diff options
Diffstat (limited to 'servers')
116 files changed, 2687 insertions, 903 deletions
diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 14d89cc216..dd5243e467 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 6784edf594..04926b89eb 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 5d8750ffdb..032d93b617 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index 52315af686..e8540adea6 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp index 3af18cf3ae..788eec0d4a 100644 --- a/servers/audio/audio_mixer_sw.cpp +++ b/servers/audio/audio_mixer_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h index d3caf03089..cb38561c27 100644 --- a/servers/audio/audio_mixer_sw.h +++ b/servers/audio/audio_mixer_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp index 55dde1b35b..8a3ab7ce70 100644 --- a/servers/audio/audio_server_sw.cpp +++ b/servers/audio/audio_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h index d47c1b4b3f..77d2f2e8dd 100644 --- a/servers/audio/audio_server_sw.h +++ b/servers/audio/audio_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_buffers_sw.cpp b/servers/audio/reverb_buffers_sw.cpp index 6d09be9a3d..b840b9390b 100644 --- a/servers/audio/reverb_buffers_sw.cpp +++ b/servers/audio/reverb_buffers_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_buffers_sw.h b/servers/audio/reverb_buffers_sw.h index 64a9e4fe7d..817122b65d 100644 --- a/servers/audio/reverb_buffers_sw.h +++ b/servers/audio/reverb_buffers_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp index df36886db8..cc4b4bd778 100644 --- a/servers/audio/reverb_sw.cpp +++ b/servers/audio/reverb_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h index acf22f01b4..937824f907 100644 --- a/servers/audio/reverb_sw.h +++ b/servers/audio/reverb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp index a74c4372ca..9195136a5d 100644 --- a/servers/audio/sample_manager_sw.cpp +++ b/servers/audio/sample_manager_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,6 +135,7 @@ void SampleManagerMallocSW::sample_set_data(RID p_sample, const DVector<uint8_t> ERR_EXPLAIN("Sample buffer size does not match sample size."); + //print_line("len bytes: "+itos(s->length_bytes)+" bufsize: "+itos(buff_size)); ERR_FAIL_COND(s->length_bytes!=buff_size); DVector<uint8_t>::Read buffer_r=p_buffer.read(); const uint8_t *src = buffer_r.ptr(); diff --git a/servers/audio/sample_manager_sw.h b/servers/audio/sample_manager_sw.h index 5de1b40389..94254f99d5 100644 --- a/servers/audio/sample_manager_sw.h +++ b/servers/audio/sample_manager_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,104 +26,104 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SAMPLE_MANAGER_SW_H
-#define SAMPLE_MANAGER_SW_H
-
-#include "servers/audio_server.h"
-
-class SampleManagerSW {
-public:
-
- /* SAMPLE API */
-
- virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length)=0;
-
- virtual void sample_set_description(RID p_sample, const String& p_description)=0;
- virtual String sample_get_description(RID p_sample) const=0;
-
- virtual AS::SampleFormat sample_get_format(RID p_sample) const=0;
- virtual bool sample_is_stereo(RID p_sample) const=0;
- virtual int sample_get_length(RID p_sample) const=0;
-
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
-
- virtual void *sample_get_data_ptr(RID p_sample) const=0;
-
- virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
- virtual int sample_get_mix_rate(RID p_sample) const=0;
-
- virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format)=0;
- virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const=0;
-
- virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0;
- virtual int sample_get_loop_begin(RID p_sample) const=0;
-
- virtual void sample_set_loop_end(RID p_sample,int p_pos)=0;
- virtual int sample_get_loop_end(RID p_sample) const=0;
-
- virtual bool is_sample(RID) const=0;
- virtual void free(RID p_sample)=0;
-
-
-
- virtual ~SampleManagerSW();
-};
-
-
-class SampleManagerMallocSW : public SampleManagerSW {
-
-
- struct Sample {
-
- void *data;
- int length;
- int length_bytes;
- AS::SampleFormat format;
- bool stereo;
- AS::SampleLoopFormat loop_format;
- int loop_begin;
- int loop_end;
- int mix_rate;
- String description;
- };
-
- mutable RID_Owner<Sample> sample_owner;
-public:
-
- /* SAMPLE API */
-
- virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length);
-
- virtual void sample_set_description(RID p_sample, const String& p_description);
- virtual String sample_get_description(RID p_sample) const;
-
- virtual AS::SampleFormat sample_get_format(RID p_sample) const;
- virtual bool sample_is_stereo(RID p_sample) const;
- virtual int sample_get_length(RID p_sample) const;
-
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
-
- virtual void *sample_get_data_ptr(RID p_sample) const;
-
- virtual void sample_set_mix_rate(RID p_sample,int p_rate);
- virtual int sample_get_mix_rate(RID p_sample) const;
-
- virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format);
- virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const;
-
- virtual void sample_set_loop_begin(RID p_sample,int p_pos);
- virtual int sample_get_loop_begin(RID p_sample) const;
-
- virtual void sample_set_loop_end(RID p_sample,int p_pos);
- virtual int sample_get_loop_end(RID p_sample) const;
-
- virtual bool is_sample(RID) const;
- virtual void free(RID p_sample);
-
- SampleManagerMallocSW();
- virtual ~SampleManagerMallocSW();
-};
-
-#endif // SAMPLE_MANAGER_SW_H
+#ifndef SAMPLE_MANAGER_SW_H +#define SAMPLE_MANAGER_SW_H + +#include "servers/audio_server.h" + +class SampleManagerSW { +public: + + /* SAMPLE API */ + + virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length)=0; + + virtual void sample_set_description(RID p_sample, const String& p_description)=0; + virtual String sample_get_description(RID p_sample) const=0; + + virtual AS::SampleFormat sample_get_format(RID p_sample) const=0; + virtual bool sample_is_stereo(RID p_sample) const=0; + virtual int sample_get_length(RID p_sample) const=0; + + virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0; + virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0; + + virtual void *sample_get_data_ptr(RID p_sample) const=0; + + virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0; + virtual int sample_get_mix_rate(RID p_sample) const=0; + + virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format)=0; + virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const=0; + + virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_begin(RID p_sample) const=0; + + virtual void sample_set_loop_end(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_end(RID p_sample) const=0; + + virtual bool is_sample(RID) const=0; + virtual void free(RID p_sample)=0; + + + + virtual ~SampleManagerSW(); +}; + + +class SampleManagerMallocSW : public SampleManagerSW { + + + struct Sample { + + void *data; + int length; + int length_bytes; + AS::SampleFormat format; + bool stereo; + AS::SampleLoopFormat loop_format; + int loop_begin; + int loop_end; + int mix_rate; + String description; + }; + + mutable RID_Owner<Sample> sample_owner; +public: + + /* SAMPLE API */ + + virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length); + + virtual void sample_set_description(RID p_sample, const String& p_description); + virtual String sample_get_description(RID p_sample) const; + + virtual AS::SampleFormat sample_get_format(RID p_sample) const; + virtual bool sample_is_stereo(RID p_sample) const; + virtual int sample_get_length(RID p_sample) const; + + virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer); + virtual const DVector<uint8_t> sample_get_data(RID p_sample) const; + + virtual void *sample_get_data_ptr(RID p_sample) const; + + virtual void sample_set_mix_rate(RID p_sample,int p_rate); + virtual int sample_get_mix_rate(RID p_sample) const; + + virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format); + virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const; + + virtual void sample_set_loop_begin(RID p_sample,int p_pos); + virtual int sample_get_loop_begin(RID p_sample) const; + + virtual void sample_set_loop_end(RID p_sample,int p_pos); + virtual int sample_get_loop_end(RID p_sample) const; + + virtual bool is_sample(RID) const; + virtual void free(RID p_sample); + + SampleManagerMallocSW(); + virtual ~SampleManagerMallocSW(); +}; + +#endif // SAMPLE_MANAGER_SW_H diff --git a/servers/audio/voice_rb_sw.cpp b/servers/audio/voice_rb_sw.cpp index 93f176b755..a385e15283 100644 --- a/servers/audio/voice_rb_sw.cpp +++ b/servers/audio/voice_rb_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,9 +26,9 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "voice_rb_sw.h"
-/*
-VoiceRBSW::VoiceRBSW()
-{
-}
-*/
+#include "voice_rb_sw.h" +/* +VoiceRBSW::VoiceRBSW() +{ +} +*/ diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h index 7fcdebaa1a..cbebcdb86f 100644 --- a/servers/audio/voice_rb_sw.h +++ b/servers/audio/voice_rb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 81dab367c1..7c4f8b185a 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 511340678a..f54698a1e3 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 5938e716e9..3eb96fb681 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,3 +93,72 @@ AreaPairSW::~AreaPairSW() { body->remove_constraint(this); area->remove_constraint(this); } + +//////////////////////////////////////////////////// + + + +bool Area2PairSW::setup(float p_step) { + +// bool result = area_a->test_collision_mask(area_b) && CollisionSolverSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); + bool result = CollisionSolverSW::solve_static(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),NULL,this); + + if (result!=colliding) { + + if (result) { + + if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) + area_b->add_area_to_query(area_a,shape_a,shape_b); + + if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) + area_a->add_area_to_query(area_b,shape_b,shape_a); + + } else { + + if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) + area_b->remove_area_from_query(area_a,shape_a,shape_b); + + if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) + area_a->remove_area_from_query(area_b,shape_b,shape_a); + } + + colliding=result; + + } + + return false; //never do any post solving +} + +void Area2PairSW::solve(float p_step) { + + +} + + +Area2PairSW::Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b) { + + + area_a=p_area_a; + area_b=p_area_b; + shape_a=p_shape_a; + shape_b=p_shape_b; + colliding=false; + area_a->add_constraint(this); + area_b->add_constraint(this); + +} + +Area2PairSW::~Area2PairSW() { + + if (colliding) { + + if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) + area_b->remove_area_from_query(area_a,shape_a,shape_b); + + if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) + area_a->remove_area_from_query(area_b,shape_b,shape_a); + } + + area_a->remove_constraint(this); + area_b->remove_constraint(this); +} diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index e5e2b5cf5e..4f8087280a 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,5 +49,23 @@ public: ~AreaPairSW(); }; + +class Area2PairSW : public ConstraintSW { + + AreaSW *area_a; + AreaSW *area_b; + int shape_a; + int shape_b; + bool colliding; +public: + + bool setup(float p_step); + void solve(float p_step); + + Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b); + ~Area2PairSW(); +}; + + #endif // AREA_PAIR__SW_H diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index 4c9ac814be..83be80f816 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "body_sw.h" AreaSW::BodyKey::BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; } +AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape) { rid=p_body->get_self(); instance_id=p_body->get_instance_id(); body_shape=p_body_shape; area_shape=p_area_shape; } void AreaSW::_shapes_changed() { @@ -57,6 +58,7 @@ void AreaSW::set_space(SpaceSW *p_space) { } monitored_bodies.clear(); + monitored_areas.clear(); _set_space(p_space); } @@ -76,11 +78,32 @@ void AreaSW::set_monitor_callback(ObjectID p_id, const StringName& p_method) { monitor_callback_method=p_method; monitored_bodies.clear(); + monitored_areas.clear(); + _shape_changed(); } +void AreaSW::set_area_monitor_callback(ObjectID p_id, const StringName& p_method) { + + + if (p_id==area_monitor_callback_id) { + area_monitor_callback_method=p_method; + return; + } + + _unregister_shapes(); + + area_monitor_callback_id=p_id; + area_monitor_callback_method=p_method; + + monitored_bodies.clear(); + monitored_areas.clear(); + + _shape_changed(); + +} void AreaSW::set_space_override_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) { @@ -98,6 +121,7 @@ void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_va case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break; + case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break; case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break; case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break; @@ -113,6 +137,7 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const { case PhysicsServer::AREA_PARAM_GRAVITY: return gravity; case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector; case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point; + case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale; case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation; case PhysicsServer::AREA_PARAM_DENSITY: return density; case PhysicsServer::AREA_PARAM_PRIORITY: return priority; @@ -132,6 +157,15 @@ void AreaSW::_queue_monitor_update() { } +void AreaSW::set_monitorable(bool p_monitorable) { + + if (monitorable==p_monitorable) + return; + + monitorable=p_monitorable; + _set_static(!monitorable); +} + void AreaSW::call_queries() { if (monitor_callback_id && !monitored_bodies.empty()) { @@ -166,6 +200,41 @@ void AreaSW::call_queries() { monitored_bodies.clear(); + if (area_monitor_callback_id && !monitored_areas.empty()) { + + + Variant res[5]; + Variant *resptr[5]; + for(int i=0;i<5;i++) + resptr[i]=&res[i]; + + Object *obj = ObjectDB::get_instance(area_monitor_callback_id); + if (!obj) { + monitored_areas.clear(); + area_monitor_callback_id=0; + return; + } + + + + for (Map<BodyKey,BodyState>::Element *E=monitored_areas.front();E;E=E->next()) { + + if (E->get().state==0) + continue; //nothing happened + + res[0]=E->get().state>0 ? PhysicsServer::AREA_BODY_ADDED : PhysicsServer::AREA_BODY_REMOVED; + res[1]=E->key().rid; + res[2]=E->key().instance_id; + res[3]=E->key().body_shape; + res[4]=E->key().area_shape; + + + Variant::CallError ce; + obj->call(area_monitor_callback_method,(const Variant**)resptr,5,ce); + } + } + + monitored_areas.clear(); //get_space()->area_remove_from_monitor_query_list(&monitor_query_list); } @@ -177,11 +246,14 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), move gravity=9.80665; gravity_vector=Vector3(0,-1,0); gravity_is_point=false; + gravity_distance_scale=0; point_attenuation=1; density=0.1; priority=0; set_ray_pickable(false); monitor_callback_id=0; + area_monitor_callback_id=0; + monitorable=false; } diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index c0c6e5c2ae..26d6a177db 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,13 +45,18 @@ class AreaSW : public CollisionObjectSW{ float gravity; Vector3 gravity_vector; bool gravity_is_point; + float gravity_distance_scale; float point_attenuation; float density; int priority; + bool monitorable; ObjectID monitor_callback_id; StringName monitor_callback_method; + ObjectID area_monitor_callback_id; + StringName area_monitor_callback_method; + SelfList<AreaSW> monitor_query_list; SelfList<AreaSW> moved_list; @@ -78,6 +83,8 @@ class AreaSW : public CollisionObjectSW{ _FORCE_INLINE_ BodyKey() {} BodyKey(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); + BodyKey(AreaSW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); + }; struct BodyState { @@ -89,6 +96,7 @@ class AreaSW : public CollisionObjectSW{ }; Map<BodyKey,BodyState> monitored_bodies; + Map<BodyKey,BodyState> monitored_areas; //virtual void shape_changed_notify(ShapeSW *p_shape); //virtual void shape_deleted_notify(ShapeSW *p_shape); @@ -107,9 +115,15 @@ public: void set_monitor_callback(ObjectID p_id, const StringName& p_method); _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; } + void set_area_monitor_callback(ObjectID p_id, const StringName& p_method); + _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; } + _FORCE_INLINE_ void add_body_to_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); _FORCE_INLINE_ void remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32_t p_area_shape); + _FORCE_INLINE_ void add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape); + _FORCE_INLINE_ void remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape); + void set_param(PhysicsServer::AreaParameter p_param, const Variant& p_value); Variant get_param(PhysicsServer::AreaParameter p_param) const; @@ -125,6 +139,9 @@ public: _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; } _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; } + _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; } + _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; } + _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } @@ -138,8 +155,8 @@ public: _FORCE_INLINE_ void remove_constraint( ConstraintSW* p_constraint) { constraints.erase(p_constraint); } _FORCE_INLINE_ const Set<ConstraintSW*>& get_constraints() const { return constraints; } - - + void set_monitorable(bool p_monitorable); + _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } void set_transform(const Transform& p_transform); @@ -168,6 +185,26 @@ void AreaSW::remove_body_from_query(BodySW *p_body, uint32_t p_body_shape,uint32 } +void AreaSW::add_area_to_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) { + + + BodyKey bk(p_area,p_area_shape,p_self_shape); + monitored_areas[bk].inc(); + if (!monitor_query_list.in_list()) + _queue_monitor_update(); + + +} +void AreaSW::remove_area_from_query(AreaSW *p_area, uint32_t p_area_shape,uint32_t p_self_shape) { + + + BodyKey bk(p_area,p_area_shape,p_self_shape); + monitored_areas[bk].dec(); + if (!monitor_query_list.in_list()) + _queue_monitor_update(); +} + + diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 5847b942fb..e2b2fa2051 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index e64464e2c1..8ec7a9ccef 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index c7c20a8bd1..5a528ecf94 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -257,10 +257,13 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian Transform t = p_variant; t.orthonormalize(); new_transform=get_transform(); //used as old to compute motion + if (new_transform==t) + break; _set_transform(t); _set_inv_transform(get_transform().inverse()); } + wakeup(); } break; case PhysicsServer::BODY_STATE_LINEAR_VELOCITY: { @@ -268,11 +271,13 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian //if (mode==PhysicsServer::BODY_MODE_STATIC) // break; linear_velocity=p_variant; + wakeup(); } break; case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: { //if (mode!=PhysicsServer::BODY_MODE_RIGID) // break; angular_velocity=p_variant; + wakeup(); } break; case PhysicsServer::BODY_STATE_SLEEPING: { @@ -357,11 +362,14 @@ void BodySW::set_space(SpaceSW *p_space){ void BodySW::_compute_area_gravity(const AreaSW *p_area) { if (p_area->is_gravity_point()) { - - gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); - + if(p_area->get_gravity_distance_scale() > 0) { + Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); + gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) ); + } else { + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + } } else { - gravity = p_area->get_gravity_vector() * p_area->get_gravity(); + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } } @@ -371,23 +379,29 @@ void BodySW::integrate_forces(real_t p_step) { if (mode==PhysicsServer::BODY_MODE_STATIC) return; - AreaSW *current_area = get_space()->get_default_area(); - ERR_FAIL_COND(!current_area); + AreaSW *def_area = get_space()->get_default_area(); + ERR_FAIL_COND(!def_area); - int prio = current_area->get_priority(); int ac = areas.size(); + bool replace = false; + gravity=Vector3(0,0,0); if (ac) { + areas.sort(); const AreaCMP *aa = &areas[0]; - for(int i=0;i<ac;i++) { - if (aa[i].area->get_priority() > prio) { - current_area=aa[i].area; - prio=current_area->get_priority(); + density = aa[ac-1].area->get_density(); + for(int i=ac-1;i>=0;i--) { + _compute_area_gravity(aa[i].area); + if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) { + replace = true; + break; } } + } else { + density=def_area->get_density(); + } + if( !replace ) { + _compute_area_gravity(def_area); } - - _compute_area_gravity(current_area); - density=current_area->get_density(); Vector3 motion; bool do_motion=false; @@ -455,7 +469,7 @@ void BodySW::integrate_forces(real_t p_step) { } - current_area=NULL; // clear the area, so it is set in the next frame + def_area=NULL; // clear the area, so it is set in the next frame contact_count=0; } diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index ee3c76e455..6491ba8f18 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,13 +84,13 @@ class BodySW : public CollisionObjectSW { struct AreaCMP { AreaSW *area; - _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; } + _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();} + _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();} _FORCE_INLINE_ AreaCMP() {} _FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;} }; - - VSet<AreaCMP> areas; + Vector<AreaCMP> areas; struct Contact { @@ -134,8 +134,7 @@ public: void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant()); - - _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.insert(AreaCMP(p_area)); } + _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); } _FORCE_INLINE_ void remove_area(AreaSW *p_area) { areas.erase(AreaCMP(p_area)); } _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);} @@ -201,6 +200,12 @@ public: void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } + _FORCE_INLINE_ void wakeup() { + if ((!get_space()) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC) + return; + set_active(true); + } + void set_param(PhysicsServer::BodyParameter p_param, float); float get_param(PhysicsServer::BodyParameter p_param) const; diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index 5db78e669f..c49caed795 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 7b77466292..9848c4b16e 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index edf4aae2b2..874ae29755 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index d365213966..200878f6df 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index 1211db141f..910be4e623 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 57301a2af9..2bf9f202e2 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index c8e1fc4022..19b3f28a2f 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 788292ad2a..c018ab6224 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,8 +34,10 @@ #include "self_list.h" #include "broad_phase_sw.h" -#define MAX_OBJECT_DISTANCE 10000000 +#ifdef DEBUG_ENABLED +#define MAX_OBJECT_DISTANCE 10000000.0 #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE) +#endif class SpaceSW; diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index 750874f507..72e61f1456 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index eeba53f160..686b587243 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 86e3b679f2..b5a5c64660 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index 764c32926c..5ed5260b7d 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.cpp b/servers/physics/constraint_sw.cpp index f1179bdb5c..fb45485233 100644 --- a/servers/physics/constraint_sw.cpp +++ b/servers/physics/constraint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index 5e79c4b54c..1ec237f9c5 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 3d569df2c9..decc379461 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -536,7 +536,7 @@ void Generic6DOFJointSW::set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJoin } break; case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: { - m_angularLimits[p_axis].m_limitSoftness; + m_angularLimits[p_axis].m_limitSoftness=p_value; } break; case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING: { diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp index f9e22e1665..aa9d3265d2 100644 --- a/servers/physics/joints_sw.cpp +++ b/servers/physics/joints_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index 30227f156b..d7ba6ef925 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index cfe5a73ce1..521ffae0ea 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -394,6 +394,14 @@ Transform PhysicsServerSW::area_get_transform(RID p_area) const { return area->get_transform(); }; +void PhysicsServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { + + AreaSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_monitorable(p_monitorable); +} + void PhysicsServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { AreaSW *area = area_owner.get(p_area); @@ -423,6 +431,14 @@ bool PhysicsServerSW::area_is_ray_pickable(RID p_area) const{ } +void PhysicsServerSW::area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { + + + AreaSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_area_monitor_callback(p_receiver?p_receiver->get_instance_ID():0,p_method); +} /* BODY API */ @@ -551,7 +567,7 @@ bool PhysicsServerSW::body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) ERR_FAIL_COND_V(!body,false); ERR_FAIL_INDEX_V(p_shape_idx,body->get_shape_count(),false); - body->is_shape_set_as_trigger(p_shape_idx); + return body->is_shape_set_as_trigger(p_shape_idx); } @@ -604,6 +620,7 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) { ERR_FAIL_COND(!body); body->set_layer_mask(p_mask); + body->wakeup(); } @@ -674,6 +691,7 @@ void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Varian ERR_FAIL_COND(!body); body->set_state(p_state,p_variant); + }; Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const { @@ -691,6 +709,7 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force) ERR_FAIL_COND(!body); body->set_applied_force(p_force); + body->wakeup(); }; Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const { @@ -706,6 +725,7 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); + body->wakeup(); }; Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const { @@ -722,6 +742,7 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const ERR_FAIL_COND(!body); body->apply_impulse(p_pos,p_impulse); + body->wakeup(); }; void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) { @@ -734,6 +755,7 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_v v-=axis*axis.dot(v); v+=p_axis_velocity; body->set_linear_velocity(v); + body->wakeup(); }; @@ -743,6 +765,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_lock); + body->wakeup(); } @@ -762,6 +785,7 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { ERR_FAIL_COND(!body); body->add_exception(p_body_b); + body->wakeup(); }; @@ -771,6 +795,7 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) ERR_FAIL_COND(!body); body->remove_exception(p_body_b); + body->wakeup(); }; diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 6609a78662..80007b8499 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -128,7 +128,10 @@ public: virtual void area_set_ray_pickable(RID p_area,bool p_enable); virtual bool area_is_ray_pickable(RID p_area) const; + virtual void area_set_monitorable(RID p_area,bool p_monitorable); + virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); + virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); /* BODY API */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index bd4be05bb9..fabfa88ee5 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -997,6 +997,11 @@ DVector<Vector3> ConcavePolygonShapeSW::get_faces() const { void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const { int count=vertices.size(); + if (count==0) { + r_min=0; + r_max=0; + return; + } DVector<Vector3>::Read r=vertices.read(); const Vector3 *vptr=r.ptr(); @@ -1016,6 +1021,9 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const { int count=vertices.size(); + if (count==0) + return Vector3(); + DVector<Vector3>::Read r=vertices.read(); const Vector3 *vptr=r.ptr(); @@ -1103,6 +1111,9 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { + if (faces.size()==0) + return false; + // unlock data DVector<Face>::Read fr=faces.read(); DVector<Vector3>::Read vr=vertices.read(); @@ -1171,6 +1182,8 @@ void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const { void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const { // make matrix local to concave + if (faces.size()==0) + return; AABB local_aabb=p_local_aabb; diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index bcf8fbdc8d..4826eaea4f 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 3fc34889f2..d329a10f04 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -503,15 +503,18 @@ void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionO if (type_A==CollisionObjectSW::TYPE_AREA) {
