diff options
Diffstat (limited to 'servers')
37 files changed, 360 insertions, 140 deletions
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 6b4435a991..8c877e4eed 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -144,7 +144,7 @@ int AudioDriver::get_total_channels_by_speaker_mode(AudioDriver::SpeakerMode p_m ERR_FAIL_V(2); } -PackedStringArray AudioDriver::get_device_list() { +PackedStringArray AudioDriver::get_output_device_list() { PackedStringArray list; list.push_back("Default"); @@ -152,11 +152,11 @@ PackedStringArray AudioDriver::get_device_list() { return list; } -String AudioDriver::get_device() { +String AudioDriver::get_output_device() { return "Default"; } -PackedStringArray AudioDriver::capture_get_device_list() { +PackedStringArray AudioDriver::get_input_device_list() { PackedStringArray list; list.push_back("Default"); @@ -238,7 +238,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) { #endif if (channel_count != get_channel_count()) { - // Amount of channels changed due to a device change + // Amount of channels changed due to a output_device change // reinitialize the buses channels and buffers init_channels_and_buffers(); } @@ -1632,28 +1632,28 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const { return state; } -PackedStringArray AudioServer::get_device_list() { - return AudioDriver::get_singleton()->get_device_list(); +PackedStringArray AudioServer::get_output_device_list() { + return AudioDriver::get_singleton()->get_output_device_list(); } -String AudioServer::get_device() { - return AudioDriver::get_singleton()->get_device(); +String AudioServer::get_output_device() { + return AudioDriver::get_singleton()->get_output_device(); } -void AudioServer::set_device(String device) { - AudioDriver::get_singleton()->set_device(device); +void AudioServer::set_output_device(String output_device) { + AudioDriver::get_singleton()->set_output_device(output_device); } -PackedStringArray AudioServer::capture_get_device_list() { - return AudioDriver::get_singleton()->capture_get_device_list(); +PackedStringArray AudioServer::get_input_device_list() { + return AudioDriver::get_singleton()->get_input_device_list(); } -String AudioServer::capture_get_device() { - return AudioDriver::get_singleton()->capture_get_device(); +String AudioServer::get_input_device() { + return AudioDriver::get_singleton()->get_input_device(); } -void AudioServer::capture_set_device(const String &p_name) { - AudioDriver::get_singleton()->capture_set_device(p_name); +void AudioServer::set_input_device(const String &p_name) { + AudioDriver::get_singleton()->set_input_device(p_name); } void AudioServer::set_enable_tagging_used_audio_streams(bool p_enable) { @@ -1711,17 +1711,17 @@ void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_speaker_mode"), &AudioServer::get_speaker_mode); ClassDB::bind_method(D_METHOD("get_mix_rate"), &AudioServer::get_mix_rate); - ClassDB::bind_method(D_METHOD("get_device_list"), &AudioServer::get_device_list); - ClassDB::bind_method(D_METHOD("get_device"), &AudioServer::get_device); - ClassDB::bind_method(D_METHOD("set_device", "device"), &AudioServer::set_device); + ClassDB::bind_method(D_METHOD("get_output_device_list"), &AudioServer::get_output_device_list); + ClassDB::bind_method(D_METHOD("get_output_device"), &AudioServer::get_output_device); + ClassDB::bind_method(D_METHOD("set_output_device", "output_device"), &AudioServer::set_output_device); ClassDB::bind_method(D_METHOD("get_time_to_next_mix"), &AudioServer::get_time_to_next_mix); ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix); ClassDB::bind_method(D_METHOD("get_output_latency"), &AudioServer::get_output_latency); - ClassDB::bind_method(D_METHOD("capture_get_device_list"), &AudioServer::capture_get_device_list); - ClassDB::bind_method(D_METHOD("capture_get_device"), &AudioServer::capture_get_device); - ClassDB::bind_method(D_METHOD("capture_set_device", "name"), &AudioServer::capture_set_device); + ClassDB::bind_method(D_METHOD("get_input_device_list"), &AudioServer::get_input_device_list); + ClassDB::bind_method(D_METHOD("get_input_device"), &AudioServer::get_input_device); + ClassDB::bind_method(D_METHOD("set_input_device", "name"), &AudioServer::set_input_device); ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout); ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout); @@ -1729,11 +1729,11 @@ void AudioServer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enable_tagging_used_audio_streams", "enable"), &AudioServer::set_enable_tagging_used_audio_streams); ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "output_device"), "set_output_device", "get_output_device"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_device"), "set_input_device", "get_input_device"); // The default value may be set to an empty string by the platform-specific audio driver. // Override for class reference generation purposes. - ADD_PROPERTY_DEFAULT("capture_device", "Default"); + ADD_PROPERTY_DEFAULT("input_device", "Default"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed_scale"), "set_playback_speed_scale", "get_playback_speed_scale"); ADD_SIGNAL(MethodInfo("bus_layout_changed")); diff --git a/servers/audio_server.h b/servers/audio_server.h index a369efedf7..d3d87a8400 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -94,18 +94,18 @@ public: virtual void start() = 0; virtual int get_mix_rate() const = 0; virtual SpeakerMode get_speaker_mode() const = 0; - virtual PackedStringArray get_device_list(); - virtual String get_device(); - virtual void set_device(String device) {} + virtual PackedStringArray get_output_device_list(); + virtual String get_output_device(); + virtual void set_output_device(String output_device) {} virtual void lock() = 0; virtual void unlock() = 0; virtual void finish() = 0; virtual Error capture_start() { return FAILED; } virtual Error capture_stop() { return FAILED; } - virtual void capture_set_device(const String &p_name) {} - virtual String capture_get_device() { return "Default"; } - virtual PackedStringArray capture_get_device_list(); + virtual void set_input_device(const String &p_name) {} + virtual String get_input_device() { return "Default"; } + virtual PackedStringArray get_input_device_list(); virtual float get_latency() { return 0; } @@ -419,13 +419,13 @@ public: void set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout); Ref<AudioBusLayout> generate_bus_layout() const; - PackedStringArray get_device_list(); - String get_device(); - void set_device(String device); + PackedStringArray get_output_device_list(); + String