diff options
Diffstat (limited to 'servers')
86 files changed, 6516 insertions, 4341 deletions
diff --git a/servers/SCsub b/servers/SCsub index 2cd4741d56..66a1b9b26f 100644 --- a/servers/SCsub +++ b/servers/SCsub @@ -13,6 +13,7 @@ SConscript("rendering/SCsub") SConscript("audio/SCsub") SConscript("text/SCsub") SConscript("debugger/SCsub") +SConscript("extensions/SCsub") lib = env.add_library("servers", env.servers_sources) diff --git a/servers/display_server.cpp b/servers/display_server.cpp index 819c151087..db65465c64 100644 --- a/servers/display_server.cpp +++ b/servers/display_server.cpp @@ -44,22 +44,52 @@ DisplayServer::DisplayServerCreate DisplayServer::server_create_functions[Displa int DisplayServer::server_create_count = 1; -void DisplayServer::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) { +void DisplayServer::global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { WARN_PRINT("Global menus not supported by this display server."); } -void DisplayServer::global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag) { +void DisplayServer::global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { WARN_PRINT("Global menus not supported by this display server."); } -void DisplayServer::global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu) { +void DisplayServer::global_menu_add_icon_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { WARN_PRINT("Global menus not supported by this display server."); } -void DisplayServer::global_menu_add_separator(const String &p_menu_root) { +void DisplayServer::global_menu_add_icon_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { WARN_PRINT("Global menus not supported by this display server."); } +void DisplayServer::global_menu_add_radio_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_add_icon_radio_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_add_multistate_item(const String &p_menu_root, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback, const Variant &p_tag, Key p_accel, int p_index) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu, int p_index) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_add_separator(const String &p_menu_root, int p_index) { + WARN_PRINT("Global menus not supported by this display server."); +} + +int DisplayServer::global_menu_get_item_index_from_text(const String &p_menu_root, const String &p_text) const { + WARN_PRINT("Global menus not supported by this display server."); + return -1; +} + +int DisplayServer::global_menu_get_item_index_from_tag(const String &p_menu_root, const Variant &p_tag) const { + WARN_PRINT("Global menus not supported by this display server."); + return -1; +} + void DisplayServer::global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback) { WARN_PRINT("Global menus not supported by this display server."); } @@ -74,26 +104,61 @@ bool DisplayServer::global_menu_is_item_checkable(const String &p_menu_root, int return false; } -Callable DisplayServer::global_menu_get_item_callback(const String &p_menu_root, int p_idx) { +bool DisplayServer::global_menu_is_item_radio_checkable(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return false; +} + +Callable DisplayServer::global_menu_get_item_callback(const String &p_menu_root, int p_idx) const { WARN_PRINT("Global menus not supported by this display server."); return Callable(); } -Variant DisplayServer::global_menu_get_item_tag(const String &p_menu_root, int p_idx) { +Variant DisplayServer::global_menu_get_item_tag(const String &p_menu_root, int p_idx) const { WARN_PRINT("Global menus not supported by this display server."); return Variant(); } -String DisplayServer::global_menu_get_item_text(const String &p_menu_root, int p_idx) { +String DisplayServer::global_menu_get_item_text(const String &p_menu_root, int p_idx) const { WARN_PRINT("Global menus not supported by this display server."); return String(); } -String DisplayServer::global_menu_get_item_submenu(const String &p_menu_root, int p_idx) { +String DisplayServer::global_menu_get_item_submenu(const String &p_menu_root, int p_idx) const { WARN_PRINT("Global menus not supported by this display server."); return String(); } +Key DisplayServer::global_menu_get_item_accelerator(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return Key::NONE; +} + +bool DisplayServer::global_menu_is_item_disabled(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return false; +} + +String DisplayServer::global_menu_get_item_tooltip(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return String(); +} + +int DisplayServer::global_menu_get_item_state(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return -1; +} + +int DisplayServer::global_menu_get_item_max_states(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return -1; +} + +Ref<Texture2D> DisplayServer::global_menu_get_item_icon(const String &p_menu_root, int p_idx) const { + WARN_PRINT("Global menus not supported by this display server."); + return Ref<Texture2D>(); +} + void DisplayServer::global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked) { WARN_PRINT("Global menus not supported by this display server."); } @@ -102,6 +167,10 @@ void DisplayServer::global_menu_set_item_checkable(const String &p_menu_root, in WARN_PRINT("Global menus not supported by this display server."); } +void DisplayServer::global_menu_set_item_radio_checkable(const String &p_menu_root, int p_idx, bool p_checkable) { + WARN_PRINT("Global menus not supported by this display server."); +} + void DisplayServer::global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag) { WARN_PRINT("Global menus not supported by this display server."); } @@ -114,6 +183,30 @@ void DisplayServer::global_menu_set_item_submenu(const String &p_menu_root, int WARN_PRINT("Global menus not supported by this display server."); } +void DisplayServer::global_menu_set_item_accelerator(const String &p_menu_root, int p_idx, Key p_keycode) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_set_item_disabled(const String &p_menu_root, int p_idx, bool p_disabled) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_set_item_tooltip(const String &p_menu_root, int p_idx, const String &p_tooltip) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_set_item_state(const String &p_menu_root, int p_idx, int p_state) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_set_item_max_states(const String &p_menu_root, int p_idx, int p_max_states) { + WARN_PRINT("Global menus not supported by this display server."); +} + +void DisplayServer::global_menu_set_item_icon(const String &p_menu_root, int p_idx, const Ref<Texture2D> &p_icon) { + WARN_PRINT("Global menus not supported by this display server."); +} + int DisplayServer::global_menu_get_item_count(const String &p_menu_root) const { WARN_PRINT("Global menus not supported by this display server."); return 0; @@ -341,24 +434,46 @@ void DisplayServer::_bind_methods() { ClassDB::bind_method(D_METHOD("has_feature", "feature"), &DisplayServer::has_feature); ClassDB::bind_method(D_METHOD("get_name"), &DisplayServer::get_name); - ClassDB::bind_method(D_METHOD("global_menu_add_item", "menu_root", "label", "callback", "tag"), &DisplayServer::global_menu_add_item, DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("global_menu_add_check_item", "menu_root", "label", "callback", "tag"), &DisplayServer::global_menu_add_check_item, DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("global_menu_add_submenu_item", "menu_root", "label", "submenu"), &DisplayServer::global_menu_add_submenu_item); - ClassDB::bind_method(D_METHOD("global_menu_add_separator", "menu_root"), &DisplayServer::global_menu_add_separator); + ClassDB::bind_method(D_METHOD("global_menu_add_item", "menu_root", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_check_item", "menu_root", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_check_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_icon_item", "menu_root", "icon", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_icon_check_item", "menu_root", "icon", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_check_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_radio_check_item", "menu_root", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_radio_check_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_icon_radio_check_item", "menu_root", "icon", "label", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_icon_radio_check_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_multistate_item", "menu_root", "labe", "max_states", "default_state", "callback", "tag", "accelerator", "index"), &DisplayServer::global_menu_add_multistate_item, DEFVAL(Callable()), DEFVAL(Variant()), DEFVAL(Key::NONE), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_submenu_item", "menu_root", "label", "submenu", "index"), &DisplayServer::global_menu_add_submenu_item, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("global_menu_add_separator", "menu_root", "index"), &DisplayServer::global_menu_add_separator, DEFVAL(-1)); + + ClassDB::bind_method(D_METHOD("global_menu_get_item_index_from_text", "menu_root", "text"), &DisplayServer::global_menu_get_item_index_from_text); + ClassDB::bind_method(D_METHOD("global_menu_get_item_index_from_tag", "menu_root", "tag"), &DisplayServer::global_menu_get_item_index_from_tag); ClassDB::bind_method(D_METHOD("global_menu_is_item_checked", "menu_root", "idx"), &DisplayServer::global_menu_is_item_checked); ClassDB::bind_method(D_METHOD("global_menu_is_item_checkable", "menu_root", "idx"), &DisplayServer::global_menu_is_item_checkable); + ClassDB::bind_method(D_METHOD("global_menu_is_item_radio_checkable", "menu_root", "idx"), &DisplayServer::global_menu_is_item_radio_checkable); ClassDB::bind_method(D_METHOD("global_menu_get_item_callback", "menu_root", "idx"), &DisplayServer::global_menu_get_item_callback); ClassDB::bind_method(D_METHOD("global_menu_get_item_tag", "menu_root", "idx"), &DisplayServer::global_menu_get_item_tag); ClassDB::bind_method(D_METHOD("global_menu_get_item_text", "menu_root", "idx"), &DisplayServer::global_menu_get_item_text); ClassDB::bind_method(D_METHOD("global_menu_get_item_submenu", "menu_root", "idx"), &DisplayServer::global_menu_get_item_submenu); + ClassDB::bind_method(D_METHOD("global_menu_get_item_accelerator", "menu_root", "idx"), &DisplayServer::global_menu_get_item_accelerator); + ClassDB::bind_method(D_METHOD("global_menu_is_item_disabled", "menu_root", "idx"), &DisplayServer::global_menu_is_item_disabled); + ClassDB::bind_method(D_METHOD("global_menu_get_item_tooltip", "menu_root", "idx"), &DisplayServer::global_menu_get_item_tooltip); + ClassDB::bind_method(D_METHOD("global_menu_get_item_state", "menu_root", "idx"), &DisplayServer::global_menu_get_item_state); + ClassDB::bind_method(D_METHOD("global_menu_get_item_max_states", "menu_root", "idx"), &DisplayServer::global_menu_get_item_max_states); + ClassDB::bind_method(D_METHOD("global_menu_get_item_icon", "menu_root", "idx"), &DisplayServer::global_menu_get_item_icon); ClassDB::bind_method(D_METHOD("global_menu_set_item_checked", "menu_root", "idx", "checked"), &DisplayServer::global_menu_set_item_checked); ClassDB::bind_method(D_METHOD("global_menu_set_item_checkable", "menu_root", "idx", "checkable"), &DisplayServer::global_menu_set_item_checkable); + ClassDB::bind_method(D_METHOD("global_menu_set_item_radio_checkable", "menu_root", "idx", "checkable"), &DisplayServer::global_menu_set_item_radio_checkable); ClassDB::bind_method(D_METHOD("global_menu_set_item_callback", "menu_root", "idx", "callback"), &DisplayServer::global_menu_set_item_callback); ClassDB::bind_method(D_METHOD("global_menu_set_item_tag", "menu_root", "idx", "tag"), &DisplayServer::global_menu_set_item_tag); ClassDB::bind_method(D_METHOD("global_menu_set_item_text", "menu_root", "idx", "text"), &DisplayServer::global_menu_set_item_text); ClassDB::bind_method(D_METHOD("global_menu_set_item_submenu", "menu_root", "idx", "submenu"), &DisplayServer::global_menu_set_item_submenu); + ClassDB::bind_method(D_METHOD("global_menu_set_item_accelerator", "menu_root", "idx", "keycode"), &DisplayServer::global_menu_set_item_accelerator); + ClassDB::bind_method(D_METHOD("global_menu_set_item_disabled", "menu_root", "idx", "disabled"), &DisplayServer::global_menu_set_item_disabled); + ClassDB::bind_method(D_METHOD("global_menu_set_item_tooltip", "menu_root", "idx", "tooltip"), &DisplayServer::global_menu_set_item_tooltip); + ClassDB::bind_method(D_METHOD("global_menu_set_item_state", "menu_root", "idx", "state"), &DisplayServer::global_menu_set_item_state); + ClassDB::bind_method(D_METHOD("global_menu_set_item_max_states", "menu_root", "idx", "max_states"), &DisplayServer::global_menu_set_item_max_states); + ClassDB::bind_method(D_METHOD("global_menu_set_item_icon", "menu_root", "idx", "icon"), &DisplayServer::global_menu_set_item_icon); ClassDB::bind_method(D_METHOD("global_menu_remove_item", "menu_root", "idx"), &DisplayServer::global_menu_remove_item); ClassDB::bind_method(D_METHOD("global_menu_clear", "menu_root"), &DisplayServer::global_menu_clear); diff --git a/servers/display_server.h b/servers/display_server.h index 67dbab0924..f3a910471f 100644 --- a/servers/display_server.h +++ b/servers/display_server.h @@ -126,24 +126,46 @@ public: virtual bool has_feature(Feature p_feature) const = 0; virtual String get_name() const = 0; - virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); - virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()); - virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu); - virtual void global_menu_add_separator(const String &p_menu_root); + virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_icon_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_icon_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_radio_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_icon_radio_check_item(const String &p_menu_root, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_multistate_item(const String &p_menu_root, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu, int p_index = -1); + virtual void global_menu_add_separator(const String &p_menu_root, int p_index = -1); + + virtual int global_menu_get_item_index_from_text(const String &p_menu_root, const String &p_text) const; + virtual int global_menu_get_item_index_from_tag(const String &p_menu_root, const Variant &p_tag) const; virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const; virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const; - virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx); - virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx); - virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx); - virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx); + virtual bool global_menu_is_item_radio_checkable(const String &p_menu_root, int p_idx) const; + virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx) const; + virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx) const; + virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx) const; + virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx) const; + virtual Key global_menu_get_item_accelerator(const String &p_menu_root, int p_idx) const; + virtual bool global_menu_is_item_disabled(const String &p_menu_root, int p_idx) const; + virtual String global_menu_get_item_tooltip(const String &p_menu_root, int p_idx) const; + virtual int global_menu_get_item_state(const String &p_menu_root, int p_idx) const; + virtual int global_menu_get_item_max_states(const String &p_menu_root, int p_idx) const; + virtual Ref<Texture2D> global_menu_get_item_icon(const String &p_menu_root, int p_idx) const; virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked); virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable); + virtual void global_menu_set_item_radio_checkable(const String &p_menu_root, int p_idx, bool p_checkable); virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback); virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag); virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text); virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu); + virtual void global_menu_set_item_accelerator(const String &p_menu_root, int p_idx, Key p_keycode); + virtual void global_menu_set_item_disabled(const String &p_menu_root, int p_idx, bool p_disabled); + virtual void global_menu_set_item_tooltip(const String &p_menu_root, int p_idx, const String &p_tooltip); + virtual void global_menu_set_item_state(const String &p_menu_root, int p_idx, int p_state); + virtual void global_menu_set_item_max_states(const String &p_menu_root, int p_idx, int p_max_states); + virtual void global_menu_set_item_icon(const String &p_menu_root, int p_idx, const Ref<Texture2D> &p_icon); virtual int global_menu_get_item_count(const String &p_menu_root) const; diff --git a/servers/display_server_headless.h b/servers/display_server_headless.h index f74a8fad23..3853ff4fdc 100644 --- a/servers/display_server_headless.h +++ b/servers/display_server_headless.h @@ -33,7 +33,7 @@ #include "servers/display_server.h" -#include "servers/rendering/rasterizer_dummy.h" +#include "servers/rendering/dummy/rasterizer_dummy.h" class DisplayServerHeadless : public DisplayServer { private: diff --git a/servers/extensions/SCsub b/servers/extensions/SCsub new file mode 100644 index 0000000000..eac66ea283 --- /dev/null +++ b/servers/extensions/SCsub @@ -0,0 +1,12 @@ +#!/usr/bin/env python + +Import("env") + +import make_wrappers +from platform_methods import run_in_subprocess + +env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run)) + +env_object = env.Clone() + +env_object.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/extensions/make_wrappers.py b/servers/extensions/make_wrappers.py new file mode 100644 index 0000000000..862d313fba --- /dev/null +++ b/servers/extensions/make_wrappers.py @@ -0,0 +1,93 @@ +proto = """ +#define EXBIND$VER($RETTYPE m_name$ARG) \\ +GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\ +virtual $RETVAL m_name($FUNCARGS) $CONST override { \\ + $RETPRE\\ + GDVIRTUAL_REQUIRED_CALL(_##m_name$CALLARGS$RETREF);\\ + $RETPOST\\ +} +""" + + +def generate_version(argcount, const=False, returns=False): + s = proto + sproto = str(argcount) + method_info = "" + if returns: + sproto += "R" + s = s.replace("$RETTYPE", "m_ret, ") + s = s.replace("$RETVAL", "m_ret") + s = s.replace("$RETPRE", "m_ret ret; ZeroInitializer<m_ret>::initialize(ret);\\\n") + s = s.replace("$RETPOST", "return ret;\\\n") + + else: + s = s.replace("$RETTYPE", "") + s = s.replace("$RETVAL", "void") + s = s.replace("$RETPRE", "") + s = s.replace("$RETPOST", "return;") + + if const: + sproto += "C" + s = s.replace("$CONST", "const") + else: + s = s.replace("$CONST", "") + + s = s.replace("$VER", sproto) + argtext = "" + funcargs = "" + callargs = "" + + for i in range(argcount): + if i > 0: + funcargs += ", " + + argtext += ", m_type" + str(i + 1) + funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1) + callargs += ", arg" + str(i + 1) + + if argcount: + s = s.replace("$ARG", argtext) + s = s.replace("$FUNCARGS", funcargs) + s = s.replace("$CALLARGS", callargs) + else: + s = s.replace("$ARG", "") + s = s.replace("$FUNCARGS", funcargs) + s = s.replace("$CALLARGS", callargs) + + if returns: + s = s.replace("$RETREF", ", ret") + else: + s = s.replace("$RETREF", "") + + return s + + +def run(target, source, env): + + max_versions = 12 + + txt = """ +#ifndef GDEXTENSION_WRAPPERS_GEN_H +#define GDEXTENSION_WRAPPERS_GEN_H + + +""" + + for i in range(max_versions + 1): + + txt += "/* " + str(i) + " Arguments */\n\n" + txt += generate_version(i, False, False) + txt += generate_version(i, False, True) + txt += generate_version(i, True, False) + txt += generate_version(i, True, True) + + txt += "#endif" + + with open(target[0], "w") as f: + f.write(txt) + + +if __name__ == "__main__": + from platform_methods import subprocess_main + + subprocess_main(globals()) diff --git a/servers/extensions/physics_server_3d_extension.cpp b/servers/extensions/physics_server_3d_extension.cpp new file mode 100644 index 0000000000..b2a9273538 --- /dev/null +++ b/servers/extensions/physics_server_3d_extension.cpp @@ -0,0 +1,322 @@ +/*************************************************************************/ +/* physics_server_3d_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "physics_server_3d_extension.h" + +bool PhysicsDirectSpaceState3DExtension::is_body_excluded_from_query(const RID &p_body) const { + return exclude && exclude->has(p_body); +} + +thread_local const Set<RID> *PhysicsDirectSpaceState3DExtension::exclude = nullptr; + +void PhysicsDirectSpaceState3DExtension::_bind_methods() { + GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "hit_back_faces", "result"); + GDVIRTUAL_BIND(_intersect_point, "position", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); + GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result_count", "max_results"); + GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe", "info"); + GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count"); + GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info"); + GDVIRTUAL_BIND(_get_closest_point_to_object_volume, "object", "point"); +} + +PhysicsDirectSpaceState3DExtension::PhysicsDirectSpaceState3DExtension() { +} + +void PhysicsDirectBodyState3DExtension::_bind_methods() { + GDVIRTUAL_BIND(_get_total_gravity); + GDVIRTUAL_BIND(_get_total_linear_damp); + GDVIRTUAL_BIND(_get_total_angular_damp); + + GDVIRTUAL_BIND(_get_center_of_mass); + GDVIRTUAL_BIND(_get_center_of_mass_local); + GDVIRTUAL_BIND(_get_principal_inertia_axes); + + GDVIRTUAL_BIND(_get_inverse_mass); + GDVIRTUAL_BIND(_get_inverse_inertia); + + GDVIRTUAL_BIND(_set_linear_velocity, "velocity"); + GDVIRTUAL_BIND(_get_linear_velocity); + + GDVIRTUAL_BIND(_set_angular_velocity, "velocity"); + GDVIRTUAL_BIND(_get_angular_velocity); + + GDVIRTUAL_BIND(_set_transform, "transform"); + GDVIRTUAL_BIND(_get_transform); + + GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position"); + + GDVIRTUAL_BIND(_apply_central_impulse, "impulse"); + GDVIRTUAL_BIND(_apply_impulse, "impulse", "position"); + GDVIRTUAL_BIND(_apply_torque_impulse, "impulse"); + + GDVIRTUAL_BIND(_apply_central_force, "force"); + GDVIRTUAL_BIND(_apply_force, "force", "position"); + GDVIRTUAL_BIND(_apply_torque, "torque"); + + GDVIRTUAL_BIND(_add_constant_central_force, "force"); + GDVIRTUAL_BIND(_add_constant_force, "force", "position"); + GDVIRTUAL_BIND(_add_constant_torque, "torque"); + + GDVIRTUAL_BIND(_set_constant_force, "force"); + GDVIRTUAL_BIND(_get_constant_force); + + GDVIRTUAL_BIND(_set_constant_torque, "torque"); + GDVIRTUAL_BIND(_get_constant_torque); + + GDVIRTUAL_BIND(_set_sleep_state, "enabled"); + GDVIRTUAL_BIND(_is_sleeping); + + GDVIRTUAL_BIND(_get_contact_count); + + GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); + GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); + GDVIRTUAL_BIND(_get_step); + GDVIRTUAL_BIND(_integrate_forces); + GDVIRTUAL_BIND(_get_space_state); +} + +PhysicsDirectBodyState3DExtension::PhysicsDirectBodyState3DExtension() { +} + +thread_local const Set<RID> *PhysicsServer3DExtension::exclude_bodies = nullptr; +thread_local const Set<ObjectID> *PhysicsServer3DExtension::exclude_objects = nullptr; + +bool PhysicsServer3DExtension::body_test_motion_is_excluding_body(RID p_body) const { + return exclude_bodies && exclude_bodies->has(p_body); +} + +bool PhysicsServer3DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { + return exclude_objects && exclude_objects->has(p_object); +} + +void PhysicsServer3DExtension::_bind_methods() { + GDVIRTUAL_BIND(_world_boundary_shape_create); + GDVIRTUAL_BIND(_separation_ray_shape_create); + GDVIRTUAL_BIND(_sphere_shape_create); + GDVIRTUAL_BIND(_box_shape_create); + GDVIRTUAL_BIND(_capsule_shape_create); + GDVIRTUAL_BIND(_cylinder_shape_create); + GDVIRTUAL_BIND(_convex_polygon_shape_create); + GDVIRTUAL_BIND(_concave_polygon_shape_create); + GDVIRTUAL_BIND(_heightmap_shape_create); + GDVIRTUAL_BIND(_custom_shape_create); + + GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); + + GDVIRTUAL_BIND(_shape_get_type, "shape"); + GDVIRTUAL_BIND(_shape_get_data, "shape"); + + GDVIRTUAL_BIND(_space_create); + GDVIRTUAL_BIND(_space_set_active, "space", "active"); + GDVIRTUAL_BIND(_space_is_active, "space"); + GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); + GDVIRTUAL_BIND(_space_get_param, "space", "param"); + GDVIRTUAL_BIND(_space_get_direct_state, "space"); + + GDVIRTUAL_BIND(_area_create); + GDVIRTUAL_BIND(_area_set_space, "area", "space"); + GDVIRTUAL_BIND(_area_get_space, "area"); + + GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled"); + GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape"); + GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform"); + GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled"); + + GDVIRTUAL_BIND(_area_get_shape_count, "area"); + GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx"); + GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx"); + + GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); + GDVIRTUAL_BIND(_area_clear_shapes, "area"); + + GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); + GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); + + GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); + GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); + + GDVIRTUAL_BIND(_area_get_param, "area", "param"); + GDVIRTUAL_BIND(_area_get_transform, "area"); + + GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); + GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); + + GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); + GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); + GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); + + GDVIRTUAL_BIND(_area_set_ray_pickable, "area", "enable"); + + GDVIRTUAL_BIND(_body_create); + + GDVIRTUAL_BIND(_body_set_space, "body", "space"); + GDVIRTUAL_BIND(_body_get_space, "body"); + + GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); + GDVIRTUAL_BIND(_body_get_mode, "body"); + + GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); + GDVIRTUAL_BIND(_body_get_collision_layer, "body"); + + GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); + GDVIRTUAL_BIND(_body_get_collision_mask, "body"); + + GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); + GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); + GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); + GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); + + GDVIRTUAL_BIND(_body_get_shape_count, "body"); + GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); + GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); + + GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); + GDVIRTUAL_BIND(_body_clear_shapes, "body"); + + GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); + GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); + + GDVIRTUAL_BIND(_body_set_enable_continuous_collision_detection, "body", "enable"); + GDVIRTUAL_BIND(_body_is_continuous_collision_detection_enabled, "body"); + + GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); + GDVIRTUAL_BIND(_body_get_param, "body", "param"); + + GDVIRTUAL_BIND(_body_reset_mass_properties, "body"); + + GDVIRTUAL_BIND(_body_set_state, "body", "state", "value"); + GDVIRTUAL_BIND(_body_get_state, "body", "state"); + + GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse"); + GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position"); + GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse"); + + GDVIRTUAL_BIND(_body_apply_central_force, "body", "force"); + GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position"); + GDVIRTUAL_BIND(_body_apply_torque, "body", "torque"); + + GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force"); + GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position"); + GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque"); + + GDVIRTUAL_BIND(_body_set_constant_force, "body", "force"); + GDVIRTUAL_BIND(_body_get_constant_force, "body"); + + GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque"); + GDVIRTUAL_BIND(_body_get_constant_torque, "body"); + + GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity"); + + GDVIRTUAL_BIND(_body_set_axis_lock, "body", "axis", "lock"); + GDVIRTUAL_BIND(_body_is_axis_locked, "body", "axis"); + + GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); + GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); + + GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); + GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); + + GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); + GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); + + GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); + + GDVIRTUAL_BIND(_body_set_ray_pickable, "body", "enable"); + + GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "max_collisions", "collide_separation_ray", "result"); + + GDVIRTUAL_BIND(_body_get_direct_state, "body"); + + GDVIRTUAL_BIND(_soft_body_get_bounds, "body"); + + GDVIRTUAL_BIND(_joint_create); + GDVIRTUAL_BIND(_joint_clear, "joint"); + + GDVIRTUAL_BIND(_joint_make_pin, "joint", "body_A", "local_A", "body_B", "local_B"); + GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_pin_joint_set_local_a, "joint", "local_A"); + GDVIRTUAL_BIND(_pin_joint_get_local_a, "joint"); + + GDVIRTUAL_BIND(_pin_joint_set_local_b, "joint", "local_B"); + GDVIRTUAL_BIND(_pin_joint_get_local_b, "joint"); + + GDVIRTUAL_BIND(_joint_make_hinge, "joint", "body_A", "hinge_A", "body_B", "hinge_B"); + + GDVIRTUAL_BIND(_hinge_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_hinge_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_hinge_joint_set_flag, "joint", "flag", "enabled"); + GDVIRTUAL_BIND(_hinge_joint_get_flag, "joint", "flag"); + + GDVIRTUAL_BIND(_joint_make_slider, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); + + GDVIRTUAL_BIND(_slider_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_slider_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_joint_make_cone_twist, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); + + GDVIRTUAL_BIND(_cone_twist_joint_set_param, "joint", "param", "value"); + GDVIRTUAL_BIND(_cone_twist_joint_get_param, "joint", "param"); + + GDVIRTUAL_BIND(_joint_get_type, "joint"); + + GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority"); + GDVIRTUAL_BIND(_joint_get_solver_priority, "joint"); + + GDVIRTUAL_BIND(_joint_make_generic_6dof, "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"); + + GDVIRTUAL_BIND(_generic_6dof_joint_set_param, "joint", "axis", "param", "value"); + GDVIRTUAL_BIND(_generic_6dof_joint_get_param, "joint", "axis", "param"); + + GDVIRTUAL_BIND(_generic_6dof_joint_set_flag, "joint", "axis", "flag", "enable"); + GDVIRTUAL_BIND(_generic_6dof_joint_get_flag, "joint", "axis", "flag"); + + GDVIRTUAL_BIND(_free_rid, "rid"); + + GDVIRTUAL_BIND(_set_active, "active"); + + GDVIRTUAL_BIND(_get_process_info, "process_info"); +} + +PhysicsServer3DExtension::PhysicsServer3DExtension() { +} + +PhysicsServer3DExtension::~PhysicsServer3DExtension() { +} diff --git a/servers/extensions/physics_server_3d_extension.h b/servers/extensions/physics_server_3d_extension.h new file mode 100644 index 0000000000..b40ab8a295 --- /dev/null +++ b/servers/extensions/physics_server_3d_extension.h @@ -0,0 +1,548 @@ +/*************************************************************************/ +/* physics_server_3d_extension.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PHYSICS_SERVER_3D_EXTENSION_H +#define PHYSICS_SERVER_3D_EXTENSION_H + +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" +#include "core/variant/type_info.h" +#include "core/variant/typed_array.h" +#include "servers/extensions/ext_wrappers.gen.inc" +#include "servers/physics_server_3d.h" + +class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D { + GDCLASS(PhysicsDirectBodyState3DExtension, PhysicsDirectBodyState3D); + +protected: + static void _bind_methods(); + +public: + // The warning is valid, but unavoidable. If the function is not overriden it will error anyway. + + EXBIND0RC(Vector3, get_total_gravity) + EXBIND0RC(real_t, get_total_angular_damp) + EXBIND0RC(real_t, get_total_linear_damp) + + EXBIND0RC(Vector3, get_center_of_mass) + EXBIND0RC(Vector3, get_center_of_mass_local) + EXBIND0RC(Basis, get_principal_inertia_axes) + EXBIND0RC(real_t, get_inverse_mass) + EXBIND0RC(Vector3, get_inverse_inertia) + EXBIND0RC(Basis, get_inverse_inertia_tensor) + + EXBIND1(set_linear_velocity, const Vector3 &) + EXBIND0RC(Vector3, get_linear_velocity) + + EXBIND1(set_angular_velocity, const Vector3 &) + EXBIND0RC(Vector3, get_angular_velocity) + + EXBIND1(set_transform, const Transform3D &) + EXBIND0RC(Transform3D, get_transform) + + EXBIND1RC(Vector3, get_velocity_at_local_position, const Vector3 &) + + EXBIND1(apply_central_impulse, const Vector3 &) + EXBIND2(apply_impulse, const Vector3 &, const Vector3 &) + EXBIND1(apply_torque_impulse, const Vector3 &) + + EXBIND1(apply_central_force, const Vector3 &) + EXBIND2(apply_force, const Vector3 &, const Vector3 &) + EXBIND1(apply_torque, const Vector3 &) + + EXBIND1(add_constant_central_force, const Vector3 &) + EXBIND2(add_constant_force, const Vector3 &, const Vector3 &) + EXBIND1(add_constant_torque, const Vector3 &) + + EXBIND1(set_constant_force, const Vector3 &) + EXBIND0RC(Vector3, get_constant_force) + + EXBIND1(set_constant_torque, const Vector3 &) + EXBIND0RC(Vector3, get_constant_torque) + + EXBIND1(set_sleep_state, bool) + EXBIND0RC(bool, is_sleeping) + + EXBIND0RC(int, get_contact_count) + + EXBIND1RC(Vector3, get_contact_local_position, int) + EXBIND1RC(Vector3, get_contact_local_normal, int) + EXBIND1RC(real_t, get_contact_impulse, int) + EXBIND1RC(int, get_contact_local_shape, int) + EXBIND1RC(RID, get_contact_collider, int) + EXBIND1RC(Vector3, get_contact_collider_position, int) + EXBIND1RC(ObjectID, get_contact_collider_id, int) + EXBIND1RC(Object *, get_contact_collider_object, int) + EXBIND1RC(int, get_contact_collider_shape, int) + EXBIND1RC(Vector3, get_contact_collider_velocity_at_position, int) + + EXBIND0RC(real_t, get_step) + + EXBIND0(integrate_forces) + EXBIND0R(PhysicsDirectSpaceState3D *, get_space_state) + + PhysicsDirectBodyState3DExtension(); +}; + +typedef PhysicsDirectSpaceState3D::RayResult PhysicsServer3DExtensionRayResult; +typedef PhysicsDirectSpaceState3D::ShapeResult PhysicsServer3DExtensionShapeResult; +typedef PhysicsDirectSpaceState3D::ShapeRestInfo PhysicsServer3DExtensionShapeRestInfo; + +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo) + +class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D { + GDCLASS(PhysicsDirectSpaceState3DExtension, PhysicsDirectSpaceState3D); + + thread_local static const Set<RID> *exclude; + +protected: + static void _bind_methods(); + bool is_body_excluded_from_query(const RID &p_body) const; + + GDVIRTUAL8R(bool, _intersect_ray, const Vector3 &, const Vector3 &, uint32_t, bool, bool, bool, bool, GDNativePtr<PhysicsServer3DExtensionRayResult>) + GDVIRTUAL6R(int, _intersect_point, const Vector3 &, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int) + GDVIRTUAL9R(int, _intersect_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeResult>, int) + GDVIRTUAL10R(bool, _cast_motion, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<real_t>, GDNativePtr<real_t>, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>) + GDVIRTUAL10R(bool, _collide_shape, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<Vector3>, int, GDNativePtr<int>) + GDVIRTUAL8R(bool, _rest_info, RID, const Transform3D &, const Vector3 &, real_t, uint32_t, bool, bool, GDNativePtr<PhysicsServer3DExtensionShapeRestInfo>) + GDVIRTUAL2RC(Vector3, _get_closest_point_to_object_volume, RID, const Vector3 &) + +public: + virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, p_parameters.hit_back_faces, &r_result, ret); + exclude = nullptr; + return ret; + } + virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { + exclude = &p_parameters.exclude; + int ret = false; + GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); + exclude = nullptr; + return ret; + } + virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override { + exclude = &p_parameters.exclude; + int ret = 0; + GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret); + exclude = nullptr; + return ret; + } + virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, r_info, ret); + exclude = nullptr; + return ret; + } + virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret); + exclude = nullptr; + return ret; + } + virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override { + exclude = &p_parameters.exclude; + bool ret = false; + GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret); + exclude = nullptr; + return ret; + } + + virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override { + Vector3 ret; + GDVIRTUAL_REQUIRED_CALL(_get_closest_point_to_object_volume, p_object, p_point, ret); + return ret; + } + + PhysicsDirectSpaceState3DExtension(); +}; + +typedef PhysicsServer3D::MotionCollision PhysicsServer3DExtensionMotionCollision; +typedef PhysicsServer3D::MotionResult PhysicsServer3DExtensionMotionResult; + +struct PhysicsServer3DExtensionStateCallback { + void *instance; + void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state); +}; + +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision) +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult) +GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionStateCallback) + +class PhysicsServer3DExtension : public PhysicsServer3D { + GDCLASS(PhysicsServer3DExtension, PhysicsServer3D); + +protected: + static void _bind_methods(); + +public: + // The warning is valid, but unavoidable. If the function is not overriden it will error anyway. + + EXBIND0R(RID, world_boundary_shape_create) + EXBIND0R(RID, separation_ray_shape_create) + EXBIND0R(RID, sphere_shape_create) + EXBIND0R(RID, box_shape_create) + EXBIND0R(RID, capsule_shape_create) + EXBIND0R(RID, cylinder_shape_create) + EXBIND0R(RID, convex_polygon_shape_create) + EXBIND0R(RID, concave_polygon_shape_create) + EXBIND0R(RID, heightmap_shape_create) + EXBIND0R(RID, custom_shape_create) + + EXBIND2(shape_set_data, RID, const Variant &) + EXBIND2(shape_set_custom_solver_bias, RID, real_t) + + EXBIND2(shape_set_margin, RID, real_t) + EXBIND1RC(real_t, shape_get_margin, RID) + + EXBIND1RC(ShapeType, shape_get_type, RID) + EXBIND1RC(Variant, shape_get_data, RID) + EXBIND1RC(real_t, shape_get_custom_solver_bias, RID) + + /* SPACE API */ + + EXBIND0R(RID, space_create) + EXBIND2(space_set_active, RID, bool) + EXBIND1RC(bool, space_is_active, RID) + + EXBIND3(space_set_param, RID, SpaceParameter, real_t) + EXBIND2RC(real_t, space_get_param, RID, SpaceParameter) + + EXBIND1R(PhysicsDirectSpaceState3D *, space_get_direct_state, RID) + + EXBIND2(space_set_debug_contacts, RID, int) + EXBIND1RC(Vector<Vector3>, space_get_contacts, RID) + EXBIND1RC(int, space_get_contact_count, RID) + + /* AREA API */ + + //EXBIND0RID(area); + EXBIND0R(RID, area_create) + + EXBIND2(area_set_space, RID, RID) + EXBIND1RC(RID, area_get_space, RID) + + EXBIND4(area_add_shape, RID, RID, const Transform3D &, bool) + EXBIND3(area_set_shape, RID, int, RID) + EXBIND3(area_set_shape_transform, RID, int, const Transform3D &) + EXBIND3(area_set_shape_disabled, RID, int, bool) + + EXBIND1RC(int, area_get_shape_count, RID) + EXBIND2RC(RID, area_get_shape, RID, int) + EXBIND2RC(Transform3D, area_get_shape_transform, RID, int) + EXBIND2(area_remove_shape, RID, int) + EXBIND1(area_clear_shapes, RID) + + EXBIND2(area_attach_object_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, area_get_object_instance_id, RID) + + EXBIND3(area_set_param, RID, AreaParameter, const Variant &) + EXBIND2(area_set_transform, RID, const Transform3D &) + + EXBIND2RC(Variant, area_get_param, RID, AreaParameter) + EXBIND1RC(Transform3D, area_get_transform, RID) + + EXBIND2(area_set_collision_mask, RID, uint32_t) + EXBIND2(area_set_collision_layer, RID, uint32_t) + + EXBIND2(area_set_monitorable, RID, bool) + EXBIND2(area_set_ray_pickable, RID, bool) + + EXBIND2(area_set_monitor_callback, RID, const Callable &) + EXBIND2(area_set_area_monitor_callback, RID, const Callable &) + + /* BODY API */ + + //EXBIND2RID(body,BodyMode,bool); + EXBIND0R(RID, body_create) + + EXBIND2(body_set_space, RID, RID) + EXBIND1RC(RID, body_get_space, RID) + + EXBIND2(body_set_mode, RID, BodyMode) + EXBIND1RC(BodyMode, body_get_mode, RID) + + EXBIND4(body_add_shape, RID, RID, const Transform3D &, bool) + EXBIND3(body_set_shape, RID, int, RID) + EXBIND3(body_set_shape_transform, RID, int, const Transform3D &) + + EXBIND1RC(int, body_get_shape_count, RID) + EXBIND2RC(Transform3D, body_get_shape_transform, RID, int) + EXBIND2RC(RID, body_get_shape, RID, int) + + EXBIND3(body_set_shape_disabled, RID, int, bool) + + EXBIND2(body_remove_shape, RID, int) + EXBIND1(body_clear_shapes, RID) + + EXBIND2(body_attach_object_instance_id, RID, ObjectID) + EXBIND1RC(ObjectID, body_get_object_instance_id, RID) + + EXBIND2(body_set_enable_continuous_collision_detection, RID, bool) + EXBIND1RC(bool, body_is_continuous_collision_detection_enabled, RID) + + EXBIND2(body_set_collision_layer, RID, uint32_t) + EXBIND1RC(uint32_t, body_get_collision_layer, RID) + + EXBIND2(body_set_collision_mask, RID, uint32_t) + EXBIND1RC(uint32_t, body_get_collision_mask, RID) + + EXBIND2(body_set_user_flags, RID, uint32_t) + EXBIND1RC(uint32_t, body_get_user_flags, RID) + + EXBIND3(body_set_param, RID, BodyParameter, const Variant &) + EXBIND2RC(Variant, body_get_param, RID, BodyParameter) + + EXBIND1(body_reset_mass_properties, RID) + + EXBIND3(body_set_state, RID, BodyState, const Variant &) + EXBIND2RC(Variant, body_get_state, RID, BodyState) + + EXBIND2(body_apply_torque_impulse, RID, const Vector3 &) + EXBIND2(body_apply_central_impulse, RID, const Vector3 &) + EXBIND3(body_apply_impulse, RID, const Vector3 &, const Vector3 &) + + EXBIND2(body_apply_central_force, RID, const Vector3 &) + EXBIND3(body_apply_force, RID, const Vector3 &, const Vector3 &) + EXBIND2(body_apply_torque, RID, const Vector3 &) + + EXBIND2(body_add_constant_central_force, RID, const Vector3 &) + EXBIND3(body_add_constant_force, RID, const Vector3 &, const Vector3 &) + EXBIND2(body_add_constant_torque, RID, const Vector3 &) + + EXBIND2(body_set_constant_force, RID, const Vector3 &) + EXBIND1RC(Vector3, body_get_constant_force, RID) + + EXBIND2(body_set_constant_torque, RID, const Vector3 &) + EXBIND1RC(Vector3, body_get_constant_torque, RID) + + EXBIND2(body_set_axis_velocity, RID, const Vector3 &) + + EXBIND3(body_set_axis_lock, RID, BodyAxis, bool) + EXBIND2RC(bool, body_is_axis_locked, RID, BodyAxis) + + EXBIND2(body_add_collision_exception, RID, RID) + EXBIND2(body_remove_collision_exception, RID, RID) + + GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID) + + void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override { + TypedArray<RID> ret; + GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret); + for (int i = 0; i < ret.size(); i++) { + p_exceptions->push_back(ret[i]); + } + } + + EXBIND2(body_set_max_contacts_reported, RID, int) + EXBIND1RC(int, body_get_max_contacts_reported, RID) + + EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t) + EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID) + + EXBIND2(body_set_omit_force_integration, RID, bool) + EXBIND1RC(bool, body_is_omitting_force_integration, RID) + + GDVIRTUAL2(_body_set_state_sync_callback, RID, GDNativePtr<PhysicsServer3DExtensionStateCallback>) + void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) override { + PhysicsServer3DExtensionStateCallback callback; + callback.callback = p_callback; + callback.instance = p_instance; + GDVIRTUAL_REQUIRED_CALL(_body_set_state_sync_callback, p_body, &callback); + } + EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &) + + EXBIND2(body_set_ray_pickable, RID, bool) + + GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform3D &, const Vector3 &, real_t, int, bool, GDNativePtr<PhysicsServer3DExtensionMotionResult>) + + thread_local static const Set<RID> *exclude_bodies; + thread_local static const Set<ObjectID> *exclude_objects; + + bool body_test_motion_is_excluding_body(RID p_body) const; + bool body_test_motion_is_excluding_object(ObjectID p_object) const; + + bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override { + bool ret = false; + exclude_bodies = &p_parameters.exclude_bodies; + exclude_objects = &p_parameters.exclude_objects; + GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.max_collisions, p_parameters.collide_separation_ray, r_result, ret); + exclude_bodies = nullptr; + exclude_objects = nullptr; + return ret; + } + + EXBIND1R(PhysicsDirectBodyState3D *, body_get_direct_state, RID) + + /* SOFT BODY API */ + + EXBIND0R(RID, soft_body_create) + + EXBIND2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *) + + EXBIND2(soft_body_set_space, RID, RID) + EXBIND1RC(RID, soft_body_get_space, RID) + + EXBIND2(soft_body_set_ray_pickable, RID, bool) + + EXBIND2(soft_body_set_collision_layer, RID, uint32_t) + EXBIND1RC(uint32_t, soft_body_get_collision_layer, RID) + + EXBIND2(soft_body_set_collision_mask, RID, uint32_t) + EXBIND1RC(uint32_t, soft_body_get_collision_mask, RID) + + EXBIND2(soft_body_add_collision_exception, RID, RID) + EXBIND2(soft_body_remove_collision_exception, RID, RID) + + GDVIRTUAL1RC(TypedArray<RID>, _soft_body_get_collision_exceptions, RID) + + void soft_body_get_collision_exceptions(RID p_soft_body, List<RID> *p_exceptions) override { + TypedArray<RID> ret; + GDVIRTUAL_REQUIRED_CALL(_soft_body_get_collision_exceptions, p_soft_body, ret); + for (int i = 0; i < ret.size(); i++) { + p_exceptions->push_back(ret[i]); + } + } + + EXBIND3(soft_body_set_state, RID, BodyState, const Variant &) + EXBIND2RC(Variant, soft_body_get_state, RID, BodyState) + + EXBIND2(soft_body_set_transform, RID, const Transform3D &) + + EXBIND2(soft_body_set_simulation_precision, RID, int) + EXBIND1RC(int, soft_body_get_simulation_precision, RID) + + EXBIND2(soft_body_set_total_mass, RID, real_t) + EXBIND1RC(real_t, soft_body_get_total_mass, RID) + + EXBIND2(soft_body_set_linear_stiffness, RID, real_t) + EXBIND1RC(real_t, soft_body_get_linear_stiffness, RID) + + EXBIND2(soft_body_set_pressure_coefficient, RID, real_t) + EXBIND1RC(real_t, soft_body_get_pressure_coefficient, RID) + + EXBIND2(soft_body_set_damping_coefficient, RID, real_t) + EXBIND1RC(real_t, soft_body_get_damping_coefficient, RID) + + EXBIND2(soft_body_set_drag_coefficient, RID, real_t) + EXBIND1RC(real_t, soft_body_get_drag_coefficient, RID) + + EXBIND2(soft_body_set_mesh, RID, RID) + + EXBIND1RC(AABB, soft_body_get_bounds, RID) + + EXBIND3(soft_body_move_point, RID, int, const Vector3 &) + EXBIND2RC(Vector3, soft_body_get_point_global_position, RID, int) + + EXBIND1(soft_body_remove_all_pinned_points, RID) + EXBIND3(soft_body_pin_point, RID, int, bool) + EXBIND2RC(bool, soft_body_is_point_pinned, RID, int) + + /* JOINT API */ + + EXBIND0R(RID, joint_create) + + EXBIND1(joint_clear, RID) + + EXBIND5(joint_make_pin, RID, RID, const Vector3 &, RID, const Vector3 &) + + EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t) + EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam) + + EXBIND2(pin_joint_set_local_a, RID, const Vector3 &) + EXBIND1RC(Vector3, pin_joint_get_local_a, RID) + + EXBIND2(pin_joint_set_local_b, RID, const Vector3 &) + EXBIND1RC(Vector3, pin_joint_get_local_b, RID) + + EXBIND5(joint_make_hinge, RID, RID, const Transform3D &, RID, const Transform3D &) + EXBIND7(joint_make_hinge_simple, RID, RID, const Vector3 &, const Vector3 &, RID, const Vector3 &, const Vector3 &) + + EXBIND3(hinge_joint_set_param, RID, HingeJointParam, real_t) + EXBIND2RC(real_t, hinge_joint_get_param, RID, HingeJointParam) + + EXBIND3(hinge_joint_set_flag, RID, HingeJointFlag, bool) + EXBIND2RC(bool, hinge_joint_get_flag, RID, HingeJointFlag) + + EXBIND5(joint_make_slider, RID, RID, const Transform3D &, RID, const Transform3D &) + + EXBIND3(slider_joint_set_param, RID, SliderJointParam, real_t) + EXBIND2RC(real_t, slider_joint_get_param, RID, SliderJointParam) + + EXBIND5(joint_make_cone_twist, RID, RID, const Transform3D &, RID, const Transform3D &) + + EXBIND3(cone_twist_joint_set_param, RID, ConeTwistJointParam, real_t) + EXBIND2RC(real_t, cone_twist_joint_get_param, RID, ConeTwistJointParam) + + EXBIND5(joint_make_generic_6dof, RID, RID, const Transform3D &, RID, const Transform3D &) + + EXBIND4(generic_6dof_joint_set_param, RID, Vector3::Axis, G6DOFJointAxisParam, real_t) + EXBIND3RC(real_t, generic_6dof_joint_get_param, RID, Vector3::Axis, G6DOFJointAxisParam) + + EXBIND4(generic_6dof_joint_set_flag, RID, Vector3::Axis, G6DOFJointAxisFlag, bool) + EXBIND3RC(bool, generic_6dof_joint_get_flag, RID, Vector3::Axis, G6DOFJointAxisFlag) + + EXBIND1RC(JointType, joint_get_type, RID) + + EXBIND2(joint_set_solver_priority, RID, int) + EXBIND1RC(int, joint_get_solver_priority, RID) + + EXBIND2(joint_disable_collisions_between_bodies, RID, bool) + EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID) + + /* MISC */ + + GDVIRTUAL1(_free_rid, RID) + virtual void free(RID p_rid) override { + GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid); + } + + EXBIND1(set_active, bool) + + EXBIND0(init) + EXBIND1(step, real_t) + EXBIND0(sync) + EXBIND0(end_sync) + EXBIND0(flush_queries) + EXBIND0(finish) + + EXBIND0RC(bool, is_flushing_queries) + EXBIND1R(int, get_process_info, ProcessInfo) + + PhysicsServer3DExtension(); + ~PhysicsServer3DExtension(); +}; + +#endif // PHYSICSSERVER3DEXTENSION_H diff --git a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp index 06f035a506..2cc60fc765 100644 --- a/servers/physics_2d/godot_broad_phase_2d_bvh.cpp +++ b/servers/physics_2d/godot_broad_phase_2d_bvh.cpp @@ -39,31 +39,37 @@ GodotBroadPhase2D::ID GodotBroadPhase2DBVH::create(GodotCollisionObject2D *p_obj } void GodotBroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) { + ERR_FAIL_COND(!p_id); bvh.move(p_id - 1, p_aabb); } void GodotBroadPhase2DBVH::set_static(ID p_id, bool p_static) { + ERR_FAIL_COND(!p_id); uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void GodotBroadPhase2DBVH::remove(ID p_id) { + ERR_FAIL_COND(!p_id); bvh.erase(p_id - 1); } GodotCollisionObject2D *GodotBroadPhase2DBVH::get_object(ID p_id) const { + ERR_FAIL_COND_V(!p_id, nullptr); GodotCollisionObject2D *it = bvh.get(p_id - 1); ERR_FAIL_COND_V(!it, nullptr); return it; } bool GodotBroadPhase2DBVH::is_static(ID p_id) const { + ERR_FAIL_COND_V(!p_id, false); uint32_t tree_id = bvh.get_tree_id(p_id - 1); return tree_id == 0; } int GodotBroadPhase2DBVH::get_subindex(ID p_id) const { + ERR_FAIL_COND_V(!p_id, 0); return bvh.get_subindex(p_id - 1); } diff --git a/servers/physics_2d/godot_joints_2d.cpp b/servers/physics_2d/godot_joints_2d.cpp index 0876184d8c..0c21b08ea9 100644 --- a/servers/physics_2d/godot_joints_2d.cpp +++ b/servers/physics_2d/godot_joints_2d.cpp @@ -118,22 +118,26 @@ bool GodotPinJoint2D::setup(real_t p_step) { K1[0].y = 0.0f; K1[1].y = A->get_inv_mass() + B_inv_mass; + Vector2 r1 = rA - A->get_center_of_mass(); + Transform2D K2; - K2[0].x = A->get_inv_inertia() * rA.y * rA.y; - K2[1].x = -A->get_inv_inertia() * rA.x * rA.y; - K2[0].y = -A->get_inv_inertia() * rA.x * rA.y; - K2[1].y = A->get_inv_inertia() * rA.x * rA.x; + K2[0].x = A->get_inv_inertia() * r1.y * r1.y; + K2[1].x = -A->get_inv_inertia() * r1.x * r1.y; + K2[0].y = -A->get_inv_inertia() * r1.x * r1.y; + K2[1].y = A->get_inv_inertia() * r1.x * r1.x; Transform2D K; K[0] = K1[0] + K2[0]; K[1] = K1[1] + K2[1]; if (B) { + Vector2 r2 = rB - B->get_center_of_mass(); + Transform2D K3; - K3[0].x = B->get_inv_inertia() * rB.y * rB.y; - K3[1].x = -B->get_inv_inertia() * rB.x * rB.y; - K3[0].y = -B->get_inv_inertia() * rB.x * rB.y; - K3[1].y = B->get_inv_inertia() * rB.x * rB.x; + K3[0].x = B->get_inv_inertia() * r2.y * r2.y; + K3[1].x = -B->get_inv_inertia() * r2.x * r2.y; + K3[0].y = -B->get_inv_inertia() * r2.x * r2.y; + K3[1].y = B->get_inv_inertia() * r2.x * r2.x; K[0] += K3[0]; K[1] += K3[1]; diff --git a/servers/physics_2d/godot_space_2d.cpp b/servers/physics_2d/godot_space_2d.cpp index 04b8d3c741..99c0566fb1 100644 --- a/servers/physics_2d/godot_space_2d.cpp +++ b/servers/physics_2d/godot_space_2d.cpp @@ -158,7 +158,7 @@ bool GodotPhysicsDirectSpaceState2D::intersect_ray(const RayParameters &p_parame if (p_parameters.hit_from_inside) { // Hit shape at starting point. min_d = 0; - res_point = local_from; + res_point = begin; res_normal = Vector2(); res_shape = shape_idx; res_obj = col_obj; diff --git a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp index ecdf74fd41..b34f9d214f 100644 --- a/servers/physics_3d/godot_broad_phase_3d_bvh.cpp +++ b/servers/physics_3d/godot_broad_phase_3d_bvh.cpp @@ -40,31 +40,37 @@ GodotBroadPhase3DBVH::ID GodotBroadPhase3DBVH::create(GodotCollisionObject3D *p_ } void GodotBroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) { + ERR_FAIL_COND(!p_id); bvh.move(p_id - 1, p_aabb); } void GodotBroadPhase3DBVH::set_static(ID p_id, bool p_static) { + ERR_FAIL_COND(!p_id); uint32_t tree_id = p_static ? TREE_STATIC : TREE_DYNAMIC; uint32_t tree_collision_mask = p_static ? TREE_FLAG_DYNAMIC : (TREE_FLAG_STATIC | TREE_FLAG_DYNAMIC); bvh.set_tree(p_id - 1, tree_id, tree_collision_mask, false); } void GodotBroadPhase3DBVH::remove(ID p_id) { + ERR_FAIL_COND(!p_id); bvh.erase(p_id - 1); } GodotCollisionObject3D *GodotBroadPhase3DBVH::get_object(ID p_id) const { + ERR_FAIL_COND_V(!p_id, nullptr); GodotCollisionObject3D *it = bvh.get(p_id - 1); ERR_FAIL_COND_V(!it, nullptr); return it; } bool GodotBroadPhase3DBVH::is_static(ID p_id) const { + ERR_FAIL_COND_V(!p_id, false); uint32_t tree_id = bvh.get_tree_id(p_id - 1); return tree_id == 0; } int GodotBroadPhase3DBVH::get_subindex(ID p_id) const { + ERR_FAIL_COND_V(!p_id, 0); return bvh.get_subindex(p_id - 1); } diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp index a1912dc660..f7270713e0 100644 --- a/servers/physics_3d/godot_physics_server_3d.cpp +++ b/servers/physics_3d/godot_physics_server_3d.cpp @@ -920,7 +920,7 @@ RID GodotPhysicsServer3D::soft_body_create() { return rid; } -void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { +void GodotPhysicsServer3D::soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) { GodotSoftBody3D *soft_body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!soft_body); @@ -1355,7 +1355,7 @@ int GodotPhysicsServer3D::joint_get_solver_priority(RID p_joint) const { return joint->get_priority(); } -void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { +void GodotPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) { GodotJoint3D *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); diff --git a/servers/physics_3d/godot_physics_server_3d.h b/servers/physics_3d/godot_physics_server_3d.h index b903f4808c..00ed763e01 100644 --- a/servers/physics_3d/godot_physics_server_3d.h +++ b/servers/physics_3d/godot_physics_server_3d.h @@ -253,7 +253,7 @@ public: virtual RID soft_body_create() override; - virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override; + virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) override; virtual void soft_body_set_space(RID p_body, RID p_space) override; virtual RID soft_body_get_space(RID p_body) const override; @@ -353,7 +353,7 @@ public: virtual void joint_set_solver_priority(RID p_joint, int p_priority) override; virtual int joint_get_solver_priority(RID p_joint) const override; - virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) override; + virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) override; virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const override; /* MISC */ diff --git a/servers/physics_3d/godot_soft_body_3d.cpp b/servers/physics_3d/godot_soft_body_3d.cpp index 095050b7f3..f09da92cae 100644 --- a/servers/physics_3d/godot_soft_body_3d.cpp +++ b/servers/physics_3d/godot_soft_body_3d.cpp @@ -147,7 +147,7 @@ void GodotSoftBody3D::set_mesh(RID p_mesh) { } } -void GodotSoftBody3D::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) { +void GodotSoftBody3D::update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) { if (soft_mesh.is_null()) { return; } diff --git a/servers/physics_3d/godot_soft_body_3d.h b/servers/physics_3d/godot_soft_body_3d.h index 5028e81dd8..d9f5078313 100644 --- a/servers/physics_3d/godot_soft_body_3d.h +++ b/servers/physics_3d/godot_soft_body_3d.h @@ -157,7 +157,7 @@ public: void set_mesh(RID p_mesh); - void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); + void update_rendering_server(PhysicsServer3DRenderingServerHandler *p_rendering_server_handler); Vector3 get_vertex_position(int p_index) const; void set_vertex_position(int p_index, const Vector3 &p_position); diff --git a/servers/physics_3d/godot_space_3d.cpp b/servers/physics_3d/godot_space_3d.cpp index e28b6da0d9..e8af2d7283 100644 --- a/servers/physics_3d/godot_space_3d.cpp +++ b/servers/physics_3d/godot_space_3d.cpp @@ -153,7 +153,7 @@ bool GodotPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parame if (p_parameters.hit_from_inside) { // Hit shape at starting point. min_d = 0; - res_point = local_from; + res_point = begin; res_normal = Vector3(); res_shape = shape_idx; res_obj = col_obj; diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp index fc119e49e9..17c94978d1 100644 --- a/servers/physics_server_3d.cpp +++ b/servers/physics_server_3d.cpp @@ -33,6 +33,22 @@ #include "core/config/project_settings.h" #include "core/string/print_string.h" +void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { + GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3); +} +void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { + GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3); +} +void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) { + GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb); +} + +void PhysicsServer3DRenderingServerHandler::_bind_methods() { + GDVIRTUAL_BIND(_set_vertex, "vertex_id", "vertices"); + GDVIRTUAL_BIND(_set_normal, "vertex_id", "normals"); + GDVIRTUAL_BIND(_set_aabb, "aabb"); +} + PhysicsServer3D *PhysicsServer3D::singleton = nullptr; void PhysicsDirectBodyState3D::integrate_forces() { diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h index f830c95b58..4811f7a039 100644 --- a/servers/physics_server_3d.h +++ b/servers/physics_server_3d.h @@ -33,6 +33,9 @@ #include "core/io/resource.h" #include "core/object/class_db.h" +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" class PhysicsDirectSpaceState3D; @@ -202,13 +205,21 @@ public: PhysicsDirectSpaceState3D(); }; -class RenderingServerHandler { +class PhysicsServer3DRenderingServerHandler : public Object { + GDCLASS(PhysicsServer3DRenderingServerHandler, Object) +protected: + GDVIRTUAL2(_set_vertex, int, GDNativeConstPtr<void>) + GDVIRTUAL2(_set_normal, int, GDNativeConstPtr<void>) + GDVIRTUAL1(_set_aabb, const AABB &) + + static void _bind_methods(); + public: - virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0; - virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0; - virtual void set_aabb(const AABB &p_aabb) = 0; + virtual void set_vertex(int p_vertex_id, const void *p_vector3); + virtual void set_normal(int p_vertex_id, const void *p_vector3); + virtual void set_aabb(const AABB &p_aabb); - virtual ~RenderingServerHandler() {} + virtual ~PhysicsServer3DRenderingServerHandler() {} }; class PhysicsTestMotionParameters3D; @@ -552,7 +563,7 @@ public: virtual RID soft_body_create() = 0; - virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0; + virtual void soft_body_update_rendering_server(RID p_body, PhysicsServer3DRenderingServerHandler *p_rendering_server_handler) = 0; virtual void soft_body_set_space(RID p_body, RID p_space) = 0; virtual RID soft_body_get_space(RID p_body) const = 0; @@ -624,7 +635,7 @@ public: virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0; virtual int joint_get_solver_priority(RID p_joint) const = 0; - virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; + virtual void joint_disable_collisions_between_bodies(RID p_joint, bool p_disable) = 0; virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0; diff --git a/servers/physics_server_3d_wrap_mt.h b/servers/physics_server_3d_wrap_mt.h index ecaef886e1..e44f82672d 100644 --- a/servers/physics_server_3d_wrap_mt.h +++ b/servers/physics_server_3d_wrap_mt.h @@ -269,7 +269,7 @@ public: FUNCRID(soft_body) - FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *) + FUNC2(soft_body_update_rendering_server, RID, PhysicsServer3DRenderingServerHandler *) FUNC2(soft_body_set_space, RID, RID) FUNC1RC(RID, soft_body_get_space, RID) @@ -369,7 +369,7 @@ public: FUNC2(joint_set_solver_priority, RID, int); FUNC1RC(int, joint_get_solver_priority, RID); - FUNC2(joint_disable_collisions_between_bodies, RID, const bool); + FUNC2(joint_disable_collisions_between_bodies, RID, bool); FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID); /* MISC */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 6848620b48..9843492316 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -70,7 +70,9 @@ #include "rendering/rendering_device.h" #include "rendering/rendering_device_binds.h" #include "rendering_server.h" +#include "servers/extensions/physics_server_3d_extension.h" #include "servers/rendering/shader_types.h" +#include "text/text_server_dummy.h" #include "text/text_server_extension.h" #include "text_server.h" #include "xr/xr_interface.h" @@ -112,6 +114,10 @@ void preregister_server_types() { GDREGISTER_CLASS(TextServerManager); GDREGISTER_ABSTRACT_CLASS(TextServer); GDREGISTER_CLASS(TextServerExtension); + GDREGISTER_CLASS(TextServerDummy); + + GDREGISTER_NATIVE_STRUCT(Glyph, "int start = -1;int end = -1;uint8_t count = 0;uint8_t repeat = 1;uint16_t flags = 0;float x_off = 0.f;float y_off = 0.f;float advance = 0.f;RID font_rid;int font_size = 0;int32_t index = 0"); + GDREGISTER_NATIVE_STRUCT(CaretInfo, "Rect2 leading_caret;Rect2 trailing_caret;TextServer::Direction leading_direction;TextServer::Direction trailing_direction"); Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager")); } @@ -125,6 +131,18 @@ void register_server_types() { GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D); GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D); + GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension); + GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension); + GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension) + GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler) + + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count"); + GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionStateCallback, "void *instance;void (*callback)(void *p_instance, PhysicsDirectBodyState3D *p_state)"); + GDREGISTER_ABSTRACT_CLASS(NavigationServer2D); GDREGISTER_ABSTRACT_CLASS(NavigationServer3D); GDREGISTER_CLASS(XRServer); diff --git a/servers/rendering/SCsub b/servers/rendering/SCsub index 0939b68482..06d1d28b08 100644 --- a/servers/rendering/SCsub +++ b/servers/rendering/SCsub @@ -5,3 +5,4 @@ Import("env") env.add_source_files(env.servers_sources, "*.cpp") SConscript("renderer_rd/SCsub") +SConscript("storage/SCsub") diff --git a/servers/rendering/dummy/rasterizer_canvas_dummy.h b/servers/rendering/dummy/rasterizer_canvas_dummy.h new file mode 100644 index 0000000000..194b5b5cfe --- /dev/null +++ b/servers/rendering/dummy/rasterizer_canvas_dummy.h @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* rasterizer_canvas_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_CANVAS_DUMMY_H +#define RASTERIZER_CANVAS_DUMMY_H + +#include "servers/rendering/renderer_canvas_render.h" + +class RasterizerCanvasDummy : public RendererCanvasRender { +public: + PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } + void free_polygon(PolygonID p_polygon) override {} + + void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} + void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} + + RID light_create() override { return RID(); } + void light_set_texture(RID p_rid, RID p_texture) override {} + void light_set_use_shadow(RID p_rid, bool p_enable) override {} + void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} + void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} + + void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} + RID occluder_polygon_create() override { return RID(); } + void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} + void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} + void set_shadow_texture_size(int p_size) override {} + + bool free(RID p_rid) override { return true; } + void update() override {} + + RasterizerCanvasDummy() {} + ~RasterizerCanvasDummy() {} +}; + +#endif // !RASTERIZER_CANVAS_DUMMY_H diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h new file mode 100644 index 0000000000..219f468b2f --- /dev/null +++ b/servers/rendering/dummy/rasterizer_dummy.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/* rasterizer_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_DUMMY_H +#define RASTERIZER_DUMMY_H + +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "scene/resources/mesh.h" +#include "servers/rendering/dummy/rasterizer_canvas_dummy.h" +#include "servers/rendering/dummy/rasterizer_scene_dummy.h" +#include "servers/rendering/dummy/rasterizer_storage_dummy.h" +#include "servers/rendering/dummy/storage/canvas_texture_storage.h" +#include "servers/rendering/dummy/storage/decal_atlas_storage.h" +#include "servers/rendering/dummy/storage/texture_storage.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering_server.h" + +class RasterizerDummy : public RendererCompositor { +private: + uint64_t frame = 1; + double delta = 0; + +protected: + RasterizerCanvasDummy canvas; + RendererDummy::CanvasTextureStorage canvas_texture_storage; + RendererDummy::TextureStorage texture_storage; + RendererDummy::DecalAtlasStorage decal_atlas_storage; + RasterizerStorageDummy storage; + RasterizerSceneDummy scene; + +public: + RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; }; + RendererTextureStorage *get_texture_storage() override { return &texture_storage; }; + RendererDecalAtlasStorage *get_decal_atlas_storage() override { return &decal_atlas_storage; }; + RendererStorage *get_storage() override { return &storage; } + RendererCanvasRender *get_canvas() override { return &canvas; } + RendererSceneRender *get_scene() override { return &scene; } + + void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} + + void initialize() override {} + void begin_frame(double frame_step) override { + frame++; + delta = frame_step; + } + + void prepare_for_blitting_render_targets() override {} + void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} + + void end_frame(bool p_swap_buffers) override { + if (p_swap_buffers) { + DisplayServer::get_singleton()->swap_buffers(); + } + } + + void finalize() override {} + + static RendererCompositor *_create_current() { + return memnew(RasterizerDummy); + } + + static void make_current() { + _create_func = _create_current; + } + + bool is_low_end() const override { return true; } + uint64_t get_frame_number() const override { return frame; } + double get_frame_delta_time() const override { return delta; } + + RasterizerDummy() {} + ~RasterizerDummy() {} +}; + +#endif // RASTERIZER_DUMMY_H diff --git a/servers/rendering/dummy/rasterizer_scene_dummy.h b/servers/rendering/dummy/rasterizer_scene_dummy.h new file mode 100644 index 0000000000..3855222554 --- /dev/null +++ b/servers/rendering/dummy/rasterizer_scene_dummy.h @@ -0,0 +1,217 @@ +/*************************************************************************/ +/* rasterizer_scene_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_SCENE_DUMMY_H +#define RASTERIZER_SCENE_DUMMY_H + +#include "servers/rendering/renderer_scene_render.h" + +class RasterizerSceneDummy : public RendererSceneRender { +public: + GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } + void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} + void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {} + void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} + void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} + void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} + void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} + void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} + void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} + void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} + void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} + void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} + void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} + void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {} + void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {} + + uint32_t geometry_instance_get_pair_mask() override { return 0; } + void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} + void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} + void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} + void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} + void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {} + + void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} + + /* SHADOW ATLAS API */ + + RID shadow_atlas_create() override { return RID(); } + void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} + void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} + bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } + + void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} + int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } + void set_directional_shadow_count(int p_count) override {} + + /* SDFGI UPDATE */ + + void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} + int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } + AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } + uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } + + /* SKY API */ + + RID sky_allocate() override { return RID(); } + void sky_initialize(RID p_rid) override {} + void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} + void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} + void sky_set_material(RID p_sky, RID p_material) override {} + Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } + + /* ENVIRONMENT API */ + + RID environment_allocate() override { return RID(); } + void environment_initialize(RID p_rid) override {} + void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {} + void environment_set_sky(RID p_env, RID p_sky) override {} + void environment_set_sky_custom_fov(RID p_env, float p_scale) override {} + void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {} + void environment_set_bg_color(RID p_env, const Color &p_color) override {} + void environment_set_bg_energy(RID p_env, float p_energy) override {} + void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} + void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {} + + void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {} + void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} + void environment_glow_set_use_high_quality(bool p_enable) override {} + + void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {} + void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} + void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {} + void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} + void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {} + void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} + + void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {} + + void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} + void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} + void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} + + void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} + + void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} + + void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} + void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {} + void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} + void environment_set_volumetric_fog_filter_active(bool p_enable) override {} + + Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } + + bool is_environment(RID p_env) const override { return false; } + RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; } + int environment_get_canvas_max_layer(RID p_env) const override { return 0; } + + RID camera_effects_allocate() override { return RID(); } + void camera_effects_initialize(RID p_rid) override {} + void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {} + void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {} + + void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {} + void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {} + + void shadows_quality_set(RS::ShadowQuality p_quality) override {} + void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} + + RID light_instance_create(RID p_light) override { return RID(); } + void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} + void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} + void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} + void light_instance_mark_visible(RID p_light_instance) override {} + + RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } + void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} + void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} + RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } + Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } + + RID reflection_atlas_create() override { return RID(); } + int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } + void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} + + RID reflection_probe_instance_create(RID p_probe) override { return RID(); } + void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} + void reflection_probe_release_atlas_index(RID p_instance) override {} + bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } + bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } + bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } + bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } + + RID decal_instance_create(RID p_decal) override { return RID(); } + void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} + + RID lightmap_instance_create(RID p_lightmap) override { return RID(); } + void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} + + RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } + void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} + bool voxel_gi_needs_update(RID p_probe) const override { return false; } + void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} + + void voxel_gi_set_quality(RS::VoxelGIQuality) override {} + + void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} + void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} + void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} + + void set_scene_pass(uint64_t p_pass) override {} + void set_time(double p_time, double p_step) override {} + void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} + + RID render_buffers_create() override { return RID(); } + void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {} + void gi_set_use_half_resolution(bool p_enable) override {} + + void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} + bool screen_space_roughness_limiter_is_active() const override { return false; } + + void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} + void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} + + TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } + + bool free(RID p_rid) override { return false; } + void update() override {} + void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} + + virtual void decals_set_filter(RS::DecalFilter p_filter) override {} + virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {} + + RasterizerSceneDummy() {} + ~RasterizerSceneDummy() {} +}; + +#endif // !RASTERIZER_SCENE_DUMMY_H diff --git a/servers/rendering/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h index 8f82356d11..1e753f8b6b 100644 --- a/servers/rendering/rasterizer_dummy.h +++ b/servers/rendering/dummy/rasterizer_storage_dummy.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* rasterizer_dummy.h */ +/* rasterizer_storage_dummy.