-
- ERR_FAIL_COND_V(type_B!=CollisionObjectSW::TYPE_BODY,NULL);
AreaSW *area=static_cast<AreaSW*>(A);
- BodySW *body=static_cast<BodySW*>(B);
-
+ if (type_B==CollisionObjectSW::TYPE_AREA) {
- AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
+ AreaSW *area_b=static_cast<AreaSW*>(B);
+ Area2PairSW *area2_pair = memnew(Area2PairSW(area_b,p_subindex_B,area,p_subindex_A) );
+ return area2_pair;
+ } else {
- return area_pair;
+ BodySW *body=static_cast<BodySW*>(B);
+ AreaPairSW *area_pair = memnew(AreaPairSW(body,p_subindex_B,area,p_subindex_A) );
+ return area_pair;
+ }
} else {
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 4bd9bc6f51..16f5ad3c81 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index b7d06d207b..2424b36833 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 9aaef97920..f089c041fc 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 65f3b80dd3..1a41cda482 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,6 +120,7 @@ void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& case Physics2DServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break; case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break; case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break; + case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break; case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break; case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break; case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break; @@ -136,6 +137,7 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const { case Physics2DServer::AREA_PARAM_GRAVITY: return gravity; case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector; case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point; + case Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale; case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation; case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp; case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp; @@ -248,6 +250,7 @@ Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), gravity=9.80665; gravity_vector=Vector2(0,-1); gravity_is_point=false; + gravity_distance_scale=0; point_attenuation=1; angular_damp=1.0; diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 26b7b2516c..6d99764c68 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,7 @@ class Area2DSW : public CollisionObject2DSW{ float gravity; Vector2 gravity_vector; bool gravity_is_point; + float gravity_distance_scale; float point_attenuation; float linear_damp; float angular_damp; @@ -139,6 +140,9 @@ public: _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; } _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; } + _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; } + _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; } + _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index ed2e34c972..3b1705bd56 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ bool AreaPair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); + bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); if (result!=colliding) { @@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); + bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); if (result!=colliding) { diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 575490b109..59113c9162 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 06d466ace8..38835c9a82 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -275,10 +275,13 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va Matrix32 t = p_variant; t.orthonormalize(); new_transform=get_transform(); //used as old to compute motion + if (t==new_transform) + break; _set_transform(t); _set_inv_transform(get_transform().inverse()); } + wakeup(); } break; case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: { @@ -286,12 +289,14 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va //if (mode==Physics2DServer::BODY_MODE_STATIC) // break; linear_velocity=p_variant; + wakeup(); } break; case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: { //if (mode!=Physics2DServer::BODY_MODE_RIGID) // break; angular_velocity=p_variant; + wakeup(); } break; case Physics2DServer::BODY_STATE_SLEEPING: { @@ -378,14 +383,16 @@ void Body2DSW::set_space(Space2DSW *p_space){ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) { if (p_area->is_gravity_point()) { - - gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); - + if(p_area->get_gravity_distance_scale() > 0) { + Vector2 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); + gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) ); + } else { + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + } } else { - gravity = p_area->get_gravity_vector() * p_area->get_gravity(); + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } - gravity*=gravity_scale; } void Body2DSW::integrate_forces(real_t p_step) { @@ -393,32 +400,39 @@ void Body2DSW::integrate_forces(real_t p_step) { if (mode==Physics2DServer::BODY_MODE_STATIC) return; - Area2DSW *current_area = get_space()->get_default_area(); - ERR_FAIL_COND(!current_area); + Area2DSW *def_area = get_space()->get_default_area(); + Area2DSW *damp_area = def_area; + ERR_FAIL_COND(!def_area); - int prio = current_area->get_priority(); int ac = areas.size(); + bool replace = false; + gravity=Vector2(0,0); if (ac) { + areas.sort(); const AreaCMP *aa = &areas[0]; - for(int i=0;i<ac;i++) { - if (aa[i].area->get_priority() > prio) { - current_area=aa[i].area; - prio=current_area->get_priority(); + damp_area = aa[ac-1].area; + for(int i=ac-1;i>=0;i--) { + _compute_area_gravity(aa[i].area); + if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) { + replace = true; + break; } } } - - _compute_area_gravity(current_area); + if( !replace ) { + _compute_area_gravity(def_area); + } + gravity*=gravity_scale; if (angular_damp>=0) area_angular_damp=angular_damp; else - area_angular_damp=current_area->get_angular_damp(); + area_angular_damp=damp_area->get_angular_damp(); if (linear_damp>=0) area_linear_damp=linear_damp; else - area_linear_damp=current_area->get_linear_damp(); + area_linear_damp=damp_area->get_linear_damp(); Vector2 motion; bool do_motion=false; @@ -482,7 +496,8 @@ void Body2DSW::integrate_forces(real_t p_step) { _update_shapes_with_motion(motion); } - current_area=NULL; // clear the area, so it is set in the next frame + damp_area=NULL; // clear the area, so it is set in the next frame + def_area=NULL; // clear the area, so it is set in the next frame contact_count=0; } @@ -647,6 +662,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti area_linear_damp=0; contact_count=0; gravity_scale=1.0; + using_one_way_cache=false; one_way_collision_max_depth=0.1; still_time=0; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 3b87be2737..c86bb51f1d 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW { bool active; bool can_sleep; bool first_time_kinematic; + bool using_one_way_cache; void _update_inertia(); virtual void _shapes_changed(); Matrix32 new_transform; @@ -91,13 +92,14 @@ class Body2DSW : public CollisionObject2DSW { struct AreaCMP { Area2DSW *area; - _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; } + _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();} + _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();} _FORCE_INLINE_ AreaCMP() {} _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area;} }; - VSet<AreaCMP> areas; + Vector<AreaCMP> areas; struct Contact { @@ -140,7 +142,7 @@ public: void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant()); - _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.insert(AreaCMP(p_area)); } + _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); } _FORCE_INLINE_ void remove_area(Area2DSW *p_area) { areas.erase(AreaCMP(p_area)); } _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);} @@ -200,6 +202,15 @@ public: void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } + _FORCE_INLINE_ void wakeup() { + if ((!get_space()) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC) + return; + set_active(true); + } + + + + void set_param(Physics2DServer::BodyParameter p_param, float); float get_param(Physics2DServer::BodyParameter p_param) const; @@ -219,12 +230,17 @@ public: _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } - void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; } + void set_one_way_collision_direction(const Vector2& p_dir) { + one_way_collision_direction=p_dir; + using_one_way_cache=one_way_collision_direction!=Vector2(); + } Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; } float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } + _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; } + void set_space(Space2DSW *p_space); void update_inertias(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index c4d6abe5ac..6bfed134e6 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) { //cannot collide - if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { collided=false; return false; } @@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) { } //faster to set than to check.. + //bool prev_collided=collided; + collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis); if (!collided) { @@ -280,9 +282,68 @@ bool BodyPair2DSW::setup(float p_step) { collided=true; } - if (!collided) + if (!collided) { + oneway_disabled=false; return false; + } + + } + + if (oneway_disabled) + return false; + + //if (!prev_collided) { + { + + if (A->is_using_one_way_collision()) { + Vector2 direction = A->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + Contact& c = contacts[i]; + + if (c.normal.dot(direction)<0) + continue; + if (B->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + + if (!valid) { + collided=false; + oneway_disabled=true; + return false; + } + } + + if (B->is_using_one_way_collision()) { + Vector2 direction = B->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + + Contact& c = contacts[i]; + if (c.normal.dot(direction)<0) + continue; + if (A->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + if (!valid) { + collided=false; + oneway_disabled=true; + return false; + } + } } real_t max_penetration = space->get_contact_max_allowed_penetration(); @@ -472,6 +533,7 @@ BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_sha B->add_constraint(this,1); contact_count=0; collided=false; + oneway_disabled=false; } diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index 15d7e62d3a..a7fa287be4 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -76,6 +76,7 @@ class BodyPair2DSW : public Constraint2DSW { Contact contacts[MAX_CONTACTS]; int contact_count; bool collided; + bool oneway_disabled; int cc; diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 9641a986e8..e61b4735b9 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index ce15752251..cdee77ffd7 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 0f08f63937..4651d485c2 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -467,9 +467,10 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t delta.x=cell_size/delta.x; delta.y=cell_size/delta.y; - Point2i pos = p_from.floor() / cell_size; - Point2i end = p_to.floor() / cell_size; - Point2i step = Vector2( SGN(dir.x), SGN(dir.y)); + Point2i pos = (p_from/cell_size).floor(); + Point2i end = (p_to/cell_size).floor(); + + Point2i step = Vector2( SGN(dir.x), SGN(dir.y) ); Vector2 max; diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index d530b35d5d..a2eecf7bbf 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 7ded6ed01e..fd8e7254b6 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 510f7db112..283d6941e1 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index eefc598b39..7c8e223c57 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) { type=p_type; space=NULL; instance_id=0; - user_mask=0; + collision_mask=1; layer_mask=1; pickable=true; } diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 0c91237876..f3432060b9 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ private: Space2DSW *space; Matrix32 transform; Matrix32 inv_transform; - uint32_t user_mask; + uint32_t collision_mask; uint32_t layer_mask; bool _static; @@ -117,8 +117,8 @@ public: _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } - void set_user_mask(uint32_t p_mask) {user_mask=p_mask;} - _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; } + void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;} + _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;} _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; } @@ -133,6 +133,11 @@ public: void set_pickable(bool p_pickable) { pickable=p_pickable; } _FORCE_INLINE_ bool is_pickable() const { return pickable; } + _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const { + + return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask; + } + virtual ~CollisionObject2DSW() {} }; diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 9ed594e0eb..2525c6e942 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index be5a3dc79f..554f756738 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 4c7e68d643..134ad04222 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 07141b0d09..0cdd54f8b6 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.cpp b/servers/physics_2d/constraint_2d_sw.cpp index e97b5d794e..24d56ce9fe 100644 --- a/servers/physics_2d/constraint_2d_sw.cpp +++ b/servers/physics_2d/constraint_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index 7abe49f5b4..a9145c382f 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index fea58b6e8d..b4c149e7e0 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 0a9bf34250..2093be88c9 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 883acd0200..b446f4928a 