diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/navigation_2d_server.cpp | 218 | ||||
-rw-r--r-- | servers/navigation_2d_server.h | 160 | ||||
-rw-r--r-- | servers/navigation_server.cpp | 103 | ||||
-rw-r--r-- | servers/navigation_server.h | 192 | ||||
-rw-r--r-- | servers/register_server_types.cpp | 4 |
5 files changed, 677 insertions, 0 deletions
diff --git a/servers/navigation_2d_server.cpp b/servers/navigation_2d_server.cpp new file mode 100644 index 0000000000..6df308d046 --- /dev/null +++ b/servers/navigation_2d_server.cpp @@ -0,0 +1,218 @@ +/*************************************************************************/ +/* navigation_2d_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "servers/navigation_2d_server.h" +#include "core/math/transform.h" +#include "core/math/transform_2d.h" +#include "servers/navigation_server.h" + +/** + @author AndreaCatania +*/ + +Navigation2DServer *Navigation2DServer::singleton = NULL; + +#define FORWARD_0_C(FUNC_NAME) \ + Navigation2DServer::FUNC_NAME() \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(); \ + } + +#define FORWARD_1(FUNC_NAME, T_0, D_0, CONV_0) \ + Navigation2DServer::FUNC_NAME(T_0 D_0) { \ + return NavigationServer::get_singleton_mut()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_1_C(FUNC_NAME, T_0, D_0, CONV_0) \ + Navigation2DServer::FUNC_NAME(T_0 D_0) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0)); \ + } + +#define FORWARD_2_C(FUNC_NAME, T_0, D_0, T_1, D_1, CONV_0, CONV_1) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1)); \ + } + +#define FORWARD_4_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ + const { \ + return CONV_R(NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3))); \ + } + +#define FORWARD_4_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, CONV_0, CONV_1, CONV_2, CONV_3) \ + Navigation2DServer::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3) \ + const { \ + return NavigationServer::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \ + } + +RID rid_to_rid(const RID d) { + return d; +} +bool bool_to_bool(const bool d) { + return d; +} +int int_to_int(const int d) { + return d; +} +real_t real_to_real(const real_t d) { + return d; +} +Vector3 v2_to_v3(const Vector2 d) { + return Vector3(d.x, 0.0, d.y); +} +Vector2 v3_to_v2(const Vector3 &d) { + return Vector2(d.x, d.z); +} +Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) { + Vector<Vector2> nd; + nd.resize(d.size()); + for (int i(0); i < nd.size(); i++) { + nd.write[i] = v3_to_v2(d[i]); + } + return nd; +} +Transform trf2_to_trf3(const Transform2D &d) { + Vector3 o(v2_to_v3(d.get_origin())); + Basis b; + b.rotate(Vector3(0, 1, 0), d.get_rotation()); + return Transform(b, o); +} +Object *obj_to_obj(Object *d) { + return d; +} +StringName sn_to_sn(StringName &d) { + return d; +} +Variant var_to_var(Variant &d) { + return d; +} +Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) { + if (d.is_valid()) { + return d->get_mesh(); + } else { + return Ref<NavigationMesh>(); + } +} + +void Navigation2DServer::_bind_methods() { + ClassDB::bind_method(D_METHOD("map_create"), &Navigation2DServer::map_create); + ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &Navigation2DServer::map_set_active); + ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &Navigation2DServer::map_is_active); + ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &Navigation2DServer::map_set_cell_size); + ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &Navigation2DServer::map_get_cell_size); + ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &Navigation2DServer::map_set_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &Navigation2DServer::map_get_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &Navigation2DServer::map_get_path); + + ClassDB::bind_method(D_METHOD("region_create"), &Navigation2DServer::region_create); + ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &Navigation2DServer::region_set_map); + ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &Navigation2DServer::region_set_transform); + ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &Navigation2DServer::region_set_navpoly); + + ClassDB::bind_method(D_METHOD("agent_create"), &Navigation2DServer::agent_create); + ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &Navigation2DServer::agent_set_map); + ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &Navigation2DServer::agent_set_neighbor_dist); + ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &Navigation2DServer::agent_set_max_neighbors); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &Navigation2DServer::agent_set_time_horizon); + ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &Navigation2DServer::agent_set_radius); + ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &Navigation2DServer::agent_set_max_speed); + ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &Navigation2DServer::agent_set_velocity); + ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &Navigation2DServer::agent_set_target_velocity); + ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &Navigation2DServer::agent_set_position); + ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &Navigation2DServer::agent_is_map_changed); + ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &Navigation2DServer::agent_set_callback, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("free", "object"), &Navigation2DServer::free); +} + +Navigation2DServer::Navigation2DServer() { + singleton = this; +} + +Navigation2DServer::~Navigation2DServer() { + singleton = NULL; +} + +RID FORWARD_0_C(map_create); + +void FORWARD_2_C(map_set_active, RID, p_map, bool, p_active, rid_to_rid, bool_to_bool); + +bool