get_output_device(); + void set_output_device(String output_device); - PackedStringArray capture_get_device_list(); - String capture_get_device(); - void capture_set_device(const String &p_name); + PackedStringArray get_input_device_list(); + String get_input_device(); + void set_input_device(const String &p_name); void set_enable_tagging_used_audio_streams(bool p_enable); diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp index 2e4087c1de..85ba8ed431 100644 --- a/servers/navigation_server_2d.cpp +++ b/servers/navigation_server_2d.cpp @@ -207,6 +207,30 @@ void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); } + +void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) { + NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color); +} + +Color NavigationServer2D::get_debug_navigation_agent_path_color() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color(); +} + +void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) { + NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value); +} + +bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths(); +} + +void NavigationServer2D::set_debug_navigation_agent_path_point_size(float p_point_size) { + NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size); +} + +float NavigationServer2D::get_debug_navigation_agent_path_point_size() const { + return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size(); +} #endif // DEBUG_ENABLED void NavigationServer2D::_bind_methods() { @@ -286,14 +310,26 @@ void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); + + ADD_SIGNAL(MethodInfo("navigation_debug_changed")); } NavigationServer2D::NavigationServer2D() { singleton = this; ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); + +#ifdef DEBUG_ENABLED + NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal)); +#endif // DEBUG_ENABLED } +#ifdef DEBUG_ENABLED +void NavigationServer2D::_emit_navigation_debug_changed_signal() { + emit_signal(SNAME("navigation_debug_changed")); +} +#endif // DEBUG_ENABLED + NavigationServer2D::~NavigationServer2D() { singleton = nullptr; } diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h index cd18476182..746389404b 100644 --- a/servers/navigation_server_2d.h +++ b/servers/navigation_server_2d.h @@ -254,6 +254,20 @@ public: void set_debug_navigation_enable_edge_connections(const bool p_value); bool get_debug_navigation_enable_edge_connections() const; + + void set_debug_navigation_agent_path_color(const Color &p_color); + Color get_debug_navigation_agent_path_color() const; + + void set_debug_navigation_enable_agent_paths(const bool p_value); + bool get_debug_navigation_enable_agent_paths() const; + + void set_debug_navigation_agent_path_point_size(float p_point_size); + float get_debug_navigation_agent_path_point_size() const; +#endif // DEBUG_ENABLED + +#ifdef DEBUG_ENABLED +private: + void _emit_navigation_debug_changed_signal(); #endif // DEBUG_ENABLED }; diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 8f2cff0e04..70897ae75c 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -159,6 +159,7 @@ NavigationServer3D::NavigationServer3D() { debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4)); debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0)); debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0)); + debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0)); debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true); debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true); @@ -168,6 +169,11 @@ NavigationServer3D::NavigationServer3D() { debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true); debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true); + debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true); + debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true); + + debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0); + if (Engine::get_singleton()->is_editor_hint()) { // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this @@ -329,6 +335,42 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connection return debug_navigation_link_connections_disabled_material; } +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line_material() { + if (debug_navigation_agent_path_line_material.is_valid()) { + return debug_navigation_agent_path_line_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_albedo(debug_navigation_agent_path_color); + if (debug_navigation_enable_agent_paths_xray) { + material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); + } + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); + + debug_navigation_agent_path_line_material = material; + return debug_navigation_agent_path_line_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_point_material() { + if (debug_navigation_agent_path_point_material.is_valid()) { + return debug_navigation_agent_path_point_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_albedo(debug_navigation_agent_path_color); + material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); + material->set_point_size(debug_navigation_agent_path_point_size); + if (debug_navigation_enable_agent_paths_xray) { + material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); + } + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); + + debug_navigation_agent_path_point_material = material; + return debug_navigation_agent_path_point_material; +} + void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) { debug_navigation_edge_connection_color = p_color; if (debug_navigation_edge_connections_material.is_valid()) { @@ -406,6 +448,31 @@ Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() return debug_navigation_link_connection_disabled_color; } +void NavigationServer3D::set_debug_navigation_agent_path_point_size(float p_point_size) { + debug_navigation_agent_path_point_size = MAX(0.1, p_point_size); + if (debug_navigation_agent_path_point_material.is_valid()) { + debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size); + } +} + +float NavigationServer3D::get_debug_navigation_agent_path_point_size() const { + return debug_navigation_agent_path_point_size; +} + +void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) { + debug_navigation_agent_path_color = p_color; + if (debug_navigation_agent_path_line_material.is_valid()) { + debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color); + } + if (debug_navigation_agent_path_point_material.is_valid()) { + debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color); + } +} + +Color NavigationServer3D::get_debug_navigation_agent_path_color() const { + return