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "broad_phase_2d_basic.h" #include "broad_phase_2d_hash_grid.h" #include "collision_solver_2d_sw.h" - +#include "globals.h" RID Physics2DServerSW::shape_create(ShapeType p_shape) { Shape2DSW *shape=NULL; @@ -261,7 +261,7 @@ Physics2DDirectSpaceState* Physics2DServerSW::space_get_direct_state(RID p_space Space2DSW *space = space_owner.get(p_space); ERR_FAIL_COND_V(!space,NULL); - if (/*doing_sync ||*/ space->is_locked()) { + if ((using_threads && !doing_sync) || space->is_locked()) { ERR_EXPLAIN("Space state is inaccesible right now, wait for iteration or fixed process notification."); ERR_FAIL_V(NULL); @@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { } +void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_collision_mask(p_mask); +} + +void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_layer_mask(p_mask); +} + void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { @@ -717,7 +733,7 @@ void Physics2DServerSW::body_set_layer_mask(RID p_body, uint32_t p_flags) { }; -uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) const { +uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); @@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co }; -void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) { +void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_user_mask(p_flags); + body->set_collision_mask(p_flags); }; -uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const { +uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); - return body->get_user_mask(); + return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { @@ -783,6 +799,8 @@ void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_forc ERR_FAIL_COND(!body); body->set_applied_force(p_force); + body->wakeup(); + }; Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const { @@ -798,6 +816,7 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, float p_torque) { ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); + body->wakeup(); }; float Physics2DServerSW::body_get_applied_torque(RID p_body) const { @@ -814,6 +833,7 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, con ERR_FAIL_COND(!body); body->apply_impulse(p_pos,p_impulse); + body->wakeup(); }; void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) { @@ -826,7 +846,7 @@ void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis v-=axis*axis.dot(v); v+=p_axis_velocity; body->set_linear_velocity(v); - + body->wakeup(); }; void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { @@ -835,7 +855,7 @@ void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { ERR_FAIL_COND(!body); body->add_exception(p_body_b); - + body->wakeup(); }; void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) { @@ -844,6 +864,7 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b ERR_FAIL_COND(!body); body->remove_exception(p_body_b); + body->wakeup(); }; @@ -959,6 +980,18 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) { } +bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) { + + Body2DSW *body = body_owner.get(p_body); + ERR_FAIL_COND_V(!body,false); + ERR_FAIL_COND_V(!body->get_space(),false); + ERR_FAIL_COND_V(body->get_space()->is_locked(),false); + + return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result); + +} + + /* JOINT API */ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { @@ -1163,7 +1196,7 @@ void Physics2DServerSW::set_active(bool p_active) { void Physics2DServerSW::init() { - doing_sync=true; + doing_sync=false; last_step=0.001; iterations=8;// 8? stepper = memnew( Step2DSW ); @@ -1195,6 +1228,7 @@ void Physics2DServerSW::step(float p_step) { void Physics2DServerSW::sync() { + doing_sync=true; }; void Physics2DServerSW::flush_queries() { @@ -1202,7 +1236,7 @@ void Physics2DServerSW::flush_queries() { if (!active) return; - doing_sync=true; + for( Set<const Space2DSW*>::Element *E=active_spaces.front();E;E=E->next()) { Space2DSW *space=(Space2DSW *)E->get(); @@ -1211,6 +1245,10 @@ void Physics2DServerSW::flush_queries() { }; +void Physics2DServerSW::end_sync() { + doing_sync=false; +} + void Physics2DServerSW::finish() { @@ -1250,6 +1288,7 @@ Physics2DServerSW::Physics2DServerSW() { island_count=0; active_objects=0; collision_pairs=0; + using_threads=int(Globals::get_singleton()->get("physics_2d/thread_model"))==2; }; diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 58fc4eeb33..6e875701b8 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,8 @@ friend class Physics2DDirectSpaceStateSW; int active_objects; int collision_pairs; + bool using_threads; + Step2DSW *stepper; Set<const Space2DSW*> active_spaces; @@ -134,6 +136,8 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; virtual Matrix32 area_get_transform(RID p_area) const; virtual void area_set_monitorable(RID p_area,bool p_monitorable); + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask); + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask); virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); @@ -177,10 +181,10 @@ public: virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const; virtual void body_set_layer_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const; + virtual uint32_t body_get_layer_mask(RID p_body) const; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); + virtual uint32_t body_get_collision_mask(RID p_) const; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; @@ -223,6 +227,9 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable); + virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL); + + /* JOINT API */ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); @@ -243,8 +250,9 @@ public: virtual void set_active(bool p_active); virtual void init(); virtual void step(float p_step); - virtual void sync(); + virtual void sync(); virtual void flush_queries(); + virtual void end_sync(); virtual void finish(); int get_process_info(ProcessInfo p_info); diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp new file mode 100644 index 0000000000..c5f023f162 --- /dev/null +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -0,0 +1,169 @@ +#include "physics_2d_server_wrap_mt.h" + +#include "os/os.h" + +void Physics2DServerWrapMT::thread_exit() { + + exit=true; +} + +void Physics2DServerWrapMT::thread_step(float p_delta) { + + physics_2d_server->step(p_delta); + step_sem->post(); + +} + +void Physics2DServerWrapMT::_thread_callback(void *_instance) { + + Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT*>(_instance); + + + vsmt->thread_loop(); +} + +void Physics2DServerWrapMT::thread_loop() { + + server_thread=Thread::get_caller_ID(); + + OS::get_singleton()->make_rendering_thread(); + + physics_2d_server->init(); + + exit=false; + step_thread_up=true; + while(!exit) { + // flush commands one by one, until exit is requested + command_queue.wait_and_flush_one(); + } + + command_queue.flush_all(); // flush all + + physics_2d_server->finish(); + +} + + +/* EVENT QUEUING */ + + +void Physics2DServerWrapMT::step(float p_step) { + + if (create_thread) { + + command_queue.push( this, &Physics2DServerWrapMT::thread_step,p_step); + } else { + + command_queue.flush_all(); //flush all pending from other threads + physics_2d_server->step(p_step); + } +} + +void Physics2DServerWrapMT::sync() { + + if (step_sem) { + if (first_frame) + first_frame=false; + else + step_sem->wait(); //must not wait if a step was not issued + } + physics_2d_server->sync();; +} + +void Physics2DServerWrapMT::flush_queries(){ + + physics_2d_server->flush_queries(); +} + +void Physics2DServerWrapMT::end_sync() { + + physics_2d_server->end_sync();; +} + +void Physics2DServerWrapMT::init() { + + if (create_thread) { + + step_sem = Semaphore::create(); + print_line("CREATING PHYSICS 2D THREAD"); + //OS::get_singleton()->release_rendering_thread(); + if (create_thread) { + thread = Thread::create( _thread_callback, this ); + print_line("STARTING PHYISICS 2D THREAD"); + } + while(!step_thread_up) { + OS::get_singleton()->delay_usec(1000); + } + print_line("DONE PHYSICS 2D THREAD"); + } else { + + physics_2d_server->init(); + } + +} + +void Physics2DServerWrapMT::finish() { + + + if (thread) { + + command_queue.push( this, &Physics2DServerWrapMT::thread_exit); + Thread::wait_to_finish( thread ); + memdelete(thread); + +/* + shape_free_cached_ids(); + area_free_cached_ids(); + body_free_cached_ids(); + pin_joint_free_cached_ids(); + groove_joint_free_cached_ids(); + damped_string_free_cached_ids(); +*/ + thread=NULL; + } else { + physics_2d_server->finish(); + } + + if (step_sem) + memdelete(step_sem); + +} + + +Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) { + + physics_2d_server=p_contained; + create_thread=p_create_thread; + thread=NULL; + step_sem=NULL; + step_pending=0; + step_thread_up=false; + alloc_mutex=Mutex::create(); + + shape_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + area_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + body_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + pin_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + groove_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + damped_spring_joint_pool_max_size=GLOBAL_DEF("core/thread_rid_pool_prealloc",20); + + if (!p_create_thread) { + server_thread=Thread::get_caller_ID(); + } else { + server_thread=0; + } + + main_thread = Thread::get_caller_ID(); + first_frame=true; +} + + +Physics2DServerWrapMT::~Physics2DServerWrapMT() { + + memdelete(physics_2d_server); + memdelete(alloc_mutex); + //finish(); + +} + + diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h new file mode 100644 index 0000000000..0ddc8f16ec --- /dev/null +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -0,0 +1,297 @@ +#ifndef PHYSICS2DSERVERWRAPMT_H +#define PHYSICS2DSERVERWRAPMT_H + + +#include "servers/physics_2d_server.h" +#include "command_queue_mt.h" +#include "os/thread.h" +#include "globals.h" + +#ifdef DEBUG_SYNC +#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__)); +#else +#define SYNC_DEBUG +#endif + + +class Physics2DServerWrapMT : public Physics2DServer { + + mutable Physics2DServer *physics_2d_server; + + mutable CommandQueueMT command_queue; + + static void _thread_callback(void *_instance); + void thread_loop(); + + Thread::ID server_thread; + Thread::ID main_thread; + volatile bool exit; + Thread *thread; + volatile bool step_thread_up; + bool create_thread; + + Semaphore *step_sem; + int step_pending; + void thread_step(float p_delta); + void thread_flush(); + + void thread_exit(); + + Mutex*alloc_mutex; + bool first_frame; + + int shape_pool_max_size; + List<RID> shape_id_pool; + int area_pool_max_size; + List<RID> area_id_pool; + int body_pool_max_size; + List<RID> body_id_pool; + int pin_joint_pool_max_size; + List<RID> pin_joint_id_pool; + int groove_joint_pool_max_size; + List<RID> groove_joint_id_pool; + int damped_spring_joint_pool_max_size; + List<RID> damped_spring_joint_id_pool; + + +public: + +#define ServerName Physics2DServer +#define ServerNameWrapMT Physics2DServerWrapMT +#define server_name physics_2d_server +#include "servers/server_wrap_mt_common.h" + + //FUNC1RID(shape,ShapeType); todo fix + FUNC1R(RID,shape_create,ShapeType); + FUNC2(shape_set_data,RID,const Variant& ); + FUNC2(shape_set_custom_solver_bias,RID,real_t ); + + FUNC1RC(ShapeType,shape_get_type,RID ); + FUNC1RC(Variant,shape_get_data,RID); + FUNC1RC(real_t,shape_get_custom_solver_bias,RID); + + + //these work well, but should be used from the main thread only + bool shape_collide(RID p_shape_A, const Matrix32& p_xform_A,const Vector2& p_motion_A,RID p_shape_B, const Matrix32& p_xform_B, const Vector2& p_motion_B,Vector2 *r_results,int p_result_max,int &r_result_count) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false); + return physics_2d_server->shape_collide(p_shape_A,p_xform_A,p_motion_A,p_shape_B,p_xform_B,p_motion_B,r_results,p_result_max,r_result_count); + } + + /* SPACE API */ + + FUNC0R(RID,space_create); + FUNC2(space_set_active,RID,bool); + FUNC1RC(bool,space_is_active,RID); + + FUNC3(space_set_param,RID,SpaceParameter,real_t); + FUNC2RC(real_t,space_get_param,RID,SpaceParameter); + + // this function only works on fixed process, errors and returns null otherwise + Physics2DDirectSpaceState* space_get_direct_state(RID p_space) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),NULL); + return physics_2d_server->space_get_direct_state(p_space); + } + + + /* AREA API */ + + //FUNC0RID(area); + FUNC0R(RID,area_create); + + FUNC2(area_set_space,RID,RID); + FUNC1RC(RID,area_get_space,RID); + + FUNC2(area_set_space_override_mode,RID,AreaSpaceOverrideMode); + FUNC1RC(AreaSpaceOverrideMode,area_get_space_override_mode,RID); + + FUNC3(area_add_shape,RID,RID,const Matrix32&); + FUNC3(area_set_shape,RID,int,RID); + FUNC3(area_set_shape_transform,RID,int,const Matrix32&); + + FUNC1RC(int,area_get_shape_count,RID); + FUNC2RC(RID,area_get_shape,RID,int); + FUNC2RC(Matrix32,area_get_shape_transform,RID,int); + FUNC2(area_remove_shape,RID,int); + FUNC1(area_clear_shapes,RID); + + FUNC2(area_attach_object_instance_ID,RID,ObjectID); + FUNC1RC(ObjectID,area_get_object_instance_ID,RID); + + FUNC3(area_set_param,RID,AreaParameter,const Variant&); + FUNC2(area_set_transform,RID,const Matrix32&); + + FUNC2RC(Variant,area_get_param,RID,AreaParameter); + FUNC1RC(Matrix32,area_get_transform,RID); + + FUNC2(area_set_collision_mask,RID,uint32_t); + FUNC2(area_set_layer_mask,RID,uint32_t); + + FUNC2(area_set_monitorable,RID,bool); + FUNC2(area_set_pickable,RID,bool); + + FUNC3(area_set_monitor_callback,RID,Object*,const StringName&); + FUNC3(area_set_area_monitor_callback,RID,Object*,const StringName&); + + + /* BODY API */ + + //FUNC2RID(body,BodyMode,bool); + FUNC2R(RID,body_create,BodyMode,bool) + + FUNC2(body_set_space,RID,RID); + FUNC1RC(RID,body_get_space,RID); + + FUNC2(body_set_mode,RID,BodyMode); + FUNC1RC(BodyMode,body_get_mode,RID); + + + FUNC3(body_add_shape,RID,RID,const Matrix32&); + FUNC3(body_set_shape,RID,int,RID); + FUNC3(body_set_shape_transform,RID,int,const Matrix32&); + FUNC3(body_set_shape_metadata,RID,int,const