FORWARD_1_C(map_is_active, RID, p_map, rid_to_rid); + +void FORWARD_2_C(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid); + +void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real); +real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid); + +Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool); + +RID FORWARD_0_C(region_create); +void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid); + +void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3); + +void Navigation2DServer::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const { + NavigationServer::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh)); +} + +RID Navigation2DServer::agent_create() const { + RID agent = NavigationServer::get_singleton()->agent_create(); + NavigationServer::get_singleton()->agent_set_ignore_y(agent, true); + return agent; +} + +void FORWARD_2_C(agent_set_map, RID, p_agent, RID, p_map, rid_to_rid, rid_to_rid); + +void FORWARD_2_C(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_max_neighbors, RID, p_agent, int, p_count, rid_to_rid, int_to_int); + +void FORWARD_2_C(agent_set_time_horizon, RID, p_agent, real_t, p_time, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_radius, RID, p_agent, real_t, p_radius, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_max_speed, RID, p_agent, real_t, p_max_speed, rid_to_rid, real_to_real); + +void FORWARD_2_C(agent_set_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_target_velocity, RID, p_agent, Vector2, p_velocity, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_position, RID, p_agent, Vector2, p_position, rid_to_rid, v2_to_v3); + +void FORWARD_2_C(agent_set_ignore_y, RID, p_agent, bool, p_ignore, rid_to_rid, bool_to_bool); + +bool FORWARD_1_C(agent_is_map_changed, RID, p_agent, rid_to_rid); + +void FORWARD_4_C(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata, rid_to_rid, obj_to_obj, sn_to_sn, var_to_var); + +void FORWARD_1_C(free, RID, p_object, rid_to_rid); diff --git a/servers/navigation_2d_server.h b/servers/navigation_2d_server.h new file mode 100644 index 0000000000..0cab699c68 --- /dev/null +++ b/servers/navigation_2d_server.h @@ -0,0 +1,160 @@ +/*************************************************************************/ +/* navigation_2d_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/** + @author AndreaCatania +*/ + +#ifndef NAVIGATION_2D_SERVER_H +#define NAVIGATION_2D_SERVER_H + +#include "core/object.h" +#include "core/rid.h" +#include "scene/2d/navigation_polygon.h" + +// This server exposes the 3D `NavigationServer` features in the 2D world. +class Navigation2DServer : public Object { + GDCLASS(Navigation2DServer, Object); + + static Navigation2DServer *singleton; + +protected: + static void _bind_methods(); + +public: + /// Thread safe, can be used accross many threads. + static const Navigation2DServer *get_singleton() { return singleton; } + + /// MUST be used in single thread! + static Navigation2DServer *get_singleton_mut() { return singleton; } + + /// Create a new map. + virtual RID map_create() const; + + /// Set map active. + virtual void map_set_active(RID p_map, bool p_active) const; + + /// Returns true if the map is active. + virtual bool map_is_active(RID p_map) const; + + /// Set the map cell size used to weld the navigation mesh polygons. + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const; + + /// Returns the map cell size. + virtual real_t map_get_cell_size(RID p_map) const; + + /// Set the map edge connection margin used to weld the compatible region edges. + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const; + + /// Returns the edge connection margin of this map. + virtual real_t map_get_edge_connection_margin(RID p_map) const; + + /// Returns the navigation path to reach the destination from the origin. + virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize) const; + + /// Creates a new region. + virtual RID region_create() const; + + /// Set the map of this region. + virtual void region_set_map(RID p_region, RID p_map) const; + + /// Set the global transformation of this region. + virtual void region_set_transform(RID p_region, Transform2D p_transform) const; + + /// Set the navigation poly of this region. + virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const; + + /// Creates the agent. + virtual RID agent_create() const; + + /// Put the agent in the map. + virtual void agent_set_map(RID p_agent, RID p_map) const; + + /// The maximum distance (center point to + /// center point) to other agents this agent + /// takes into account in the navigation. The + /// larger this number, the longer the running + /// time of the simulation. If the number is too + /// low, the simulation will not be safe. + /// Must be non-negative. + virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const; + + /// The maximum number of other agents this + /// agent takes into account in the navigation. + /// The larger this number, the longer the + /// running time of the simulation. If the + /// number is too low, the simulation will not + /// be safe. + virtual void agent_set_max_neighbors(RID p_agent, int p_count) const; + + /// The minimal amount of time for which this + /// agent's velocities that are computed by the + /// simulation are safe with respect to other + /// agents. The larger this number, the sooner + /// this agent will respond to the presence of + /// other agents, but the less freedom this + /// agent has in choosing its velocities. + /// Must be positive. + virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const; + + /// The radius of this agent. + /// Must be