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,265 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef RASTERIZER_DUMMY_H -#define RASTERIZER_DUMMY_H +#ifndef RASTERIZER_STORAGE_DUMMY_H +#define RASTERIZER_STORAGE_DUMMY_H -#include "core/templates/rid_owner.h" -#include "core/templates/self_list.h" -#include "scene/resources/mesh.h" -#include "servers/rendering/renderer_compositor.h" -#include "servers/rendering/renderer_scene_render.h" -#include "servers/rendering_server.h" - -class RasterizerSceneDummy : public RendererSceneRender { -public: - GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } - void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} - void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {} - void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {} - void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {} - void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {} - void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {} - void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {} - void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {} - void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {} - void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {} - void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {} - void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {} - void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {} - void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {} - void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {} - - uint32_t geometry_instance_get_pair_mask() override { return 0; } - void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {} - void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {} - void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {} - void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {} - void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {} - - void geometry_instance_free(GeometryInstance *p_geometry_instance) override {} - - /* SHADOW ATLAS API */ - - RID shadow_atlas_create() override { return RID(); } - void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {} - void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {} - bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override { return false; } - - void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {} - int get_directional_light_shadow_size(RID p_light_intance) override { return 0; } - void set_directional_shadow_count(int p_count) override {} - - /* SDFGI UPDATE */ - - void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override {} - int sdfgi_get_pending_region_count(RID p_render_buffers) const override { return 0; } - AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override { return AABB(); } - uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override { return 0; } - - /* SKY API */ - - RID sky_allocate() override { return RID(); } - void sky_initialize(RID p_rid) override {} - void sky_set_radiance_size(RID p_sky, int p_radiance_size) override {} - void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override {} - void sky_set_material(RID p_sky, RID p_material) override {} - Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - /* ENVIRONMENT API */ - - RID environment_allocate() override { return RID(); } - void environment_initialize(RID p_rid) override {} - void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override {} - void environment_set_sky(RID p_env, RID p_sky) override {} - void environment_set_sky_custom_fov(RID p_env, float p_scale) override {} - void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override {} - void environment_set_bg_color(RID p_env, const Color &p_color) override {} - void environment_set_bg_energy(RID p_env, float p_energy) override {} - void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override {} - void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override {} - - void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, float p_glow_map_strength, RID p_glow_map) override {} - void environment_glow_set_use_bicubic_upscale(bool p_enable) override {} - void environment_glow_set_use_high_quality(bool p_enable) override {} - - void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override {} - void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {} - void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override {} - void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} - void environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) override {} - void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {} - - void environment_set_sdfgi(RID p_env, bool p_enable, int p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override {} - - void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override {} - void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override {} - void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override {} - - void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override {} - - void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override {} - - void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override {} - void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override {} - void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override {} - void environment_set_volumetric_fog_filter_active(bool p_enable) override {} - - Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override { return Ref<Image>(); } - - bool is_environment(RID p_env) const override { return false; } - RS::EnvironmentBG environment_get_background(RID p_env) const override { return RS::ENV_BG_KEEP; } - int environment_get_canvas_max_layer(RID p_env) const override { return 0; } - - RID camera_effects_allocate() override { return RID(); } - void camera_effects_initialize(RID p_rid) override {} - void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override {} - void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override {} - - void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override {} - void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override {} - - void shadows_quality_set(RS::ShadowQuality p_quality) override {} - void directional_shadow_quality_set(RS::ShadowQuality p_quality) override {} - - RID light_instance_create(RID p_light) override { return RID(); } - void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {} - void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {} - void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {} - void light_instance_mark_visible(RID p_light_instance) override {} - - RID fog_volume_instance_create(RID p_fog_volume) override { return RID(); } - void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override {} - void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override {} - RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override { return RID(); } - Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override { return Vector3(); } - - RID reflection_atlas_create() override { return RID(); } - int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; } - void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {} - - RID reflection_probe_instance_create(RID p_probe) override { return RID(); } - void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {} - void reflection_probe_release_atlas_index(RID p_instance) override {} - bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; } - bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; } - bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; } - bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; } - - RID decal_instance_create(RID p_decal) override { return RID(); } - void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {} - - RID lightmap_instance_create(RID p_lightmap) override { return RID(); } - void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {} - - RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } - void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} - bool voxel_gi_needs_update(RID p_probe) const override { return false; } - void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} - - void voxel_gi_set_quality(RS::VoxelGIQuality) override {} - - void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} - void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} - void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} - - void set_scene_pass(uint64_t p_pass) override {} - void set_time(double p_time, double p_step) override {} - void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override {} - - RID render_buffers_create() override { return RID(); } - void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override {} - void gi_set_use_half_resolution(bool p_enable) override {} - - void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override {} - bool screen_space_roughness_limiter_is_active() const override { return false; } - - void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {} - void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {} - - TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override { return TypedArray<Image>(); } - - bool free(RID p_rid) override { return false; } - void update() override {} - void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {} - - virtual void decals_set_filter(RS::DecalFilter p_filter) override {} - virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override {} - - RasterizerSceneDummy() {} - ~RasterizerSceneDummy() {} -}; +#include "servers/rendering/renderer_storage.h" +#include "storage/texture_storage.h" class RasterizerStorageDummy : public RendererStorage { public: - bool can_create_resources_async() const override { return false; } - - /* TEXTURE API */ - struct DummyTexture { - Ref<Image> image; - }; - mutable RID_PtrOwner<DummyTexture> texture_owner; - - RID texture_allocate() override { - DummyTexture *texture = memnew(DummyTexture); - ERR_FAIL_COND_V(!texture, RID()); - return texture_owner.make_rid(texture); - } - void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { - DummyTexture *t = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!t); - t->image = p_image->duplicate(); - } - - void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {} - void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {} - void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {} - void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {} - void texture_proxy_initialize(RID p_texture, RID p_base) override {} - void texture_proxy_update(RID p_proxy, RID p_base) override {} - - void texture_2d_placeholder_initialize(RID p_texture) override {} - void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {} - void texture_3d_placeholder_initialize(RID p_texture) override {} - - Ref<Image> texture_2d_get(RID p_texture) const override { - DummyTexture *t = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!t, Ref<Image>()); - return t->image; - } - - Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); } - Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); } - - void texture_replace(RID p_texture, RID p_by_texture) override { free(p_by_texture); } - void texture_set_size_override(RID p_texture, int p_width, int p_height) override {} - - void texture_set_path(RID p_texture, const String &p_path) override {} - String texture_get_path(RID p_texture) const override { return String(); } - - void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {} - void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {} - - void texture_debug_usage(List<RS::TextureInfo> *r_info) override {} - void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {} - Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); } - - void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} - - /* CANVAS TEXTURE API */ - - RID canvas_texture_allocate() override { return RID(); } - void canvas_texture_initialize(RID p_rid) override {} - void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {} - void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {} - - void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {} - void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {} - /* SHADER API */ RID shader_allocate() override { return RID(); } @@ -421,8 +170,8 @@ public: void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {} void light_directional_set_blend_splits(RID p_light, bool p_enable) override {} bool light_directional_get_blend_splits(RID p_light) const override { return false; } - void light_directional_set_sky_only(RID p_light, bool p_sky_only) override {} - bool light_directional_is_sky_only(RID p_light) const override { return false; } + void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {} + RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; } RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; } @@ -465,22 +214,6 @@ public: void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {} void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {} - /* DECAL API */ - - RID decal_allocate() override { return RID(); } - void decal_initialize(RID p_rid) override {} - void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} - void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} - void decal_set_emission_energy(RID p_decal, float p_energy) override {} - void decal_set_albedo_mix(RID p_decal, float p_mix) override {} - void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} - void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} - void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} - void decal_set_fade(RID p_decal, float p_above, float p_below) override {} - void decal_set_normal_fade(RID p_decal, float p_fade) override {} - - AABB decal_get_aabb(RID p_decal) const override { return AABB(); } - /* VOXEL GI API */ RID voxel_gi_allocate() override { return RID(); } @@ -682,11 +415,8 @@ public: RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; } bool free(RID p_rid) override { - if (texture_owner.owns(p_rid)) { - // delete the texture - DummyTexture *texture = texture_owner.get_or_null(p_rid); - texture_owner.free(p_rid); - memdelete(texture); + if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) { + RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid); return true; } return false; @@ -721,81 +451,4 @@ public: ~RasterizerStorageDummy() {} }; -class RasterizerCanvasDummy : public RendererCanvasRender { -public: - PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override { return 0; } - void free_polygon(PolygonID p_polygon) override {} - - void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) override {} - void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override {} - - RID light_create() override { return RID(); } - void light_set_texture(RID p_rid, RID p_texture) override {} - void light_set_use_shadow(RID p_rid, bool p_enable) override {} - void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override {} - void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override {} - - void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override {} - RID occluder_polygon_create() override { return RID(); } - void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override {} - void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override {} - void set_shadow_texture_size(int p_size) override {} - - bool free(RID p_rid) override { return true; } - void update() override {} - - RasterizerCanvasDummy() {} - ~RasterizerCanvasDummy() {} -}; - -class RasterizerDummy : public RendererCompositor { -private: - uint64_t frame = 1; - double delta = 0; - -protected: - RasterizerCanvasDummy canvas; - RasterizerStorageDummy storage; - RasterizerSceneDummy scene; - -public: - RendererStorage *get_storage() override { return &storage; } - RendererCanvasRender *get_canvas() override { return &canvas; } - RendererSceneRender *get_scene() override { return &scene; } - - void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override {} - - void initialize() override {} - void begin_frame(double frame_step) override { - frame++; - delta = frame_step; - } - - void prepare_for_blitting_render_targets() override {} - void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {} - - void end_frame(bool p_swap_buffers) override { - if (p_swap_buffers) { - DisplayServer::get_singleton()->swap_buffers(); - } - } - - void finalize() override {} - - static RendererCompositor *_create_current() { - return memnew(RasterizerDummy); - } - - static void make_current() { - _create_func = _create_current; - } - - bool is_low_end() const override { return true; } - uint64_t get_frame_number() const override { return frame; } - double get_frame_delta_time() const override { return delta; } - - RasterizerDummy() {} - ~RasterizerDummy() {} -}; - -#endif // RASTERIZER_DUMMY_H +#endif // !RASTERIZER_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h new file mode 100644 index 0000000000..daa3ac5e42 --- /dev/null +++ b/servers/rendering/dummy/storage/canvas_texture_storage.h @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H +#define CANVAS_TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/storage/canvas_texture_storage.h" + +namespace RendererDummy { + +class CanvasTextureStorage : public RendererCanvasTextureStorage { +public: + virtual RID canvas_texture_allocate() override { return RID(); }; + virtual void canvas_texture_initialize(RID p_rid) override{}; + virtual void canvas_texture_free(RID p_rid) override{}; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{}; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{}; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{}; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{}; +}; + +} // namespace RendererDummy + +#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/decal_atlas_storage.h b/servers/rendering/dummy/storage/decal_atlas_storage.h new file mode 100644 index 0000000000..04ddfaca6d --- /dev/null +++ b/servers/rendering/dummy/storage/decal_atlas_storage.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* decal_atlas_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_ATLAS_STORAGE_DUMMY_H +#define DECAL_ATLAS_STORAGE_DUMMY_H + +#include "servers/rendering/storage/decal_atlas_storage.h" + +namespace RendererDummy { + +class DecalAtlasStorage : public RendererDecalAtlasStorage { +public: + virtual RID decal_allocate() override { return RID(); } + virtual void decal_initialize(RID p_rid) override {} + virtual void decal_free(RID p_rid) override{}; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {} + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {} + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {} + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {} + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {} + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {} + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {} + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {} + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {} + + virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); } + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} +}; + +} // namespace RendererDummy + +#endif // !DECAL_ATLAS_STORAGE_DUMMY_H diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h new file mode 100644 index 0000000000..d40a1842a4 --- /dev/null +++ b/servers/rendering/dummy/storage/texture_storage.h @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_DUMMY_H +#define TEXTURE_STORAGE_DUMMY_H + +#include "servers/rendering/rendering_server_globals.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererDummy { + +class TextureStorage : public RendererTextureStorage { +private: + struct DummyTexture { + Ref<Image> image; + }; + mutable RID_PtrOwner<DummyTexture> texture_owner; + +public: + static TextureStorage *get_singleton() { + // Here we cheat until we can retire RasterizerStorageDummy::free() + + return (TextureStorage *)RSG::texture_storage; + }; + + virtual bool can_create_resources_async() const override { return false; } + + DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual RID texture_allocate() override { + DummyTexture *texture = memnew(DummyTexture); + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); + }; + + virtual void texture_free(RID p_rid) override { + // delete the texture + DummyTexture *texture = texture_owner.get_or_null(p_rid); + texture_owner.free(p_rid); + memdelete(texture); + }; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + t->image = p_image->duplicate(); + }; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{}; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{}; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override{}; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override{}; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{}; + virtual void texture_3d_placeholder_initialize(RID p_texture) override{}; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override { + DummyTexture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!t, Ref<Image>()); + return t->image; + }; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); }; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{}; + + virtual void texture_set_path(RID p_texture, const String &p_path) override{}; + virtual String texture_get_path(RID p_texture) const override { return String(); }; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{}; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{}; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{}; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{}; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); }; +}; + +} // namespace RendererDummy + +#endif // !TEXTURE_STORAGE_DUMMY_H diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index a96f873088..56eaa396c8 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -34,6 +34,7 @@ #include "renderer_viewport.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" +#include "servers/rendering/storage/canvas_texture_storage.h" static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1; @@ -1530,26 +1531,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { } RID RendererCanvasCull::canvas_texture_allocate() { - return RSG::storage->canvas_texture_allocate(); + return RSG::canvas_texture_storage->canvas_texture_allocate(); } void RendererCanvasCull::canvas_texture_initialize(RID p_rid) { - RSG::storage->canvas_texture_initialize(p_rid); + RSG::canvas_texture_storage->canvas_texture_initialize(p_rid); } void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - RSG::storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); + RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); } void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { - RSG::storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); + RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); } void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - RSG::storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); + RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); } void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - RSG::storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); + RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); } void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h index e58fd7bebc..8d8fcee5a4 100644 --- a/servers/rendering/renderer_compositor.h +++ b/servers/rendering/renderer_compositor.h @@ -34,6 +34,9 @@ #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_storage.h" +#include "servers/rendering/storage/canvas_texture_storage.h" +#include "servers/rendering/storage/decal_atlas_storage.h" +#include "servers/rendering/storage/texture_storage.h" #include "servers/rendering_server.h" class RendererSceneRender; @@ -70,6 +73,9 @@ protected: public: static RendererCompositor *create(); + virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0; + virtual RendererTextureStorage *get_texture_storage() = 0; + virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0; virtual RendererStorage *get_storage() = 0; virtual RendererCanvasRender *get_canvas() = 0; virtual RendererSceneRender *get_scene() = 0; diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub index 64e613ab91..d3ad381965 100644 --- a/servers/rendering/renderer_rd/SCsub +++ b/servers/rendering/renderer_rd/SCsub @@ -7,3 +7,4 @@ env.add_source_files(env.servers_sources, "*.cpp") SConscript("forward_clustered/SCsub") SConscript("forward_mobile/SCsub") SConscript("shaders/SCsub") +SConscript("storage_rd/SCsub") diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 6b500260ef..0ae51ed876 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -30,6 +30,7 @@ #include "render_forward_clustered.h" #include "core/config/project_settings.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" @@ -187,12 +188,11 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::clear() { void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) { clear(); - ERR_FAIL_COND_MSG(p_view_count != 1, "Multiple views is currently not supported in this renderer, please use the mobile renderer for VR support"); - msaa = p_msaa; width = p_width; height = p_height; + view_count = p_view_count; color = p_color_buffer; depth = p_depth_buffer; @@ -203,20 +203,25 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c fb.push_back(p_color_buffer); fb.push_back(depth); - color_fb = RD::get_singleton()->framebuffer_create(fb); + color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count); } { Vector<RID> fb; fb.push_back(depth); - depth_fb = RD::get_singleton()->framebuffer_create(fb); + depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count); } } else { RD::TextureFormat tf; + if (view_count > 1) { + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + } else { + tf.texture_type = RD::TEXTURE_TYPE_2D; + } tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = p_width; tf.height = p_height; - tf.texture_type = RD::TEXTURE_TYPE_2D; + tf.array_layers = view_count; // create a layer for every view tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = { @@ -241,13 +246,13 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c fb.push_back(color_msaa); fb.push_back(depth_msaa); - color_fb = RD::get_singleton()->framebuffer_create(fb); + color_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count); } { Vector<RID> fb; fb.push_back(depth_msaa); - depth_fb = RD::get_singleton()->framebuffer_create(fb); + depth_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, view_count); } } } @@ -417,22 +422,23 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p switch (p_pass_mode) { case PASS_MODE_COLOR: { if (element_info.uses_lightmap) { - pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS; + pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS; } else { - pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS; + pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_OPAQUE_PASS; } } break; case PASS_MODE_COLOR_TRANSPARENT: { if (element_info.uses_lightmap) { - pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS; + pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS; } else { if (element_info.uses_forward_gi) { pipeline_specialization |= SceneShaderForwardClustered::SHADER_SPECIALIZATION_FORWARD_GI; } - pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS; + pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_TRANSPARENT_PASS; } } break; case PASS_MODE_COLOR_SPECULAR: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for specular pass"); if (element_info.uses_lightmap) { pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR; } else { @@ -441,21 +447,26 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p } break; case PASS_MODE_SHADOW: case PASS_MODE_DEPTH: { - pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS; + pipeline_version = p_params->view_count > 1 ? SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW : SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS; } break; case PASS_MODE_SHADOW_DP: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for shadow DP pass"); pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_DP; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for depth/roughness pass"); pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS; } break; case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for voxel GI pass"); pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_VOXEL_GI; } break; case PASS_MODE_DEPTH_MATERIAL: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for material pass"); pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_MATERIAL; } break; case PASS_MODE_SDF: { + ERR_FAIL_COND_MSG(p_params->view_count > 1, "Multiview not supported for SDF pass"); pipeline_version = SceneShaderForwardClustered::PIPELINE_VERSION_DEPTH_PASS_WITH_SDF; } break; } @@ -602,8 +613,14 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat //store camera into ubo RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix); RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); - RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix); - RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix); + + for (uint32_t v = 0; v < p_render_data->view_count; v++) { + projection = correction * p_render_data->view_projection[v]; + RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix_view[v]); + RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]); + } scene_state.ubo.z_far = p_render_data->z_far; scene_state.ubo.z_near = p_render_data->z_near; @@ -1200,8 +1217,6 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps } void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) { - ERR_FAIL_COND_MSG(p_render_data->view_count != 1, "Multiview is currently not supported in the clustered renderer. Please use the mobile renderer for VR."); - RenderBufferDataForwardClustered *render_buffer = nullptr; if (p_render_data->render_buffers.is_valid()) { render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers); @@ -1434,7 +1449,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID()); bool finish_depth = using_ssao || using_sdfgi || using_voxelgi; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count); _render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear); RD::get_singleton()->draw_command_end_label(); @@ -1492,7 +1507,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co } RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer; - RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count); _render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0); if (will_continue_color && using_separate_specular) { // close the specular framebuffer, as it's no longer used @@ -1538,14 +1553,16 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co if (draw_sky || draw_sky_fog_only) { RENDER_TIMESTAMP("Render Sky"); - CameraMatrix projection = p_render_data->cam_projection; + RD::get_singleton()->draw_command_begin_label("Draw Sky"); + if (p_render_data->reflection_probe.is_valid()) { CameraMatrix correction; correction.set_depth_correction(true); - projection = correction * p_render_data->cam_projection; + CameraMatrix projection = correction * p_render_data->cam_projection; + sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time); + } else { + sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time); } - RD::get_singleton()->draw_command_begin_label("Draw Sky"); - sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, 1, &projection, p_render_data->cam_transform, time); RD::get_singleton()->draw_command_end_label(); } @@ -1599,7 +1616,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false); { - RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold); + RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR_TRANSPARENT, render_buffer == nullptr, p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count); _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); } @@ -1649,6 +1666,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page RenderDataRD render_data; render_data.cam_projection = p_projection; render_data.cam_transform = p_transform; + render_data.view_projection[0] = p_projection; render_data.z_far = p_zfar; render_data.z_near = 0.0; render_data.cluster_size = 1; @@ -1720,7 +1738,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) { for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) { SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i]; - RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); + RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, true, false, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_mesh_lod_threshold, 1, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER); _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect); } @@ -1738,6 +1756,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con RenderDataRD render_data; render_data.cam_projection = p_cam_projection; render_data.cam_transform = p_cam_transform; + render_data.view_projection[0] = p_cam_projection; render_data.z_near = 0.0; render_data.z_far = p_cam_projection.get_z_far(); render_data.cluster_size = 1; @@ -1776,6 +1795,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform RenderDataRD render_data; render_data.cam_projection = p_cam_projection; render_data.cam_transform = p_cam_transform; + render_data.view_projection[0] = p_cam_projection; render_data.cluster_size = 1; render_data.cluster_max_elements = 32; render_data.instances = &p_instances; @@ -2121,7 +2141,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = storage->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -2129,7 +2149,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = storage->decal_atlas_get_texture_srgb(); + RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -2194,7 +2214,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (p_radiance_texture.is_valid()) { radiance_texture = p_radiance_texture; } else { - radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } RD::Uniform u; u.binding = 2; @@ -2211,7 +2231,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (ref_texture.is_valid()) { u.append_id(ref_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); } uniforms.push_back(u); } @@ -2225,7 +2245,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } u.append_id(texture); uniforms.push_back(u); @@ -2237,7 +2257,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { u.append_id(directional_shadow_get_texture()); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } uniforms.push_back(u); } @@ -2246,12 +2266,12 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = storage->lightmap_get_texture(base); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { u.append_id(default_tex); @@ -2264,7 +2284,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { if (p_render_data && i < (int)p_render_data->voxel_gi_instances->size()) { RID tex = gi.voxel_gi_instance_get_texture((*p_render_data->voxel_gi_instances)[i]); @@ -2294,7 +2314,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID(); - RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2303,7 +2323,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID(); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2313,7 +2333,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); + RID texture = rb && rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); u.append_id(texture); uniforms.push_back(u); } @@ -2323,7 +2343,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID(); - RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2333,7 +2353,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 13; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID(); - RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ambient_buffer.is_valid() ? ambient_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2343,7 +2363,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 14; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID(); - RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = reflection_buffer.is_valid() ? reflection_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2355,7 +2375,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers); } else { - t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + t = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } u.append_id(t); uniforms.push_back(u); @@ -2367,7 +2387,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) { u.append_id(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers)); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } @@ -2386,10 +2406,10 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) { vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers); if (vfog.is_null()) { - vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } } else { - vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(vfog); uniforms.push_back(u); @@ -2399,7 +2419,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend u.binding = 19; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID ssil = rb ? render_buffers_get_ssil_texture(p_render_data->render_buffers) : RID(); - RID texture = ssil.is_valid() ? ssil : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -2427,7 +2447,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te } { // No radiance texture. - RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RD::Uniform u; u.binding = 2; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -2437,7 +2457,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te { // No reflection atlas. - RID ref_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); RD::Uniform u; u.binding = 3; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; @@ -2450,7 +2470,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 4; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2460,7 +2480,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te RD::Uniform u; u.binding = 5; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -2471,7 +2491,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { u.append_id(default_tex); } @@ -2485,7 +2505,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { u.append_id(default_tex); } @@ -2566,7 +2586,7 @@ void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_g void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_base_alpha = (p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha; bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; bool has_alpha = has_base_alpha || has_blend_alpha; @@ -2611,7 +2631,7 @@ void RenderForwardClustered::_geometry_instance_add_surface_with_material(Geomet SceneShaderForwardClustered::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_position && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h index dd5c719352..b770cc8f0e 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h @@ -107,6 +107,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { RID color_specular_fb; RID specular_only_fb; int width, height; + uint32_t view_count; RID render_sdfgi_uniform_set; void ensure_specular(); @@ -155,6 +156,7 @@ class RenderForwardClustered : public RendererSceneRenderRD { bool reverse_cull = false; PassMode pass_mode = PASS_MODE_COLOR; bool