Variant&); + + FUNC1RC(int,body_get_shape_count,RID); + FUNC2RC(Matrix32,body_get_shape_transform,RID,int); + FUNC2RC(Variant,body_get_shape_metadata,RID,int); + FUNC2RC(RID,body_get_shape,RID,int); + + FUNC3(body_set_shape_as_trigger,RID,int,bool); + FUNC2RC(bool,body_is_shape_set_as_trigger,RID,int); + + FUNC2(body_remove_shape,RID,int); + FUNC1(body_clear_shapes,RID); + + FUNC2(body_attach_object_instance_ID,RID,uint32_t); + FUNC1RC(uint32_t,body_get_object_instance_ID,RID); + + FUNC2(body_set_continuous_collision_detection_mode,RID,CCDMode); + FUNC1RC(CCDMode,body_get_continuous_collision_detection_mode,RID); + + FUNC2(body_set_layer_mask,RID,uint32_t); + FUNC1RC(uint32_t,body_get_layer_mask,RID); + + FUNC2(body_set_collision_mask,RID,uint32_t); + FUNC1RC(uint32_t,body_get_collision_mask,RID); + + + FUNC3(body_set_param,RID,BodyParameter,float); + FUNC2RC(float,body_get_param,RID,BodyParameter); + + + FUNC3(body_set_state,RID,BodyState,const Variant&); + FUNC2RC(Variant,body_get_state,RID,BodyState); + + FUNC2(body_set_applied_force,RID,const Vector2&); + FUNC1RC(Vector2,body_get_applied_force,RID); + + FUNC2(body_set_applied_torque,RID,float); + FUNC1RC(float,body_get_applied_torque,RID); + + FUNC3(body_apply_impulse,RID,const Vector2&,const Vector2&); + FUNC2(body_set_axis_velocity,RID,const Vector2&); + + FUNC2(body_add_collision_exception,RID,RID); + FUNC2(body_remove_collision_exception,RID,RID); + FUNC2S(body_get_collision_exceptions,RID,List<RID>*); + + FUNC2(body_set_max_contacts_reported,RID,int); + FUNC1RC(int,body_get_max_contacts_reported,RID); + + FUNC2(body_set_one_way_collision_direction,RID,const Vector2&); + FUNC1RC(Vector2,body_get_one_way_collision_direction,RID); + + FUNC2(body_set_one_way_collision_max_depth,RID,float); + FUNC1RC(float,body_get_one_way_collision_max_depth,RID); + + + FUNC2(body_set_contacts_reported_depth_treshold,RID,float); + FUNC1RC(float,body_get_contacts_reported_depth_treshold,RID); + + FUNC2(body_set_omit_force_integration,RID,bool); + FUNC1RC(bool,body_is_omitting_force_integration,RID); + + FUNC4(body_set_force_integration_callback,RID ,Object *,const StringName& ,const Variant& ); + + + bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count) { + return physics_2d_server->body_collide_shape(p_body,p_body_shape,p_shape,p_shape_xform,p_motion,r_results,p_result_max,r_result_count); + } + + FUNC2(body_set_pickable,RID,bool); + + bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL) { + + ERR_FAIL_COND_V(main_thread!=Thread::get_caller_ID(),false); + return physics_2d_server->body_test_motion(p_body,p_motion,p_margin,r_result); + } + + /* JOINT API */ + + + FUNC3(joint_set_param,RID,JointParam,real_t); + FUNC2RC(real_t,joint_get_param,RID,JointParam); + + + ///FUNC3RID(pin_joint,const Vector2&,RID,RID); + ///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID); + ///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID); + + FUNC3R(RID,pin_joint_create,const Vector2&,RID,RID); + FUNC5R(RID,groove_joint_create,const Vector2&,const Vector2&,const Vector2&,RID,RID); + FUNC4R(RID,damped_spring_joint_create,const Vector2&,const Vector2&,RID,RID); + + FUNC3(damped_string_joint_set_param,RID,DampedStringParam,real_t); + FUNC2RC(real_t,damped_string_joint_get_param,RID,DampedStringParam); + + FUNC1RC(JointType,joint_get_type,RID); + + + /* MISC */ + + + FUNC1(free,RID); + FUNC1(set_active,bool); + + virtual void init(); + virtual void step(float p_step); + virtual void sync(); + virtual void end_sync(); + virtual void flush_queries(); + virtual void finish(); + + int get_process_info(ProcessInfo p_info) { + return physics_2d_server->get_process_info(p_info); + } + + Physics2DServerWrapMT(Physics2DServer* p_contained,bool p_create_thread); + ~Physics2DServerWrapMT(); + + + template<class T> + static Physics2DServer* init_server() { + + int tm = GLOBAL_DEF("physics_2d/thread_model",1); + if (tm==0) //single unsafe + return memnew( T ); + else if (tm==1) //single saef + return memnew( Physics2DServerWrapMT( memnew( T ), false )); + else //single unsafe + return memnew( Physics2DServerWrapMT( memnew( T ), true )); + + + } + +#undef ServerNameWrapMT +#undef ServerName +#undef server_name + +}; + +#ifdef DEBUG_SYNC +#undef DEBUG_SYNC +#endif +#undef SYNC_DEBUG + +#endif // PHYSICS2DSERVERWRAPMT_H diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 9a4b52d563..d3591ec744 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 05ea5b21cd..6d5473aa17 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 5aaf9a7613..767ad9038d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -555,8 +555,524 @@ Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() { +int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) { + int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results); + + for(int i=0;i<amount;i++) { + + bool keep=true; + + if (intersection_query_results[i]==p_body) + keep=false; + else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) + keep=false; + else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0) + keep=false; + else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) + keep=false; + else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i])) + keep=false; + + if (!keep) { + + if (i<amount-1) { + SWAP(intersection_query_results[i],intersection_query_results[amount-1]); + SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]); + + } + + amount--; + i--; + + } + } + + return amount; +} + +bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) { + + //give me back regular physics engine logic + //this is madness + //and most people using this function will think + //what it does is simpler than using physics + //this took about a week to get right.. + //but is it right? who knows at this point.. + + Rect2 body_aabb; + + for(int i=0;i<p_body->get_shape_count();i++) { + + if (i==0) + body_aabb=p_body->get_shape_aabb(i); + else + body_aabb=body_aabb.merge(p_body->get_shape_aabb(i)); + } + + body_aabb=body_aabb.grow(p_margin); + + + Matrix32 body_transform = p_body->get_transform(); + + { + //STEP 1, FREE BODY IF STUCK + + const int max_results = 32; + int recover_attempts=4; + Vector2 sr[max_results*2]; + + do { + + Physics2DServerSW::CollCbkData cbk; + cbk.max=max_results; + cbk.amount=0; + cbk.ptr=sr; + + + CollisionSolver2DSW::CallbackResult cbkres=NULL; + + Physics2DServerSW::CollCbkData *cbkptr=NULL; + cbkptr=&cbk; + cbkres=Physics2DServerSW::_shape_col_cbk; + + bool collided=false; + + int amount = _cull_aabb_for_body(p_body,body_aabb); + + for(int j=0;j<p_body->get_shape_count();j++) { + if (p_body->is_shape_set_as_trigger(j)) + continue; + + Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j); + Shape2DSW *body_shape = p_body->get_shape(j); + for(int i=0;i<amount;i++) { + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + + Vector2 cdir = body->get_one_way_collision_direction(); + //if (cdir!=Vector2() && p_motion.dot(cdir)<0) + // continue; + + cbk.valid_dir=cdir; + cbk.valid_depth=body->get_one_way_collision_max_depth(); + } else { + cbk.valid_dir=Vector2(); + cbk.valid_depth=0; + } + + if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) { + collided=cbk.amount>0; + } + } + } + + + if (!collided) + break; + + Vector2 recover_motion; + + for(int i=0;i<cbk.amount;i++) { + + Vector2 a = sr[i*2+0]; + Vector2 b = sr[i*2+1]; + + // float d = a.distance_to(b); + + //if (d<margin) + /// continue; + recover_motion+=(b-a)*0.4; + } + + if (recover_motion==Vector2()) { + collided=false; + break; + } + + body_transform.elements[2]+=recover_motion; + body_aabb.pos+=recover_motion; + + recover_attempts--; + + } while (recover_attempts); + } + + + + float safe = 1.0; + float unsafe = 1.0; + int best_shape=-1; + + { + // STEP 2 ATTEMPT MOTION + + Rect2 motion_aabb=body_aabb; + motion_aabb.pos+=p_motion; + motion_aabb=motion_aabb.merge(body_aabb); + + int amount = _cull_aabb_for_body(p_body,motion_aabb); + + for(int j=0;j<p_body->get_shape_count();j++) { + + if (p_body->is_shape_set_as_trigger(j)) + continue; + + Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j); + Shape2DSW *body_shape = p_body->get_shape(j); + + bool stuck=false; + + float best_safe=1; + float best_unsafe=1; + + for(int i=0;i<amount;i++) { + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + + Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + //test initial overlap, does it collide if going all the way? + if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) { + continue; + } + + + //test initial overlap + if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) { + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + //if one way collision direction ignore initial overlap + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + if (body->get_one_way_collision_direction()!=Vector2()) { + continue; + } + } + + stuck=true; + break; + } + + + //just do kinematic solving + float low=0; + float hi=1; + Vector2 mnormal=p_motion.normalized(); + + for(int i=0;i<8;i++) { //steps should be customizable.. + + //Matrix32 xfa = p_xform; + float ofs = (low+hi)*0.5; + + Vector2 sep=mnormal; //important optimization for this to work fast enough + bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0); + + if (collided) { + + hi=ofs; + } else { + + low=ofs; + } + } + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + if (body->get_one_way_collision_direction()!=Vector2()) { + + Vector2 cd[2]; + Physics2DServerSW::CollCbkData cbk; + cbk.max=1; + cbk.amount=0; + cbk.ptr=cd; + cbk.valid_dir=body->get_one_way_collision_direction(); + cbk.valid_depth=body->get_one_way_collision_max_depth(); + + Vector2 sep=mnormal; //important optimization for this to work fast enough + bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0); + if (!collided || cbk.amount==0) { + continue; + } + + } + } + + + if (low<best_safe) { + best_safe=low; + best_unsafe=hi; + } + } + + if (stuck) { + + safe=0; + unsafe=0; + best_shape=j; //sadly it's the best + break; + } + if (best_safe==1.0) { + continue; + } + if (best_safe < safe) { + + safe=best_safe; + unsafe=best_unsafe; + best_shape=j; + } + } + } + + bool collided=false; + if (safe>=1) { + //not collided + collided=false; + if (r_result) { + + r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=Vector2(); + } + + } else { + + //it collided, let's get the rest info in unsafe advance + Matrix32 ugt = body_transform; + ugt.elements[2]+=p_motion*unsafe; + + _RestCallbackData2D rcd; + rcd.best_len=0; + rcd.best_object=NULL; + rcd.best_shape=0; + + Matrix32 body_shape_xform = ugt * p_body->get_shape_transform(best_shape); + Shape2DSW *body_shape = p_body->get_shape(best_shape); + + body_aabb.pos+=p_motion*unsafe; + + int amount = _cull_aabb_for_body(p_body,body_aabb); + + + for(int i=0;i<amount;i++) { + + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + rcd.valid_dir=body->get_one_way_collision_direction(); + rcd.valid_depth=body->get_one_way_collision_max_depth(); + } else { + rcd.valid_dir=Vector2(); + rcd.valid_depth=0; + } + + + rcd.object=col_obj; + rcd.shape=shape_idx; + bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin); + if (!sc) + continue; + + } + + if (rcd.best_len!=0) { + + if (r_result) { + r_result->collider=rcd.best_object->get_self(); + r_result->collider_id=rcd.best_object->get_instance_id(); + r_result->collider_shape=rcd.best_shape; + r_result->collision_normal=rcd.best_normal; + r_result->collision_point=rcd.best_contact; + r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape); + + const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object); + Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin(); + r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); + + r_result->motion=safe*p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=p_motion - safe * p_motion; + } + + collided=true; + } else { + if (r_result) { + + r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=Vector2(); + } + + collided=false; + + } + } + + return collided; + + +#if 0 + //give me back regular physics engine logic + //this is madness + //and most people using this function will think + //what it does is simpler than using physics + //this took about a week to get right.. + //but is it right? who knows at this point.. + + + colliding=false; + ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND_V(!dss,Vector2()); + const int max_shapes=32; + Vector2 sr[max_shapes*2]; + int res_shapes; + + Set<RID> exclude; + exclude.insert(get_rid()); + + + //recover first + int recover_attempts=4; + + bool collided=false; + uint32_t mask=0; + if (collide_static) + mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY; + if (collide_kinematic) + mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY; + if (collide_rigid) + mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY; + if (collide_character) + mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY; + +// print_line("motion: "+p_motion+" margin: "+rtos(margin)); + + //print_line("margin: "+rtos(margin)); + do { + + //motion recover + for(int i=0;i<get_shape_count();i++) { + + if (is_shape_set_as_trigger(i)) + continue; + if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) + collided=true; + + } + + if (!collided) + break; + + Vector2 recover_motion; + + for(int i=0;i<res_shapes;i++) { + + Vector2 a = sr[i*2+0]; + Vector2 b = sr[i*2+1]; + + float d = a.distance_to(b); + + //if (d<margin) + /// continue; + recover_motion+=(b-a)*0.4; + } + + if (recover_motion==Vector2()) { + collided=false; + break; + } + + Matrix32 gt = get_global_transform(); + gt.elements[2]+=recover_motion; + set_global_transform(gt); + + recover_attempts--; + + } while (recover_attempts); + + + //move second + float safe = 1.0; + float unsafe = 1.0; + int best_shape=-1; + + for(int i=0;i<get_shape_count();i++) { + + if (is_shape_set_as_trigger(i)) + continue; + + float lsafe,lunsafe; + bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask); + //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel)); + if (!valid) { + + safe=0; + unsafe=0; + best_shape=i; //sadly it's the best + break; + } + if (lsafe==1.0) { + continue; + } + if (lsafe < safe) { + + safe=lsafe; + unsafe=lunsafe; + best_shape=i; + } + } + + + //print_line("best shape: "+itos(best_shape)+" motion "+p_motion); + + if (safe>=1) { + //not collided + colliding=false; + } else { + + //it collided, let's get the rest info in unsafe advance + Matrix32 ugt = get_global_transform(); + ugt.elements[2]+=p_motion*unsafe; + Physics2DDirectSpaceState::ShapeRestInfo rest_info; + bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,get_layer_mask(),mask); + if (!c2) { + //should not happen, but floating point precision is so weird.. + + colliding=false; + } else { + + + //print_line("Travel: "+rtos(travel)); + colliding=true; + collision=rest_info.point; + normal=rest_info.normal; + collider=rest_info.collider_id; + collider_vel=rest_info.linear_velocity; + collider_shape=rest_info.shape; + collider_metadata=rest_info.metadata; + } + + } + + Vector2 motion=p_motion*safe; + Matrix32 gt = get_global_transform(); + gt.elements[2]+=motion; + set_global_transform(gt); + + return p_motion-motion; + +#endif + return false; +} diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 05b55fe807..abee8628fc 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,6 +101,8 @@ class Space2DSW { int active_objects; int collision_pairs; + int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb); + friend class Physics2DDirectSpaceStateSW; public: @@ -165,6 +167,8 @@ public: int get_collision_pairs() const { return collision_pairs; } + bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result); + Physics2DDirectSpaceStateSW *get_direct_state(); Space2DSW(); diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index e75f9300ce..bc87789937 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 91ac9d8584..d5e919836c 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 098f890222..b9d15d6e35 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -285,7 +285,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam Array ret(true); ret.resize(2); ret[0]=closest_safe; - ret[0]=closest_unsafe; + ret[1]=closest_unsafe; return ret; } @@ -421,13 +421,86 @@ void Physics2DShapeQueryResult::_bind_methods() { } +/////////////////////////////// +/*bool Physics2DTestMotionResult::is_colliding() const { + return colliding; +}*/ +Vector2 Physics2DTestMotionResult::get_motion() const{ + return result.motion; +} +Vector2 Physics2DTestMotionResult::get_motion_remainder() const{ + + return result.remainder; +} + +Vector2 Physics2DTestMotionResult::get_collision_point() const{ + + return result.collision_point; +} +Vector2 Physics2DTestMotionResult::get_collision_normal() const{ + + return result.collision_normal; +} +Vector2 Physics2DTestMotionResult::get_collider_velocity() const{ + + return result.collider_velocity; +} +ObjectID Physics2DTestMotionResult::get_collider_id() const{ + + return result.collider_id; +} +RID Physics2DTestMotionResult::get_collider_rid() const{ + + return result.collider; +} + +Object* Physics2DTestMotionResult::get_collider() const { + return ObjectDB::get_instance(result.collider_id); +} + +int Physics2DTestMotionResult::get_collider_shape() const{ + + return result.collider_shape; +} + +void Physics2DTestMotionResult::_bind_methods() { + + //ObjectTypeDB::bind_method(_MD("is_colliding"),&Physics2DTestMotionResult::is_colliding); + ObjectTypeDB::bind_method(_MD("get_motion"),&Physics2DTestMotionResult::get_motion); + ObjectTypeDB::bind_method(_MD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder); + ObjectTypeDB::bind_method(_MD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point); + ObjectTypeDB::bind_method(_MD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal); + ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity); + ObjectTypeDB::bind_method(_MD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id); + ObjectTypeDB::bind_method(_MD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid); + ObjectTypeDB::bind_method(_MD("get_collider"),&Physics2DTestMotionResult::get_collider); + ObjectTypeDB::bind_method(_MD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape); + +} + +Physics2DTestMotionResult::Physics2DTestMotionResult(){ + + colliding=false; + result.collider_id=0; + result.collider_shape=0; +} /////////////////////////////////////// + + +bool Physics2DServer::_body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) { + + MotionResult *r=NULL; + if (p_result.is_valid()) + r=p_result->get_result_ptr(); + return body_test_motion(p_body,p_motion,p_margin,r); +} + void Physics2DServer::_bind_methods() { @@ -463,6 +536,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); + ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); + ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); @@ -511,8 +586,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); - ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask); - ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask); + ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); + ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); @@ -543,6 +618,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method"),&Physics2DServer::body_set_force_integration_callback); + ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant())); + /* JOINT API */ ObjectTypeDB::bind_method(_MD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param); @@ -580,6 +657,7 @@ void Physics2DServer::_bind_methods() { BIND_CONSTANT( AREA_PARAM_GRAVITY ); BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); + BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP); BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP); @@ -636,7 +714,7 @@ void Physics2DServer::_bind_methods() { Physics2DServer::Physics2DServer() { - ERR_FAIL_COND( singleton!=NULL ); + //ERR_FAIL_COND( singleton!=NULL ); singleton=this; } diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 01670ace7e..b24496880e 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,6 +230,7 @@ public: Physics2DShapeQueryResult(); }; +class Physics2DTestMotionResult; class Physics2DServer : public Object { @@ -237,6 +238,8 @@ class Physics2DServer : public Object { static Physics2DServer * singleton; + virtual bool _body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>()); + protected: static void _bind_methods(); @@ -303,6 +306,7 @@ public: AREA_PARAM_GRAVITY, AREA_PARAM_GRAVITY_VECTOR, AREA_PARAM_GRAVITY_IS_POINT, + AREA_PARAM_GRAVITY_DISTANCE_SCALE, AREA_PARAM_GRAVITY_POINT_ATTENUATION, AREA_PARAM_LINEAR_DAMP, AREA_PARAM_ANGULAR_DAMP, @@ -344,6 +348,9 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; virtual Matrix32 area_get_transform(RID p_area) const=0; + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; virtual void area_set_pickable(RID p_area,bool p_pickable)=0; @@ -399,10 +406,10 @@ public: virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const=0; virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0; + virtual uint32_t body_get_layer_mask(RID p_body) const=0; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0; + virtual uint32_t body_get_collision_mask(RID p_body) const=0; // common body variables enum BodyParameter { @@ -468,6 +475,22 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable)=0; + struct MotionResult { + + Vector2 motion; + Vector2 remainder; + + Vector2 collision_point; + Vector2 collision_normal; + Vector2 collider_velocity; + ObjectID collider_id; + RID collider; + int collider_shape; + Variant collider_metadata; + }; + + virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0; + /* JOINT API */ enum JointType { @@ -517,6 +540,7 @@ public: virtual void step(float p_step)=0; virtual void sync()=0; virtual void flush_queries()=0; + virtual void end_sync()=0; virtual void finish()=0; enum ProcessInfo { @@ -532,6 +556,37 @@ public: ~Physics2DServer(); }; + +class Physics2DTestMotionResult : public Reference { + + OBJ_TYPE( Physics2DTestMotionResult, Reference ); + + Physics2DServer::MotionResult result; + bool colliding; +friend class Physics2DServer; + +protected: + static void _bind_methods(); +public: + + Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); } + + //bool is_colliding() const; + Vector2 get_motion() const; + Vector2 get_motion_remainder() const; + + Vector2 get_collision_point() const; + Vector2 get_collision_normal() const; + Vector2 get_collider_velocity() const; + ObjectID get_collider_id() const; + RID get_collider_rid() const; + Object* get_collider() const; + int get_collider_shape() const; + + Physics2DTestMotionResult(); +}; + + VARIANT_ENUM_CAST( Physics2DServer::ShapeType ); VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter ); VARIANT_ENUM_CAST( Physics2DServer::AreaParameter ); diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 79de253d3b..e02601af41 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { ///////////////////////////////////// /* -Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) { +Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) { @@ -303,7 +303,7 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter Array ret(true); ret.resize(2); ret[0]=closest_safe; - ret[0]=closest_unsafe; + ret[1]=closest_unsafe; return ret; } @@ -681,6 +681,7 @@ void PhysicsServer::_bind_methods() { BIND_CONSTANT( AREA_PARAM_GRAVITY ); BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); + BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); BIND_CONSTANT( AREA_PARAM_DENSITY ); BIND_CONSTANT( AREA_PARAM_PRIORITY ); diff --git a/servers/physics_server.h b/servers/physics_server.h index 0c2542a66c..f66ea590b8 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object { OBJ_TYPE( PhysicsDirectSpaceState, Object ); -// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0); -// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0); +// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); +// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); public: enum ObjectTypeMask { @@ -298,6 +298,7 @@ public: AREA_PARAM_GRAVITY, AREA_PARAM_GRAVITY_VECTOR, AREA_PARAM_GRAVITY_IS_POINT, + AREA_PARAM_GRAVITY_DISTANCE_SCALE, AREA_PARAM_GRAVITY_POINT_ATTENUATION, AREA_PARAM_DENSITY, AREA_PARAM_PRIORITY @@ -338,7 +339,10 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; virtual Transform area_get_transform(RID p_area) const=0; + virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; + virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0; + virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0; virtual void area_set_ray_pickable(RID p_area,bool p_enable)=0; virtual bool area_is_ray_pickable(RID p_area) const=0; diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index a2b1b71f99..3634a03dbc 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,7 @@ void register_server_types() { ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>(); ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>(); ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>(); + ObjectTypeDB::register_type<Physics2DTestMotionResult>(); ObjectTypeDB::register_type<Physics2DShapeQueryParameters>(); ObjectTypeDB::register_type<PhysicsShapeQueryParameters>(); diff --git a/servers/register_server_types.h b/servers/register_server_types.h index b0a01fc0a5..d3d6c6b566 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h new file mode 100644 index 0000000000..cbb75129d0 --- /dev/null +++ b/servers/server_wrap_mt_common.h @@ -0,0 +1,700 @@ + +#define FUNC0R(m_r,m_type)\ + virtual m_r m_type() { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type();\ + }\ + } + + +#define FUNCRID(m_type)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create() { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create();\ + }\ + } + +#define FUNC1RID(m_type,m_arg1)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create(m_arg1 p1) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create(p1);\ + }\ + } + +#define FUNC2RID(m_type,m_arg1,m_arg2)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create(m_arg1 p1,m_arg2 p2) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create(p1,p2);\ + }\ + } + +#define FUNC3RID(m_type,m_arg1,m_arg2,m_arg3)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create(p1,p2,p3);\ + }\ + } + + +#define FUNC4RID(m_type,m_arg1,m_arg2,m_arg3,m_arg4)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3,m_arg4 p4) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,p4,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create(p1,p2,p3,p4);\ + }\ + } + + +#define FUNC5RID(m_type,m_arg1,m_arg2,m_arg3,m_arg4,m_arg5)\ + int m_type##allocn() {\ + for(int i=0;i<m_type##_pool_max_size;i++) {\ + m_type##_id_pool.push_back( server_name->m_type##_create() );\ + }\ + return 0;\ + }\ + void m_type##_free_cached_ids() {\ + while (m_type##_id_pool.size()) {\ + free(m_type##_id_pool.front()->get());\ + m_type##_id_pool.pop_front();\ + }\ + }\ + virtual RID m_type##_create(m_arg1 p1,m_arg2 p2,m_arg3 p3,m_arg4 p4,m_arg5 p5) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + RID rid;\ + alloc_mutex->lock();\ + if (m_type##_id_pool.size()==0) {\ + int ret;\ + command_queue.push_and_ret( this, &ServerNameWrapMT::m_type##allocn,p1,p2,p3,p4,p5,&ret);\ + }\ + rid=m_type##_id_pool.front()->get();\ + m_type##_id_pool.pop_front();\ + alloc_mutex->unlock();\ + return rid;\ + } else {\ + return server_name->m_type##_create(p1,p2,p3,p4,p5);\ + }\ + } + +#define FUNC0RC(m_r,m_type)\ + virtual m_r m_type() const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type();\ + }\ + } + + +#define FUNC0(m_type)\ + virtual void m_type() { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type);\ + } else {\ + server_name->m_type();\ + }\ + } + +#define FUNC0C(m_type)\ + virtual void m_type() const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type);\ + } else {\ + server_name->m_type();\ + }\ + } + + +#define FUNC0S(m_type)\ + virtual void m_type() { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type);\ + } else {\ + server_name->m_type();\ + }\ + } + +#define FUNC0SC(m_type)\ + virtual void m_type() const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type);\ + } else {\ + server_name->m_type();\ + }\ + } + + +/////////////////////////////////////////////// + + +#define FUNC1R(m_r,m_type,m_arg1)\ + virtual m_r m_type(m_arg1 p1) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1);\ + }\ + } + +#define FUNC1RC(m_r,m_type,m_arg1)\ + virtual m_r m_type(m_arg1 p1) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1);\ + }\ + } + + +#define FUNC1S(m_type,m_arg1)\ + virtual void m_type(m_arg1 p1) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1);\ + } else {\ + server_name->m_type(p1);\ + }\ + } + +#define FUNC1SC(m_type,m_arg1)\ + virtual void m_type(m_arg1 p1) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1);\ + } else {\ + server_name->m_type(p1);\ + }\ + } + + +#define