diff options
Diffstat (limited to 'servers')
-rw-r--r-- | servers/physics_2d_server.cpp | 4 | ||||
-rw-r--r-- | servers/visual/shader_types.cpp | 1 |
2 files changed, 4 insertions, 1 deletions
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index dc58cd36dd..dad4711c07 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -654,6 +654,10 @@ void Physics2DServer::_bind_methods() { BIND_ENUM_CONSTANT(JOINT_GROOVE); BIND_ENUM_CONSTANT(JOINT_DAMPED_SPRING); + BIND_ENUM_CONSTANT(JOINT_PARAM_BIAS); + BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_BIAS); + BIND_ENUM_CONSTANT(JOINT_PARAM_MAX_FORCE); + BIND_ENUM_CONSTANT(DAMPED_STRING_REST_LENGTH); BIND_ENUM_CONSTANT(DAMPED_STRING_STIFFNESS); BIND_ENUM_CONSTANT(DAMPED_STRING_DAMPING); diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index a25c5ca65e..96f981ab5e 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -109,7 +109,6 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_UV"] = ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2); - shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SIDE"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); |