no_gi = false; + uint32_t view_count = 1; RID render_pass_uniform_set; bool force_wireframe = false; Vector2 uv_offset; @@ -166,13 +168,14 @@ class RenderForwardClustered : public RendererSceneRenderRD { uint32_t barrier = RD::BARRIER_MASK_ALL; bool use_directional_soft_shadow = false; - RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { + RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, bool p_use_directional_soft_shadows, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, uint32_t p_view_count = 1, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) { elements = p_elements; element_info = p_element_info; element_count = p_element_count; reverse_cull = p_reverse_cull; pass_mode = p_pass_mode; no_gi = p_no_gi; + view_count = p_view_count; render_pass_uniform_set = p_render_pass_uniform_set; force_wireframe = p_force_wireframe; uv_offset = p_uv_offset; @@ -216,8 +219,11 @@ class RenderForwardClustered : public RendererSceneRenderRD { struct UBO { float projection_matrix[16]; float inv_projection_matrix[16]; - float camera_matrix[16]; - float inv_camera_matrix[16]; + float inv_view_matrix[16]; + float view_matrix[16]; + + float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; + float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; float viewport_size[2]; float screen_pixel_size[2]; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index b4def4e11c..33ad2c2c31 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/math/math_defs.h" #include "render_forward_clustered.h" +#include "servers/rendering/renderer_rd/renderer_compositor_rd.h" using namespace RendererSceneRenderImplementation; @@ -57,6 +58,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { uses_point_size = false; uses_alpha = false; + uses_alpha_clip = false; uses_blend_alpha = false; uses_depth_pre_pass = false; uses_discard = false; @@ -107,6 +109,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { actions.render_mode_flags["particle_trails"] = &uses_particle_trails; actions.usage_flag_pointers["ALPHA"] = &uses_alpha; + actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip; actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; @@ -149,7 +152,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { print_line(gen_code.defines[i]); } - Map<String, String>::Element * el = gen_code.code.front(); + Map<String, String>::Element *el = gen_code.code.front(); while (el) { print_line("\n**code " + el->key() + ":\n" + el->value()); @@ -282,6 +285,12 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { SHADER_VERSION_LIGHTMAP_COLOR_PASS, SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, SHADER_VERSION_LIGHTMAP_COLOR_PASS, + + SHADER_VERSION_DEPTH_PASS_MULTIVIEW, + SHADER_VERSION_COLOR_PASS_MULTIVIEW, + SHADER_VERSION_COLOR_PASS_MULTIVIEW, + SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, + SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, }; shader_version = shader_version_table[k]; @@ -297,7 +306,7 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { RD::PipelineDepthStencilState depth_stencil = depth_stencil_state; RD::PipelineMultisampleState multisample_state; - if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS) { + if (k == PIPELINE_VERSION_TRANSPARENT_PASS || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS || k == PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW) { if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { multisample_state.enable_alpha_to_coverage = true; } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { @@ -310,9 +319,9 @@ void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) { if (depth_draw == DEPTH_DRAW_OPAQUE) { depth_stencil.enable_depth_write = false; //alpha does not draw depth } - } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS) { + } else if (k == PIPELINE_VERSION_OPAQUE_PASS || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS || k == PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW || k == PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW) { blend_state = blend_state_opaque; - } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_DP) { + } else if (k == PIPELINE_VERSION_DEPTH_PASS || k == PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW || k == PIPELINE_VERSION_DEPTH_PASS_DP) { //none, leave empty } else if (k == PIPELINE_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) { blend_state = blend_state_depth_normal_roughness; @@ -501,7 +510,18 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR + // multiview versions of our shaders + shader_versions.push_back("\n#define USE_MULTIVIEW\n#define MODE_RENDER_DEPTH\n"); // SHADER_VERSION_DEPTH_PASS_MULTIVIEW + shader_versions.push_back("\n#define USE_MULTIVIEW\n"); // SHADER_VERSION_COLOR_PASS_MULTIVIEW + shader_versions.push_back("\n#define USE_MULTIVIEW\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW + shader.initialize(shader_versions, p_defines); + + if (!RendererCompositorRD::singleton->is_xr_enabled()) { + shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_MULTIVIEW, false); + shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_MULTIVIEW, false); + shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, false); + } } storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs); @@ -511,12 +531,12 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin //shader compiler ShaderCompiler::DefaultIdentifierActions actions; - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; - actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; - actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; + actions.renames["MODEL_MATRIX"] = "model_matrix"; + actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix"; + actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix"; + actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix"; actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; - actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix"; + actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; actions.renames["MODELVIEW_MATRIX"] = "modelview"; actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal"; @@ -587,8 +607,7 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin actions.renames["CUSTOM3"] = "custom3_attrib"; actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; - // not implemented but need these just in case code is in the shaders - actions.renames["VIEW_INDEX"] = "0"; + actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "0"; actions.renames["VIEW_RIGHT"] = "1"; diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h index 33049fad9c..4398517259 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h @@ -55,6 +55,11 @@ public: SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, SHADER_VERSION_LIGHTMAP_COLOR_PASS, SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, + + SHADER_VERSION_DEPTH_PASS_MULTIVIEW, + SHADER_VERSION_COLOR_PASS_MULTIVIEW, + SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW, + SHADER_VERSION_MAX }; @@ -71,6 +76,13 @@ public: PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS, PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_WITH_SEPARATE_SPECULAR, PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS, + + PIPELINE_VERSION_DEPTH_PASS_MULTIVIEW, + PIPELINE_VERSION_OPAQUE_PASS_MULTIVIEW, + PIPELINE_VERSION_TRANSPARENT_PASS_MULTIVIEW, + PIPELINE_VERSION_LIGHTMAP_OPAQUE_PASS_MULTIVIEW, + PIPELINE_VERSION_LIGHTMAP_TRANSPARENT_PASS_MULTIVIEW, + PIPELINE_VERSION_MAX }; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 957b490664..a09a604e49 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -30,6 +30,7 @@ #include "render_forward_mobile.h" #include "core/config/project_settings.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_server_default.h" @@ -315,7 +316,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (p_radiance_texture.is_valid()) { radiance_texture = p_radiance_texture; } else { - radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } RD::Uniform u; u.binding = 2; @@ -332,7 +333,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (ref_texture.is_valid()) { u.append_id(ref_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK)); } uniforms.push_back(u); } @@ -346,7 +347,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ texture = shadow_atlas_get_texture(p_render_data->shadow_atlas); } if (!texture.is_valid()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } u.append_id(texture); uniforms.push_back(u); @@ -358,7 +359,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) { u.append_id(directional_shadow_get_texture()); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } uniforms.push_back(u); } @@ -369,12 +370,12 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 6; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) { if (p_render_data && i < p_render_data->lightmaps->size()) { RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]); RID texture = storage->lightmap_get_texture(base); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); u.append_id(rd_texture); } else { u.append_id(default_tex); @@ -390,7 +391,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 7; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.resize(MAX_VOXEL_GI_INSTANCESS); - RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID default_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) { if (i < (int)p_voxel_gi_instances.size()) { RID tex = gi.voxel_gi_instance_get_texture(p_voxel_gi_instances[i]); @@ -421,7 +422,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 9; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID dbt = rb ? render_buffers_get_back_depth_texture(p_render_data->render_buffers) : RID(); - RID texture = (dbt.is_valid()) ? dbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + RID texture = (dbt.is_valid()) ? dbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); u.append_id(texture); uniforms.push_back(u); } @@ -430,7 +431,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_ u.binding = 10; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID(); - RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(texture); uniforms.push_back(u); } @@ -1275,7 +1276,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 11; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = storage->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -1283,7 +1284,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() { RD::Uniform u; u.binding = 12; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID decal_atlas = storage->decal_atlas_get_texture_srgb(); + RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb(); u.append_id(decal_atlas); uniforms.push_back(u); } @@ -1520,8 +1521,8 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, //store camera into ubo RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix); RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix); - RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix); - RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix); + RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix); for (uint32_t v = 0; v < p_render_data->view_count; v++) { projection = correction * p_render_data->view_projection[v]; @@ -2278,7 +2279,7 @@ void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geom void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture; - bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha); + bool has_base_alpha = ((p_material->shader_data->uses_alpha && !p_material->shader_data->uses_alpha_clip) || has_read_screen_alpha); bool has_blend_alpha = p_material->shader_data->uses_blend_alpha; bool has_alpha = has_base_alpha || has_blend_alpha; @@ -2323,7 +2324,7 @@ void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryI SceneShaderForwardMobile::MaterialData *material_shadow = nullptr; void *surface_shadow = nullptr; - if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) { + if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass && !p_material->shader_data->uses_alpha_clip) { flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL; material_shadow = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D); diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h index 8274dc3b0c..6162ca55af 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h @@ -254,8 +254,8 @@ protected: struct UBO { float projection_matrix[16]; float inv_projection_matrix[16]; - float camera_matrix[16]; - float inv_camera_matrix[16]; + float inv_view_matrix[16]; + float view_matrix[16]; float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16]; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index 4dc56e8970..d7ed4a36f0 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -60,6 +60,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { uses_point_size = false; uses_alpha = false; + uses_alpha_clip = false; uses_blend_alpha = false; uses_depth_pre_pass = false; uses_discard = false; @@ -109,6 +110,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { actions.render_mode_flags["particle_trails"] = &uses_particle_trails; actions.usage_flag_pointers["ALPHA"] = &uses_alpha; + actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip; actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; // actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; @@ -293,7 +295,7 @@ void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) { if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_MULTIVIEW || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS_MULTIVIEW) { blend_state = blend_state_blend; - if (depth_draw == DEPTH_DRAW_OPAQUE) { + if (depth_draw == DEPTH_DRAW_OPAQUE && !uses_alpha_clip) { depth_stencil.enable_depth_write = false; //alpha does not draw depth } } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_SHADOW_PASS_MULTIVIEW || k == SHADER_VERSION_SHADOW_PASS_DP) { @@ -499,10 +501,10 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p //shader compiler ShaderCompiler::DefaultIdentifierActions actions; - actions.renames["WORLD_MATRIX"] = "world_matrix"; - actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix"; - actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix"; - actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix"; + actions.renames["MODEL_MATRIX"] = "model_matrix"; + actions.renames["MODEL_NORMAL_MATRIX"] = "model_normal_matrix"; + actions.renames["VIEW_MATRIX"] = "scene_data.view_matrix"; + actions.renames["INV_VIEW_MATRIX"] = "scene_data.inv_view_matrix"; actions.renames["PROJECTION_MATRIX"] = "projection_matrix"; actions.renames["INV_PROJECTION_MATRIX"] = "inv_projection_matrix"; actions.renames["MODELVIEW_MATRIX"] = "modelview"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 38234cf0e7..e56e263540 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -35,6 +35,7 @@ #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/rendering_server_default.h" void RendererCanvasRenderRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) { @@ -358,7 +359,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI bool use_normal; bool use_specular; - bool success = storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); + bool success = canvas_texture_storage->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular); //something odd happened if (!success) { _bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size); @@ -694,9 +695,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend _bind_canvas_texture(p_draw_list, RID(), current_filter, current_repeat, last_texture, push_constant, texpixel_size); - RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3, primitive->point_count) - 1]); + RD::get_singleton()->draw_list_bind_index_array(p_draw_list, primitive_arrays.index_array[MIN(3u, primitive->point_count) - 1]); - for (uint32_t j = 0; j < MIN(3, primitive->point_count); j++) { + for (uint32_t j = 0; j < MIN(3u, primitive->point_count); j++) { push_constant.points[j * 2 + 0] = primitive->points[j].x; push_constant.points[j * 2 + 1] = primitive->points[j].y; push_constant.uvs[j * 2 + 0] = primitive->uvs[j].x; @@ -947,7 +948,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; - u.append_id(storage->decal_atlas_get_texture()); + u.append_id(RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture()); uniforms.push_back(u); } @@ -977,7 +978,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo } else { screen = storage->render_target_get_rd_backbuffer(p_to_render_target); if (screen.is_null()) { //unallocated backbuffer - screen = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + screen = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } u.append_id(screen); @@ -1253,7 +1254,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p } if (clight->texture.is_valid()) { - Rect2 atlas_rect = storage->decal_atlas_get_texture_rect(clight->texture); + Rect2 atlas_rect = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture); state.light_uniforms[index].atlas_rect[0] = atlas_rect.position.x; state.light_uniforms[index].atlas_rect[1] = atlas_rect.position.y; state.light_uniforms[index].atlas_rect[2] = atlas_rect.size.width; @@ -1479,18 +1480,20 @@ RID RendererCanvasRenderRD::light_create() { } void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) { + RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + CanvasLight *cl = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_COND(!cl); if (cl->texture == p_texture) { return; } if (cl->texture.is_valid()) { - storage->texture_remove_from_decal_atlas(cl->texture); + decal_atlas_storage->texture_remove_from_decal_atlas(cl->texture); } cl->texture = p_texture; if (cl->texture.is_valid()) { - storage->texture_add_to_decal_atlas(cl->texture); + decal_atlas_storage->texture_add_to_decal_atlas(cl->texture); } } @@ -2245,6 +2248,8 @@ void RendererCanvasRenderRD::update() { } RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { + canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton(); + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; { //create default samplers @@ -2257,7 +2262,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { String global_defines; - uint32_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + uint64_t uniform_max_size = RD::get_singleton()->limit_get(RD::LIMIT_MAX_UNIFORM_BUFFER_SIZE); if (uniform_max_size < 65536) { //Yes, you guessed right, ARM again state.max_lights_per_render = 64; @@ -2359,7 +2364,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["UV"] = "uv"; actions.renames["POINT_SIZE"] = "gl_PointSize"; - actions.renames["WORLD_MATRIX"] = "world_matrix"; + actions.renames["MODEL_MATRIX"] = "model_matrix"; actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform"; actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform"; actions.renames["TIME"] = "canvas_data.time"; @@ -2575,8 +2580,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET); } - default_canvas_texture = storage->canvas_texture_allocate(); - storage->canvas_texture_initialize(default_canvas_texture); + default_canvas_texture = canvas_texture_storage->canvas_texture_allocate(); + canvas_texture_storage->canvas_texture_initialize(default_canvas_texture); state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size"); @@ -2696,6 +2701,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() { } RD::get_singleton()->free(state.shadow_texture); - storage->free(default_canvas_texture); + canvas_texture_storage->canvas_texture_free(default_canvas_texture); //pipelines don't need freeing, they are all gone after shaders are gone } diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 84f64b6fda..c0138c4fe0 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -37,10 +37,14 @@ #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_compiler.h" class RendererCanvasRenderRD : public RendererCanvasRender { + RendererRD::CanvasTextureStorage *canvas_texture_storage; + RendererRD::TextureStorage *texture_storage; RendererStorageRD *storage; enum { diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index e8978e7dca..6d6cf0ce73 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -46,7 +46,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID for (int i = 0; i < p_amount; i++) { RID texture = storage->render_target_get_texture(p_render_targets[i].render_target); ERR_CONTINUE(texture.is_null()); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); ERR_CONTINUE(rd_texture.is_null()); // TODO if keep_3d_linear was set when rendering to this render target we need to add a linear->sRGB conversion in. @@ -155,6 +155,9 @@ void RendererCompositorRD::finalize() { memdelete(scene); memdelete(canvas); memdelete(storage); + memdelete(decal_atlas_storage); + memdelete(texture_storage); + memdelete(canvas_texture_storage); //only need to erase these, the rest are erased by cascade blit.shader.version_free(blit.shader_version); @@ -165,9 +168,9 @@ void RendererCompositorRD::finalize() { void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { RD::get_singleton()->prepare_screen_for_drawing(); - RID texture = storage->texture_allocate(); - storage->texture_2d_initialize(texture, p_image); - RID rd_texture = storage->texture_get_rd_texture(texture); + RID texture = texture_storage->texture_allocate(); + texture_storage->texture_2d_initialize(texture, p_image); + RID rd_texture = texture_storage->texture_get_rd_texture(texture); RID uset; { @@ -235,7 +238,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color RD::get_singleton()->swap_buffers(); - storage->free(texture); + texture_storage->texture_free(texture); } RendererCompositorRD *RendererCompositorRD::singleton = nullptr; @@ -283,11 +286,14 @@ RendererCompositorRD::RendererCompositorRD() { singleton = this; time = 0; + canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage); + texture_storage = memnew(RendererRD::TextureStorage); + decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage); storage = memnew(RendererStorageRD); canvas = memnew(RendererCanvasRenderRD(storage)); back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end"); - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (back_end || textures_per_stage < 48) { scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage)); diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h index e526b95677..a860093bb1 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.h +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h @@ -39,12 +39,18 @@ #include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h" #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" class RendererCompositorRD : public RendererCompositor { protected: UniformSetCacheRD *uniform_set_cache; RendererCanvasRenderRD *canvas; + RendererRD::CanvasTextureStorage *canvas_texture_storage; + RendererRD::TextureStorage *texture_storage; + RendererRD::DecalAtlasStorage *decal_atlas_storage; RendererStorageRD *storage; RendererSceneRenderRD *scene; @@ -88,6 +94,9 @@ protected: static uint64_t frame; public: + RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; } + RendererTextureStorage *get_texture_storage() { return texture_storage; } + RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; } RendererStorage *get_storage() { return storage; } RendererCanvasRender *get_canvas() { return canvas; } RendererSceneRender *get_scene() { return scene; } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp index 8f0e1d36db..75202d5abb 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp @@ -40,6 +40,7 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF // SDFGI void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_gi->storage; gi = p_gi; num_cascades = p_env->sdfgi_cascades; @@ -377,7 +378,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -620,7 +621,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -633,7 +634,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -646,7 +647,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -659,7 +660,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V if (j < cascades.size()) { u.append_id(cascades[j].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1108,6 +1109,8 @@ void RendererSceneGIRD::SDFGI::update_cascades() { } void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) { Vector<RD::Uniform> uniforms; { @@ -1118,7 +1121,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1131,7 +1134,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1144,7 +1147,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1157,7 +1160,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons if (i < cascades.size()) { u.append_id(cascades[i].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -1455,7 +1458,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j)); ERR_CONTINUE(!li); - if (storage->light_directional_is_sky_only(li->light)) { + if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -2385,7 +2388,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c RID light = p_scene_render->light_instance_get_base_light(light_instance); l.type = storage->light_get_type(light); - if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_is_sky_only(light)) { + if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { light_count--; continue; } @@ -2453,7 +2456,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c passes = 1; //only re-blitting is necessary } int wg_size = 64; - int wg_limit_x = RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); + int64_t wg_limit_x = (int64_t)RD::get_singleton()->limit_get(RD::LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X); for (int pass = 0; pass < passes; pass++) { if (p_update_light_instances) { @@ -2476,9 +2479,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c push_constant.cell_offset = mipmaps[i].cell_offset; push_constant.cell_count = mipmaps[i].cell_count; - int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; + int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); + int64_t wg_count = MIN(wg_todo, wg_limit_x); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; @@ -2497,9 +2500,9 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c push_constant.cell_offset = mipmaps[i].cell_offset; push_constant.cell_count = mipmaps[i].cell_count; - int wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; + int64_t wg_todo = (mipmaps[i].cell_count - 1) / wg_size + 1; while (wg_todo) { - int wg_count = MIN(wg_todo, wg_limit_x); + int64_t wg_count = MIN(wg_todo, wg_limit_x); RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(VoxelGIPushConstant)); RD::get_singleton()->compute_list_dispatch(compute_list, wg_count, 1, 1); wg_todo -= wg_count; @@ -2807,6 +2810,8 @@ RendererSceneGIRD::~RendererSceneGIRD() { } void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + storage = p_storage; /* GI */ @@ -2924,7 +2929,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE)); uniforms.push_back(u); } { @@ -3023,6 +3028,8 @@ RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironme } void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, uint32_t &r_voxel_gi_instances_used, RendererSceneRenderRD *p_scene_render) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + r_voxel_gi_instances_used = 0; // feels a little dirty to use our container this way but.... @@ -3085,7 +3092,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra } if (texture == RID()) { - texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } if (texture != rb->gi.voxel_gi_textures[i]) { @@ -3121,6 +3128,8 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra } void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RD::get_singleton()->draw_command_begin_label("GI Render"); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); @@ -3186,7 +3195,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].sdf_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3199,7 +3208,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3212,7 +3221,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_0_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3225,7 +3234,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi && j < rb->sdfgi->cascades.size()) { u.append_id(rb->sdfgi->cascades[j].light_aniso_1_tex); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } } uniforms.push_back(u); @@ -3237,7 +3246,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi) { u.append_id(rb->sdfgi->occlusion_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE)); } uniforms.push_back(u); } @@ -3279,7 +3288,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ if (rb->sdfgi) { u.append_id(rb->sdfgi->lightprobe_texture); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE)); } uniforms.push_back(u); } @@ -3301,7 +3310,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_ RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 14; - RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + RID buffer = p_voxel_gi_buffer.is_valid() ? p_voxel_gi_buffer : texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); u.append_id(buffer); uniforms.push_back(u); } diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h index f2d1a17099..d51b1bf691 100644 --- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h @@ -45,6 +45,7 @@ #include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 6296e10962..4a6dbc137c 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -33,6 +33,7 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/rendering_server_default.h" void get_vogel_disk(float *r_kernel, int p_sample_count) { @@ -1666,8 +1667,8 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { if (i == 1) { // next 2 are half size - tf.width = MAX(1, tf.width >> 1); - tf.height = MAX(1, tf.height >> 1); + tf.width = MAX(1u, tf.width >> 1); + tf.height = MAX(1u, tf.height >> 1); } } @@ -2490,7 +2491,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.exposure_texture = rb->luminance.current; tonemap.auto_exposure_grey = env->auto_exp_scale; } else { - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (can_use_effects && env && env->glow_enabled) { @@ -2506,15 +2507,15 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.glow_texture = rb->blur[1].texture; if (env->glow_map.is_valid()) { tonemap.glow_map_strength = env->glow_map_strength; - tonemap.glow_map = storage->texture_get_rd_texture(env->glow_map); + tonemap.glow_map = texture_storage->texture_get_rd_texture(env->glow_map); } else { tonemap.glow_map_strength = 0.0f; - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } } else { - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -2536,7 +2537,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2546,7 +2547,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2606,14 +2607,14 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr } tonemap.use_glow = false; - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); - tonemap.glow_map = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_auto_exposure = false; - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); if (can_use_effects && env) { tonemap.use_bcs = env->adjustments_enabled; @@ -2623,7 +2624,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr if (env->adjustments_enabled && env->color_correction.is_valid()) { tonemap.use_color_correction = true; tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(env->color_correction); } } @@ -2656,7 +2657,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); if (shadow_atlas_texture.is_null()) { - shadow_atlas_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -2674,7 +2675,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { - RID decal_atlas = storage->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); if (decal_atlas.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); @@ -2716,7 +2717,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } } @@ -3262,6 +3263,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { + RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; @@ -3286,7 +3289,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const RS::LightType type = storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { + if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -3545,7 +3548,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const RID projector = storage->light_get_projector(base); if (projector.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(projector); if (type == RS::LIGHT_SPOT) { light_data.projector_rect[0] = rect.position.x; @@ -3661,6 +3664,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { + RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); @@ -3684,9 +3689,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - if (storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = storage->decal_get_distance_fade_begin(decal); - float fade_length = storage->decal_get_distance_fade_length(decal); + if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { + float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); + float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3714,15 +3719,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); } - di->cull_mask = storage->decal_get_cull_mask(decal); + di->cull_mask = decal_atlas_storage->decal_get_cull_mask(decal); Transform3D xform = di->transform; float fade = 1.0; - if (storage->decal_is_distance_fade_enabled(decal)) { + if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - float fade_begin = storage->decal_get_distance_fade_begin(decal); - float fade_length = storage->decal_get_distance_fade_length(decal); + float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); + float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { fade = 1.0 - (distance - fade_begin) / fade_length; @@ -3731,7 +3736,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Cluster::DecalData &dd = cluster.decals[i]; - Vector3 decal_extents = storage->decal_get_extents(decal); + Vector3 decal_extents = decal_atlas_storage->decal_get_extents(decal); Transform3D scale_xform; scale_xform.basis.scale(decal_extents); @@ -3744,12 +3749,12 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.normal[0] = normal.x; dd.normal[1] = normal.y; dd.normal[2] = normal.z; - dd.normal_fade = storage->decal_get_normal_fade(decal); + dd.normal_fade = decal_atlas_storage->decal_get_normal_fade(decal); - RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + RID albedo_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); if (albedo_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex); + Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(albedo_tex); dd.albedo_rect[0] = rect.position.x; dd.albedo_rect[1] = rect.position.y; dd.albedo_rect[2] = rect.size.x; @@ -3764,10 +3769,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.albedo_rect[3] = 0; } - RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RID normal_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); if (normal_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex); + Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(normal_tex); dd.normal_rect[0] = rect.position.x; dd.normal_rect[1] = rect.position.y; dd.normal_rect[2] = rect.size.x; @@ -3782,9 +3787,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.normal_rect[3] = 0; } - RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + RID orm_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); if (orm_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex); + Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(orm_tex); dd.orm_rect[0] = rect.position.x; dd.orm_rect[1] = rect.position.y; dd.orm_rect[2] = rect.size.x; @@ -3797,7 +3802,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } if (emission_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex); + Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(emission_tex); dd.emission_rect[0] = rect.position.x; dd.emission_rect[1] = rect.position.y; dd.emission_rect[2] = rect.size.x; @@ -3809,16 +3814,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.emission_rect[3] = 0; } - Color modulate = storage->decal_get_modulate(decal); + Color modulate = decal_atlas_storage->decal_get_modulate(decal); dd.modulate[0] = modulate.r; dd.modulate[1] = modulate.g; dd.modulate[2] = modulate.b; dd.modulate[3] = modulate.a * fade; - dd.emission_energy = storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = storage->decal_get_albedo_mix(decal); - dd.mask = storage->decal_get_cull_mask(decal); - dd.upper_fade = storage->decal_get_upper_fade(decal); - dd.lower_fade = storage->decal_get_lower_fade(decal); + dd.emission_energy = decal_atlas_storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = decal_atlas_storage->decal_get_albedo_mix(decal); + dd.mask = decal_atlas_storage->decal_get_cull_mask(decal); + dd.upper_fade = decal_atlas_storage->decal_get_upper_fade(decal); + dd.lower_fade = decal_atlas_storage->decal_get_lower_fade(decal); if (current_cluster_builder != nullptr) { current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); @@ -4364,7 +4369,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e u.binding = 1; ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } else { u.append_id(shadow_atlas->depth); } @@ -4380,7 +4385,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (directional_shadow.depth.is_valid()) { u.append_id(directional_shadow.depth); } else { - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); copy_uniforms.push_back(u); @@ -4545,7 +4550,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 19; - RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID(); u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture); uniforms.push_back(u); @@ -5600,6 +5605,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { } RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { + texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; singleton = this; } diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 4a86ced322..e302db2631 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -41,6 +41,7 @@ #include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/renderer_rd/shaders/volumetric_fog.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" @@ -92,6 +93,7 @@ class RendererSceneRenderRD : public RendererSceneRender { friend RendererSceneGIRD; protected: + RendererRD::TextureStorage *texture_storage; RendererStorageRD *storage; double time; double time_step = 0; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index d39fe306f4..44da9e40f8 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -33,6 +33,7 @@ #include "core/math/math_defs.h" #include "renderer_scene_render_rd.