7 +617,7 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("screen_get_usable_rect", "screen"), &DisplayServer::screen_get_usable_rect, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_dpi", "screen"), &DisplayServer::screen_get_dpi, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_scale", "screen"), &DisplayServer::screen_get_scale, DEFVAL(SCREEN_OF_MAIN_WINDOW));
- ClassDB::bind_method(D_METHOD("screen_is_touchscreen", "screen"), &DisplayServer::screen_is_touchscreen, DEFVAL(SCREEN_OF_MAIN_WINDOW));
+ ClassDB::bind_method(D_METHOD("is_touchscreen_available"), &DisplayServer::is_touchscreen_available, DEFVAL(SCREEN_OF_MAIN_WINDOW));
ClassDB::bind_method(D_METHOD("screen_get_max_scale"), &DisplayServer::screen_get_max_scale);
ClassDB::bind_method(D_METHOD("screen_get_refresh_rate", "screen"), &DisplayServer::screen_get_refresh_rate, DEFVAL(SCREEN_OF_MAIN_WINDOW));
diff --git a/servers/display_server.h b/servers/display_server.h
index a796377f88..74b26046f8 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -262,7 +262,7 @@ public:
return scale;
}
virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
- virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual bool is_touchscreen_available() const;
// Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
// project setting hint.