non-negative. + virtual void agent_set_radius(RID p_agent, real_t p_radius) const; + + /// The maximum speed of this agent. + /// Must be non-negative. + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const; + + /// Current velocity of the agent + virtual void agent_set_velocity(RID p_agent, Vector2 p_velocity) const; + + /// The new target velocity. + virtual void agent_set_target_velocity(RID p_agent, Vector2 p_velocity) const; + + /// Position of the agent in world space. + virtual void agent_set_position(RID p_agent, Vector2 p_position) const; + + /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane + virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const; + + /// Returns true if the map got changed the previous frame. + virtual bool agent_is_map_changed(RID p_agent) const; + + /// Callback called at the end of the RVO process + virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const; + + /// Destroy the `RID` + virtual void free(RID p_object) const; + + Navigation2DServer(); + virtual ~Navigation2DServer(); +}; + +#endif diff --git a/servers/navigation_server.cpp b/servers/navigation_server.cpp new file mode 100644 index 0000000000..91d765202c --- /dev/null +++ b/servers/navigation_server.cpp @@ -0,0 +1,103 @@ +/*************************************************************************/ +/* navigation_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/** + @author AndreaCatania +*/ + +#include "navigation_server.h" + +NavigationServer *NavigationServer::singleton = NULL; + +void NavigationServer::_bind_methods() { + + ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer::map_create); + ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer::map_set_active); + ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer::map_is_active); + ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer::map_set_up); + ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer::map_get_up); + ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer::map_set_cell_size); + ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer::map_get_cell_size); + ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer::map_set_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer::map_get_edge_connection_margin); + ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer::map_get_path); + + ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer::region_create); + ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer::region_set_map); + ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer::region_set_transform); + ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer::region_set_navmesh); + ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer::region_bake_navmesh); + + ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer::agent_create); + ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer::agent_set_map); + ClassDB::bind_method(D_METHOD("agent_set_neighbor_dist", "agent", "dist"), &NavigationServer::agent_set_neighbor_dist); + ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer::agent_set_max_neighbors); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer::agent_set_time_horizon); + ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer::agent_set_radius); + ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer::agent_set_max_speed); + ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer::agent_set_velocity); + ClassDB::bind_method(D_METHOD("agent_set_velocity_target", "agent", "target_velocity"), &NavigationServer::agent_set_target_velocity); + ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer::agent_set_position); + ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer::agent_is_map_changed); + ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer::agent_set_callback, DEFVAL(Variant())); + + ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer::free); + + ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer::set_active); + ClassDB::bind_method(D_METHOD("step", "delta_time"), &NavigationServer::step); +} + +const NavigationServer *NavigationServer::get_singleton() { + return singleton; +} + +NavigationServer *NavigationServer::get_singleton_mut() { + return singleton; +} + +NavigationServer::NavigationServer() { + ERR_FAIL_COND(singleton != NULL); + singleton = this; +} + +NavigationServer::~NavigationServer() { + singleton = NULL; +} + +NavigationServerCallback NavigationServerManager::create_callback = NULL; + +void NavigationServerManager::set_default_server(NavigationServerCallback p_callback) { + create_callback = p_callback; +} + +NavigationServer *NavigationServerManager::new_default_server() { + ERR_FAIL_COND_V(create_callback == NULL, NULL); + return create_callback(); +} diff --git a/servers/navigation_server.h b/servers/navigation_server.h new file mode 100644 index 0000000000..4b1566b189 --- /dev/null +++ b/servers/navigation_server.h @@ -0,0 +1,192 @@ +/*************************************************************************/ +/* navigation_server.