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" //////////////////////////////////////////////////////////////////////////////// @@ -362,8 +363,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer + i * 6, j, 1, RD::TEXTURE_SLICE_CUBEMAP); - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); + mmw = MAX(1u, mmw >> 1); + mmh = MAX(1u, mmh >> 1); } layers.push_back(layer); @@ -390,8 +391,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR layer.views.write[j] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), p_base_cube, p_base_layer, j, 1, RD::TEXTURE_SLICE_CUBEMAP); - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); + mmw = MAX(1u, mmw >> 1); + mmh = MAX(1u, mmh >> 1); } layers.push_back(layer); @@ -432,8 +433,8 @@ void RendererSceneSkyRD::ReflectionData::update_reflection_data(RendererStorageR } } - mmw = MAX(1, mmw >> 1); - mmh = MAX(1, mmh >> 1); + mmw = MAX(1u, mmw >> 1); + mmh = MAX(1u, mmh >> 1); } } } @@ -621,6 +622,8 @@ void RendererSceneSkyRD::Sky::free(RendererStorageRD *p_storage) { } RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextureSetVersion p_version, RID p_default_shader_rd) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (texture_uniform_sets[p_version].is_valid() && RD::get_singleton()->uniform_set_is_valid(texture_uniform_sets[p_version])) { return texture_uniform_sets[p_version]; } @@ -632,7 +635,7 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu if (radiance.is_valid() && p_version <= SKY_TEXTURE_SET_QUARTER_RES) { u.append_id(radiance); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } uniforms.push_back(u); } @@ -648,9 +651,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); @@ -667,9 +670,9 @@ RID RendererSceneSkyRD::Sky::get_textures(RendererStorageRD *p_storage, SkyTextu } } else { if (p_version < SKY_TEXTURE_SET_CUBEMAP) { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); } else { - u.append_id(p_storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); } } uniforms.push_back(u); @@ -793,6 +796,7 @@ RendererSceneSkyRD::RendererSceneSkyRD() { } void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); storage = p_storage; { @@ -972,7 +976,7 @@ void sky() { RD::Uniform u; u.binding = 0; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - RID vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + RID vfog = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); u.append_id(vfog); uniforms.push_back(u); } @@ -1006,21 +1010,21 @@ void sky() { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } { RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; - u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE)); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE)); uniforms.push_back(u); } @@ -1163,14 +1167,14 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b ERR_CONTINUE(base.is_null()); RS::LightType type = storage->light_get_type(base); - if (type == RS::LIGHT_DIRECTIONAL) { + if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; Transform3D light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; sky_light_data.direction[1] = world_direction.y; - sky_light_data.direction[2] = -world_direction.z; + sky_light_data.direction[2] = world_direction.z; float sign = storage->light_is_negative(base) ? -1 : 1; sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index e4ddc1b41f..5b6dfbe19f 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -35,1114 +35,14 @@ #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/shader_language.h" -bool RendererStorageRD::can_create_resources_async() const { - return true; -} - -Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { - Ref<Image> image = p_image->duplicate(); - - switch (p_image->get_format()) { - case Image::FORMAT_L8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //luminance - case Image::FORMAT_LA8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; - } break; //luminance-alpha - case Image::FORMAT_R8: { - r_format.format = RD::DATA_FORMAT_R8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RG8: { - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGB8: { - //this format is not mandatory for specification, check if supported first - if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBA8: { - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGBA4444: { - r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RGB565: { - r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_RF: { - r_format.format = RD::DATA_FORMAT_R32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float - case Image::FORMAT_RGF: { - r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBF: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - image->convert(Image::FORMAT_RGBAF); - } - - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAF: { - r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RH: { - r_format.format = RD::DATA_FORMAT_R16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //half float - case Image::FORMAT_RGH: { - r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGBH: { - //this format is not mandatory for specification, check if supported first - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->convert(Image::FORMAT_RGBAH); - } - - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_RGBAH: { - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; - case Image::FORMAT_RGBE9995: { - r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; -#ifndef _MSC_VER -#warning TODO need to make a function in Image to swap bits for this -#endif - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; - } break; - case Image::FORMAT_DXT1: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //s3tc bc1 - case Image::FORMAT_DXT3: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //bc2 - case Image::FORMAT_DXT5: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; //bc3 - case Image::FORMAT_RGTC_R: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_RGTC_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_BPTC_RGBA: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - - } break; //btpc bc7 - case Image::FORMAT_BPTC_RGBF: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //float bc6h - case Image::FORMAT_BPTC_RGBFU: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - image->decompress(); - image->convert(Image::FORMAT_RGBAH); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //unsigned float bc6hu - case Image::FORMAT_ETC2_R11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; //etc2 - case Image::FORMAT_ETC2_R11S: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_R8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; //signed: {} break; NOT srgb. - case Image::FORMAT_ETC2_RG11: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_UNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC2_RG11S: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8_SNORM; - image->decompress(); - image->convert(Image::FORMAT_RG8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_ETC: - case Image::FORMAT_ETC2_RGB8: { - //ETC2 is backwards compatible with ETC1, and all modern platforms support it - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - - } break; - case Image::FORMAT_ETC2_RGBA8: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RGB8A1: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; - } break; - case Image::FORMAT_ETC2_RA_AS_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - case Image::FORMAT_DXT5_RA_AS_RG: { - if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { - r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; - r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; - } else { - //not supported, reconvert - r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - image->decompress(); - image->convert(Image::FORMAT_RGBA8); - } - r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; - r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; - r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; - r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; - } break; - - default: { - } - } - - return image; -} - -RID RendererStorageRD::texture_allocate() { - return texture_owner.allocate_rid(); -} - -void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { - ERR_FAIL_COND(p_image.is_null()); - ERR_FAIL_COND(p_image->is_empty()); - - TextureToRDFormat ret_format; - Ref<Image> image = _validate_texture_format(p_image, ret_format); - - Texture texture; - - texture.type = Texture::TYPE_2D; - - texture.width = p_image->get_width(); - texture.height = p_image->get_height(); - texture.layers = 1; - texture.mipmaps = p_image->get_mipmap_count() + 1; - texture.depth = 1; - texture.format = p_image->get_format(); - texture.validated_format = image->get_format(); - - texture.rd_type = RD::TEXTURE_TYPE_2D; - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = 1; - rd_format.array_layers = 1; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<uint8_t> data = image->get_data(); //use image data - Vector<Vector<uint8_t>> data_slices; - data_slices.push_back(data); - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { - ERR_FAIL_COND(p_layers.size() == 0); - - ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); - ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0)); - - TextureToRDFormat ret_format; - Vector<Ref<Image>> images; - { - int valid_width = 0; - int valid_height = 0; - bool valid_mipmaps = false; - Image::Format valid_format = Image::FORMAT_MAX; - - for (int i = 0; i < p_layers.size(); i++) { - ERR_FAIL_COND(p_layers[i]->is_empty()); - - if (i == 0) { - valid_width = p_layers[i]->get_width(); - valid_height = p_layers[i]->get_height(); - valid_format = p_layers[i]->get_format(); - valid_mipmaps = p_layers[i]->has_mipmaps(); - } else { - ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); - ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); - ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); - ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); - } - - images.push_back(_validate_texture_format(p_layers[i], ret_format)); - } - } - - Texture texture; - - texture.type = Texture::TYPE_LAYERED; - texture.layered_type = p_layered_type; - - texture.width = p_layers[0]->get_width(); - texture.height = p_layers[0]->get_height(); - texture.layers = p_layers.size(); - texture.mipmaps = p_layers[0]->get_mipmap_count() + 1; - texture.depth = 1; - texture.format = p_layers[0]->get_format(); - texture.validated_format = images[0]->get_format(); - - switch (p_layered_type) { - case RS::TEXTURE_LAYERED_2D_ARRAY: { - texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY; - } break; - case RS::TEXTURE_LAYERED_CUBEMAP: { - texture.rd_type = RD::TEXTURE_TYPE_CUBE; - } break; - case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { - texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - } break; - } - - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = 1; - rd_format.array_layers = texture.layers; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<Vector<uint8_t>> data_slices; - for (int i = 0; i < images.size(); i++) { - Vector<uint8_t> data = images[i]->get_data(); //use image data - data_slices.push_back(data); - } - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { - ERR_FAIL_COND(p_data.size() == 0); - Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); - if (verr != Image::VALIDATE_3D_OK) { - ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); - } - - TextureToRDFormat ret_format; - Image::Format validated_format = Image::FORMAT_MAX; - Vector<uint8_t> all_data; - uint32_t mipmap_count = 0; - Vector<Texture::BufferSlice3D> slices; - { - Vector<Ref<Image>> images; - uint32_t all_data_size = 0; - images.resize(p_data.size()); - for (int i = 0; i < p_data.size(); i++) { - TextureToRDFormat f; - images.write[i] = _validate_texture_format(p_data[i], f); - if (i == 0) { - ret_format = f; - validated_format = images[0]->get_format(); - } - - all_data_size += images[i]->get_data().size(); - } - - all_data.resize(all_data_size); //consolidate all data here - uint32_t offset = 0; - Size2i prev_size; - for (int i = 0; i < p_data.size(); i++) { - uint32_t s = images[i]->get_data().size(); - - memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); - { - Texture::BufferSlice3D slice; - slice.size.width = images[i]->get_width(); - slice.size.height = images[i]->get_height(); - slice.offset = offset; - slice.buffer_size = s; - slices.push_back(slice); - } - offset += s; - - Size2i img_size(images[i]->get_width(), images[i]->get_height()); - if (img_size != prev_size) { - mipmap_count++; - } - prev_size = img_size; - } - } - - Texture texture; - - texture.type = Texture::TYPE_3D; - texture.width = p_width; - texture.height = p_height; - texture.depth = p_depth; - texture.mipmaps = mipmap_count; - texture.format = p_data[0]->get_format(); - texture.validated_format = validated_format; - - texture.buffer_size_3d = all_data.size(); - texture.buffer_slices_3d = slices; - - texture.rd_type = RD::TEXTURE_TYPE_3D; - texture.rd_format = ret_format.format; - texture.rd_format_srgb = ret_format.format_srgb; - - RD::TextureFormat rd_format; - RD::TextureView rd_view; - { //attempt register - rd_format.format = texture.rd_format; - rd_format.width = texture.width; - rd_format.height = texture.height; - rd_format.depth = texture.depth; - rd_format.array_layers = 1; - rd_format.mipmaps = texture.mipmaps; - rd_format.texture_type = texture.rd_type; - rd_format.samples = RD::TEXTURE_SAMPLES_1; - rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_format.shareable_formats.push_back(texture.rd_format); - rd_format.shareable_formats.push_back(texture.rd_format_srgb); - } - } - { - rd_view.swizzle_r = ret_format.swizzle_r; - rd_view.swizzle_g = ret_format.swizzle_g; - rd_view.swizzle_b = ret_format.swizzle_b; - rd_view.swizzle_a = ret_format.swizzle_a; - } - Vector<Vector<uint8_t>> data_slices; - data_slices.push_back(all_data); //one slice - - texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); - ERR_FAIL_COND(texture.rd_texture.is_null()); - if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { - rd_view.format_override = texture.rd_format_srgb; - texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); - if (texture.rd_texture_srgb.is_null()) { - RD::get_singleton()->free(texture.rd_texture); - ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); - } - } - - //used for 2D, overridable - texture.width_2d = texture.width; - texture.height_2d = texture.height; - texture.is_render_target = false; - texture.rd_view = rd_view; - texture.is_proxy = false; - - texture_owner.initialize_rid(p_texture, texture); -} - -void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) { - Texture *tex = texture_owner.get_or_null(p_base); - ERR_FAIL_COND(!tex); - Texture proxy_tex = *tex; - - proxy_tex.rd_view.format_override = tex->rd_format; - proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - if (proxy_tex.rd_texture_srgb.is_valid()) { - proxy_tex.rd_view.format_override = tex->rd_format_srgb; - proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); - } - proxy_tex.proxy_to = p_base; - proxy_tex.is_render_target = false; - proxy_tex.is_proxy = true; - proxy_tex.proxies.clear(); - - texture_owner.initialize_rid(p_texture, proxy_tex); - - tex->proxies.push_back(p_texture); -} - -void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { - ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); - - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->is_render_target); - ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); - ERR_FAIL_COND(p_image->get_format() != tex->format); - - if (tex->type == Texture::TYPE_LAYERED) { - ERR_FAIL_INDEX(p_layer, tex->layers); - } - -#ifdef TOOLS_ENABLED - tex->image_cache_2d.unref(); -#endif - TextureToRDFormat f; - Ref<Image> validated = _validate_texture_format(p_image, f); - - RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); -} - -void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { - _texture_2d_update(p_texture, p_image, p_layer, false); -} - -void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->type != Texture::TYPE_3D); - Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); - if (verr != Image::VALIDATE_3D_OK) { - ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); - } - - Vector<uint8_t> all_data; - { - Vector<Ref<Image>> images; - uint32_t all_data_size = 0; - images.resize(p_data.size()); - for (int i = 0; i < p_data.size(); i++) { - Ref<Image> image = p_data[i]; - if (image->get_format() != tex->validated_format) { - image = image->duplicate(); - image->convert(tex->validated_format); - } - all_data_size += images[i]->get_data().size(); - images.push_back(image); - } - - all_data.resize(all_data_size); //consolidate all data here - uint32_t offset = 0; - - for (int i = 0; i < p_data.size(); i++) { - uint32_t s = images[i]->get_data().size(); - memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); - offset += s; - } - } - - RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); -} - -void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(!tex->is_proxy); - Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); - ERR_FAIL_COND(!proxy_to); - ERR_FAIL_COND(proxy_to->is_proxy); - - if (tex->proxy_to.is_valid()) { - //unlink proxy - if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { - RD::get_singleton()->free(tex->rd_texture); - tex->rd_texture = RID(); - } - if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { - RD::get_singleton()->free(tex->rd_texture_srgb); - tex->rd_texture_srgb = RID(); - } - Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); - ERR_FAIL_COND(!prev_tex); - prev_tex->proxies.erase(p_texture); - } - - *tex = *proxy_to; - - tex->proxy_to = p_proxy_to; - tex->is_render_target = false; - tex->is_proxy = true; - tex->proxies.clear(); - proxy_to->proxies.push_back(p_texture); - - tex->rd_view.format_override = tex->rd_format; - tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - if (tex->rd_texture_srgb.is_valid()) { - tex->rd_view.format_override = tex->rd_format_srgb; - tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); - } -} - -//these two APIs can be used together or in combination with the others. -void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - texture_2d_initialize(p_texture, image); -} - -void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; - if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { - images.push_back(image); - } else { - //cube - for (int i = 0; i < 6; i++) { - images.push_back(image); - } - } - - texture_2d_layered_initialize(p_texture, images, p_layered_type); -} - -void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) { - //this could be better optimized to reuse an existing image , done this way - //for now to get it working - Ref<Image> image; - image.instantiate(); - image->create(4, 4, false, Image::FORMAT_RGBA8); - image->fill(Color(1, 0, 1, 1)); - - Vector<Ref<Image>> images; - //cube - for (int i = 0; i < 4; i++) { - images.push_back(image); - } - - texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); -} - -Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - -#ifdef TOOLS_ENABLED - if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { - return tex->image_cache_2d; - } -#endif - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instantiate(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) { - tex->image_cache_2d = image; - } -#endif - - return image; -} - -Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Ref<Image>()); - - Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); - ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image; - image.instantiate(); - image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); - ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); - if (tex->format != tex->validated_format) { - image->convert(tex->format); - } - - return image; -} - -Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); - ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); - - Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); - - ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); - - Vector<Ref<Image>> ret; - - for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { - const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; - ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); - ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); - Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size); - - Ref<Image> img; - img.instantiate(); - img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); - ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); - if (tex->format != tex->validated_format) { - img->convert(tex->format); - } - - ret.push_back(img); - } - - return ret; -} - -void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy - Texture *by_tex = texture_owner.get_or_null(p_by_texture); - ERR_FAIL_COND(!by_tex); - ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy - - if (tex == by_tex) { - return; - } - - if (tex->rd_texture_srgb.is_valid()) { - RD::get_singleton()->free(tex->rd_texture_srgb); - } - RD::get_singleton()->free(tex->rd_texture); - - if (tex->canvas_texture) { - memdelete(tex->canvas_texture); - tex->canvas_texture = nullptr; - } - - Vector<RID> proxies_to_update = tex->proxies; - Vector<RID> proxies_to_redirect = by_tex->proxies; - - *tex = *by_tex; - - tex->proxies = proxies_to_update; //restore proxies, so they can be updated - - if (tex->canvas_texture) { - tex->canvas_texture->diffuse = p_texture; //update - } - - for (int i = 0; i < proxies_to_update.size(); i++) { - texture_proxy_update(proxies_to_update[i], p_texture); - } - for (int i = 0; i < proxies_to_redirect.size(); i++) { - texture_proxy_update(proxies_to_redirect[i], p_texture); - } - //delete last, so proxies can be updated - texture_owner.free(p_by_texture); - - if (decal_atlas.textures.has(p_texture)) { - //belongs to decal atlas.. - - decal_atlas.dirty = true; //mark it dirty since it was most likely modified - } -} - -void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - ERR_FAIL_COND(tex->type != Texture::TYPE_2D); - tex->width_2d = p_width; - tex->height_2d = p_height; -} - -void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->path = p_path; -} - -String RendererStorageRD::texture_get_path(RID p_texture) const { - return String(); -} - -void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_3d_callback_ud = p_userdata; - tex->detect_3d_callback = p_callback; -} - -void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_normal_callback_ud = p_userdata; - tex->detect_normal_callback = p_callback; -} - -void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { - Texture *tex = texture_owner.get_or_null(p_texture); - ERR_FAIL_COND(!tex); - tex->detect_roughness_callback_ud = p_userdata; - tex->detect_roughness_callback = p_callback; -} - -void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) { -} - -void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) { -} - -void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { -} - -Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) { - return texture_2d_get_size(p_proxy); -} - /* CANVAS TEXTURE */ -void RendererStorageRD::CanvasTexture::clear_sets() { - if (cleared_cache) { - return; - } - for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { - for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { - RD::get_singleton()->free(uniform_sets[i][j]); - uniform_sets[i][j] = RID(); - } - } - } - cleared_cache = true; -} - -RendererStorageRD::CanvasTexture::~CanvasTexture() { - clear_sets(); -} - void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { @@ -1237,149 +137,6 @@ void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) { } } -RID RendererStorageRD::canvas_texture_allocate() { - return canvas_texture_owner.allocate_rid(); -} -void RendererStorageRD::canvas_texture_initialize(RID p_rid) { - canvas_texture_owner.initialize_rid(p_rid); -} - -void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - switch (p_channel) { - case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { - ct->diffuse = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { - ct->normal_map = p_texture; - } break; - case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { - ct->specular = p_texture; - } break; - } - - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->specular_color.r = p_specular_color.r; - ct->specular_color.g = p_specular_color.g; - ct->specular_color.b = p_specular_color.b; - ct->specular_color.a = p_shininess; - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_filter = p_filter; - ct->clear_sets(); -} - -void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { - CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); - ct->texture_repeat = p_repeat; - ct->clear_sets(); -} - -bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { - CanvasTexture *ct = nullptr; - - Texture *t = texture_owner.get_or_null(p_texture); - - if (t) { - //regular texture - if (!t->canvas_texture) { - t->canvas_texture = memnew(CanvasTexture); - t->canvas_texture->diffuse = p_texture; - } - - ct = t->canvas_texture; - } else { - ct = canvas_texture_owner.get_or_null(p_texture); - } - - if (!ct) { - return false; //invalid texture RID - } - - RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; - ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); - - RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; - ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); - - RID uniform_set = ct->uniform_sets[filter][repeat]; - if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { - //create and update - Vector<RD::Uniform> uniforms; - { //diffuse - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 0; - - t = texture_owner.get_or_null(ct->diffuse); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->size_cache = Size2i(1, 1); - } else { - u.append_id(t->rd_texture); - ct->size_cache = Size2i(t->width_2d, t->height_2d); - } - uniforms.push_back(u); - } - { //normal - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - - t = texture_owner.get_or_null(ct->normal_map); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); - ct->use_normal_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_normal_cache = true; - } - uniforms.push_back(u); - } - { //specular - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - - t = texture_owner.get_or_null(ct->specular); - if (!t) { - u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); - ct->use_specular_cache = false; - } else { - u.append_id(t->rd_texture); - ct->use_specular_cache = true; - } - uniforms.push_back(u); - } - { //sampler - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 3; - u.append_id(sampler_rd_get_default(filter, repeat)); - uniforms.push_back(u); - } - - uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); - ct->uniform_sets[filter][repeat] = uniform_set; - ct->cleared_cache = false; - } - - r_uniform_set = uniform_set; - r_size = ct->size_cache; - r_specular_shininess = ct->specular_color; - r_use_normal = ct->use_normal_cache; - r_use_specular = ct->use_specular_cache; - - return true; -} - /* SHADER API */ RID RendererStorageRD::shader_allocate() { @@ -1487,7 +244,7 @@ void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const Str Shader *shader = shader_owner.get_or_null(p_shader); ERR_FAIL_COND(!shader); - if (p_texture.is_valid() && texture_owner.owns(p_texture)) { + if (p_texture.is_valid() && RendererRD::TextureStorage::get_singleton()->owns_texture(p_texture)) { if (!shader->default_texture_parameter.has(p_name)) { shader->default_texture_parameter[p_name] = Map<int, RID>(); } @@ -2642,11 +1399,12 @@ RendererStorageRD::MaterialData::~MaterialData() { } void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, Map<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { - RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton; + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + #ifdef TOOLS_ENABLED - Texture *roughness_detect_texture = nullptr; + RendererRD::Texture *roughness_detect_texture = nullptr; RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R; - Texture *normal_detect_texture = nullptr; + RendererRD::Texture *normal_detect_texture = nullptr; #endif bool uses_global_textures = false; @@ -2732,19 +1490,19 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_ANISO); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); } break; case ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_NORMAL); } break; default: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } break; } } break; @@ -2753,27 +1511,27 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari switch (p_texture_uniforms[i].hint) { case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); } break; default: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE); } break; } } break; case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK); } break; case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D: case ShaderLanguage::TYPE_SAMPLER3D: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } break; case ShaderLanguage::TYPE_ISAMPLER2DARRAY: case ShaderLanguage::TYPE_USAMPLER2DARRAY: case ShaderLanguage::TYPE_SAMPLER2DARRAY: { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } break; default: { @@ -2795,7 +1553,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO); for (int j = 0; j < textures.size(); j++) { - Texture *tex = singleton->texture_owner.get_or_null(textures[j]); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(textures[j]); if (tex) { rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; @@ -2817,7 +1575,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari #endif } if (rd_texture.is_null()) { - rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE); + rd_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE); } #ifdef TOOLS_ENABLED if (roughness_detect_texture && normal_detect_texture && !normal_detect_texture->path.is_empty()) { @@ -4946,6 +3704,8 @@ void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool } void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) { Vector<RD::Uniform> uniforms; @@ -5248,14 +4008,14 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) { RID rd_tex; if (i < collision_3d_textures_used) { - Texture *t = texture_owner.get_or_null(collision_3d_textures[i]); - if (t && t->type == Texture::TYPE_3D) { + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]); + if (t && t->type == RendererRD::Texture::TYPE_3D) { rd_tex = t->rd_texture; } } if (rd_tex == RID()) { - rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE]; + rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE); } u.append_id(rd_tex); } @@ -5268,7 +4028,7 @@ void RendererStorageRD::_particles_process(Particles *p_particles, double p_delt if (collision_heightmap_texture.is_valid()) { u.append_id(collision_heightmap_texture); } else { - u.append_id(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]); + u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK)); } uniforms.push_back(u); } @@ -6556,6 +5316,7 @@ void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) { } void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { + RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); @@ -6564,14 +5325,14 @@ void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) { } if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) { - texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + decal_atlas_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->projector = p_texture; if (light->type != RS::LIGHT_DIRECTIONAL) { if (light->projector.is_valid()) { - texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); + decal_atlas_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } @@ -6676,18 +5437,18 @@ bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const { return light->directional_blend_splits; } -void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) { +void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) { Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND(!light); - light->directional_sky_only = p_sky_only; + light->directional_sky_mode = p_mode; } -bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const { +RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const { const Light *light = light_owner.get_or_null(p_light); - ERR_FAIL_COND_V(!light, false); + ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); - return light->directional_sky_only; + return light->directional_sky_mode; } RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) { @@ -6968,97 +5729,6 @@ float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) return reflection_probe->ambient_color_energy; } -RID RendererStorageRD::decal_allocate() { - return decal_owner.allocate_rid(); -} -void RendererStorageRD::decal_initialize(RID p_decal) { - decal_owner.initialize_rid(p_decal, Decal()); -} - -void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->extents = p_extents; - decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); - - if (decal->textures[p_type] == p_texture) { - return; - } - - ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); - - if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) { - texture_remove_from_decal_atlas(decal->textures[p_type]); - } - - decal->textures[p_type] = p_texture; - - if (decal->textures[p_type].is_valid()) { - texture_add_to_decal_atlas(decal->textures[p_type]); - } - - decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL); -} - -void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->emission_energy = p_energy; -} - -void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->albedo_mix = p_mix; -} - -void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->modulate = p_modulate; -} - -void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->cull_mask = p_layers; - decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB); -} - -void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->distance_fade = p_enabled; - decal->distance_fade_begin = p_begin; - decal->distance_fade_length = p_length; -} - -void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->upper_fade = p_above; - decal->lower_fade = p_below; -} - -void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND(!decal); - decal->normal_fade = p_fade; -} - -AABB RendererStorageRD::decal_get_aabb(RID p_decal) const { - Decal *decal = decal_owner.get_or_null(p_decal); - ERR_FAIL_COND_V(!decal, AABB()); - - return AABB(-decal->extents, decal->extents * 2.0); -} - RID RendererStorageRD::voxel_gi_allocate() { return voxel_gi_owner.allocate_rid(); } @@ -7398,6 +6068,8 @@ void RendererStorageRD::lightmap_initialize(RID p_lightmap) { } void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + Lightmap *lm = lightmap_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!lm); @@ -7405,17 +6077,17 @@ void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool //erase lightmap users if (lm->light_texture.is_valid()) { - Texture *t = texture_owner.get_or_null(lm->light_texture); + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture); if (t) { t->lightmap_users.erase(p_lightmap); } } - Texture *t = texture_owner.get_or_null(p_light); + RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light); lm->light_texture = p_light; lm->uses_spherical_harmonics = p_uses_spherical_haromics; - RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE]; + RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); if (!t) { if (using_lightmap_array) { if (lm->array_index >= 0) { @@ -7593,9 +6265,9 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) { void RendererStorageRD::_update_render_target(RenderTarget *rt) { if (rt->texture.is_null()) { //create a placeholder until updated - rt->texture = texture_allocate(); - texture_2d_placeholder_initialize(rt->texture); - Texture *tex = texture_owner.get_or_null(rt->texture); + rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate(); + RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); tex->is_render_target = true; } @@ -7642,7 +6314,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { { //update texture - Texture *tex = texture_owner.get_or_null(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); //free existing textures if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { @@ -7678,7 +6350,7 @@ void RendererStorageRD::_update_render_target(RenderTarget *rt) { Vector<RID> proxies = tex->proxies; //make a copy, since update may change it for (int i = 0; i < proxies.size(); i++) { - texture_proxy_update(proxies[i], rt->texture); + RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture); } } } @@ -8269,8 +6941,8 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_ } else if (reflection_probe_owner.owns(p_base)) { ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base); p_instance->update_dependency(&rp->dependency); - } else if (decal_owner.owns(p_base)) { - Decal *decal = decal_owner.get_or_null(p_base); + } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_base)) { + RendererRD::Decal *decal = RendererRD::DecalAtlasStorage::get_singleton()->get_decal(p_base); p_instance->update_dependency(&decal->dependency); } else if (voxel_gi_owner.owns(p_base)) { VoxelGI *gip = voxel_gi_owner.get_or_null(p_base); @@ -8313,7 +6985,7 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { if (reflection_probe_owner.owns(p_rid)) { return RS::INSTANCE_REFLECTION_PROBE; } - if (decal_owner.owns(p_rid)) { + if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) { return RS::INSTANCE_DECAL; } if (voxel_gi_owner.owns(p_rid)) { @@ -8341,237 +7013,6 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const { return RS::INSTANCE_NONE; } -void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { - if (!decal_atlas.textures.has(p_texture)) { - DecalAtlas::Texture t; - t.users = 1; - t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; - decal_atlas.textures[p_texture] = t; - decal_atlas.dirty = true; - } else { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - t->users++; - if (p_panorama_to_dp) { - t->panorama_to_dp_users++; - } - } -} - -void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - ERR_FAIL_COND(!t); - t->users--; - if (p_panorama_to_dp) { - ERR_FAIL_COND(t->panorama_to_dp_users == 0); - t->panorama_to_dp_users--; - } - if (t->users == 0) { - decal_atlas.textures.erase(p_texture); - //do not mark it dirty, there is no need to since it remains working - } -} - -RID RendererStorageRD::decal_atlas_get_texture() const { - return decal_atlas.texture; -} - -RID RendererStorageRD::decal_atlas_get_texture_srgb() const { - return decal_atlas.texture_srgb; -} - -void RendererStorageRD::_update_decal_atlas() { - if (!decal_atlas.dirty) { - return; //nothing to do - } - - decal_atlas.dirty = false; - - if (decal_atlas.texture.is_valid()) { - RD::get_singleton()->free(decal_atlas.texture); - decal_atlas.texture = RID(); - decal_atlas.texture_srgb = RID(); - decal_atlas.texture_mipmaps.clear(); - } - - int border = 1 << decal_atlas.mipmaps; - - if (decal_atlas.textures.size()) { - //generate atlas - Vector<DecalAtlas::SortItem> itemsv; - itemsv.resize(decal_atlas.textures.size()); - int base_size = 8; - const RID *K = nullptr; - - int idx = 0; - while ((K = decal_atlas.textures.next(K))) { - DecalAtlas::SortItem &si = itemsv.write[idx]; - - Texture *src_tex = texture_owner.get_or_null(*K); - - si.size.width = (src_tex->width / border) + 1; - si.size.height = (src_tex->height / border) + 1; - si.pixel_size = Size2i(src_tex->width, src_tex->height); - - if (base_size < si.size.width) { - base_size = nearest_power_of_2_templated(si.size.width); - } - - si.texture = *K; - idx++; - } - - //sort items by size - itemsv.sort(); - - //attempt to create atlas - int item_count = itemsv.size(); - DecalAtlas::SortItem *items = itemsv.ptrw(); - - int atlas_height = 0; - - while (true) { - Vector<int> v_offsetsv; - v_offsetsv.resize(base_size); - - int *v_offsets = v_offsetsv.ptrw(); - memset(v_offsets, 0, sizeof(int) * base_size); - - int max_height = 0; - - for (int i = 0; i < item_count; i++) { - //best fit - DecalAtlas::SortItem &si = items[i]; - int best_idx = -1; - int best_height = 0x7FFFFFFF; - for (int j = 0; j <= base_size - si.size.width; j++) { - int height = 0; - for (int k = 0; k < si.size.width; k++) { - int h = v_offsets[k + j]; - if (h > height) { - height = h; - if (height > best_height) { - break; //already bad - } - } - } - - if (height < best_height) { - best_height = height; - best_idx = j; - } - } - - //update - for (int k = 0; k < si.size.width; k++) { - v_offsets[k + best_idx] = best_height + si.size.height; - } - - si.pos.x = best_idx; - si.pos.y = best_height; - - if (si.pos.y + si.size.height > max_height) { - max_height = si.pos.y + si.size.height; - } - } - - if (max_height <= base_size * 2) { - atlas_height = max_height; - break; //good ratio, break; - } - - base_size *= 2; - } - - decal_atlas.size.width = base_size * border; - decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); - - for (int i = 0; i < item_count; i++) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); - t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); - t->uv_rect.size = items[i].pixel_size; - - t->uv_rect.position /= Size2(decal_atlas.size); - t->uv_rect.size /= Size2(decal_atlas.size); - } - } else { - //use border as size, so it at least has enough mipmaps - decal_atlas.size.width = border; - decal_atlas.size.height = border; - } - - //blit textures - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = decal_atlas.size.width; - tformat.height = decal_atlas.size.height; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; - tformat.mipmaps = decal_atlas.mipmaps; - tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); - tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); - - decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); - RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); - - { - //create the framebuffer - - Size2i s = decal_atlas.size; - - for (int i = 0; i < decal_atlas.mipmaps; i++) { - DecalAtlas::MipMap mm; - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); - Vector<RID> fb; - fb.push_back(mm.texture); - mm.fb = RD::get_singleton()->framebuffer_create(fb); - mm.size = s; - decal_atlas.texture_mipmaps.push_back(mm); - - s.width = MAX(1, s.width >> 1); - s.height = MAX(1, s.height >> 1); - } - { - //create the SRGB variant - RD::TextureView rd_view; - rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; - decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); - } - } - - RID prev_texture; - for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { - const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; - - Color clear_color(0, 0, 0, 0); - - if (decal_atlas.textures.size()) { - if (i == 0) { - Vector<Color> cc; - cc.push_back(clear_color); - - RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); - - const RID *K = nullptr; - while ((K = decal_atlas.textures.next(K))) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); - Texture *src_tex = texture_owner.get_or_null(*K); - effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); - } - - RD::get_singleton()->draw_list_end(); - - prev_texture = mm.texture; - } else { - effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); - prev_texture = mm.texture; - } - } else { - RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); - } - } -} - int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) { int32_t idx = 0; while (idx + p_elements <= global_variables.buffer_size) { @@ -9241,7 +7682,7 @@ void RendererStorageRD::update_dirty_resources() { _update_queued_materials(); _update_dirty_multimeshes(); _update_dirty_skeletons(); - _update_decal_atlas(); + RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas(); } bool RendererStorageRD::has_os_feature(const String &p_feature) const { @@ -9265,47 +7706,10 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const { } bool RendererStorageRD::free(RID p_rid) { - if (texture_owner.owns(p_rid)) { - Texture *t = texture_owner.get_or_null(p_rid); - - ERR_FAIL_COND_V(!t, false); - ERR_FAIL_COND_V(t->is_render_target, false); - - if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) { - //erase this first, as it's a dependency of the one below - RD::get_singleton()->free(t->rd_texture_srgb); - } - if (RD::get_singleton()->texture_is_valid(t->rd_texture)) { - RD::get_singleton()->free(t->rd_texture); - } - - if (t->is_proxy && t->proxy_to.is_valid()) { - Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); - if (proxy_to) { - proxy_to->proxies.erase(p_rid); - } - } - - if (decal_atlas.textures.has(p_rid)) { - decal_atlas.textures.erase(p_rid); - //there is not much a point of making it dirty, just let it be. - } - - for (int i = 0; i < t->proxies.size(); i++) { - Texture *p = texture_owner.get_or_null(t->proxies[i]); - ERR_CONTINUE(!p); - p->proxy_to = RID(); - p->rd_texture = RID(); - p->rd_texture_srgb = RID(); - } - - if (t->canvas_texture) { - memdelete(t->canvas_texture); - } - texture_owner.free(p_rid); - - } else if (canvas_texture_owner.owns(p_rid)) { - canvas_texture_owner.free(p_rid); + if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { + RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); + } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid); } else if (shader_owner.owns(p_rid)) { Shader *shader = shader_owner.get_or_null(p_rid); //make material unreference this @@ -9364,15 +7768,8 @@ bool RendererStorageRD::free(RID p_rid) { ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid); reflection_probe->dependency.deleted_notify(p_rid); reflection_probe_owner.free(p_rid); - } else if (decal_owner.owns(p_rid)) { - Decal *decal = decal_owner.get_or_null(p_rid); - for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { - if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) { - texture_remove_from_decal_atlas(decal->textures[i]); - } - } - decal->dependency.deleted_notify(p_rid); - decal_owner.free(p_rid); + } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) { + RendererRD::DecalAtlasStorage::get_singleton()->decal_free(p_rid); } else if (voxel_gi_owner.owns(p_rid)) { voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid); @@ -9421,7 +7818,7 @@ bool RendererStorageRD::free(RID p_rid) { _clear_render_target(rt); if (rt->texture.is_valid()) { - Texture *tex = texture_owner.get_or_null(rt->texture); + RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture); tex->is_render_target = false; free(rt->texture); } @@ -9504,14 +7901,15 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr; RendererStorageRD::RendererStorageRD() { base_singleton = this; + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + for (int i = 0; i < SHADER_TYPE_MAX; i++) { shader_data_request_func[i] = nullptr; } static_assert(sizeof(GlobalVariables::Value) == 16); - global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size"); - global_variables.buffer_size = MAX(4096, global_variables.buffer_size); + global_variables.buffer_size = MAX(4096, (int)GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size")); global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size); memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size); global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size); @@ -9519,245 +7917,6 @@ RendererStorageRD::RendererStorageRD() { memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE); global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size); - { //create default textures - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - - //take the chance and initialize decal atlas to something - decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - decal_atlas.texture_srgb = decal_atlas.texture; - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 128); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 128); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); - - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT; - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default cubemap white array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 6; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_CUBE; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - for (int i = 0; i < 6; i++) { - vpv.push_back(pv); - } - default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default 3D - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.depth = 4; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_3D; - - Vector<uint8_t> pv; - pv.resize(64 * 4); - for (int i = 0; i < 64; i++) { - pv.set(i * 4 + 0, 0); - pv.set(i * 4 + 1, 0); - pv.set(i * 4 + 2, 0); - pv.set(i * 4 + 3, 0); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - for (int i = 0; i < 64; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - - { //create default array - - RD::TextureFormat tformat; - tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - tformat.width = 4; - tformat.height = 4; - tformat.array_layers = 1; - tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; - tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - - Vector<uint8_t> pv; - pv.resize(16 * 4); - for (int i = 0; i < 16; i++) { - pv.set(i * 4 + 0, 255); - pv.set(i * 4 + 1, 255); - pv.set(i * 4 + 2, 255); - pv.set(i * 4 + 3, 255); - } - - { - Vector<Vector<uint8_t>> vpv; - vpv.push_back(pv); - default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); - } - } - //default samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { @@ -9962,7 +8121,7 @@ RendererStorageRD::RendererStorageRD() { using_lightmap_array = true; // high end if (using_lightmap_array) { - uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); + uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (textures_per_stage <= 256) { lightmap_textures.resize(32); @@ -9971,7 +8130,7 @@ RendererStorageRD::RendererStorageRD() { } for (int i = 0; i < lightmap_textures.size(); i++) { - lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE]; + lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); } } @@ -10178,11 +8337,6 @@ RendererStorageRD::~RendererStorageRD() { memdelete_arr(global_variables.buffer_dirty_regions); RD::get_singleton()->free(global_variables.buffer); - //def textures - for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { - RD::get_singleton()->free(default_rd_textures[i]); - } - //def samplers for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { @@ -10214,14 +8368,6 @@ RendererStorageRD::~RendererStorageRD() { RD::get_singleton()->free(default_rd_storage_buffer); - if (decal_atlas.textures.size()) { - ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); - } - - if (decal_atlas.texture.is_valid()) { - RD::get_singleton()->free(decal_atlas.texture); - } - if (effects) { memdelete(effects); effects = nullptr; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 9416d04cdd..3aa475b34d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -41,9 +41,12 @@ #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h" +#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/renderer_scene_render.h" #include "servers/rendering/rendering_device.h" #include "servers/rendering/shader_compiler.h" + class RendererStorageRD : public RendererStorage { public: static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { @@ -179,22 +182,6 @@ public: typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *); static void _material_uniform_set_erased(void *p_material); - enum DefaultRDTexture { - DEFAULT_RD_TEXTURE_WHITE, - DEFAULT_RD_TEXTURE_BLACK, - DEFAULT_RD_TEXTURE_NORMAL, - DEFAULT_RD_TEXTURE_ANISO, - DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, - DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, - DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, - DEFAULT_RD_TEXTURE_CUBEMAP_WHITE, - DEFAULT_RD_TEXTURE_3D_WHITE, - DEFAULT_RD_TEXTURE_3D_BLACK, - DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, - DEFAULT_RD_TEXTURE_2D_UINT, - DEFAULT_RD_TEXTURE_MAX - }; - enum DefaultRDBuffer { DEFAULT_RD_BUFFER_VERTEX, DEFAULT_RD_BUFFER_NORMAL, @@ -212,161 +199,12 @@ public: }; private: - /* CANVAS TEXTURE API (2D) */ - - struct CanvasTexture { - RID diffuse; - RID normal_map; - RID specular; - Color specular_color = Color(1, 1, 1, 1); - float shininess = 1.0; - - RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; - RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; - - Size2i size_cache = Size2i(1, 1); - bool use_normal_cache = false; - bool use_specular_cache = false; - bool cleared_cache = true; - void clear_sets(); - ~CanvasTexture(); - }; - - RID_Owner<CanvasTexture, true> canvas_texture_owner; - /* TEXTURE API */ - struct Texture { - enum Type { - TYPE_2D, - TYPE_LAYERED, - TYPE_3D - }; - - Type type; - RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY; - - RenderingDevice::TextureType rd_type; - RID rd_texture; - RID rd_texture_srgb; - RenderingDevice::DataFormat rd_format; - RenderingDevice::DataFormat rd_format_srgb; - - RD::TextureView rd_view; - - Image::Format format; - Image::Format validated_format; - - int width; - int height; - int depth; - int layers; - int mipmaps; - - int height_2d; - int width_2d; - - struct BufferSlice3D { - Size2i size; - uint32_t offset = 0; - uint32_t buffer_size = 0; - }; - Vector<BufferSlice3D> buffer_slices_3d; - uint32_t buffer_size_3d = 0; - bool is_render_target; - bool is_proxy; - - Ref<Image> image_cache_2d; - String path; - - RID proxy_to; - Vector<RID> proxies; - Set<RID> lightmap_users; - - RS::TextureDetectCallback detect_3d_callback = nullptr; - void *detect_3d_callback_ud = nullptr; - - RS::TextureDetectCallback detect_normal_callback = nullptr; - void *detect_normal_callback_ud = nullptr; - - RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; - void *detect_roughness_callback_ud = nullptr; - - CanvasTexture *canvas_texture = nullptr; - }; - - struct TextureToRDFormat { - RD::DataFormat format; - RD::DataFormat format_srgb; - RD::TextureSwizzle swizzle_r; - RD::TextureSwizzle swizzle_g; - RD::TextureSwizzle swizzle_b; - RD::TextureSwizzle swizzle_a; - TextureToRDFormat() { - format = RD::DATA_FORMAT_MAX; - format_srgb = RD::DATA_FORMAT_MAX; - swizzle_r = RD::TEXTURE_SWIZZLE_R; - swizzle_g = RD::TEXTURE_SWIZZLE_G; - swizzle_b = RD::TEXTURE_SWIZZLE_B; - swizzle_a = RD::TEXTURE_SWIZZLE_A; - } - }; - - //textures can be created from threads, so this RID_Owner is thread safe - mutable RID_Owner<Texture, true> texture_owner; - - Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); - - RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; RID default_rd_storage_buffer; - /* DECAL ATLAS */ - - struct DecalAtlas { - struct Texture { - int panorama_to_dp_users; - int users; - Rect2 uv_rect; - }; - - struct SortItem { - RID texture; - Size2i pixel_size; - Size2i size; - Point2i pos; - - bool operator<(const SortItem &p_item) const { - //sort larger to smaller - if (size.height == p_item.size.height) { - return size.width > p_item.size.width; - } else { - return size.height > p_item.size.height; - } - } - }; - - HashMap<RID, Texture> textures; - bool dirty = true; - int mipmaps = 5; - - RID texture; - RID texture_srgb; - struct MipMap { - RID fb; - RID texture; - Size2i size; - }; - Vector<MipMap> texture_mipmaps; - - Size2i size; - - } decal_atlas; - - void _update_decal_atlas(); - /* SHADER */ struct Material; @@ -1039,7 +877,7 @@ private: RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; bool directional_blend_splits = false; - bool directional_sky_only = false; + RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; uint64_t version = 0; Dependency dependency; @@ -1070,27 +908,6 @@ private: mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner; - /* DECAL */ - - struct Decal { - Vector3 extents = Vector3(1, 1, 1); - RID textures[RS::DECAL_TEXTURE_MAX]; - float emission_energy = 1.0; - float albedo_mix = 1.0; - Color modulate = Color(1, 1, 1, 1); - uint32_t cull_mask = (1 << 20) - 1; - float upper_fade = 0.3; - float lower_fade = 0.3; - bool distance_fade = false; - float distance_fade_begin = 10; - float distance_fade_length = 1; - float normal_fade = 0.0; - - Dependency dependency; - }; - - mutable RID_Owner<Decal, true> decal_owner; - /* VOXEL GI */ struct VoxelGI { @@ -1308,92 +1125,8 @@ private: EffectsRD *effects = nullptr; public: - virtual bool can_create_resources_async() const; - - /* TEXTURE API */ - - virtual RID texture_allocate(); - - virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image); - virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type); - virtual void texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data); //all slices, then all the mipmaps, must be coherent - virtual void texture_proxy_initialize(RID p_texture, RID p_base); - - virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate); - - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0); - virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data); - virtual void texture_proxy_update(RID p_texture, RID p_proxy_to); - - //these two APIs can be used together or in combination with the others. - virtual void texture_2d_placeholder_initialize(RID p_texture); - virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type); - virtual void texture_3d_placeholder_initialize(RID p_texture); - - virtual Ref<Image> texture_2d_get(RID p_texture) const; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const; - virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const; - - virtual void texture_replace(RID p_texture, RID p_by_texture); - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); - - virtual void texture_set_path(RID p_texture, const String &p_path); - virtual String texture_get_path(RID p_texture) const; - - virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata); - virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata); - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info); - - virtual void texture_set_proxy(RID p_proxy, RID p_base); - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); - - virtual Size2 texture_size_with_proxy(RID p_proxy); - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false); - - RID decal_atlas_get_texture() const; - RID decal_atlas_get_texture_srgb() const; - _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { - DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); - if (!t) { - return Rect2(); - } - - return t->uv_rect; - } - //internal usage - _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { - if (p_texture.is_null()) { - return RID(); - } - Texture *tex = texture_owner.get_or_null(p_texture); - - if (!tex) { - return RID(); - } - return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; - } - - _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { - if (p_texture.is_null()) { - return Size2i(); - } - Texture *tex = texture_owner.get_or_null(p_texture); - - if (!tex) { - return Size2i(); - } - return Size2i(tex->width_2d, tex->height_2d); - } - - _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { - return default_rd_textures[p_texture]; - } _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { return default_rd_samplers[p_filter][p_repeat]; } @@ -1405,19 +1138,6 @@ public: void sampler_rd_set_default(float p_mipmap_bias); - /* CANVAS TEXTURE API */ - - RID canvas_texture_allocate(); - void canvas_texture_initialize(RID p_canvas_texture); - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture); - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess); - - virtual void canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter); - virtual void canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat); - - bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); - /* SHADER API */ RID shader_allocate(); @@ -1853,8 +1573,8 @@ public: void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode); void light_directional_set_blend_splits(RID p_light, bool p_enable); bool light_directional_get_blend_splits(RID p_light) const; - void light_directional_set_sky_only(RID p_light, bool p_sky_only); - bool light_directional_is_sky_only(RID p_light) const; + void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode); + RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const; RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light); RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light); @@ -1926,7 +1646,7 @@ public: const Light *light = light_owner.get_or_null(p_light); ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL); - return texture_owner.owns(light->projector); + return light_owner.owns(light->projector); } _FORCE_INLINE_ bool light_is_negative(RID p_light) const { @@ -1995,83 +1715,6 @@ public: void base_update_dependency(RID p_base, DependencyTracker *p_instance); void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance); - /* DECAL API */ - - RID decal_allocate(); - void decal_initialize(RID p_decal); - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents); - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture); - virtual void decal_set_emission_energy(RID p_decal, float p_energy); - virtual void decal_set_albedo_mix(RID p_decal, float p_mix); - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate); - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers); - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length); - virtual void decal_set_fade(RID p_decal, float p_above, float p_below); - virtual void decal_set_normal_fade(RID p_decal, float p_fade); - - _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->extents; - } - - _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->textures[p_texture]; - } - - _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->modulate; - } - - _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->emission_energy; - } - - _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->albedo_mix; - } - - _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->cull_mask; - } - - _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->upper_fade; - } - - _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->lower_fade; - } - - _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->normal_fade; - } - - _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade; - } - - _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade_begin; - } - - _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { - const Decal *decal = decal_owner.get_or_null(p_decal); - return decal->distance_fade_length; - } - - virtual AABB decal_get_aabb(RID p_decal) const; - /* VOXEL GI API */ RID voxel_gi_allocate(); diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 65a621b203..fbc641ee9e 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -82,7 +82,7 @@ void main() { #endif - mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); + mat4 model_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0)); #define FLAGS_INSTANCING_MASK 0x7F #define FLAGS_INSTANCING_HAS_COLORS (1 << 7) @@ -156,7 +156,7 @@ void main() { } matrix = transpose(matrix); - world_matrix = world_matrix * matrix; + model_matrix = model_matrix * matrix; } } @@ -179,7 +179,7 @@ void main() { #endif #if !defined(SKIP_TRANSFORM_USED) - vertex = (world_matrix * vec4(vertex, 0.0, 1.0)).xy; + vertex = (model_matrix * vec4(vertex, 0.0, 1.0)).xy; #endif color_interp = color; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index a8648fc96a..33b0ee5fae 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -99,6 +99,18 @@ layout(location = 8) out float dp_clip; layout(location = 9) out flat uint instance_index_interp; +#ifdef USE_MULTIVIEW +#ifdef has_VK_KHR_multiview +#define ViewIndex gl_ViewIndex +#else // has_VK_KHR_multiview +// !BAS! This needs to become an input once we implement our fallback! +#define ViewIndex 0 +#endif // has_VK_KHR_multiview +#else // USE_MULTIVIEW +// Set to zero, not supported in non stereo +#define ViewIndex 0 +#endif //USE_MULTIVIEW + invariant gl_Position; #GLOBALS @@ -118,13 +130,13 @@ void main() { instance_index_interp = instance_index; - mat4 world_matrix = instances.data[instance_index].transform; + mat4 model_matrix = instances.data[instance_index].transform; - mat3 world_normal_matrix; + mat3 model_normal_matrix; if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { - world_normal_matrix = transpose(inverse(mat3(world_matrix))); + model_normal_matrix = transpose(inverse(mat3(model_matrix))); } else { - world_normal_matrix = mat3(world_matrix); + model_normal_matrix = mat3(model_matrix); } if (is_multimesh) { @@ -217,8 +229,8 @@ void main() { #endif //transpose matrix = transpose(matrix); - world_matrix = world_matrix * matrix; - world_normal_matrix = world_normal_matrix * mat3(matrix); + model_matrix = model_matrix * matrix; + model_normal_matrix = model_normal_matrix * mat3(matrix); } vec3 vertex = vertex_attrib; @@ -244,29 +256,35 @@ void main() { vec4 position; #endif +#ifdef USE_MULTIVIEW + mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex]; + mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex]; +#else mat4 projection_matrix = scene_data.projection_matrix; + mat4 inv_projection_matrix = scene_data.inv_projection_matrix; +#endif //USE_MULTIVIEW //using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = (world_matrix * vec4(vertex, 1.0)).xyz; + vertex = (model_matrix * vec4(vertex, 1.0)).xyz; #ifdef NORMAL_USED - normal = world_normal_matrix * normal; + normal = model_normal_matrix * normal; #endif #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) - tangent = world_normal_matrix * tangent; - binormal = world_normal_matrix * binormal; + tangent = model_normal_matrix * tangent; + binormal = model_normal_matrix * binormal; #endif #endif float roughness = 1.0; - mat4 modelview = scene_data.inv_camera_matrix * world_matrix; - mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix; + mat4 modelview = scene_data.view_matrix * model_matrix; + mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix; { #CODE : VERTEX @@ -291,14 +309,14 @@ void main() { //using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz; + vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz; #ifdef NORMAL_USED - normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz; + normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz; #endif #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) - binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz; - tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz; + binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz; + tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz; #endif #endif @@ -421,10 +439,28 @@ layout(location = 8) in float dp_clip; layout(location = 9) in flat uint instance_index_interp; +#ifdef USE_MULTIVIEW +#ifdef has_VK_KHR_multiview +#define ViewIndex gl_ViewIndex +#else // has_VK_KHR_multiview +// !BAS! This needs to become an input once we implement our fallback! +#define ViewIndex 0 +#endif // has_VK_KHR_multiview +#else // USE_MULTIVIEW +// Set to zero, not supported in non stereo +#define ViewIndex 0 +#endif //USE_MULTIVIEW + //defines to keep compatibility with vertex -#define world_matrix instances.data[instance_index].transform +#define model_matrix instances.data[instance_index].transform +#ifdef USE_MULTIVIEW +#define projection_matrix scene_data.projection_matrix_view[ViewIndex] +#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex] +#else #define projection_matrix scene_data.projection_matrix +#define inv_projection_matrix scene_data.inv_projection_matrix +#endif #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) //both required for transmittance to be enabled @@ -536,7 +572,7 @@ vec4 fog_process(vec3 vertex) { float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); if (abs(scene_data.fog_height_density) >= 0.0001) { - float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; + float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y; float y_dist = y - scene_data.fog_height; @@ -1007,7 +1043,7 @@ void main() { if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture uint index = instances.data[instance_index].gi_offset; - vec3 wnormal = mat3(scene_data.camera_matrix) * normal; + vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal; const float c1 = 0.429043; const float c2 = 0.511664; const float c3 = 0.743125; @@ -1061,9 +1097,9 @@ void main() { if (sc_use_forward_gi && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_SDFGI)) { //has lightmap capture //make vertex orientation the world one, but still align to camera - vec3 cam_pos = mat3(scene_data.camera_matrix) * vertex; - vec3 cam_normal = mat3(scene_data.camera_matrix) * normal; - vec3 cam_reflection = mat3(scene_data.camera_matrix) * reflect(-view, normal); + vec3 cam_pos = mat3(scene_data.inv_view_matrix) * vertex; + vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normal; + vec3 cam_reflection = mat3(scene_data.inv_view_matrix) * reflect(-view, normal); //apply y-mult cam_pos.y *= sdfgi.y_mult; @@ -1803,7 +1839,7 @@ void main() { vec3(0, -1, 0), vec3(0, 0, -1)); - vec3 cam_normal = mat3(scene_data.camera_matrix) * normalize(normal_interp); + vec3 cam_normal = mat3(scene_data.inv_view_matrix) * normalize(normal_interp); float closest_dist = -1e20; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index 3b110aded2..f2672f10e7 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -2,6 +2,7 @@ #define ROUGHNESS_MAX_LOD 5 #define MAX_VOXEL_GI_INSTANCES 8 +#define MAX_VIEWS 2 #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) @@ -12,6 +13,10 @@ #endif +#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview) +#extension GL_EXT_multiview : enable +#endif + #include "cluster_data_inc.glsl" #include "decal_data_inc.glsl" @@ -169,9 +174,12 @@ sdfgi; layout(set = 1, binding = 0, std140) uniform SceneData { mat4 projection_matrix; mat4 inv_projection_matrix; + mat4 inv_view_matrix; + mat4 view_matrix; - mat4 camera_matrix; - mat4 inv_camera_matrix; + // only used for multiview + mat4 projection_matrix_view[MAX_VIEWS]; + mat4 inv_projection_matrix_view[MAX_VIEWS]; vec2 viewport_size; vec2 screen_pixel_size; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl index 1c9b08b6d3..bd1c2b5758 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl @@ -1,9 +1,9 @@ // Functions related to lighting float D_GGX(float cos_theta_m, float alpha) { - float alpha2 = alpha * alpha; - float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m; - return alpha2 / (M_PI * d * d); + float a = cos_theta_m * alpha; + float k = alpha / (1.0 - cos_theta_m * cos_theta_m + a * a); + return k * k * (1.0 / M_PI); } // From Earl Hammon, Jr. "PBR Diffuse Lighting for GGX+Smith Microsurfaces" https://www.gdcvault.com/play/1024478/PBR-Diffuse-Lighting-for-GGX diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index 0fcf449659..6911cab27b 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -122,13 +122,13 @@ void main() { bool is_multimesh = bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH); - mat4 world_matrix = draw_call.transform; + mat4 model_matrix = draw_call.transform; - mat3 world_normal_matrix; + mat3 model_normal_matrix; if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) { - world_normal_matrix = transpose(inverse(mat3(world_matrix))); + model_normal_matrix = transpose(inverse(mat3(model_matrix))); } else { - world_normal_matrix = mat3(world_matrix); + model_normal_matrix = mat3(model_matrix); } if (is_multimesh) { @@ -221,8 +221,8 @@ void main() { #endif //transpose matrix = transpose(matrix); - world_matrix = world_matrix * matrix; - world_normal_matrix = world_normal_matrix * mat3(matrix); + model_matrix = model_matrix * matrix; + model_normal_matrix = model_normal_matrix * mat3(matrix); } vec3 vertex = vertex_attrib; @@ -259,24 +259,24 @@ void main() { //using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = (world_matrix * vec4(vertex, 1.0)).xyz; + vertex = (model_matrix * vec4(vertex, 1.0)).xyz; #ifdef NORMAL_USED - normal = world_normal_matrix * normal; + normal = model_normal_matrix * normal; #endif #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) - tangent = world_normal_matrix * tangent; - binormal = world_normal_matrix * binormal; + tangent = model_normal_matrix * tangent; + binormal = model_normal_matrix * binormal; #endif #endif float roughness = 1.0; - mat4 modelview = scene_data.inv_camera_matrix * world_matrix; - mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix; + mat4 modelview = scene_data.view_matrix * model_matrix; + mat3 modelview_normal = mat3(scene_data.view_matrix) * model_normal_matrix; { #CODE : VERTEX @@ -303,14 +303,14 @@ void main() { //using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) - vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz; + vertex = (scene_data.view_matrix * vec4(vertex, 1.0)).xyz; #ifdef NORMAL_USED - normal = (scene_data.inv_camera_matrix * vec4(normal, 0.0)).xyz; + normal = (scene_data.view_matrix * vec4(normal, 0.0)).xyz; #endif #if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED) - binormal = (scene_data.inv_camera_matrix * vec4(binormal, 0.0)).xyz; - tangent = (scene_data.inv_camera_matrix * vec4(tangent, 0.0)).xyz; + binormal = (scene_data.view_matrix * vec4(binormal, 0.0)).xyz; + tangent = (scene_data.view_matrix * vec4(tangent, 0.0)).xyz; #endif #endif @@ -458,7 +458,7 @@ layout(location = 8) highp in float dp_clip; //defines to keep compatibility with vertex -#define world_matrix draw_call.transform +#define model_matrix draw_call.transform #ifdef USE_MULTIVIEW #define projection_matrix scene_data.projection_matrix_view[ViewIndex] #else @@ -560,7 +560,7 @@ vec4 fog_process(vec3 vertex) { float fog_amount = 1.0 - exp(min(0.0, -length(vertex) * scene_data.fog_density)); if (abs(scene_data.fog_height_density) >= 0.0001) { - float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y; + float y = (scene_data.inv_view_matrix * vec4(vertex, 1.0)).y; float y_dist = y - scene_data.fog_height; @@ -967,7 +967,7 @@ void main() { if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture uint index = draw_call.gi_offset; - vec3 wnormal = mat3(scene_data.camera_matrix) * normal; + vec3 wnormal = mat3(scene_data.inv_view_matrix) * normal; const float c1 = 0.429043; const float c2 = 0.511664; const float c3 = 0.743125; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl index 7a624c3b95..91ef19ab67 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl @@ -128,8 +128,8 @@ global_variables; layout(set = 1, binding = 0, std140) uniform SceneData { highp mat4 projection_matrix; highp mat4 inv_projection_matrix; - highp mat4 camera_matrix; - highp mat4 inv_camera_matrix; + highp mat4 inv_view_matrix; + highp mat4 view_matrix; // only used for multiview highp mat4 projection_matrix_view[MAX_VIEWS]; diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index b258e89c66..5b4594da99 100644 --- a/servers/rendering/renderer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl @@ -180,12 +180,11 @@ void main() { cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y; cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w; cube_normal = mat3(params.orientation) * cube_normal; - cube_normal.z = -cube_normal.z; cube_normal = normalize(cube_normal); vec2 uv = uv_interp * 0.5 + 0.5; - vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y)); + vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y)); if (panorama_coords.x < 0.0) { panorama_coords.x += M_PI * 2.0; @@ -200,13 +199,11 @@ void main() { vec4 custom_fog = vec4(0.0); #ifdef USE_CUBEMAP_PASS - vec3 inverted_cube_normal = cube_normal; - inverted_cube_normal.z *= -1.0; #ifdef USES_HALF_RES_COLOR - half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #ifdef USES_QUARTER_RES_COLOR - quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #else #ifdef USES_HALF_RES_COLOR diff --git a/servers/rendering/renderer_rd/storage_rd/SCsub b/servers/rendering/renderer_rd/storage_rd/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp new file mode 100644 index 0000000000..3299b93ee2 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp @@ -0,0 +1,235 @@ +/*************************************************************************/ +/* canvas_texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "canvas_texture_storage.h" +#include "texture_storage.h" + +// Until we move things into their own storage classes, also include our old class +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" + +using namespace RendererRD; + +/////////////////////////////////////////////////////////////////////////// +// CanvasTexture + +void CanvasTexture::clear_sets() { + if (cleared_cache) { + return; + } + for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { + for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { + if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { + RD::get_singleton()->free(uniform_sets[i][j]); + uniform_sets[i][j] = RID(); + } + } + } + cleared_cache = true; +} + +CanvasTexture::~CanvasTexture() { + clear_sets(); +} + +/////////////////////////////////////////////////////////////////////////// +// CanvasTextureStorage + +CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr; + +CanvasTextureStorage *CanvasTextureStorage::get_singleton() { + return singleton; +} + +CanvasTextureStorage::CanvasTextureStorage() { + singleton = this; +} + +CanvasTextureStorage::~CanvasTextureStorage() { + singleton = nullptr; +} + +RID CanvasTextureStorage::canvas_texture_allocate() { + return