debug_navigation_agent_path_color; +} + void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) { debug_navigation_enable_edge_connections = p_value; debug_dirty = true; @@ -494,6 +561,37 @@ void NavigationServer3D::set_debug_enabled(bool p_enabled) { bool NavigationServer3D::get_debug_enabled() const { return debug_enabled; } + +void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) { + if (debug_navigation_enable_agent_paths != p_value) { + debug_dirty = true; + } + + debug_navigation_enable_agent_paths = p_value; + + if (debug_dirty) { + call_deferred("_emit_navigation_debug_changed_signal"); + } +} + +bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const { + return debug_navigation_enable_agent_paths; +} + +void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) { + debug_navigation_enable_agent_paths_xray = p_value; + if (debug_navigation_agent_path_line_material.is_valid()) { + debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray); + } + if (debug_navigation_agent_path_point_material.is_valid()) { + debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray); + } +} + +bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const { + return debug_navigation_enable_agent_paths_xray; +} + #endif // DEBUG_ENABLED /////////////////////////////////////////////////////// diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 9c468d1b10..bc4bdf2a30 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -287,6 +287,9 @@ private: Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4); Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0); Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0); + Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0); + + float debug_navigation_agent_path_point_size = 4.0; bool debug_navigation_enable_edge_connections = true; bool debug_navigation_enable_edge_connections_xray = true; @@ -295,6 +298,8 @@ private: bool debug_navigation_enable_geometry_face_random_color = true; bool debug_navigation_enable_link_connections = true; bool debug_navigation_enable_link_connections_xray = true; + bool debug_navigation_enable_agent_paths = true; + bool debug_navigation_enable_agent_paths_xray = true; Ref<StandardMaterial3D> debug_navigation_geometry_edge_material; Ref<StandardMaterial3D> debug_navigation_geometry_face_material; @@ -304,6 +309,9 @@ private: Ref<StandardMaterial3D> debug_navigation_link_connections_material; Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material; + Ref<StandardMaterial3D> debug_navigation_agent_path_line_material; + Ref<StandardMaterial3D> debug_navigation_agent_path_point_material; + public: void set_debug_enabled(bool p_enabled); bool get_debug_enabled() const; @@ -329,6 +337,9 @@ public: void set_debug_navigation_link_connection_disabled_color(const Color &p_color); Color get_debug_navigation_link_connection_disabled_color() const; + void set_debug_navigation_agent_path_color(const Color &p_color); + Color get_debug_navigation_agent_path_color() const; + void set_debug_navigation_enable_edge_connections(const bool p_value); bool get_debug_navigation_enable_edge_connections() const; @@ -350,6 +361,15 @@ public: void set_debug_navigation_enable_link_connections_xray(const bool p_value); bool get_debug_navigation_enable_link_connections_xray() const; + void set_debug_navigation_enable_agent_paths(const bool p_value); + bool get_debug_navigation_enable_agent_paths() const; + + void set_debug_navigation_enable_agent_paths_xray(const bool p_value); + bool get_debug_navigation_enable_agent_paths_xray() const; + + void set_debug_navigation_agent_path_point_size(float p_point_size); + float get_debug_navigation_agent_path_point_size() const; + Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material(); Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material(); Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material(); @@ -357,6 +377,9 @@ public: Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material(); Ref<StandardMaterial3D> get_debug_navigation_link_connections_material(); Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material(); + + Ref<StandardMaterial3D> get_debug_navigation_agent_path_line_material(); + Ref<StandardMaterial3D> get_debug_navigation_agent_path_point_material(); #endif // DEBUG_ENABLED }; diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp index 0a5a7c93cc..1beb5336f7 100644 --- a/servers/physics_2d/godot_space_2d.cpp +++ b/servers/physics_2d/godot_space_2d.cpp @@ -83,7 +83,7 @@ int GodotPhysicsDirectSpaceState2D::intersect_point(const PointParameters &p_par continue; } - if (p_parameters.canvas_instance_id.is_valid() && col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) { + if (col_obj->get_canvas_instance_id() != p_parameters.canvas_instance_id) { continue; } @@ -1216,15 +1216,15 @@ GodotPhysicsDirectSpaceState2D *GodotSpace2D::get_direct_state() { } GodotSpace2D::GodotSpace2D() { - body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0); - body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0)); - body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); - solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); - contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0); - contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5); - contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3); - contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); - constraint_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2); + body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_linear"); + body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/2d/sleep_threshold_angular"); + body_time_to_sleep = GLOBAL_GET("physics/2d/time_before_sleep"); + solver_iterations = GLOBAL_GET("physics/2d/solver/solver_iterations"); + contact_recycle_radius = GLOBAL_GET("physics/2d/solver/contact_recycle_radius"); + contact_max_separation = GLOBAL_GET("physics/2d/solver/contact_max_separation"); + contact_max_allowed_penetration = GLOBAL_GET("physics/2d/solver/contact_max_allowed_penetration"); + contact_bias = GLOBAL_GET("physics/2d/solver/default_contact_bias"); + constraint_bias = GLOBAL_GET("physics/2d/solver/default_constraint_bias"); broadphase = GodotBroadPhase2D::create_func(); broadphase->set_pair_callback(_broadphase_pair, this); diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index 93572965d2..35f6fa023d 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -1250,14 +1250,14 @@ GodotPhysicsDirectSpaceState3D *GodotSpace3D::get_direct_state() { } GodotSpace3D::GodotSpace3D() { - body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); - body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0)); - body_time_to_sleep = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); - solver_iterations = GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); - contact_recycle_radius = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); - contact_max_separation = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05); - contact_max_allowed_penetration = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); - contact_bias = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); + body_linear_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_linear"); + body_angular_velocity_sleep_threshold = GLOBAL_GET("physics/3d/sleep_threshold_angular"); + body_time_to_sleep = GLOBAL_GET("physics/3d/time_before_sleep"); + solver_iterations = GLOBAL_GET("physics/3d/solver/solver_iterations"); + contact_recycle_radius = GLOBAL_GET("physics/3d/solver/contact_recycle_radius"); + contact_max_separation = GLOBAL_GET("physics/3d/solver/contact_max_separation"); + contact_max_allowed_penetration = GLOBAL_GET("physics/3d/solver/contact_max_allowed_penetration"); + contact_bias = GLOBAL_GET("physics/3d/solver/default_contact_bias"); broadphase = GodotBroadPhase3D::create_func(); broadphase->set_pair_callback(_broadphase_pair, this); diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp index 15c2749484..f9a8d5f156 100644 --- a/servers/physics_server_2d.cpp +++ b/servers/physics_server_2d.cpp @@ -879,6 +879,23 @@ void PhysicsServer2D::_bind_methods() { PhysicsServer2D::PhysicsServer2D() { singleton = this; + + // World2D physics space + GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0); + GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1)); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 0.1); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), 1.0); + + // PhysicsServer2D + GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0); + GLOBAL_DEF("physics/2d/sleep_threshold_angular", Math::deg_to_rad(8.0)); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); + GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/2d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.0); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 1.5); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 0.3); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/2d/solver/default_constraint_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.2); } PhysicsServer2D::~PhysicsServer2D() { diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index 864774374b..6a163c86d2 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -1047,6 +1047,22 @@ void PhysicsServer3D::_bind_methods() { PhysicsServer3D::PhysicsServer3D() { singleton = this; + + // World3D physics space + GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8); + GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1); + + // PhysicsServer3D + GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); + GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0)); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); + GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.05); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0,0.1,0.01,or_greater"), 0.01); + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); } PhysicsServer3D::~PhysicsServer3D() { diff --git a/servers/rendering/dummy/environment/fog.h b/servers/rendering/dummy/environment/fog.h index 5531e2a5d0..10aa242060 100644 --- a/servers/rendering/dummy/environment/fog.h +++ b/servers/rendering/dummy/environment/fog.h @@ -44,7 +44,7 @@ public: virtual void fog_volume_free(RID p_rid) override {} virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {} - virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {} + virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override {} virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {} virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); } virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; } diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h index 99329055a8..9a3918fd86 100644 --- a/servers/rendering/dummy/storage/light_storage.h +++ b/servers/rendering/dummy/storage/light_storage.h @@ -101,7 +101,7 @@ public: virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {} virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {} virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {} - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {} + virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {} virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {} virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {} virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {} @@ -114,7 +114,7 @@ public: virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); } virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; } virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; } - virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); } + virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); } virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); } virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; } virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; } diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h index fd36e7ac10..41251b348c 100644 --- a/servers/rendering/dummy/storage/texture_storage.h +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -134,7 +134,7 @@ public: virtual void decal_initialize(RID p_rid) override {} virtual void decal_free(RID p_rid) override{}; - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} + virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {} virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} diff --git a/servers/rendering/environment/renderer_fog.h b/servers/rendering/environment/renderer_fog.h index ac56791711..f5c4134d14 100644 --- a/servers/rendering/environment/renderer_fog.h +++ b/servers/rendering/environment/renderer_fog.h @@ -44,7 +44,7 @@ public: virtual void fog_volume_free(RID p_rid) = 0; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0; - virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0; + virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0; virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0; virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0; virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0; diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.h b/servers/rendering/renderer_rd/cluster_builder_rd.h index a13e6c8172..3ca7af70ca 100644 --- a/servers/rendering/renderer_rd/cluster_builder_rd.h +++ b/servers/rendering/renderer_rd/cluster_builder_rd.h @@ -330,7 +330,7 @@ public: render_element_count++; } - _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_extents) { + _FORCE_INLINE_ void add_box(BoxType p_box_type, const Transform3D &p_transform, const Vector3 &p_half_size) { if (p_box_type == BOX_TYPE_DECAL && cluster_count_by_type[ELEMENT_TYPE_DECAL] == max_elements_by_type) { return; // Max number elements reached. } @@ -342,7 +342,7 @@ public: Transform3D xform = view_xform * p_transform; // Extract scale and scale the matrix by it, makes things simpler. - Vector3 scale = p_half_extents; + Vector3 scale = p_half_size; for (uint32_t i = 0; i < 3; i++) { float s = xform.basis.rows[i].length(); scale[i] *= s; diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp index 2787693aeb..4253ea8610 100644 --- a/servers/rendering/renderer_rd/environment/fog.cpp +++ b/servers/rendering/renderer_rd/environment/fog.cpp @@ -82,11 +82,11 @@ void Fog::fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) { fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } -void Fog::fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) { +void Fog::fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) { FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND(!fog_volume); - fog_volume->extents = p_extents; + fog_volume->size = p_size; fog_volume->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } @@ -120,8 +120,8 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const { case RS::FOG_VOLUME_SHAPE_CYLINDER: case RS::FOG_VOLUME_SHAPE_BOX: { AABB aabb; - aabb.position = -fog_volume->extents; - aabb.size = fog_volume->extents * 2; + aabb.position = -fog_volume->size / 2; + aabb.size = fog_volume->size; return aabb; } default: { @@ -131,10 +131,10 @@ AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const { } } -Vector3 Fog::fog_volume_get_extents(RID p_fog_volume) const { +Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const { const FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume); ERR_FAIL_COND_V(!fog_volume, Vector3()); - return fog_volume->extents; + return fog_volume->size; } //////////////////////////////////////////////////////////////////////////////// @@ -210,7 +210,7 @@ void Fog::init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_lay actions.renames["WORLD_POSITION"] = "world.xyz"; actions.renames["OBJECT_POSITION"] = "params.position"; actions.renames["UVW"] = "uvw"; - actions.renames["EXTENTS"] = "params.extents"; + actions.renames["SIZE"] = "params.size"; actions.renames["ALBEDO"] = "albedo"; actions.renames["DENSITY"] = "density"; actions.renames["EMISSION"] = "emission"; @@ -643,7 +643,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P Vector3 position = fog_volume_instance->transform.get_origin(); RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume); - Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_extents(fog_volume); + Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2; if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) { // Local fog volume. @@ -683,9 +683,9 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P push_constant.position[0] = position.x; push_constant.position[1] = position.y; push_constant.position[2] = position.z; - push_constant.extents[0] = extents.x; - push_constant.extents[1] = extents.y; - push_constant.extents[2] = extents.z; + push_constant.size[0] = extents.x * 2; + push_constant.size[1] = extents.y * 2; + push_constant.size[2] = extents.z * 2; push_constant.corner[0] = min.x; push_constant.corner[1] = min.y; push_constant.corner[2] = min.z; diff --git a/servers/rendering/renderer_rd/environment/fog.h b/servers/rendering/renderer_rd/environment/fog.h index eb0a2fc7b5..0b6bcc29fb 100644 --- a/servers/rendering/renderer_rd/environment/fog.h +++ b/servers/rendering/renderer_rd/environment/fog.h @@ -53,7 +53,7 @@ private: struct FogVolume { RID material; - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX; @@ -83,7 +83,7 @@ private: float position[3]; float pad; - float extents[3]; + float size[3]; float pad2; int32_t corner[3]; @@ -239,12 +239,12 @@ public: Dependency *fog_volume_get_dependency(RID p_fog_volume) const; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; - virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override; + virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override; virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override; virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override; RID fog_volume_get_material(RID p_fog_volume) const; virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override; - Vector3 fog_volume_get_extents(RID p_fog_volume) const; + Vector3 fog_volume_get_size(RID p_fog_volume) const; /* FOG VOLUMES INSTANCE */ diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 2e844269e3..59e1f559c7 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -1232,9 +1232,9 @@ void RenderForwardClustered::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_ /* Lighting */ -void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) { +void RenderForwardClustered::setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) { if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_extents); + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, p_transform, p_half_size); } } @@ -1244,9 +1244,9 @@ void RenderForwardClustered::setup_added_light(const RS::LightType p_type, const } } -void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) { +void RenderForwardClustered::setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) { if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_extents); + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, p_transform, p_half_size); } } @@ -2615,8 +2615,8 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu render_list[RENDER_LIST_SECONDARY].sort_by_key(); _fill_instance_data(RENDER_LIST_SECONDARY); - Vector3 half_extents = p_bounds.size * 0.5; - Vector3 center = p_bounds.position + half_extents; + Vector3 half_size = p_bounds.size * 0.5; + Vector3 center = p_bounds.position + half_size; Vector<RID> sbs = { p_albedo_texture, @@ -2644,16 +2644,16 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu fb_size.x = p_size[right_axis]; fb_size.y = p_size[up_axis]; - scene_data.cam_transform.origin = center + axis * half_extents; + scene_data.cam_transform.origin = center + axis * half_size; scene_data.cam_transform.basis.set_column(0, right); scene_data.cam_transform.basis.set_column(1, up); scene_data.cam_transform.basis.set_column(2, axis); //print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform); - float h_size = half_extents[right_axis]; - float v_size = half_extents[up_axis]; - float d_size = half_extents[i] * 2.0; + float h_size = half_size[right_axis]; + float v_size = half_size[up_axis]; + float d_size = half_size[i] * 2.0; scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size); //print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size)); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index 9245f1b13a..8eb17ba6f4 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -640,9 +640,9 @@ public: RendererRD::SSEffects *get_ss_effects() { return ss_effects; } /* callback from updating our lighting UBOs, used to populate cluster builder */ - virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents) override; + virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) override; virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) override; - virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents) override; + virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) override; virtual void base_uniforms_changed() override; _FORCE_INLINE_ virtual void update_uniform_sets() override { diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index 2aaea4288b..d8e77366de 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -625,6 +625,7 @@ void SceneShaderForwardClustered::init(const String p_defines) { actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; actions.renames["VIEW_RIGHT"] = "1"; + actions.renames["EYE_OFFSET"] = "eye_offset"; //for light actions.renames["VIEW"] = "view"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index f9eecf4dc7..cc4a7dfa47 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -517,6 +517,7 @@ void SceneShaderForwardMobile::init(const String p_defines) { actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; actions.renames["VIEW_RIGHT"] = "1"; + actions.renames["EYE_OFFSET"] = "eye_offset"; //for light actions.renames["VIEW"] = "view"; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 6fa2f7a570..7c43021eb0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -204,9 +204,9 @@ public: /* LIGHTING */ - virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_extents){}; + virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){}; virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){}; - virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_extents){}; + virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){}; /* GI */ diff --git a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl index 4658afd02d..8e4f5762fd 100644 --- a/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl +++ b/servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl @@ -37,7 +37,7 @@ layout(push_constant, std430) uniform Params { vec3 position; float pad; - vec3 extents; + vec3 size; float pad2; ivec3 corner; @@ -184,36 +184,37 @@ void main() { vec4 local_pos = params.transform * world; local_pos.xyz /= local_pos.w; + vec3 half_size = params.size / 2.0; float sdf = -1.0; if (params.shape == 0) { // Ellipsoid // https://www.shadertoy.com/view/tdS3DG - float k0 = length(local_pos.xyz / params.extents); - float k1 = length(local_pos.xyz / (params.extents * params.extents)); + float k0 = length(local_pos.xyz / half_size); + float k1 = length(local_pos.xyz / (half_size * half_size)); sdf = k0 * (k0 - 1.0) / k1; } else if (params.shape == 1) { // Cone // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm - // Compute the cone angle automatically to fit within the volume's extents. - float inv_height = 1.0 / max(0.001, params.extents.y); - float radius = 1.0 / max(0.001, (min(params.extents.x, params.extents.z) * 0.5)); + // Compute the cone angle automatically to fit within the volume's size. + float inv_height = 1.0 / max(0.001, half_size.y); + float radius = 1.0 / max(0.001, (min(half_size.x, half_size.z) * 0.5)); float hypotenuse = sqrt(radius * radius + inv_height * inv_height); float rsin = radius / hypotenuse; float rcos = inv_height / hypotenuse; vec2 c = vec2(rsin, rcos); float q = length(local_pos.xz); - sdf = max(dot(c, vec2(q, local_pos.y - params.extents.y)), -params.extents.y - local_pos.y); + sdf = max(dot(c, vec2(q, local_pos.y - half_size.y)), -half_size.y - local_pos.y); } else if (params.shape == 2) { // Cylinder // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm - vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(params.extents.x, params.extents.z), params.extents.y); + vec2 d = abs(vec2(length(local_pos.xz), local_pos.y)) - vec2(min(half_size.x, half_size.z), half_size.y); sdf = min(max(d.x, d.y), 0.0) + length(max(d, 0.0)); } else if (params.shape == 3) { // Box // https://iquilezles.org/www/articles/distfunctions/distfunctions.htm - vec3 q = abs(local_pos.xyz) - params.extents; + vec3 q = abs(local_pos.xyz) - half_size; sdf = length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0); } @@ -222,7 +223,7 @@ void main() { #ifndef SDF_USED cull_mask = 1.0 - smoothstep(-0.1, 0.0, sdf); #endif - uvw = clamp((local_pos.xyz + params.extents) / (2.0 * params.extents), 0.0, 1.0); + uvw = clamp((local_pos.xyz + half_size) / params.size, 0.0, 1.0); } if (cull_mask > 0.0) { diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index c6a3c42e57..21fa7fa148 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -315,9 +315,11 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multime #ifdef USE_MULTIVIEW mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex]; mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex]; + vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz; #else mat4 projection_matrix = scene_data.projection_matrix; mat4 inv_projection_matrix = scene_data.inv_projection_matrix; + vec3 eye_offset = vec3(0.0, 0.0, 0.0); #endif //USE_MULTIVIEW //using world coordinates @@ -722,8 +724,10 @@ void fragment_shader(in SceneData scene_data) { //lay out everything, whatever is unused is optimized away anyway vec3 vertex = vertex_interp; #ifdef USE_MULTIVIEW - vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz); + vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz; + vec3 view = -normalize(vertex_interp - eye_offset); #else + vec3 eye_offset = vec3(0.0, 0.0, 0.0); vec3 view = -normalize(vertex_interp); #endif vec3 albedo = vec3(1.0); diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 90e902ca33..a8b28bbd4f 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -314,9 +314,11 @@ void main() { #ifdef USE_MULTIVIEW mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex]; mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex]; + vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz; #else mat4 projection_matrix = scene_data.projection_matrix; mat4 inv_projection_matrix = scene_data.inv_projection_matrix; + vec3 eye_offset = vec3(0.0, 0.0, 0.0); #endif //USE_MULTIVIEW //using world coordinates @@ -671,8 +673,10 @@ void main() { //lay out everything, whatever is unused is optimized away anyway vec3 vertex = vertex_interp; #ifdef USE_MULTIVIEW - vec3 view = -normalize(vertex_interp - scene_data.eye_offset[ViewIndex].xyz); + vec3 eye_offset = scene_data.eye_offset[ViewIndex].xyz; + vec3 view = -normalize(vertex_interp - eye_offset); #else + vec3 eye_offset = vec3(0.0, 0.0, 0.0); vec3 view = -normalize(vertex_interp); #endif vec3 albedo = vec3(1.0); diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp index f56cee9e12..968f804593 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -1066,14 +1066,14 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } -void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { +void LightStorage::reflection_probe_set_size(RID p_probe, const Vector3 &p_size) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND(!reflection_probe); - if (reflection_probe->extents == p_extents) { + if (reflection_probe->size == p_size) { return; } - reflection_probe->extents = p_extents; + reflection_probe->size = p_size; reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } @@ -1145,8 +1145,8 @@ AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { ERR_FAIL_COND_V(!reflection_probe, AABB()); AABB aabb; - aabb.position = -reflection_probe->extents; - aabb.size = reflection_probe->extents * 2.0; + aabb.position = -reflection_probe->size / 2; + aabb.size = reflection_probe->size; return aabb; } @@ -1165,11 +1165,11 @@ uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const { return reflection_probe->cull_mask; } -Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const { +Vector3 LightStorage::reflection_probe_get_size(RID p_probe) const { const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe); ERR_FAIL_COND_V(!reflection_probe, Vector3()); - return reflection_probe->extents; + return reflection_probe->size; } Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const { @@ -1674,7 +1674,7 @@ void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, c ReflectionData &reflection_ubo = reflections[i]; - Vector3 extents = probe->extents; + Vector3 extents = probe->size / 2; rpi->cull_mask = probe->cull_mask; diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index d359219128..68f439ddef 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -226,7 +226,7 @@ private: Color ambient_color; float ambient_color_energy = 1.0; float max_distance = 0; - Vector3 extents = Vector3(10, 10, 10); + Vector3 size = Vector3(20, 20, 20); Vector3 origin_offset; bool interior = false; bool box_projection = false; @@ -791,7 +791,7 @@ public: virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override; + virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override; virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; @@ -805,7 +805,7 @@ public: virtual AABB reflection_probe_get_aabb(RID p_probe) const override; virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; - virtual Vector3 reflection_probe_get_extents(RID p_probe) const override; + virtual Vector3 reflection_probe_get_size(RID p_probe) const override; virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override; virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 9124886764..f65676185c 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -986,7 +986,10 @@ void MeshStorage::update_mesh_instances() { push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2; - Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; + Transform2D transform = Transform2D(); + if (sk && sk->use_2d) { + transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; + } push_constant.skeleton_transform_x[0] = transform.columns[0][0]; push_constant.skeleton_transform_x[1] = transform.columns[0][1]; push_constant.skeleton_transform_y[0] = transform.columns[1][0]; diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 2eaa7824fb..5d845ce510 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -1853,10 +1853,10 @@ void TextureStorage::decal_free(RID p_rid) { decal_owner.free(p_rid); } -void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { +void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); - decal->extents = p_extents; + decal->size = p_size; decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } @@ -1949,7 +1949,7 @@ AABB TextureStorage::decal_get_aabb(RID p_decal) const { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND_V(!decal, AABB()); - return AABB(-decal->extents, decal->extents * 2.0); + return AABB(-decal->size / 2, decal->size); } Dependency *TextureStorage::decal_get_dependency(RID p_decal) { @@ -2312,7 +2312,7 @@ void TextureStorage::update_decal_buffer(const PagedArray<RID> &p_decals, const DecalData &dd = decals[i]; - Vector3 decal_extents = decal->extents; + Vector3 decal_extents = decal->size / 2; Transform3D scale_xform; scale_xform.basis.scale(decal_extents); diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index ea0df0b459..aeab3bf3cb 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -235,7 +235,7 @@ private: } decal_atlas; struct Decal { - Vector3 extents = Vector3(1, 1, 1); + Vector3 size = Vector3(2, 2, 2); RID textures[RS::DECAL_TEXTURE_MAX]; float emission_energy = 1.0; float albedo_mix = 1.0; @@ -561,7 +561,7 @@ public: virtual void decal_initialize(RID p_decal) override; virtual void decal_free(RID p_rid) override; - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; + virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override; virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; @@ -577,9 +577,9 @@ public: virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; - _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { + _FORCE_INLINE_ Vector3 decal_get_size(RID p_decal) { const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->extents; + return decal->size; } _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 6f4bb115fc..d696955800 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -3396,13 +3396,13 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int Vector3(0, -1, 0) }; - Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base); + Vector3 probe_size = RSG::light_storage->reflection_probe_get_size(p_instance->base); Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base); float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base); - float size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); - float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size; + float