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/** + @author AndreaCatania +*/ + +#ifndef NAVIGATION_SERVER_H +#define NAVIGATION_SERVER_H + +#include "core/object.h" +#include "core/rid.h" +#include "scene/3d/navigation_mesh_instance.h" + +/// This server uses the concept of internal mutability. +/// All the constant functions can be called in multithread because internally +/// the server takes care to schedule the functions access. +/// +/// Note: All the `set` functions are commands executed during the `sync` phase, +/// don't expect that a change is immediately propagated. +class NavigationServer : public Object { + GDCLASS(NavigationServer, Object); + + static NavigationServer *singleton; + +protected: + static void _bind_methods(); + +public: + /// Thread safe, can be used accross many threads. + static const NavigationServer *get_singleton(); + + /// MUST be used in single thread! + static NavigationServer *get_singleton_mut(); + + /// Create a new map. + virtual RID map_create() const = 0; + + /// Set map active. + virtual void map_set_active(RID p_map, bool p_active) const = 0; + + /// Returns true if the map is active. + virtual bool map_is_active(RID p_map) const = 0; + + /// Set the map UP direction. + virtual void map_set_up(RID p_map, Vector3 p_up) const = 0; + + /// Returns the map UP direction. + virtual Vector3 map_get_up(RID p_map) const = 0; + + /// Set the map cell size used to weld the navigation mesh polygons. + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0; + + /// Returns the map cell size. + virtual real_t map_get_cell_size(RID p_map) const = 0; + + /// Set the map edge connection margin used to weld the compatible region edges. + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0; + + /// Returns the edge connection margin of this map. + virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; + + /// Returns the navigation path to reach the destination from the origin. + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0; + + /// Creates a new region. + virtual RID region_create() const = 0; + + /// Set the map of this region. + virtual void region_set_map(RID p_region, RID p_map) const = 0; + + /// Set the global transformation of this region. + virtual void region_set_transform(RID p_region, Transform p_transform) const = 0; + + /// Set the navigation mesh of this region. + virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0; + + /// Bake the navigation mesh + virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0; + + /// Creates the agent. + virtual RID agent_create() const = 0; + + /// Put the agent in the map. + virtual void agent_set_map(RID p_agent, RID p_map) const = 0; + + /// The maximum distance (center point to + /// center point) to other agents this agent + /// takes into account in the navigation. The + /// larger this number, the longer the running + /// time of the simulation. If the number is too + /// low, the simulation will not be safe. + /// Must be non-negative. + virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0; + + /// The maximum number of other agents this + /// agent takes into account in the navigation. + /// The larger this number, the longer the + /// running time of the simulation. If the + /// number is too low, the simulation will not + /// be safe. + virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0; + + /// The minimal amount of time for which this + /// agent's velocities that are computed by the + /// simulation are safe with respect to other + /// agents. The larger this number, the sooner + /// this agent will respond to the presence of + /// other agents, but the less freedom this + /// agent has in choosing its velocities. + /// Must be positive. + virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0; + + /// The radius of this agent. + /// Must be non-negative. + virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0; + + /// The maximum speed of this agent. + /// Must be non-negative. + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0; + + /// Current velocity of the agent + virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0; + + /// The new target velocity. + virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0; + + /// Position of the agent in world space. + virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0; + + /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane + virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0; + + /// Returns true if the map got changed the previous frame. + virtual bool agent_is_map_changed(RID p_agent) const = 0; + + /// Callback called at the end of the RVO process + virtual void agent_set_callback(RID p_agent, Object *p_receiver, StringName p_method, Variant p_udata = Variant()) const = 0; + + /// Destroy the `RID` + virtual void free(RID p_object) const = 0; + + /// Control activation of this server. + virtual void set_active(bool p_active) const = 0; + + /// Step the server + /// NOTE: This function is not Threadsafe and MUST be called in single thread. + virtual void step(real_t delta_time) = 0; + + NavigationServer(); + virtual ~NavigationServer(); +}; + +typedef NavigationServer *(*NavigationServerCallback)(); + +/// Manager used for the server singleton registration +class NavigationServerManager { + static NavigationServerCallback create_callback; + +public: + static void set_default_server(NavigationServerCallback p_callback); + static NavigationServer *new_default_server(); +}; + +#endif diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 3ff736ad82..f25ef4ae84 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -56,6 +56,8 @@ #include "audio_server.h" #include "camera/camera_feed.h" #include "camera_server.h" +#include "navigation_2d_server.h" +#include "navigation_server.h" #include "physics/physics_server_sw.h" #include "physics_2d/physics_2d_server_sw.h" #include "physics_2d/physics_2d_server_wrap_mt.h" @@ -212,6 +214,8 @@ void register_server_singletons() { Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer", NavigationServer::get_singleton_mut())); + Engine::get_singleton()->add_singleton(Engine::Singleton("Navigation2DServer", Navigation2DServer::get_singleton_mut())); Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton())); Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton())); } |