summaryrefslogtreecommitdiff
path: root/servers
diff options
context:
space:
mode:
Diffstat (limited to 'servers')
-rw-r--r--servers/navigation_2d_server.cpp218
-rw-r--r--servers/navigation_2d_server.h160
-rw-r--r--servers/navigation_server.cpp103
-rw-r--r--servers/navigation_server.h192
-rw-r--r--servers/register_server_types.cpp4
5 files changed, 677 insertions, 0 deletions
diff --git a/servers/navigation_2d_server.cpp b/servers/navigation_2d_server.cpp
new file mode 100644
index 0000000000..6df308d046
--- /dev/null
+++ b/servers/navigation_2d_server.cpp
@@ -0,0 +1,218 @@
+/*************************************************************************/
+/* navigation_2d_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "servers/navigation_2d_server.h"
+#include "core/math/transform.h"
+#include "core/math/transform_2d.h"
+#include "servers/navigation_server.h"
+
+/**
+ @author AndreaCatania
+*/
+
+Navigation2DServer *Navigation2DServer::singleton = NULL;
+
+#define FORWARD_0_C(FUNC_NAME) \
+ Navigation2DServer::FUNC_NAME() \
+ const { \
+ return NavigationServer::get_singleton()->FUNC_NAME(); \
+ }
+
+#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \
+ Navigation2DServer::FUNC_NAME(T_0 D_0) { \
+ return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \
+ }
+
+#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \
+ Navigation2DServer::FUNC_NAME(T_0 D_0) \
+ const { \
+ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \
+ }
+
+#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \
+ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \
+ const { \
+ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \
+ }
+
+#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
+ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
+ const { \
+ return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \
+ }
+
+#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \
+ Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \
+ const { \
+ return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
+ }
+
+RID rid_to_rid(const RID d) {
+ return d;
+}
+bool bool_to_bool(const bool d) {
+ return d;
+}
+int int_to_int(const int d) {
+ return d;
+}
+real_t real_to_real(const real_t d) {
+ return d;
+}
+Vector3 v2_to_v3(const Vector2 d) {
+ return Vector3(d.x, 0.0, d.y);
+}
+Vector2 v3_to_v2(const Vector3 &d) {
+ return Vector2(d.x, d.z);
+}
+Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
+ Vector<Vector2> nd;
+ nd.resize(d.size());
+ for (int i(0); i < nd.size(); i++) {
+ nd.write[i] = v3_to_v2(d[i]);
+ }
+ return nd;
+}
+Transform trf2_to_trf3(const Transform2D &d) {
+ Vector3 o(v2_to_v3(d.get_origin()));
+ Basis b;
+ b.rotate(Vector3(0, 1, 0), d.get_rotation());
+ return Transform(b, o);
+}
+Object *obj_to_obj(Object *d) {
+ return d;
+}
+StringName sn_to_sn(StringName &d) {
+ return d;
+}
+Variant var_to_var(Variant &d) {
+ return d;
+}
+Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
+ if (d.is_valid()) {
+ return d->get_mesh();
+ } else {
+ return Ref<NavigationMesh>();
+ }
+}
+
+void Navigation2DServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create);
+ ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active);
+ ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active);
+ ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size);
+ ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size);
+ ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path);
+
+ ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform);
+ ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly);
+
+ ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create);
+ ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map);
+ ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon);
+ ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius);
+ ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity);
+ ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position);
+ ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed);
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant()));
+
+ ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free);
+}
+
+Navigation2DServer::Navigation2DServer() {
+ singleton = this;
+}
+
+Navigation2DServer::~Navigation2DServer() {
+ singleton = NULL;
+}
+
+RID FORWARD_0_C(map_create);
+
+void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool);
+
+bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid);
+
+void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
+real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
+
+void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
+real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
+
+Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
+
+RID FORWARD_0_C(region_create);
+void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
+
+void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
+
+void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
+ NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
+}
+
+RID Navigation2DServer::agent_create() const {
+ RID agent = NavigationServer::get_singleton()->agent_create();
+ NavigationServer::get_singleton()->agent_set_ignore_y(agent, true);
+ return agent;
+}
+
+void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid);
+
+void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real);
+
+void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int);
+
+void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real);
+
+void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real);
+
+void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real);
+
+void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
+
+void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3);
+
+void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3);
+
+void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool);
+
+bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid);
+
+void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var);
+
+void FORWARD_1_C(free, RID, p_object, rid_to_rid);
diff --git a/servers/navigation_2d_server.h b/servers/navigation_2d_server.h
new file mode 100644
index 0000000000..0cab699c68
--- /dev/null
+++ b/servers/navigation_2d_server.h
@@ -0,0 +1,160 @@
+/*************************************************************************/
+/* navigation_2d_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ @author AndreaCatania
+*/
+
+#ifndef NAVIGATION_2D_SERVER_H
+#define NAVIGATION_2D_SERVER_H
+
+#include "core/object.h"
+#include "core/rid.h"
+#include "scene/2d/navigation_polygon.h"
+
+// This server exposes the 3D `NavigationServer` features in the 2D world.