FUNC1(m_type,m_arg1)\ + virtual void m_type(m_arg1 p1) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1);\ + } else {\ + server_name->m_type(p1);\ + }\ + } + +#define FUNC1C(m_type,m_arg1)\ + virtual void m_type(m_arg1 p1) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1);\ + } else {\ + server_name->m_type(p1);\ + }\ + } + + + + +#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2);\ + }\ + } + +#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2);\ + }\ + } + + +#define FUNC2S(m_type,m_arg1, m_arg2)\ + virtual void m_type(m_arg1 p1, m_arg2 p2) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2);\ + } else {\ + server_name->m_type(p1, p2);\ + }\ + } + +#define FUNC2SC(m_type,m_arg1, m_arg2)\ + virtual void m_type(m_arg1 p1, m_arg2 p2) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2);\ + } else {\ + server_name->m_type(p1, p2);\ + }\ + } + + +#define FUNC2(m_type,m_arg1, m_arg2)\ + virtual void m_type(m_arg1 p1, m_arg2 p2) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2);\ + } else {\ + server_name->m_type(p1, p2);\ + }\ + } + +#define FUNC2C(m_type,m_arg1, m_arg2)\ + virtual void m_type(m_arg1 p1, m_arg2 p2) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2);\ + } else {\ + server_name->m_type(p1, p2);\ + }\ + } + + + + +#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3);\ + }\ + } + +#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3,&ret);\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3);\ + }\ + } + + +#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3);\ + } else {\ + server_name->m_type(p1, p2, p3);\ + }\ + } + +#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3);\ + } else {\ + server_name->m_type(p1, p2, p3);\ + }\ + } + + +#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3);\ + } else {\ + server_name->m_type(p1, p2, p3);\ + }\ + } + +#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3);\ + } else {\ + server_name->m_type(p1, p2, p3);\ + }\ + } + + + + +#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4);\ + }\ + } + +#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4);\ + }\ + } + + +#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4);\ + } else {\ + server_name->m_type(p1, p2, p3, p4);\ + }\ + } + +#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4);\ + } else {\ + server_name->m_type(p1, p2, p3, p4);\ + }\ + } + + +#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4);\ + } else {\ + server_name->m_type(p1, p2, p3, p4);\ + }\ + } + +#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4);\ + } else {\ + server_name->m_type(p1, p2, p3, p4);\ + }\ + } + + + + +#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + +#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + + +#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + +#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + + +#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + +#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5);\ + }\ + } + + + + +#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + +#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6,&ret);\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + + +#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + +#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + + +#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + +#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6);\ + }\ + } + + + + +#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + +#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + m_r ret;\ + command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\ + SYNC_DEBUG\ + return ret;\ + } else {\ + return server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + + +#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + +#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + + +#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + +#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ + virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ + if (Thread::get_caller_ID()!=server_thread) {\ + command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7);\ + } else {\ + server_name->m_type(p1, p2, p3, p4, p5, p6, p7);\ + }\ + } + diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp index 2aab0e7dc9..439149b1a2 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h index 6e7ac2157d..ed305d25de 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.cpp b/servers/spatial_sound_2d_server.cpp index d27803559e..574c3d761f 100644 --- a/servers/spatial_sound_2d_server.cpp +++ b/servers/spatial_sound_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h index e3ed4ce00c..9917b36be1 100644 --- a/servers/spatial_sound_2d_server.h +++ b/servers/spatial_sound_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.cpp b/servers/spatial_sound_server.cpp index 1fcfb0008b..f5f5925483 100644 --- a/servers/spatial_sound_server.cpp +++ b/servers/spatial_sound_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.h b/servers/spatial_sound_server.h index ff4342a42b..1cc323b370 100644 --- a/servers/spatial_sound_server.h +++ b/servers/spatial_sound_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp index 49a68f8e80..aa9b737459 100644 --- a/servers/visual/particle_system_sw.cpp +++ b/servers/visual/particle_system_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h index 2b18c7f4e3..b7ff5e9bb5 100644 --- a/servers/visual/particle_system_sw.h +++ b/servers/visual/particle_system_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 5088000022..5984e6e35c 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 62563a0771..0b115a4d1d 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -502,7 +502,7 @@ public: virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection)=0; + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls @@ -592,6 +592,7 @@ public: RID shadow_buffer; int shadow_buffer_size; float shadow_esm_mult; + Color shadow_color; void *texture_cache; // implementation dependent @@ -610,6 +611,7 @@ public: CanvasLight() { enabled=true; color=Color(1,1,1); + shadow_color=Color(0,0,0,0); height=0; z_min=-1024; z_max=1024; @@ -661,6 +663,7 @@ public: }; Type type; + virtual ~Command(){} }; struct CommandLine : public Command { @@ -862,17 +865,17 @@ public: if (polygon->indices != NULL) { r.pos=polygon->points[polygon->indices[0]]; - for (int i=1; i<polygon->count; i++) { + for (int i=1; i<l; i++) { r.expand_to(polygon->points[polygon->indices[i]]); - }; + } } else { r.pos=polygon->points[0]; - for (int i=1; i<polygon->count; i++) { + for (int i=1; i<l; i++) { r.expand_to(polygon->points[i]); - }; - }; + } + } } break; case CanvasItem::Command::TYPE_CIRCLE: { diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 45b29f5484..e32f47b3d8 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1497,7 +1497,7 @@ void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass } -void RasterizerDummy::set_camera(const Transform& p_world,const CameraMatrix& p_projection) { +void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) { } diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index 99c76a1917..cc3c1724a4 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -679,7 +679,7 @@ public: virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug); virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection); + virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint); virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp index df2ffa6889..d7b171f5a7 100644 --- a/servers/visual/shader_compiler.cpp +++ b/servers/visual/shader_compiler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h index 6bb523fbce..69d9eedf9c 100644 --- a/servers/visual/shader_compiler.h +++ b/servers/visual/shader_compiler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp index 8fb7196276..1346ec9253 100644 --- a/servers/visual/shader_graph.cpp +++ b/servers/visual/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h index fe305f3955..807dbb3719 100644 --- a/servers/visual/shader_graph.h +++ b/servers/visual/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 4ad8aa6c71..ea56306241 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le while(true) { - if (GETCHAR(r_chars+1)=='0') + if (GETCHAR(r_chars+1)==0) { + r_chars+=1; break; - if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') + } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') { + r_chars+=3; break; - if (GETCHAR(r_chars+1)=='\n') + } if (GETCHAR(r_chars+1)=='\n') { r_line++; - r_chars++; + } + + r_chars++; } return Token(); @@ -1141,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ { "SRC_COLOR", TYPE_VEC4}, { "POSITION", TYPE_VEC4}, { "NORMAL", TYPE_VEC3}, + { "NORMALMAP", TYPE_VEC3}, + { "NORMALMAP_DEPTH", TYPE_FLOAT}, { "UV", TYPE_VEC2}, { "COLOR", TYPE_VEC4}, { "TEXTURE", TYPE_TEXTURE}, @@ -1273,7 +1279,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper if (p_func->op==OP_CONSTRUCT && all_const) { - bool all_const=false; + Vector<float> cdata; for(int i=0;i<argcount;i++) { @@ -1708,7 +1714,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex if (!existing) { - parser.set_error("Unexisting identifier in expression: "+identifier); + parser.set_error("Nonexistent identifier in expression: "+identifier); return ERR_PARSE_ERROR; } diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 7777c8bcf3..9fd070ee2e 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 7a9db4ba11..b51f59050d 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4071,6 +4071,15 @@ void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, flo } +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->shadow_color=p_color; + +} + + /****** CANVAS LIGHT OCCLUDER ******/ RID VisualServerRaster::canvas_light_occluder_create() { @@ -4393,7 +4402,7 @@ void VisualServerRaster::free( RID p_rid ) { VS_CHANGED; - if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid)) { + if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { rasterizer->free(p_rid); } else if (rasterizer->is_skeleton(p_rid)) { @@ -4410,7 +4419,7 @@ void VisualServerRaster::free( RID p_rid ) { } rasterizer->free(p_rid); - } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) ) { + } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) { //delete the resource _free_attached_instances(p_rid); @@ -6302,7 +6311,7 @@ void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera else environment=p_scenario->fallback_environment; - rasterizer->set_camera(Transform(),CameraMatrix()); + rasterizer->set_camera(Transform(),CameraMatrix(),false); rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); rasterizer->set_viewport(viewport_rect); rasterizer->end_scene(); @@ -6318,7 +6327,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S /* STEP 1 - SETUP CAMERA */ CameraMatrix camera_matrix; - + bool ortho=false; + switch(p_camera->type) { case Camera::ORTHOGONAL: { @@ -6330,6 +6340,7 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S p_camera->vaspect ); + ortho=true; } break; case Camera::PERSPECTIVE: { @@ -6341,12 +6352,13 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S p_camera->vaspect ); + ortho=false; } break; } - rasterizer->set_camera(p_camera->transform, camera_matrix); + rasterizer->set_camera(p_camera->transform, camera_matrix,ortho); Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); @@ -6839,6 +6851,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat ci->final_transform=xform; ci->final_opacity=opacity * ci->self_opacity; ci->global_rect_cache=global_rect; + ci->global_rect_cache.pos-=p_clip_rect.pos; int zidx = p_z-CANVAS_ITEM_Z_MIN; @@ -7046,17 +7059,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) { + Rasterizer::CanvasLight* cl=F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); tsize*=cl->scale; + Vector2 offset=tsize/2.0; cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); cl->xform_cache=xf * cl->xform; if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { + cl->filter_next_ptr=lights; lights=cl; cl->texture_cache=NULL; @@ -7066,6 +7082,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); cl->light_shader_pos=cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { + cl->shadows_next_ptr=lights_with_shadow; if (lights_with_shadow==NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); @@ -7276,7 +7293,7 @@ void VisualServerRaster::_draw_viewports() { if (r.size.width==0) r.size.width=window_w; if (r.size.height==0) - r.size.height=window_w; + r.size.height=window_h; _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height); @@ -7353,7 +7370,7 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_end_rect(); }; -void VisualServerRaster::flush() { +void VisualServerRaster::sync() { //do none } @@ -7391,7 +7408,7 @@ void VisualServerRaster::set_default_clear_color(const Color& p_color) { clear_color=p_color; } -void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) { +void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) { if (p_image.empty()) return; @@ -7413,9 +7430,27 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col texture_set_data(texture,p_image); rasterizer->canvas_begin_rect(Matrix32()); Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); - Rect2 screenrect=imgrect; - screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); - rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0)); + Rect2 screenrect; + if (p_scale) { + + if (window_w > window_h) { + //scale horizontally + screenrect.size.y = window_h; + screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; + screenrect.pos.x = (window_w - screenrect.size.x)/2; + + } else { + //scale vertically + screenrect.size.x = window_w; + screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; + screenrect.pos.y = (window_h - screenrect.size.y)/2; + } + } else { + + screenrect=imgrect; + screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); + + } rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); rasterizer->canvas_end_rect(); @@ -7470,6 +7505,10 @@ void VisualServerRaster::finish() { free(default_cursor_texture); + if (test_cube.is_valid()) + free(test_cube); + + _free_internal_rids(); _clean_up_owner( &room_owner,"Room" ); _clean_up_owner( &portal_owner,"Portal" ); @@ -7487,7 +7526,7 @@ void VisualServerRaster::finish() { octree_allocator.clear(); if (instance_dependency_map.size()) { - print_line("base resources missing "+itos(instance_dependency_map.size())); + print_line("Base