atlas_size = RSG::light_storage->reflection_atlas_get_size(scenario->reflection_atlas); + float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / atlas_size; - Vector3 edge = view_normals[p_step] * extents; + Vector3 edge = view_normals[p_step] * probe_size / 2; float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit max_distance = MAX(max_distance, distance); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index bcaaba8d65..4f52a63b2f 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -387,7 +387,7 @@ public: FUNC2(reflection_probe_set_ambient_energy, RID, float) FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode) FUNC2(reflection_probe_set_max_distance, RID, float) - FUNC2(reflection_probe_set_extents, RID, const Vector3 &) + FUNC2(reflection_probe_set_size, RID, const Vector3 &) FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &) FUNC2(reflection_probe_set_as_interior, RID, bool) FUNC2(reflection_probe_set_enable_box_projection, RID, bool) @@ -428,7 +428,7 @@ public: FUNCRIDSPLIT(decal) - FUNC2(decal_set_extents, RID, const Vector3 &) + FUNC2(decal_set_size, RID, const Vector3 &) FUNC3(decal_set_texture, RID, DecalTexture, RID) FUNC2(decal_set_emission_energy, RID, float) FUNC2(decal_set_albedo_mix, RID, float) @@ -540,7 +540,7 @@ public: FUNCRIDSPLIT(fog_volume) FUNC2(fog_volume_set_shape, RID, FogVolumeShape) - FUNC2(fog_volume_set_extents, RID, const Vector3 &) + FUNC2(fog_volume_set_size, RID, const Vector3 &) FUNC2(fog_volume_set_material, RID, RID) /* VISIBILITY_NOTIFIER */ diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index ba39328b2e..56d00fa1bb 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -106,6 +106,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["EYE_OFFSET"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VERTEX"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); @@ -151,6 +152,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_INDEX"] = constt(ShaderLanguage::TYPE_INT); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MONO_LEFT"] = constt(ShaderLanguage::TYPE_INT); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_RIGHT"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["EYE_OFFSET"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); @@ -464,7 +466,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["WORLD_POSITION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3); + shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SIZE"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT; diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h index 413f06bc5b..9f3f5dd8e4 100644 --- a/servers/rendering/storage/light_storage.h +++ b/servers/rendering/storage/light_storage.h @@ -110,7 +110,7 @@ public: virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0; virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; @@ -121,7 +121,7 @@ public: virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0; virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0; virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0; - virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0; + virtual Vector3 reflection_probe_get_size(RID p_probe) const = 0; virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0; virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0; virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0; diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h index 4c4a84d04e..3a9034ad0d 100644 --- a/servers/rendering/storage/texture_storage.h +++ b/servers/rendering/storage/texture_storage.h @@ -107,7 +107,7 @@ public: virtual void decal_initialize(RID p_rid) = 0; virtual void decal_free(RID p_rid) = 0; - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0; virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index cea7912574..1c19b9dcd0 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1968,7 +1968,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color); ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy); ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance); - ClassDB::bind_method(D_METHOD("reflection_probe_set_extents", "probe", "extents"), &RenderingServer::reflection_probe_set_extents); + ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size); ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset); ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior); ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection); @@ -1987,7 +1987,7 @@ void RenderingServer::_bind_methods() { /* DECAL */ ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create); - ClassDB::bind_method(D_METHOD("decal_set_extents", "decal", "extents"), &RenderingServer::decal_set_extents); + ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size); ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture); ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy); ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix); @@ -2147,7 +2147,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create); ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape); - ClassDB::bind_method(D_METHOD("fog_volume_set_extents", "fog_volume", "extents"), &RenderingServer::fog_volume_set_extents); + ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size); ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material); BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index b416ed30e2..1f9bff7c3f 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -541,7 +541,7 @@ public: virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0; virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0; virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0; - virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0; + virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) = 0; virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0; virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0; virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0; @@ -561,7 +561,7 @@ public: }; virtual RID decal_create() = 0; - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_size(RID p_decal, const Vector3 &p_size) = 0; virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0; virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; @@ -750,7 +750,7 @@ public: }; virtual void fog_volume_set_shape(RID p_fog_volume, FogVolumeShape p_shape) = 0; - virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0; + virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) = 0; virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0; /* VISIBILITY NOTIFIER API */ |