+class Navigation2DServer : public Object {
+ GDCLASS(Navigation2DServer, Object);
+
+ static Navigation2DServer *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ /// Thread safe, can be used accross many threads.
+ static const Navigation2DServer *get_singleton() { return singleton; }
+
+ /// MUST be used in single thread!
+ static Navigation2DServer *get_singleton_mut() { return singleton; }
+
+ /// Create a new map.
+ virtual RID map_create() const;
+
+ /// Set map active.
+ virtual void map_set_active(RID p_map, bool p_active) const;
+
+ /// Returns true if the map is active.
+ virtual bool map_is_active(RID p_map) const;
+
+ /// Set the map cell size used to weld the navigation mesh polygons.
+ virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const;
+
+ /// Returns the map cell size.
+ virtual real_t map_get_cell_size(RID p_map) const;
+
+ /// Set the map edge connection margin used to weld the compatible region edges.
+ virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const;
+
+ /// Returns the edge connection margin of this map.
+ virtual real_t map_get_edge_connection_margin(RID p_map) const;
+
+ /// Returns the navigation path to reach the destination from the origin.
+ virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize) const;
+
+ /// Creates a new region.
+ virtual RID region_create() const;
+
+ /// Set the map of this region.
+ virtual void region_set_map(RID p_region, RID p_map) const;
+
+ /// Set the global transformation of this region.
+ virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
+
+ /// Set the navigation poly of this region.
+ virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
+
+ /// Creates the agent.
+ virtual RID agent_create() const;
+
+ /// Put the agent in the map.
+ virtual void agent_set_map(RID p_agent, RID p_map) const;
+
+ /// The maximum distance (center point to
+ /// center point) to other agents this agent
+ /// takes into account in the navigation. The
+ /// larger this number, the longer the running
+ /// time of the simulation. If the number is too
+ /// low, the simulation will not be safe.
+ /// Must be non-negative.
+ virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const;
+
+ /// The maximum number of other agents this
+ /// agent takes into account in the navigation.
+ /// The larger this number, the longer the
+ /// running time of the simulation. If the
+ /// number is too low, the simulation will not
+ /// be safe.
+ virtual void agent_set_max_neighbors(RID p_agent, int p_count) const;
+
+ /// The minimal amount of time for which this
+ /// agent's velocities that are computed by the
+ /// simulation are safe with respect to other
+ /// agents. The larger this number, the sooner
+ /// this agent will respond to the presence of
+ /// other agents, but the less freedom this
+ /// agent has in choosing its velocities.
+ /// Must be positive.
+ virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const;
+
+ /// The radius of this agent.
+ /// Must be non-negative.
+ virtual void agent_set_radius(RID p_agent, real_t p_radius) const;
+
+ /// The maximum speed of this agent.
+ /// Must be non-negative.
+ virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const;
+
+ /// Current velocity of the agent
+ virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const;
+
+ /// The new target velocity.
+ virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const;
+
+ /// Position of the agent in world space.
+ virtual void agent_set_position(RID p_agent, Vector2 p_position) const;
+
+ /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
+ virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const;
+
+ /// Returns true if the map got changed the previous frame.