resources missing amount: "+itos(instance_dependency_map.size())); } ERR_FAIL_COND( instance_dependency_map.size() ); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index a89a685e30..73298d58cd 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1180,6 +1180,8 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); + virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color); + virtual RID canvas_light_occluder_create(); @@ -1237,7 +1239,7 @@ public: /* EVENT QUEUING */ virtual void draw(); - virtual void flush(); + virtual void sync(); virtual void init(); virtual void finish(); @@ -1251,7 +1253,7 @@ public: RID get_test_cube(); - virtual void set_boot_image(const Image& p_image, const Color& p_color); + virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale); virtual void set_default_clear_color(const Color& p_color); VisualServerRaster(Rasterizer *p_rasterizer); diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 62f18b9e81..19dff3d36c 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -96,16 +96,19 @@ void VisualServerWrapMT::thread_loop() { /* EVENT QUEUING */ -void VisualServerWrapMT::flush() { +void VisualServerWrapMT::sync() { if (create_thread) { + /* TODO: sync with the thread */ + + /* ERR_FAIL_COND(!draw_mutex); draw_mutex->lock(); draw_pending++; //cambiar por un saferefcount draw_mutex->unlock(); - - command_queue.push( this, &VisualServerWrapMT::thread_flush); + */ + //command_queue.push( this, &VisualServerWrapMT::thread_flush); } else { command_queue.flush_all(); //flush all pending from other threads @@ -118,15 +121,16 @@ void VisualServerWrapMT::draw() { if (create_thread) { + /* TODO: Make it draw ERR_FAIL_COND(!draw_mutex); draw_mutex->lock(); draw_pending++; //cambiar por un saferefcount draw_mutex->unlock(); command_queue.push( this, &VisualServerWrapMT::thread_draw); + */ } else { - command_queue.flush_all(); //flush all pending from other threads visual_server->draw(); } } @@ -187,8 +191,8 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_t draw_pending=0; draw_thread_up=false; alloc_mutex=Mutex::create(); - texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",20); - mesh_pool_max_size=GLOBAL_DEF("render/thread_meshes_prealloc",20); + texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5); + mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20); if (!p_create_thread) { server_thread=Thread::get_caller_ID(); } else { diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index 6cd374aa08..db03d82829 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,554 +79,10 @@ class VisualServerWrapMT : public VisualServer { public: -#define FUNC0R(m_r,m_type)\ - virtual m_r m_type() { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type();\ - }\ - } - -#define FUNCRID(m_type)\ - int m_type##allocn() {\ - for(int i=0;i<m_type##_pool_max_size;i++) {\ - m_type##_id_pool.push_back( visual_server->m_type##_create() );\ - }\ - return 0;\ - }\ - void m_type##_free_cached_ids() {\ - while (m_type##_id_pool.size()) {\ - free(m_type##_id_pool.front()->get());\ - m_type##_id_pool.pop_front();\ - }\ - }\ - virtual RID m_type##_create() { \ - if (Thread::get_caller_ID()!=server_thread) {\ - RID rid;\ - alloc_mutex->lock();\ - if (m_type##_id_pool.size()==0) {\ - int ret;\ - command_queue.push_and_ret( this, &VisualServerWrapMT::m_type##allocn,&ret);\ - }\ - rid=m_type##_id_pool.front()->get();\ - m_type##_id_pool.pop_front();\ - alloc_mutex->unlock();\ - return rid;\ - } else {\ - return visual_server->m_type##_create();\ - }\ - } - -#define FUNC0RC(m_r,m_type)\ - virtual m_r m_type() const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type();\ - }\ - } - - -#define FUNC0(m_type)\ - virtual void m_type() { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type);\ - } else {\ - visual_server->m_type();\ - }\ - } - -#define FUNC0C(m_type)\ - virtual void m_type() const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type);\ - } else {\ - visual_server->m_type();\ - }\ - } - - -#define FUNC0S(m_type)\ - virtual void m_type() { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type);\ - } else {\ - visual_server->m_type();\ - }\ - } - -#define FUNC0SC(m_type)\ - virtual void m_type() const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type);\ - } else {\ - visual_server->m_type();\ - }\ - } - - -/////////////////////////////////////////////// - - -#define FUNC1R(m_r,m_type,m_arg1)\ - virtual m_r m_type(m_arg1 p1) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1);\ - }\ - } - -#define FUNC1RC(m_r,m_type,m_arg1)\ - virtual m_r m_type(m_arg1 p1) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1);\ - }\ - } - - -#define FUNC1S(m_type,m_arg1)\ - virtual void m_type(m_arg1 p1) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\ - } else {\ - visual_server->m_type(p1);\ - }\ - } - -#define FUNC1SC(m_type,m_arg1)\ - virtual void m_type(m_arg1 p1) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1);\ - } else {\ - visual_server->m_type(p1);\ - }\ - } - - -#define FUNC1(m_type,m_arg1)\ - virtual void m_type(m_arg1 p1) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1);\ - } else {\ - visual_server->m_type(p1);\ - }\ - } - -#define FUNC1C(m_type,m_arg1)\ - virtual void m_type(m_arg1 p1) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1);\ - } else {\ - visual_server->m_type(p1);\ - }\ - } - - - - -#define FUNC2R(m_r,m_type,m_arg1, m_arg2)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2);\ - }\ - } - -#define FUNC2RC(m_r,m_type,m_arg1, m_arg2)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2);\ - }\ - } - - -#define FUNC2S(m_type,m_arg1, m_arg2)\ - virtual void m_type(m_arg1 p1, m_arg2 p2) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\ - } else {\ - visual_server->m_type(p1, p2);\ - }\ - } - -#define FUNC2SC(m_type,m_arg1, m_arg2)\ - virtual void m_type(m_arg1 p1, m_arg2 p2) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2);\ - } else {\ - visual_server->m_type(p1, p2);\ - }\ - } - - -#define FUNC2(m_type,m_arg1, m_arg2)\ - virtual void m_type(m_arg1 p1, m_arg2 p2) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\ - } else {\ - visual_server->m_type(p1, p2);\ - }\ - } - -#define FUNC2C(m_type,m_arg1, m_arg2)\ - virtual void m_type(m_arg1 p1, m_arg2 p2) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2);\ - } else {\ - visual_server->m_type(p1, p2);\ - }\ - } - - - - -#define FUNC3R(m_r,m_type,m_arg1, m_arg2, m_arg3)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3);\ - }\ - } - -#define FUNC3RC(m_r,m_type,m_arg1, m_arg2, m_arg3)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3,&ret);\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3);\ - }\ - } - - -#define FUNC3S(m_type,m_arg1, m_arg2, m_arg3)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\ - } else {\ - visual_server->m_type(p1, p2, p3);\ - }\ - } - -#define FUNC3SC(m_type,m_arg1, m_arg2, m_arg3)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3);\ - } else {\ - visual_server->m_type(p1, p2, p3);\ - }\ - } - - -#define FUNC3(m_type,m_arg1, m_arg2, m_arg3)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\ - } else {\ - visual_server->m_type(p1, p2, p3);\ - }\ - } - -#define FUNC3C(m_type,m_arg1, m_arg2, m_arg3)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3);\ - } else {\ - visual_server->m_type(p1, p2, p3);\ - }\ - } - - - - -#define FUNC4R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - -#define FUNC4RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - - -#define FUNC4S(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - -#define FUNC4SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - - -#define FUNC4(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - -#define FUNC4C(m_type,m_arg1, m_arg2, m_arg3, m_arg4)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4);\ - }\ - } - - - - -#define FUNC5R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - -#define FUNC5RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - - -#define FUNC5S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - -#define FUNC5SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - - -#define FUNC5(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - -#define FUNC5C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5);\ - }\ - } - - - - -#define FUNC6R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - -#define FUNC6RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6,&ret);\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - - -#define FUNC6S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - -#define FUNC6SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - - -#define FUNC6(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - -#define FUNC6C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6);\ - }\ - } - - - - -#define FUNC7R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - -#define FUNC7RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - m_r ret;\ - command_queue.push_and_ret( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7,&ret);\ - SYNC_DEBUG\ - return ret;\ - } else {\ - return visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - - -#define FUNC7S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - -#define FUNC7SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push_and_sync( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - - -#define FUNC7(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - -#define FUNC7C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7)\ - virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7) const { \ - if (Thread::get_caller_ID()!=server_thread) {\ - command_queue.push( visual_server, &VisualServer::m_type,p1, p2, p3, p4, p5, p6, p7);\ - } else {\ - visual_server->m_type(p1, p2, p3, p4, p5, p6, p7);\ - }\ - } - - - +#define ServerName VisualServer +#define ServerNameWrapMT VisualServerWrapMT +#define server_name visual_server +#include "servers/server_wrap_mt_common.h" //FUNC0R(RID,texture_create); FUNCRID(texture); @@ -1170,6 +626,8 @@ public: FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); + FUNC2(canvas_light_set_shadow_color,RID,const Color&); + /* CANVAS OCCLUDER */ @@ -1225,7 +683,7 @@ public: virtual void init(); virtual void finish(); virtual void draw(); - virtual void flush(); + virtual void sync(); FUNC0RC(bool,has_changed); /* RENDER INFO */ @@ -1233,7 +691,7 @@ public: FUNC1R(int,get_render_info,RenderInfo ); virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); } - FUNC2(set_boot_image,const Image& , const Color& ); + FUNC3(set_boot_image,const Image& , const Color&,bool ); FUNC1(set_default_clear_color,const Color& ); FUNC0R(RID,get_test_cube ); @@ -1242,7 +700,15 @@ public: VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread); ~VisualServerWrapMT(); +#undef ServerName +#undef ServerNameWrapMT +#undef server_name + }; +#ifdef DEBUG_SYNC +#undef DEBUG_SYNC +#endif +#undef SYNC_DEBUG #endif diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 5ddfaf7967..25e6a68469 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,6 +130,24 @@ RID VisualServer::get_test_texture() { return test_texture; }; +void VisualServer::_free_internal_rids() { + + if (test_texture.is_valid()) + free(test_texture); + if (white_texture.is_valid()) + free(white_texture); + if (test_material.is_valid()) + free(test_material); + + for(int i=0;i<16;i++) { + if (material_2d[i].is_valid()) + free(material_2d[i]); + } + + + +} + RID VisualServer::_make_test_cube() { DVector<Vector3> vertices; @@ -146,7 +164,6 @@ RID VisualServer::_make_test_cube() { tangents.push_back( normal_points[m_idx][0] );\ tangents.push_back( 1.0 );\ uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ - print_line(itos( (face_points[m_idx][0]>0?1:0)|(face_points[m_idx][1]>0?2:0)|(face_points[m_idx][2]>0?4:0)));\ vtx_idx++;\ for (int i=0;i<6;i++) { @@ -203,16 +220,17 @@ RID VisualServer::_make_test_cube() { mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d ); - RID material = fixed_material_create(); + + test_material = fixed_material_create(); //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); - fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Vector3(0.2,0.2,0.2) ); + fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); - mesh_surface_set_material(test_cube, 0, material ); + mesh_surface_set_material(test_cube, 0, test_material ); return test_cube; } @@ -536,7 +554,7 @@ void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes); ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw); - ObjectTypeDB::bind_method(_MD("flush"),&VisualServer::flush); + ObjectTypeDB::bind_method(_MD("sync"),&VisualServer::sync); ObjectTypeDB::bind_method(_MD("free"),&VisualServer::free); ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color); diff --git a/servers/visual_server.h b/servers/visual_server.h index e9425afbab..dd71650801 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,8 +55,10 @@ class VisualServer : public Object { void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); protected: RID _make_test_cube(); + void _free_internal_rids(); RID test_texture; RID white_texture; + RID test_material; RID material_2d[16]; static VisualServer* (*create_func)(); @@ -102,6 +104,7 @@ public: TEXTURE_FLAG_FILTER=4, /// Create texure with linear (or available) filter TEXTURE_FLAG_ANISOTROPIC_FILTER=8, TEXTURE_FLAG_CONVERT_TO_LINEAR=16, + TEXTURE_FLAG_MIRRORED_REPEAT=32, /// Repeat texture, with alternate sections mirrored TEXTURE_FLAG_CUBEMAP=2048, TEXTURE_FLAG_VIDEO_SURFACE=4096, TEXTURE_FLAGS_DEFAULT=TEXTURE_FLAG_REPEAT|TEXTURE_FLAG_MIPMAPS|TEXTURE_FLAG_FILTER @@ -1030,6 +1033,7 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; + virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color)=0; @@ -1095,7 +1099,7 @@ public: /* EVENT QUEUING */ virtual void draw()=0; - virtual void flush()=0; + virtual void sync()=0; virtual bool has_changed() const=0; virtual void init()=0; virtual void finish()=0; @@ -1137,7 +1141,7 @@ public: virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data); virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes); - virtual void set_boot_image(const Image& p_image, const Color& p_color)=0; + virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0; virtual void set_default_clear_color(const Color& p_color)=0; enum Features { |