+ virtual bool agent_is_map_changed(RID p_agent) const;
+
+ /// Callback called at the end of the RVO process
+ virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const;
+
+ /// Destroy the `RID`
+ virtual void free(RID p_object) const;
+
+ Navigation2DServer();
+ virtual ~Navigation2DServer();
+};
+
+#endif
diff --git a/servers/navigation_server.cpp b/servers/navigation_server.cpp
new file mode 100644
index 0000000000..91d765202c
--- /dev/null
+++ b/servers/navigation_server.cpp
@@ -0,0 +1,103 @@
+/*************************************************************************/
+/* navigation_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ @author AndreaCatania
+*/
+
+#include "navigation_server.h"
+
+NavigationServer *NavigationServer::singleton = NULL;
+
+void NavigationServer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer::map_create);
+ ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer::map_set_active);
+ ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer::map_is_active);
+ ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer::map_set_up);
+ ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer::map_get_up);
+ ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer::map_set_cell_size);
+ ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer::map_get_cell_size);
+ ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer::map_set_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer::map_get_edge_connection_margin);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer::map_get_path);
+
+ ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer::region_set_transform);
+ ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer::region_set_navmesh);
+ ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer::region_bake_navmesh);
+
+ ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer::agent_create);
+ ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer::agent_set_map);
+ ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer::agent_set_neighbor_dist);
+ ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer::agent_set_max_neighbors);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer::agent_set_time_horizon);
+ ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer::agent_set_radius);
+ ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer::agent_set_max_speed);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer::agent_set_velocity);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &NavigationServer::agent_set_target_velocity);
+ ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer::agent_set_position);
+ ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer::agent_is_map_changed);
+ ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer::agent_set_callback, DEFVAL(Variant()));
+
+ ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer::free);
+
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active);
+ ClassDB::bind_method(D_METHOD("step", "delta_time"), &NavigationServer::step);
+}
+
+const NavigationServer *NavigationServer::get_singleton() {
+ return singleton;
+}
+
+NavigationServer *NavigationServer::get_singleton_mut() {
+ return singleton;
+}
+
+NavigationServer::NavigationServer() {
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
+}
+
+NavigationServer::~NavigationServer() {
+ singleton = NULL;
+}
+
+NavigationServerCallback NavigationServerManager::create_callback = NULL;
+
+void NavigationServerManager::set_default_server(NavigationServerCallback p_callback) {
+ create_callback = p_callback;
+}
+
+NavigationServer *NavigationServerManager::new_default_server() {
+ ERR_FAIL_COND_V(create_callback == NULL, NULL);
+ return create_callback();
+}
diff --git a/servers/navigation_server.h b/servers/navigation_server.h
new file mode 100644
index 0000000000..4b1566b189
--- /dev/null
+++ b/servers/navigation_server.h
@@ -0,0 +1,192 @@
+/*************************************************************************/
+/* navigation_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ @author AndreaCatania
+*/
+
+#ifndef NAVIGATION_SERVER_H
+#define NAVIGATION_SERVER_H
+
+#include "core/object.h"
+#include "core/rid.h"
+#include "scene/3d/navigation_mesh_instance.h"
+
+/// This server uses the concept of internal mutability.
+/// All the constant functions can be called in multithread because internally
+/// the server takes care to schedule the functions access.
+///
+/// Note: All the `set` functions are commands executed during the `sync` phase,
+/// don't expect that a change is immediately propagated.
+class NavigationServer : public Object {
+ GDCLASS(NavigationServer, Object);
+
+ static NavigationServer *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ /// Thread safe, can be used accross many threads.
+ static const NavigationServer *get_singleton();
+
+ /// MUST be used in single thread!
+ static NavigationServer *get_singleton_mut();
+
+ /// Create a new map.
+ virtual RID map_create() const = 0;
+
+ /// Set map active.
+ virtual void map_set_active(RID p_map, bool p_active) const = 0;
+
+ /// Returns true if the map is active.
+ virtual bool map_is_active(RID p_map) const = 0;
+
+ /// Set the map UP direction.
+ virtual void map_set_up(RID p_map, Vector3 p_up) const = 0;
+
+ /// Returns the map UP direction.
+ virtual Vector3 map_get_up(RID p_map) const = 0;
+
+ /// Set the map cell size used to weld the navigation mesh polygons.
+ virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0;
+
+ /// Returns the map cell size.
+ virtual real_t map_get_cell_size(RID p_map) const = 0;
+
+ /// Set the map edge connection margin used to weld the compatible region edges.
+ virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0;
+
+ /// Returns the edge connection margin of this map.
+ virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
+
+ /// Returns the navigation path to reach the destination from the origin.
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0;
+
+ /// Creates a new region.
+ virtual RID region_create() const = 0;
+
+ /// Set the map of this region.
+ virtual void region_set_map(RID p_region, RID p_map) const = 0;
+
+ /// Set the global transformation of this region.
+ virtual void region_set_transform(RID p_region, Transform p_transform) const = 0;
+
+ /// Set the navigation mesh of this region.
+ virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
+
+ /// Bake the navigation mesh
+ virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0;
+
+ /// Creates the agent.
+ virtual RID agent_create() const = 0;
+
+ /// Put the agent in the map.
+ virtual void agent_set_map(RID p_agent, RID p_map) const = 0;
+
+ /// The maximum distance (center point to
+ /// center point) to other agents this agent
+ /// takes into account in the navigation. The
+ /// larger this number, the longer the running
+ /// time of the simulation. If the number is too
+ /// low, the simulation will not be safe.
+ /// Must be non-negative.
+ virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0;
+
+ /// The maximum number of other agents this
+ /// agent takes into account in the navigation.
+ /// The larger this number, the longer the
+ /// running time of the simulation. If the
+ /// number is too low, the simulation will not
+ /// be safe.
+ virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0;
+
+ /// The minimal amount of time for which this
+ /// agent's velocities that are computed by the
+ /// simulation are safe with respect to other
+ /// agents. The larger this number, the sooner
+ /// this agent will respond to the presence of
+ /// other agents, but the less freedom this
+ /// agent has in choosing its velocities.
+ /// Must be positive.
+ virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0;
+
+ /// The radius of this agent.
+ /// Must be non-negative.
+ virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0;
+
+ /// The maximum speed of this agent.
+ /// Must be non-negative.
+ virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0;
+
+ /// Current velocity of the agent
+ virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0;
+
+ /// The new target velocity.
+ virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0;
+
+ /// Position of the agent in world space.
+ virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0;
+
+ /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane
+ virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0;
+
+ /// Returns true if the map got changed the previous frame.
+ virtual bool agent_is_map_changed(RID p_agent) const = 0;
+
+ /// Callback called at the end of the RVO process
+ virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const = 0;
+
+ /// Destroy the `RID`
+ virtual void free(RID p_object) const = 0;
+
+ /// Control activation of this server.
+ virtual void set_active(bool p_active) const = 0;
+
+ /// Step the server
+ /// NOTE: This function is not Threadsafe and MUST be called in single thread.
+ virtual void step(real_t delta_time) = 0;
+
+ NavigationServer();
+ virtual ~NavigationServer();
+};
+
+typedef NavigationServer *(*NavigationServerCallback)();
+
+/// Manager used for the server singleton registration
+class NavigationServerManager {
+ static NavigationServerCallback create_callback;
+
+public:
+ static void set_default_server(NavigationServerCallback p_callback);
+ static NavigationServer *new_default_server();
+};
+
+#endif
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 3ff736ad82..f25ef4ae84 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -56,6 +56,8 @@
#include "audio_server.h"
#include "camera/camera_feed.h"
#include "camera_server.h"
+#include "navigation_2d_server.h"
+#include "navigation_server.h"
#include "physics/physics_server_sw.h"
#include "physics_2d/physics_2d_server_sw.h"
#include "physics_2d/physics_2d_server_wrap_mt.h"
@@ -212,6 +214,8 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer::get_singleton_mut()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Navigation2DServer", Navigation2DServer::get_singleton_mut()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton()));
}