canvas_texture_owner.allocate_rid(); +} + +void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) { + canvas_texture_owner.initialize_rid(p_rid); +} + +void CanvasTextureStorage::canvas_texture_free(RID p_rid) { + canvas_texture_owner.free(p_rid); +} + +void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + switch (p_channel) { + case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { + ct->diffuse = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { + ct->normal_map = p_texture; + } break; + case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { + ct->specular = p_texture; + } break; + } + + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->specular_color.r = p_specular_color.r; + ct->specular_color.g = p_specular_color.g; + ct->specular_color.b = p_specular_color.b; + ct->specular_color.a = p_shininess; + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + + ct->texture_filter = p_filter; + ct->clear_sets(); +} + +void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { + CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); + ERR_FAIL_NULL(ct); + ct->texture_repeat = p_repeat; + ct->clear_sets(); +} + +bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { + RendererStorageRD *storage = RendererStorageRD::base_singleton; + + CanvasTexture *ct = nullptr; + TextureStorage *texture_storage = TextureStorage::get_singleton(); + Texture *t = texture_storage->get_texture(p_texture); + + // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture + + if (t) { + //regular texture + if (!t->canvas_texture) { + t->canvas_texture = memnew(CanvasTexture); + t->canvas_texture->diffuse = p_texture; + } + + ct = t->canvas_texture; + } else { + ct = get_canvas_texture(p_texture); + } + + if (!ct) { + return false; //invalid texture RID + } + + RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter; + ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false); + + RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; + ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); + + RID uniform_set = ct->uniform_sets[filter][repeat]; + if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { + //create and update + Vector<RD::Uniform> uniforms; + { //diffuse + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 0; + + t = texture_storage->get_texture(ct->diffuse); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->size_cache = Size2i(1, 1); + } else { + u.append_id(t->rd_texture); + ct->size_cache = Size2i(t->width_2d, t->height_2d); + } + uniforms.push_back(u); + } + { //normal + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + + t = texture_storage->get_texture(ct->normal_map); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL)); + ct->use_normal_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_normal_cache = true; + } + uniforms.push_back(u); + } + { //specular + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 2; + + t = texture_storage->get_texture(ct->specular); + if (!t) { + u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); + ct->use_specular_cache = false; + } else { + u.append_id(t->rd_texture); + ct->use_specular_cache = true; + } + uniforms.push_back(u); + } + { //sampler + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; + u.binding = 3; + u.append_id(storage->sampler_rd_get_default(filter, repeat)); + uniforms.push_back(u); + } + + uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); + ct->uniform_sets[filter][repeat] = uniform_set; + ct->cleared_cache = false; + } + + r_uniform_set = uniform_set; + r_size = ct->size_cache; + r_specular_shininess = ct->specular_color; + r_use_normal = ct->use_normal_cache; + r_use_specular = ct->use_specular_cache; + + return true; +} diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h new file mode 100644 index 0000000000..6d3868edd5 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_RD_H +#define CANVAS_TEXTURE_STORAGE_RD_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/canvas_texture_storage.h" + +namespace RendererRD { + +class CanvasTexture { +public: + RID diffuse; + RID normal_map; + RID specular; + Color specular_color = Color(1, 1, 1, 1); + float shininess = 1.0; + + RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; + RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; + RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + + Size2i size_cache = Size2i(1, 1); + bool use_normal_cache = false; + bool use_specular_cache = false; + bool cleared_cache = true; + + void clear_sets(); + ~CanvasTexture(); +}; + +class CanvasTextureStorage : public RendererCanvasTextureStorage { +private: + static CanvasTextureStorage *singleton; + + RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner; + +public: + static CanvasTextureStorage *get_singleton(); + + CanvasTextureStorage(); + virtual ~CanvasTextureStorage(); + + CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }; + bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }; + + virtual RID canvas_texture_allocate() override; + virtual void canvas_texture_initialize(RID p_rid) override; + virtual void canvas_texture_free(RID p_rid) override; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; + + bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); +}; + +} // namespace RendererRD + +#endif // !CANVAS_TEXTURE_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp new file mode 100644 index 0000000000..73acc0fdd6 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp @@ -0,0 +1,437 @@ +/*************************************************************************/ +/* decal_atlas_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "decal_atlas_storage.h" +#include "texture_storage.h" + +// Should be able to remove this once we move effects into their own file and include the correct effects +#include "servers/rendering/renderer_rd/renderer_storage_rd.h" + +using namespace RendererRD; + +DecalAtlasStorage *DecalAtlasStorage::singleton = nullptr; + +DecalAtlasStorage *DecalAtlasStorage::get_singleton() { + return singleton; +} + +DecalAtlasStorage::DecalAtlasStorage() { + singleton = this; + + { // default atlas texture + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 255); + } + + { + //take the chance and initialize decal atlas to something + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + decal_atlas.texture_srgb = decal_atlas.texture; + } + } +} + +DecalAtlasStorage::~DecalAtlasStorage() { + if (decal_atlas.textures.size()) { + ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas."); + } + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + } + + singleton = nullptr; +} + +RID DecalAtlasStorage::decal_atlas_get_texture() const { + return decal_atlas.texture; +} + +RID DecalAtlasStorage::decal_atlas_get_texture_srgb() const { + return decal_atlas.texture_srgb; +} + +RID DecalAtlasStorage::decal_allocate() { + return decal_owner.allocate_rid(); +} + +void DecalAtlasStorage::decal_initialize(RID p_decal) { + decal_owner.initialize_rid(p_decal, Decal()); +} + +void DecalAtlasStorage::decal_free(RID p_rid) { + Decal *decal = decal_owner.get_or_null(p_rid); + for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) { + if (decal->textures[i].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[i])) { + texture_remove_from_decal_atlas(decal->textures[i]); + } + } + decal->dependency.deleted_notify(p_rid); + decal_owner.free(p_rid); +} + +void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->extents = p_extents; + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX); + + if (decal->textures[p_type] == p_texture) { + return; + } + + ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture)); + + if (decal->textures[p_type].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) { + texture_remove_from_decal_atlas(decal->textures[p_type]); + } + + decal->textures[p_type] = p_texture; + + if (decal->textures[p_type].is_valid()) { + texture_add_to_decal_atlas(decal->textures[p_type]); + } + + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL); +} + +void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->emission_energy = p_energy; +} + +void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->albedo_mix = p_mix; +} + +void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->modulate = p_modulate; +} + +void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->cull_mask = p_layers; + decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); +} + +void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->distance_fade = p_enabled; + decal->distance_fade_begin = p_begin; + decal->distance_fade_length = p_length; +} + +void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->upper_fade = p_above; + decal->lower_fade = p_below; +} + +void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND(!decal); + decal->normal_fade = p_fade; +} + +void DecalAtlasStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + //belongs to decal atlas.. + + decal_atlas.dirty = true; //mark it dirty since it was most likely modified + } +} + +void DecalAtlasStorage::decal_atlas_remove_texture(RID p_texture) { + if (decal_atlas.textures.has(p_texture)) { + decal_atlas.textures.erase(p_texture); + //there is not much a point of making it dirty, just let it be. + } +} + +AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const { + Decal *decal = decal_owner.get_or_null(p_decal); + ERR_FAIL_COND_V(!decal, AABB()); + + return AABB(-decal->extents, decal->extents * 2.0); +} + +void DecalAtlasStorage::update_decal_atlas() { + EffectsRD *effects = RendererStorageRD::base_singleton->get_effects(); + + if (!decal_atlas.dirty) { + return; //nothing to do + } + + decal_atlas.dirty = false; + + if (decal_atlas.texture.is_valid()) { + RD::get_singleton()->free(decal_atlas.texture); + decal_atlas.texture = RID(); + decal_atlas.texture_srgb = RID(); + decal_atlas.texture_mipmaps.clear(); + } + + int border = 1 << decal_atlas.mipmaps; + + if (decal_atlas.textures.size()) { + //generate atlas + Vector<DecalAtlas::SortItem> itemsv; + itemsv.resize(decal_atlas.textures.size()); + int base_size = 8; + const RID *K = nullptr; + + int idx = 0; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::SortItem &si = itemsv.write[idx]; + + Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K); + + si.size.width = (src_tex->width / border) + 1; + si.size.height = (src_tex->height / border) + 1; + si.pixel_size = Size2i(src_tex->width, src_tex->height); + + if (base_size < si.size.width) { + base_size = nearest_power_of_2_templated(si.size.width); + } + + si.texture = *K; + idx++; + } + + //sort items by size + itemsv.sort(); + + //attempt to create atlas + int item_count = itemsv.size(); + DecalAtlas::SortItem *items = itemsv.ptrw(); + + int atlas_height = 0; + + while (true) { + Vector<int> v_offsetsv; + v_offsetsv.resize(base_size); + + int *v_offsets = v_offsetsv.ptrw(); + memset(v_offsets, 0, sizeof(int) * base_size); + + int max_height = 0; + + for (int i = 0; i < item_count; i++) { + //best fit + DecalAtlas::SortItem &si = items[i]; + int best_idx = -1; + int best_height = 0x7FFFFFFF; + for (int j = 0; j <= base_size - si.size.width; j++) { + int height = 0; + for (int k = 0; k < si.size.width; k++) { + int h = v_offsets[k + j]; + if (h > height) { + height = h; + if (height > best_height) { + break; //already bad + } + } + } + + if (height < best_height) { + best_height = height; + best_idx = j; + } + } + + //update + for (int k = 0; k < si.size.width; k++) { + v_offsets[k + best_idx] = best_height + si.size.height; + } + + si.pos.x = best_idx; + si.pos.y = best_height; + + if (si.pos.y + si.size.height > max_height) { + max_height = si.pos.y + si.size.height; + } + } + + if (max_height <= base_size * 2) { + atlas_height = max_height; + break; //good ratio, break; + } + + base_size *= 2; + } + + decal_atlas.size.width = base_size * border; + decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); + + for (int i = 0; i < item_count; i++) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture); + t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); + t->uv_rect.size = items[i].pixel_size; + + t->uv_rect.position /= Size2(decal_atlas.size); + t->uv_rect.size /= Size2(decal_atlas.size); + } + } else { + //use border as size, so it at least has enough mipmaps + decal_atlas.size.width = border; + decal_atlas.size.height = border; + } + + //blit textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = decal_atlas.size.width; + tformat.height = decal_atlas.size.height; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + tformat.mipmaps = decal_atlas.mipmaps; + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM); + tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB); + + decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView()); + RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1); + + { + //create the framebuffer + + Size2i s = decal_atlas.size; + + for (int i = 0; i < decal_atlas.mipmaps; i++) { + DecalAtlas::MipMap mm; + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i); + Vector<RID> fb; + fb.push_back(mm.texture); + mm.fb = RD::get_singleton()->framebuffer_create(fb); + mm.size = s; + decal_atlas.texture_mipmaps.push_back(mm); + + s.width = MAX(1, s.width >> 1); + s.height = MAX(1, s.height >> 1); + } + { + //create the SRGB variant + RD::TextureView rd_view; + rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB; + decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture); + } + } + + RID prev_texture; + for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) { + const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i]; + + Color clear_color(0, 0, 0, 0); + + if (decal_atlas.textures.size()) { + if (i == 0) { + Vector<Color> cc; + cc.push_back(clear_color); + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc); + + const RID *K = nullptr; + while ((K = decal_atlas.textures.next(K))) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K); + Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K); + effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0); + } + + RD::get_singleton()->draw_list_end(); + + prev_texture = mm.texture; + } else { + effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size)); + prev_texture = mm.texture; + } + } else { + RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1); + } + } +} + +void DecalAtlasStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + if (!decal_atlas.textures.has(p_texture)) { + DecalAtlas::Texture t; + t.users = 1; + t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0; + decal_atlas.textures[p_texture] = t; + decal_atlas.dirty = true; + } else { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + t->users++; + if (p_panorama_to_dp) { + t->panorama_to_dp_users++; + } + } +} + +void DecalAtlasStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + ERR_FAIL_COND(!t); + t->users--; + if (p_panorama_to_dp) { + ERR_FAIL_COND(t->panorama_to_dp_users == 0); + t->panorama_to_dp_users--; + } + if (t->users == 0) { + decal_atlas.textures.erase(p_texture); + //do not mark it dirty, there is no need to since it remains working + } +} diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h new file mode 100644 index 0000000000..a217a0f8b6 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h @@ -0,0 +1,211 @@ +/*************************************************************************/ +/* decal_atlas_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_ATLAS_STORAGE_RD_H +#define DECAL_ATLAS_STORAGE_RD_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/storage/decal_atlas_storage.h" + +namespace RendererRD { + +struct DecalAtlas { + struct Texture { + int panorama_to_dp_users; + int users; + Rect2 uv_rect; + }; + + struct SortItem { + RID texture; + Size2i pixel_size; + Size2i size; + Point2i pos; + + bool operator<(const SortItem &p_item) const { + //sort larger to smaller + if (size.height == p_item.size.height) { + return size.width > p_item.size.width; + } else { + return size.height > p_item.size.height; + } + } + }; + + HashMap<RID, Texture> textures; + bool dirty = true; + int mipmaps = 5; + + RID texture; + RID texture_srgb; + struct MipMap { + RID fb; + RID texture; + Size2i size; + }; + Vector<MipMap> texture_mipmaps; + + Size2i size; +}; + +struct Decal { + Vector3 extents = Vector3(1, 1, 1); + RID textures[RS::DECAL_TEXTURE_MAX]; + float emission_energy = 1.0; + float albedo_mix = 1.0; + Color modulate = Color(1, 1, 1, 1); + uint32_t cull_mask = (1 << 20) - 1; + float upper_fade = 0.3; + float lower_fade = 0.3; + bool distance_fade = false; + float distance_fade_begin = 10; + float distance_fade_length = 1; + float normal_fade = 0.0; + + RendererStorage::Dependency dependency; +}; + +class DecalAtlasStorage : public RendererDecalAtlasStorage { +private: + static DecalAtlasStorage *singleton; + + DecalAtlas decal_atlas; + + mutable RID_Owner<Decal, true> decal_owner; + +public: + static DecalAtlasStorage *get_singleton(); + + void update_decal_atlas(); + + DecalAtlasStorage(); + virtual ~DecalAtlasStorage(); + + Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); }; + bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); }; + + RID decal_atlas_get_texture() const; + RID decal_atlas_get_texture_srgb() const; + _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) { + DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture); + if (!t) { + return Rect2(); + } + + return t->uv_rect; + } + + virtual RID decal_allocate() override; + virtual void decal_initialize(RID p_decal) override; + virtual void decal_free(RID p_rid) override; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; + + void decal_atlas_mark_dirty_on_texture(RID p_texture); + void decal_atlas_remove_texture(RID p_texture); + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override; + + _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->extents; + } + + _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->textures[p_texture]; + } + + _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->modulate; + } + + _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->emission_energy; + } + + _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->albedo_mix; + } + + _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->cull_mask; + } + + _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->upper_fade; + } + + _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->lower_fade; + } + + _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->normal_fade; + } + + _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade; + } + + _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade_begin; + } + + _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) { + const Decal *decal = decal_owner.get_or_null(p_decal); + return decal->distance_fade_length; + } + + virtual AABB decal_get_aabb(RID p_decal) const override; +}; + +} // namespace RendererRD + +#endif // !DECAL_ATLAS_STORAGE_RD_H diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp new file mode 100644 index 0000000000..f1a5383295 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -0,0 +1,1420 @@ +/*************************************************************************/ +/* texture_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "texture_storage.h" +#include "decal_atlas_storage.h" + +using namespace RendererRD; + +/////////////////////////////////////////////////////////////////////////// +// Texture + +void Texture::cleanup() { + if (RD::get_singleton()->texture_is_valid(rd_texture_srgb)) { + //erase this first, as it's a dependency of the one below + RD::get_singleton()->free(rd_texture_srgb); + } + if (RD::get_singleton()->texture_is_valid(rd_texture)) { + RD::get_singleton()->free(rd_texture); + } + if (canvas_texture) { + memdelete(canvas_texture); + } +} + +/////////////////////////////////////////////////////////////////////////// +// TextureStorage + +TextureStorage *TextureStorage::singleton = nullptr; + +TextureStorage *TextureStorage::get_singleton() { + return singleton; +} + +TextureStorage::TextureStorage() { + singleton = this; + + { //create default textures + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 128); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 128); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv); + + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT; + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default cubemap white array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 6; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_CUBE; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + for (int i = 0; i < 6; i++) { + vpv.push_back(pv); + } + default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default 3D + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.depth = 4; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_3D; + + Vector<uint8_t> pv; + pv.resize(64 * 4); + for (int i = 0; i < 64; i++) { + pv.set(i * 4 + 0, 0); + pv.set(i * 4 + 1, 0); + pv.set(i * 4 + 2, 0); + pv.set(i * 4 + 3, 0); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_3D_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + for (int i = 0; i < 64; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } + + { //create default array + + RD::TextureFormat tformat; + tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + tformat.width = 4; + tformat.height = 4; + tformat.array_layers = 1; + tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; + tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + + Vector<uint8_t> pv; + pv.resize(16 * 4); + for (int i = 0; i < 16; i++) { + pv.set(i * 4 + 0, 255); + pv.set(i * 4 + 1, 255); + pv.set(i * 4 + 2, 255); + pv.set(i * 4 + 3, 255); + } + + { + Vector<Vector<uint8_t>> vpv; + vpv.push_back(pv); + default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv); + } + } +} + +TextureStorage::~TextureStorage() { + //def textures + for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) { + if (default_rd_textures[i].is_valid()) { + RD::get_singleton()->free(default_rd_textures[i]); + } + } + + singleton = nullptr; +} + +bool TextureStorage::can_create_resources_async() const { + return true; +} + +RID TextureStorage::texture_allocate() { + return texture_owner.allocate_rid(); +} + +void TextureStorage::texture_free(RID p_texture) { + Texture *t = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!t); + ERR_FAIL_COND(t->is_render_target); + + t->cleanup(); + + if (t->is_proxy && t->proxy_to.is_valid()) { + Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); + if (proxy_to) { + proxy_to->proxies.erase(p_texture); + } + } + + DecalAtlasStorage::get_singleton()->decal_atlas_remove_texture(p_texture); + + for (int i = 0; i < t->proxies.size(); i++) { + Texture *p = texture_owner.get_or_null(t->proxies[i]); + ERR_CONTINUE(!p); + p->proxy_to = RID(); + p->rd_texture = RID(); + p->rd_texture_srgb = RID(); + } + + texture_owner.free(p_texture); +} + +void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { + TextureToRDFormat ret_format; + Ref<Image> image = _validate_texture_format(p_image, ret_format); + + Texture texture; + + texture.type = Texture::TYPE_2D; + + texture.width = p_image->get_width(); + texture.height = p_image->get_height(); + texture.layers = 1; + texture.mipmaps = p_image->get_mipmap_count() + 1; + texture.depth = 1; + texture.format = p_image->get_format(); + texture.validated_format = image->get_format(); + + texture.rd_type = RD::TEXTURE_TYPE_2D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = 1; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<uint8_t> data = image->get_data(); //use image data + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(data); + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { + ERR_FAIL_COND(p_layers.size() == 0); + + ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); + ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0)); + + TextureToRDFormat ret_format; + Vector<Ref<Image>> images; + { + int valid_width = 0; + int valid_height = 0; + bool valid_mipmaps = false; + Image::Format valid_format = Image::FORMAT_MAX; + + for (int i = 0; i < p_layers.size(); i++) { + ERR_FAIL_COND(p_layers[i]->is_empty()); + + if (i == 0) { + valid_width = p_layers[i]->get_width(); + valid_height = p_layers[i]->get_height(); + valid_format = p_layers[i]->get_format(); + valid_mipmaps = p_layers[i]->has_mipmaps(); + } else { + ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); + ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); + ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); + ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); + } + + images.push_back(_validate_texture_format(p_layers[i], ret_format)); + } + } + + Texture texture; + + texture.type = Texture::TYPE_LAYERED; + texture.layered_type = p_layered_type; + + texture.width = p_layers[0]->get_width(); + texture.height = p_layers[0]->get_height(); + texture.layers = p_layers.size(); + texture.mipmaps = p_layers[0]->get_mipmap_count() + 1; + texture.depth = 1; + texture.format = p_layers[0]->get_format(); + texture.validated_format = images[0]->get_format(); + + switch (p_layered_type) { + case RS::TEXTURE_LAYERED_2D_ARRAY: { + texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY; + } break; + case RS::TEXTURE_LAYERED_CUBEMAP: { + texture.rd_type = RD::TEXTURE_TYPE_CUBE; + } break; + case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: { + texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY; + } break; + } + + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = 1; + rd_format.array_layers = texture.layers; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + for (int i = 0; i < images.size(); i++) { + Vector<uint8_t> data = images[i]->get_data(); //use image data + data_slices.push_back(data); + } + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { + ERR_FAIL_COND(p_data.size() == 0); + + Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + TextureToRDFormat ret_format; + Image::Format validated_format = Image::FORMAT_MAX; + Vector<uint8_t> all_data; + uint32_t mipmap_count = 0; + Vector<Texture::BufferSlice3D> slices; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + TextureToRDFormat f; + images.write[i] = _validate_texture_format(p_data[i], f); + if (i == 0) { + ret_format = f; + validated_format = images[0]->get_format(); + } + + all_data_size += images[i]->get_data().size(); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + Size2i prev_size; + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + + memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); + { + Texture::BufferSlice3D slice; + slice.size.width = images[i]->get_width(); + slice.size.height = images[i]->get_height(); + slice.offset = offset; + slice.buffer_size = s; + slices.push_back(slice); + } + offset += s; + + Size2i img_size(images[i]->get_width(), images[i]->get_height()); + if (img_size != prev_size) { + mipmap_count++; + } + prev_size = img_size; + } + } + + Texture texture; + + texture.type = Texture::TYPE_3D; + texture.width = p_width; + texture.height = p_height; + texture.depth = p_depth; + texture.mipmaps = mipmap_count; + texture.format = p_data[0]->get_format(); + texture.validated_format = validated_format; + + texture.buffer_size_3d = all_data.size(); + texture.buffer_slices_3d = slices; + + texture.rd_type = RD::TEXTURE_TYPE_3D; + texture.rd_format = ret_format.format; + texture.rd_format_srgb = ret_format.format_srgb; + + RD::TextureFormat rd_format; + RD::TextureView rd_view; + { //attempt register + rd_format.format = texture.rd_format; + rd_format.width = texture.width; + rd_format.height = texture.height; + rd_format.depth = texture.depth; + rd_format.array_layers = 1; + rd_format.mipmaps = texture.mipmaps; + rd_format.texture_type = texture.rd_type; + rd_format.samples = RD::TEXTURE_SAMPLES_1; + rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_format.shareable_formats.push_back(texture.rd_format); + rd_format.shareable_formats.push_back(texture.rd_format_srgb); + } + } + { + rd_view.swizzle_r = ret_format.swizzle_r; + rd_view.swizzle_g = ret_format.swizzle_g; + rd_view.swizzle_b = ret_format.swizzle_b; + rd_view.swizzle_a = ret_format.swizzle_a; + } + Vector<Vector<uint8_t>> data_slices; + data_slices.push_back(all_data); //one slice + + texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices); + ERR_FAIL_COND(texture.rd_texture.is_null()); + if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) { + rd_view.format_override = texture.rd_format_srgb; + texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture); + if (texture.rd_texture_srgb.is_null()) { + RD::get_singleton()->free(texture.rd_texture); + ERR_FAIL_COND(texture.rd_texture_srgb.is_null()); + } + } + + //used for 2D, overridable + texture.width_2d = texture.width; + texture.height_2d = texture.height; + texture.is_render_target = false; + texture.rd_view = rd_view; + texture.is_proxy = false; + + texture_owner.initialize_rid(p_texture, texture); +} + +void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { + Texture *tex = texture_owner.get_or_null(p_base); + ERR_FAIL_COND(!tex); + Texture proxy_tex = *tex; + + proxy_tex.rd_view.format_override = tex->rd_format; + proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + if (proxy_tex.rd_texture_srgb.is_valid()) { + proxy_tex.rd_view.format_override = tex->rd_format_srgb; + proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture); + } + proxy_tex.proxy_to = p_base; + proxy_tex.is_render_target = false; + proxy_tex.is_proxy = true; + proxy_tex.proxies.clear(); + + texture_owner.initialize_rid(p_texture, proxy_tex); + + tex->proxies.push_back(p_texture); +} + +void TextureStorage::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) { + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); + + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->is_render_target); + ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height); + ERR_FAIL_COND(p_image->get_format() != tex->format); + + if (tex->type == Texture::TYPE_LAYERED) { + ERR_FAIL_INDEX(p_layer, tex->layers); + } + +#ifdef TOOLS_ENABLED + tex->image_cache_2d.unref(); +#endif + TextureToRDFormat f; + Ref<Image> validated = _validate_texture_format(p_image, f); + + RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data()); +} + +void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { + _texture_2d_update(p_texture, p_image, p_layer, false); +} + +void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_3D); + + Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data); + if (verr != Image::VALIDATE_3D_OK) { + ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr)); + } + + Vector<uint8_t> all_data; + { + Vector<Ref<Image>> images; + uint32_t all_data_size = 0; + images.resize(p_data.size()); + for (int i = 0; i < p_data.size(); i++) { + Ref<Image> image = p_data[i]; + if (image->get_format() != tex->validated_format) { + image = image->duplicate(); + image->convert(tex->validated_format); + } + all_data_size += images[i]->get_data().size(); + images.push_back(image); + } + + all_data.resize(all_data_size); //consolidate all data here + uint32_t offset = 0; + + for (int i = 0; i < p_data.size(); i++) { + uint32_t s = images[i]->get_data().size(); + memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s); + offset += s; + } + } + + RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data); +} + +void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(!tex->is_proxy); + Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); + ERR_FAIL_COND(!proxy_to); + ERR_FAIL_COND(proxy_to->is_proxy); + + if (tex->proxy_to.is_valid()) { + //unlink proxy + if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) { + RD::get_singleton()->free(tex->rd_texture); + tex->rd_texture = RID(); + } + if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) { + RD::get_singleton()->free(tex->rd_texture_srgb); + tex->rd_texture_srgb = RID(); + } + Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); + ERR_FAIL_COND(!prev_tex); + prev_tex->proxies.erase(p_texture); + } + + *tex = *proxy_to; + + tex->proxy_to = p_proxy_to; + tex->is_render_target = false; + tex->is_proxy = true; + tex->proxies.clear(); + proxy_to->proxies.push_back(p_texture); + + tex->rd_view.format_override = tex->rd_format; + tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + if (tex->rd_texture_srgb.is_valid()) { + tex->rd_view.format_override = tex->rd_format_srgb; + tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture); + } +} + +//these two APIs can be used together or in combination with the others. +void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + texture_2d_initialize(p_texture, image); +} + +void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + Vector<Ref<Image>> images; + if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { + images.push_back(image); + } else { + //cube + for (int i = 0; i < 6; i++) { + images.push_back(image); + } + } + + texture_2d_layered_initialize(p_texture, images, p_layered_type); +} + +void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { + //this could be better optimized to reuse an existing image , done this way + //for now to get it working + Ref<Image> image; + image.instantiate(); + image->create(4, 4, false, Image::FORMAT_RGBA8); + image->fill(Color(1, 0, 1, 1)); + + Vector<Ref<Image>> images; + //cube + for (int i = 0; i < 4; i++) { + images.push_back(image); + } + + texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); +} + +Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + +#ifdef TOOLS_ENABLED + if (tex->image_cache_2d.is_valid() && !tex->is_render_target) { + return tex->image_cache_2d; + } +#endif + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instantiate(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) { + tex->image_cache_2d = image; + } +#endif + + return image; +} + +Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Ref<Image>()); + + Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer); + ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); + Ref<Image> image; + image.instantiate(); + image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); + if (tex->format != tex->validated_format) { + image->convert(tex->format); + } + + return image; +} + +Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>()); + ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>()); + + Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); + + ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>()); + + Vector<Ref<Image>> ret; + + for (int i = 0; i < tex->buffer_slices_3d.size(); i++) { + const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i]; + ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>()); + ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>()); + Vector<uint8_t> sub_region = all_data.slice(bs.offset, bs.offset + bs.buffer_size); + + Ref<Image> img; + img.instantiate(); + img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region); + ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>()); + if (tex->format != tex->validated_format) { + img->convert(tex->format); + } + + ret.push_back(img); + } + + return ret; +} + +void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy + Texture *by_tex = texture_owner.get_or_null(p_by_texture); + ERR_FAIL_COND(!by_tex); + ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy + + if (tex == by_tex) { + return; + } + + if (tex->rd_texture_srgb.is_valid()) { + RD::get_singleton()->free(tex->rd_texture_srgb); + } + RD::get_singleton()->free(tex->rd_texture); + + if (tex->canvas_texture) { + memdelete(tex->canvas_texture); + tex->canvas_texture = nullptr; + } + + Vector<RID> proxies_to_update = tex->proxies; + Vector<RID> proxies_to_redirect = by_tex->proxies; + + *tex = *by_tex; + + tex->proxies = proxies_to_update; //restore proxies, so they can be updated + + if (tex->canvas_texture) { + tex->canvas_texture->diffuse = p_texture; //update + } + + for (int i = 0; i < proxies_to_update.size(); i++) { + texture_proxy_update(proxies_to_update[i], p_texture); + } + for (int i = 0; i < proxies_to_redirect.size(); i++) { + texture_proxy_update(proxies_to_redirect[i], p_texture); + } + //delete last, so proxies can be updated + texture_owner.free(p_by_texture); + + DecalAtlasStorage::get_singleton()->decal_atlas_mark_dirty_on_texture(p_texture); +} + +void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + ERR_FAIL_COND(tex->type != Texture::TYPE_2D); + + tex->width_2d = p_width; + tex->height_2d = p_height; +} + +void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->path = p_path; +} + +String TextureStorage::texture_get_path(RID p_texture) const { + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND_V(!tex, String()); + + return tex->path; +} + +void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_3d_callback_ud = p_userdata; + tex->detect_3d_callback = p_callback; +} + +void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_normal_callback_ud = p_userdata; + tex->detect_normal_callback = p_callback; +} + +void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { + Texture *tex = texture_owner.get_or_null(p_texture); + ERR_FAIL_COND(!tex); + + tex->detect_roughness_callback_ud = p_userdata; + tex->detect_roughness_callback = p_callback; +} + +void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) { +} + +void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { +} + +Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) { + return texture_2d_get_size(p_proxy); +} + +Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) { + Ref<Image> image = p_image->duplicate(); + + switch (p_image->get_format()) { + case Image::FORMAT_L8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //luminance + case Image::FORMAT_LA8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G; + } break; //luminance-alpha + case Image::FORMAT_R8: { + r_format.format = RD::DATA_FORMAT_R8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RG8: { + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGB8: { + //this format is not mandatory for specification, check if supported first + if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBA8: { + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGBA4444: { + r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RGB565: { + r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_RF: { + r_format.format = RD::DATA_FORMAT_R32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float + case Image::FORMAT_RGF: { + r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBF: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + image->convert(Image::FORMAT_RGBAF); + } + + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAF: { + r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RH: { + r_format.format = RD::DATA_FORMAT_R16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //half float + case Image::FORMAT_RGH: { + r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGBH: { + //this format is not mandatory for specification, check if supported first + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->convert(Image::FORMAT_RGBAH); + } + + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_RGBAH: { + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; + case Image::FORMAT_RGBE9995: { + r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32; +#ifndef _MSC_VER +#warning TODO need to make a function in Image to swap bits for this +#endif + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY; + } break; + case Image::FORMAT_DXT1: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //s3tc bc1 + case Image::FORMAT_DXT3: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //bc2 + case Image::FORMAT_DXT5: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; //bc3 + case Image::FORMAT_RGTC_R: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_RGTC_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_BPTC_RGBA: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + + } break; //btpc bc7 + case Image::FORMAT_BPTC_RGBF: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //float bc6h + case Image::FORMAT_BPTC_RGBFU: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + image->decompress(); + image->convert(Image::FORMAT_RGBAH); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //unsigned float bc6hu + case Image::FORMAT_ETC2_R11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; //etc2 + case Image::FORMAT_ETC2_R11S: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_R8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; //signed: {} break; NOT srgb. + case Image::FORMAT_ETC2_RG11: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_UNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC2_RG11S: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8_SNORM; + image->decompress(); + image->convert(Image::FORMAT_RG8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_ETC: + case Image::FORMAT_ETC2_RGB8: { + //ETC2 is backwards compatible with ETC1, and all modern platforms support it + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + + } break; + case Image::FORMAT_ETC2_RGBA8: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RGB8A1: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A; + } break; + case Image::FORMAT_ETC2_RA_AS_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + case Image::FORMAT_DXT5_RA_AS_RG: { + if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) { + r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK; + r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK; + } else { + //not supported, reconvert + r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + image->decompress(); + image->convert(Image::FORMAT_RGBA8); + } + r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R; + r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A; + r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO; + r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE; + } break; + + default: { + } + } + + return image; +} diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h new file mode 100644 index 0000000000..5d8d165a08 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -0,0 +1,230 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_RD_H +#define TEXTURE_STORAGE_RD_H + +#include "canvas_texture_storage.h" +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/texture_storage.h" + +namespace RendererRD { + +enum DefaultRDTexture { + DEFAULT_RD_TEXTURE_WHITE, + DEFAULT_RD_TEXTURE_BLACK, + DEFAULT_RD_TEXTURE_NORMAL, + DEFAULT_RD_TEXTURE_ANISO, + DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER, + DEFAULT_RD_TEXTURE_CUBEMAP_BLACK, + DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK, + DEFAULT_RD_TEXTURE_CUBEMAP_WHITE, + DEFAULT_RD_TEXTURE_3D_WHITE, + DEFAULT_RD_TEXTURE_3D_BLACK, + DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE, + DEFAULT_RD_TEXTURE_2D_UINT, + DEFAULT_RD_TEXTURE_MAX +}; + +class Texture { +public: + enum Type { + TYPE_2D, + TYPE_LAYERED, + TYPE_3D + }; + + Type type; + RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY; + + RenderingDevice::TextureType rd_type; + RID rd_texture; + RID rd_texture_srgb; + RenderingDevice::DataFormat rd_format; + RenderingDevice::DataFormat rd_format_srgb; + + RD::TextureView rd_view; + + Image::Format format; + Image::Format validated_format; + + int width; + int height; + int depth; + int layers; + int mipmaps; + + int height_2d; + int width_2d; + + struct BufferSlice3D { + Size2i size; + uint32_t offset = 0; + uint32_t buffer_size = 0; + }; + Vector<BufferSlice3D> buffer_slices_3d; + uint32_t buffer_size_3d = 0; + + bool is_render_target; + bool is_proxy; + + Ref<Image> image_cache_2d; + String path; + + RID proxy_to; + Vector<RID> proxies; + + Set<RID> lightmap_users; + + RS::TextureDetectCallback detect_3d_callback = nullptr; + void *detect_3d_callback_ud = nullptr; + + RS::TextureDetectCallback detect_normal_callback = nullptr; + void *detect_normal_callback_ud = nullptr; + + RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr; + void *detect_roughness_callback_ud = nullptr; + + CanvasTexture *canvas_texture = nullptr; + + void cleanup(); +}; + +class TextureStorage : public RendererTextureStorage { +private: + static TextureStorage *singleton; + + //textures can be created from threads, so this RID_Owner is thread safe + mutable RID_Owner<Texture, true> texture_owner; + + struct TextureToRDFormat { + RD::DataFormat format; + RD::DataFormat format_srgb; + RD::TextureSwizzle swizzle_r; + RD::TextureSwizzle swizzle_g; + RD::TextureSwizzle swizzle_b; + RD::TextureSwizzle swizzle_a; + TextureToRDFormat() { + format = RD::DATA_FORMAT_MAX; + format_srgb = RD::DATA_FORMAT_MAX; + swizzle_r = RD::TEXTURE_SWIZZLE_R; + swizzle_g = RD::TEXTURE_SWIZZLE_G; + swizzle_b = RD::TEXTURE_SWIZZLE_B; + swizzle_a = RD::TEXTURE_SWIZZLE_A; + } + }; + + Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format); + void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false); + +public: + static TextureStorage *get_singleton(); + + RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX]; + + _FORCE_INLINE_ RID texture_rd_get_default(DefaultRDTexture p_texture) { + return default_rd_textures[p_texture]; + } + + TextureStorage(); + virtual ~TextureStorage(); + + Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); }; + bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }; + + virtual bool can_create_resources_async() const override; + + virtual RID texture_allocate() override; + virtual void texture_free(RID p_rid) override; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override; + virtual void texture_proxy_update(RID p_proxy, RID p_base) override; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) override; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override; + virtual void texture_3d_placeholder_initialize(RID p_texture) override; + + virtual Ref<Image> texture_2d_get(RID p_texture) const override; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override; + + virtual void texture_replace(RID p_texture, RID p_by_texture) override; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override; + + virtual void texture_set_path(RID p_texture, const String &p_path) override; + virtual String texture_get_path(RID p_texture) const override; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override; + + virtual Size2 texture_size_with_proxy(RID p_proxy) override; + + //internal usage + + _FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) { + if (p_texture.is_null()) { + return RID(); + } + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + + if (!tex) { + return RID(); + } + return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; + } + + _FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) { + if (p_texture.is_null()) { + return Size2i(); + } + RendererRD::Texture *tex = texture_owner.get_or_null(p_texture); + + if (!tex) { + return Size2i(); + } + return Size2i(tex->width_2d, tex->height_2d); + } +}; + +} // namespace RendererRD + +#endif // !_TEXTURE_STORAGE_RD_H diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 485cd7ba9d..0d5b98f1cb 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -1887,7 +1887,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) { } break; case RenderingServer::INSTANCE_DECAL: { - new_aabb = RSG::storage->decal_get_aabb(p_instance->base); + new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base); } break; case RenderingServer::INSTANCE_VOXEL_GI: { @@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c //check shadow.. if (light) { - if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_is_sky_only(E->base))) { + if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) { lights_with_shadow.push_back(E); } //add to list @@ -3473,7 +3473,7 @@ void RendererSceneCull::render_probes() { cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) || cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) || cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) || - cache->sky_only != RSG::storage->light_directional_is_sky_only(instance->base)) { + cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) { cache_dirty = true; } } @@ -3541,7 +3541,7 @@ void RendererSceneCull::render_probes() { cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION); cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE); cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - cache->sky_only = RSG::storage->light_directional_is_sky_only(instance->base); + cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base); idx++; } diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 90d290bef9..2112118673 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -689,7 +689,7 @@ public: float spot_angle; float spot_attenuation; bool has_shadow; - bool sky_only; + RS::LightDirectionalSkyMode sky_mode; }; Vector<LightCache> light_cache; diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h index ca3d3a048d..69659aa62c 100644 --- a/servers/rendering/renderer_storage.h +++ b/servers/rendering/renderer_storage.h @@ -54,7 +54,6 @@ public: struct DependencyTracker; -protected: struct Dependency { void changed_notify(DependencyChangedNotification p_notification); void deleted_notify(const RID &p_rid); @@ -121,59 +120,6 @@ public: Set<Dependency *> dependencies; }; - virtual bool can_create_resources_async() const = 0; - /* TEXTURE API */ - - virtual RID texture_allocate() = 0; - - virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; - virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; - virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; - virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent - - virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; - virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; - virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; - - //these two APIs can be used together or in combination with the others. - virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; - virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; - virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; - - virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; - virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; - virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; - - virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; - virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - - virtual void texture_set_path(RID p_texture, const String &p_path) = 0; - virtual String texture_get_path(RID p_texture) const = 0; - - virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; - virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; - - virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; - - virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; - - virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; - - virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; - - /* CANVAS TEXTURE API */ - - virtual RID canvas_texture_allocate() = 0; - virtual void canvas_texture_initialize(RID p_rid) = 0; - - virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; - virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; - - virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; - virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; - /* SHADER API */ virtual RID shader_allocate() = 0; @@ -330,8 +276,8 @@ public: virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; virtual bool light_directional_get_blend_splits(RID p_light) const = 0; - virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; - virtual bool light_directional_is_sky_only(RID p_light) const = 0; + virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0; + virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0; virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0; virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0; @@ -380,23 +326,6 @@ public: virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) = 0; - /* DECAL API */ - - virtual RID decal_allocate() = 0; - virtual void decal_initialize(RID p_rid) = 0; - - virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; - virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; - virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; - virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; - virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; - virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; - virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; - virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; - virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; - - virtual AABB decal_get_aabb(RID p_decal) const = 0; - /* VOXEL GI API */ virtual RID voxel_gi_allocate() = 0; diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index b448a15d8e..f492c5e9bd 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -293,7 +293,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) { RendererCanvasRender::Light *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture); + Size2 tsize = RSG::texture_storage->texture_size_with_proxy(cl->texture); tsize *= cl->scale; Vector2 offset = tsize / 2.0; diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h index 1880415342..6ed4448638 100644 --- a/servers/rendering/rendering_device.h +++ b/servers/rendering/rendering_device.h @@ -1222,7 +1222,7 @@ public: LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z, }; - virtual int limit_get(Limit p_limit) = 0; + virtual uint64_t limit_get(Limit p_limit) = 0; //methods below not exposed, used by RenderingDeviceRD virtual void prepare_screen_for_drawing() = 0; diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index d93aad5d7b..d5a55c28f5 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -398,6 +398,9 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : RendererSceneCull *sr = memnew(RendererSceneCull); RSG::scene = sr; RSG::rasterizer = RendererCompositor::create(); + RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage(); + RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage(); + RSG::texture_storage = RSG::rasterizer->get_texture_storage(); RSG::storage = RSG::rasterizer->get_storage(); RSG::canvas_render = RSG::rasterizer->get_canvas(); sr->set_scene_render(RSG::rasterizer->get_scene()); diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index 4a8944ccdd..ea8e8aa056 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -126,54 +126,53 @@ public: #include "servers/server_wrap_mt_common.h" -//from now on, calls forwarded to this singleton -#define ServerName RendererStorage -#define server_name RSG::storage - /* TEXTURE API */ -#define FUNCRIDTEX0(m_type) \ - virtual RID m_type##_create() override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret); \ - } \ - return ret; \ +#define ServerName RendererTextureStorage +#define server_name RSG::texture_storage + +#define FUNCRIDTEX0(m_type) \ + virtual RID m_type##_create() override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \ + } \ + return ret; \ } -#define FUNCRIDTEX1(m_type, m_type1) \ - virtual RID m_type##_create(m_type1 p1) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1); \ - } \ - return ret; \ +#define FUNCRIDTEX1(m_type, m_type1) \ + virtual RID m_type##_create(m_type1 p1) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \ + } \ + return ret; \ } -#define FUNCRIDTEX2(m_type, m_type1, m_type2) \ - virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1, p2); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2); \ - } \ - return ret; \ +#define FUNCRIDTEX2(m_type, m_type1, m_type2) \ + virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1, p2); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \ + } \ + return ret; \ } -#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ - virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ - RID ret = RSG::storage->texture_allocate(); \ - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { \ - RSG::storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \ - } else { \ - command_queue.push(RSG::storage, &RendererStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \ - } \ - return ret; \ +#define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ + virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ + RID ret = RSG::texture_storage->texture_allocate(); \ + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ + RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \ + } else { \ + command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \ + } \ + return ret; \ } //these go pass-through, as they can be called from any thread @@ -214,6 +213,13 @@ public: FUNC2(texture_set_force_redraw_if_visible, RID, bool) +//from now on, calls forwarded to this singleton +#undef ServerName +#undef server_name + +#define ServerName RendererStorage +#define server_name RSG::storage + /* SHADER API */ FUNCRIDSPLIT(shader) @@ -246,7 +252,9 @@ public: virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override { RID mesh = RSG::storage->mesh_allocate(); - if (Thread::get_caller_id() == server_thread || RSG::storage->can_create_resources_async()) { + // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!! + + if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { if (Thread::get_caller_id() == server_thread) { command_queue.flush_if_pending(); } @@ -354,7 +362,7 @@ public: FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) FUNC2(light_directional_set_blend_splits, RID, bool) - FUNC2(light_directional_set_sky_only, RID, bool) + FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode) /* PROBE API */ @@ -377,6 +385,12 @@ public: /* DECAL API */ +#undef ServerName +#undef server_name + +#define ServerName RendererDecalAtlasStorage +#define server_name RSG::decal_atlas_storage + FUNCRIDSPLIT(decal) FUNC2(decal_set_extents, RID, const Vector3 &) @@ -391,6 +405,13 @@ public: /* BAKED LIGHT API */ +//from now on, calls forwarded to this singleton +#undef ServerName +#undef server_name + +#define ServerName RendererStorage +#define server_name RSG::storage + FUNCRIDSPLIT(voxel_gi) FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp index b8b06b5eea..fb93ae7383 100644 --- a/servers/rendering/rendering_server_globals.cpp +++ b/servers/rendering/rendering_server_globals.cpp @@ -32,6 +32,9 @@ bool RenderingServerGlobals::threaded = false; +RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr; +RendererDecalAtlasStorage *RenderingServerGlobals::decal_atlas_storage = nullptr; +RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr; RendererStorage *RenderingServerGlobals::storage = nullptr; RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr; RendererCompositor *RenderingServerGlobals::rasterizer = nullptr; diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h index 4351830a5f..7d00318d8f 100644 --- a/servers/rendering/rendering_server_globals.h +++ b/servers/rendering/rendering_server_globals.h @@ -34,6 +34,9 @@ #include "servers/rendering/renderer_canvas_cull.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_scene.h" +#include "servers/rendering/storage/canvas_texture_storage.h" +#include "servers/rendering/storage/decal_atlas_storage.h" +#include "servers/rendering/storage/texture_storage.h" class RendererCanvasCull; class RendererViewport; @@ -43,6 +46,9 @@ class RenderingServerGlobals { public: static bool threaded; + static RendererCanvasTextureStorage *canvas_texture_storage; + static RendererTextureStorage *texture_storage; + static RendererDecalAtlasStorage *decal_atlas_storage; static RendererStorage *storage; static RendererCanvasRender *canvas_render; static RendererCompositor *rasterizer; diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 7683cf20b3..08f1ced803 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7483,8 +7483,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct int uniforms = 0; int instance_index = 0; #ifdef DEBUG_ENABLED - int uniform_buffer_size = 0; - int max_uniform_buffer_size = 0; + uint64_t uniform_buffer_size = 0; + uint64_t max_uniform_buffer_size = 0; int uniform_buffer_exceeded_line = -1; bool check_device_limit_warnings = false; diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 9ea98dc593..f0785d4042 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -86,10 +86,10 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["vertex"].main_function = true; //builtins - shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4; - shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_NORMAL_MATRIX"] = ShaderLanguage::TYPE_MAT3; - shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MODEL_MATRIX"] = ShaderLanguage::TYPE_MAT4; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MODEL_NORMAL_MATRIX"] = ShaderLanguage::TYPE_MAT3; + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["PROJECTION_MATRIX"] = ShaderLanguage::TYPE_MAT4; shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["MODELVIEW_MATRIX"] = ShaderLanguage::TYPE_MAT4; @@ -145,10 +145,10 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["OUTPUT_IS_SRGB"] = constt(ShaderLanguage::TYPE_BOOL); - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["WORLD_NORMAL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT3); - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["MODEL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["MODEL_NORMAL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT3); + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); @@ -163,9 +163,9 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_ANTIALIASING_EDGE"] = ShaderLanguage::TYPE_FLOAT; shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_TEXTURE_COORDINATE"] = ShaderLanguage::TYPE_VEC2; - shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["INV_CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); - shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["CAMERA_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["MODEL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["INV_VIEW_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["INV_PROJECTION_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["VIEWPORT_SIZE"] = constt(ShaderLanguage::TYPE_VEC2); @@ -227,7 +227,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4; shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["POINT_SIZE"] = ShaderLanguage::TYPE_FLOAT; - shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["WORLD_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); + shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["MODEL_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["CANVAS_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["SCREEN_MATRIX"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["INSTANCE_CUSTOM"] = constt(ShaderLanguage::TYPE_VEC4); diff --git a/servers/rendering/storage/SCsub b/servers/rendering/storage/SCsub new file mode 100644 index 0000000000..86681f9c74 --- /dev/null +++ b/servers/rendering/storage/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.servers_sources, "*.cpp") diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h new file mode 100644 index 0000000000..ad4c67f649 --- /dev/null +++ b/servers/rendering/storage/canvas_texture_storage.h @@ -0,0 +1,51 @@ +/*************************************************************************/ +/* canvas_texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CANVAS_TEXTURE_STORAGE_H +#define CANVAS_TEXTURE_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererCanvasTextureStorage { +public: + virtual ~RendererCanvasTextureStorage(){}; + + virtual RID canvas_texture_allocate() = 0; + virtual void canvas_texture_initialize(RID p_rid) = 0; + virtual void canvas_texture_free(RID p_rid) = 0; + + virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0; + virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0; + + virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0; + virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0; +}; + +#endif // !CANVAS_TEXTURE_STORAGE_H diff --git a/servers/rendering/storage/decal_atlas_storage.h b/servers/rendering/storage/decal_atlas_storage.h new file mode 100644 index 0000000000..62cd76881b --- /dev/null +++ b/servers/rendering/storage/decal_atlas_storage.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* decal_atlas_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DECAL_ATLAS_STORAGE_H +#define DECAL_ATLAS_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererDecalAtlasStorage { +public: + virtual ~RendererDecalAtlasStorage(){}; + + virtual RID decal_allocate() = 0; + virtual void decal_initialize(RID p_rid) = 0; + virtual void decal_free(RID p_rid) = 0; + + virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0; + virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0; + virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0; + virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0; + virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0; + virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0; + virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0; + virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0; + virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0; + + virtual AABB decal_get_aabb(RID p_decal) const = 0; + + virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; + virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0; +}; + +#endif // !DECAL_ATLAS_STORAGE_H diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h new file mode 100644 index 0000000000..bef5e3e146 --- /dev/null +++ b/servers/rendering/storage/texture_storage.h @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* texture_storage.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXTURE_STORAGE_H +#define TEXTURE_STORAGE_H + +#include "servers/rendering_server.h" + +class RendererTextureStorage { +public: + virtual bool can_create_resources_async() const = 0; + + virtual ~RendererTextureStorage(){}; + + virtual RID texture_allocate() = 0; + virtual void texture_free(RID p_rid) = 0; + + virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) = 0; + virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_initialize(RID p_texture, RID p_base) = 0; //all slices, then all the mipmaps, must be coherent + + virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; + virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) = 0; + virtual void texture_proxy_update(RID p_proxy, RID p_base) = 0; + + //these two APIs can be used together or in combination with the others. + virtual void texture_2d_placeholder_initialize(RID p_texture) = 0; + virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) = 0; + virtual void texture_3d_placeholder_initialize(RID p_texture) = 0; + + virtual Ref<Image> texture_2d_get(RID p_texture) const = 0; + virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const = 0; + virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const = 0; + + virtual void texture_replace(RID p_texture, RID p_by_texture) = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; + + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; + + virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) = 0; + virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) = 0; + + virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) = 0; + + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0; + + virtual Size2 texture_size_with_proxy(RID p_proxy) = 0; +}; + +#endif // !TEXTURE_STORAGE_H diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index d34fd572ad..668bd31a49 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1891,7 +1891,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode); ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits); - ClassDB::bind_method(D_METHOD("light_directional_set_sky_only", "light", "enable"), &RenderingServer::light_directional_set_sky_only); + ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode); ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter); @@ -1937,6 +1937,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY); + BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY); + ClassDB::bind_method(D_METHOD("shadows_quality_set", "quality"), &RenderingServer::shadows_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_quality_set", "quality"), &RenderingServer::directional_shadow_quality_set); ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size); @@ -2580,6 +2584,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); @@ -2894,8 +2899,7 @@ RenderingServer::RenderingServer() { GLOBAL_DEF("rendering/environment/ssao/quality", 2); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/quality", PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)")); - GLOBAL_DEF("rendering/environment/ssao/half_size", false); - GLOBAL_DEF("rendering/environment/ssao/half_size.mobile", true); + GLOBAL_DEF("rendering/environment/ssao/half_size", true); GLOBAL_DEF("rendering/environment/ssao/adaptive_target", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/ssao/adaptive_target", PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01")); GLOBAL_DEF("rendering/environment/ssao/blur_passes", 2); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 94d9cb8800..94692ba68d 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -469,9 +469,15 @@ public: LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS, }; + enum LightDirectionalSkyMode { + LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY, + LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY, + LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY, + }; + virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) = 0; virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0; - virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0; + virtual void light_directional_set_sky_mode(RID p_light, LightDirectionalSkyMode p_mode) = 0; virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) = 0; @@ -1569,6 +1575,7 @@ VARIANT_ENUM_CAST(RenderingServer::LightParam); VARIANT_ENUM_CAST(RenderingServer::LightBakeMode); VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode); VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode); +VARIANT_ENUM_CAST(RenderingServer::LightDirectionalSkyMode); VARIANT_ENUM_CAST(RenderingServer::LightProjectorFilter); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode); VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeAmbientMode); diff --git a/servers/text/text_server_dummy.h b/servers/text/text_server_dummy.h new file mode 100644 index 0000000000..c603881b7c --- /dev/null +++ b/servers/text/text_server_dummy.h @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* text_server_dummy.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_DUMMY_H +#define TEXT_SERVER_DUMMY_H + +#include "servers/text/text_server_extension.h" + +/*************************************************************************/ + +class TextServerDummy : public TextServerExtension { + GDCLASS(TextServerDummy, TextServerExtension); + _THREAD_SAFE_CLASS_ + +public: + virtual String get_name() const override { + return "Dummy"; + } +}; + +#endif // TEXT_SERVER_DUMMY_H diff --git a/servers/text/text_server_extension.cpp b/servers/text/text_server_extension.cpp index 1a10161a5b..c8efacc9c5 100644 --- a/servers/text/text_server_extension.cpp +++ b/servers/text/text_server_extension.cpp @@ -31,267 +31,269 @@ #include "text_server_extension.h" void TextServerExtension::_bind_methods() { - GDVIRTUAL_BIND(_has_feature, "feature"); - GDVIRTUAL_BIND(_get_name); - GDVIRTUAL_BIND(_get_features); + GDVIRTUAL_BIND(has_feature, "feature"); + GDVIRTUAL_BIND(get_name); + GDVIRTUAL_BIND(get_features); - GDVIRTUAL_BIND(_free, "rid"); - GDVIRTUAL_BIND(_has, "rid"); - GDVIRTUAL_BIND(_load_support_data, "filename"); + GDVIRTUAL_BIND(free_rid, "rid"); + GDVIRTUAL_BIND(has, "rid"); + GDVIRTUAL_BIND(load_support_data, "filename"); - GDVIRTUAL_BIND(_get_support_data_filename); - GDVIRTUAL_BIND(_get_support_data_info); - GDVIRTUAL_BIND(_save_support_data, "filename"); + GDVIRTUAL_BIND(get_support_data_filename); + GDVIRTUAL_BIND(get_support_data_info); + GDVIRTUAL_BIND(save_support_data, "filename"); - GDVIRTUAL_BIND(_is_locale_right_to_left, "locale"); + GDVIRTUAL_BIND(is_locale_right_to_left, "locale"); - GDVIRTUAL_BIND(_name_to_tag, "name"); - GDVIRTUAL_BIND(_tag_to_name, "tag"); + GDVIRTUAL_BIND(name_to_tag, "name"); + GDVIRTUAL_BIND(tag_to_name, "tag"); /* Font interface */ - GDVIRTUAL_BIND(_create_font); + GDVIRTUAL_BIND(create_font); - GDVIRTUAL_BIND(_font_set_data, "font_rid", "data"); - GDVIRTUAL_BIND(_font_set_data_ptr, "font_rid", "data_ptr", "data_size"); + GDVIRTUAL_BIND(font_set_data, "font_rid", "data"); + GDVIRTUAL_BIND(font_set_data_ptr, "font_rid", "data_ptr", "data_size"); - GDVIRTUAL_BIND(_font_set_style, "font_rid", "style"); - GDVIRTUAL_BIND(_font_get_style, "font_rid"); + GDVIRTUAL_BIND(font_set_style, "font_rid", "style"); + GDVIRTUAL_BIND(font_get_style, "font_rid"); - GDVIRTUAL_BIND(_font_set_name, "font_rid", "name"); - GDVIRTUAL_BIND(_font_get_name, "font_rid"); + GDVIRTUAL_BIND(font_set_name, "font_rid", "name"); + GDVIRTUAL_BIND(font_get_name, "font_rid"); - GDVIRTUAL_BIND(_font_set_style_name, "font_rid", "name_style"); - GDVIRTUAL_BIND(_font_get_style_name, "font_rid"); + GDVIRTUAL_BIND(font_set_style_name, "font_rid", "name_style"); + GDVIRTUAL_BIND(font_get_style_name, "font_rid"); - GDVIRTUAL_BIND(_font_set_antialiased, "font_rid", "antialiased"); - GDVIRTUAL_BIND(_font_is_antialiased, "font_rid"); + GDVIRTUAL_BIND(font_set_antialiased, "font_rid", "antialiased"); + GDVIRTUAL_BIND(font_is_antialiased, "font_rid"); - GDVIRTUAL_BIND(_font_set_multichannel_signed_distance_field, "font_rid", "msdf"); - GDVIRTUAL_BIND(_font_is_multichannel_signed_distance_field, "font_rid"); + GDVIRTUAL_BIND(font_set_multichannel_signed_distance_field, "font_rid", "msdf"); + GDVIRTUAL_BIND(font_is_multichannel_signed_distance_field, "font_rid"); - GDVIRTUAL_BIND(_font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range"); - GDVIRTUAL_BIND(_font_get_msdf_pixel_range, "font_rid"); + GDVIRTUAL_BIND(font_set_msdf_pixel_range, "font_rid", "msdf_pixel_range"); + GDVIRTUAL_BIND(font_get_msdf_pixel_range, "font_rid"); - GDVIRTUAL_BIND(_font_set_msdf_size, "font_rid", "msdf_size"); - GDVIRTUAL_BIND(_font_get_msdf_size, "font_rid"); + GDVIRTUAL_BIND(font_set_msdf_size, "font_rid", "msdf_size"); + GDVIRTUAL_BIND(font_get_msdf_size, "font_rid"); - GDVIRTUAL_BIND(_font_set_fixed_size, "font_rid", "fixed_size"); - GDVIRTUAL_BIND(_font_get_fixed_size, "font_rid"); + GDVIRTUAL_BIND(font_set_fixed_size, "font_rid", "fixed_size"); + GDVIRTUAL_BIND(font_get_fixed_size, "font_rid"); - GDVIRTUAL_BIND(_font_set_force_autohinter, "font_rid", "force_autohinter"); - GDVIRTUAL_BIND(_font_is_force_autohinter, "font_rid"); + GDVIRTUAL_BIND(font_set_force_autohinter, "font_rid", "force_autohinter"); + GDVIRTUAL_BIND(font_is_force_autohinter, "font_rid"); - GDVIRTUAL_BIND(_font_set_hinting, "font_rid", "hinting"); - GDVIRTUAL_BIND(_font_get_hinting, "font_rid"); + GDVIRTUAL_BIND(font_set_hinting, "font_rid", "hinting"); + GDVIRTUAL_BIND(font_get_hinting, "font_rid"); - GDVIRTUAL_BIND(_font_set_subpixel_positioning, "font_rid", "subpixel_positioning"); - GDVIRTUAL_BIND(_font_get_subpixel_positioning, "font_rid"); + GDVIRTUAL_BIND(font_set_subpixel_positioning, "font_rid", "subpixel_positioning"); + GDVIRTUAL_BIND(font_get_subpixel_positioning, "font_rid"); - GDVIRTUAL_BIND(_font_set_embolden, "font_rid", "strength"); - GDVIRTUAL_BIND(_font_get_embolden, "font_rid"); + GDVIRTUAL_BIND(font_set_embolden, "font_rid", "strength"); + GDVIRTUAL_BIND(font_get_embolden, "font_rid"); - GDVIRTUAL_BIND(_font_set_transform, "font_rid", "transform"); - GDVIRTUAL_BIND(_font_get_transform, "font_rid"); + GDVIRTUAL_BIND(font_set_transform, "font_rid", "transform"); + GDVIRTUAL_BIND(font_get_transform, "font_rid"); - GDVIRTUAL_BIND(_font_set_variation_coordinates, "font_rid", "variation_coordinates"); - GDVIRTUAL_BIND(_font_get_variation_coordinates, "font_rid"); + GDVIRTUAL_BIND(font_set_variation_coordinates, "font_rid", "variation_coordinates"); + GDVIRTUAL_BIND(font_get_variation_coordinates, "font_rid"); - GDVIRTUAL_BIND(_font_set_oversampling, "font_rid", "oversampling"); - GDVIRTUAL_BIND(_font_get_oversampling, "font_rid"); + GDVIRTUAL_BIND(font_set_oversampling, "font_rid", "oversampling"); + GDVIRTUAL_BIND(font_get_oversampling, "font_rid"); - GDVIRTUAL_BIND(_font_get_size_cache_list, "font_rid"); - GDVIRTUAL_BIND(_font_clear_size_cache, "font_rid"); - GDVIRTUAL_BIND(_font_remove_size_cache, "font_rid", "size"); + GDVIRTUAL_BIND(font_get_size_cache_list, "font_rid"); + GDVIRTUAL_BIND(font_clear_size_cache, "font_rid"); + GDVIRTUAL_BIND(font_remove_size_cache, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_ascent, "font_rid", "size", "ascent"); - GDVIRTUAL_BIND(_font_get_ascent, "font_rid", "size"); + GDVIRTUAL_BIND(font_set_ascent, "font_rid", "size", "ascent"); + GDVIRTUAL_BIND(font_get_ascent, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_descent, "font_rid", "size", "descent"); - GDVIRTUAL_BIND(_font_get_descent, "font_rid", "size"); + GDVIRTUAL_BIND(font_set_descent, "font_rid", "size", "descent"); + GDVIRTUAL_BIND(font_get_descent, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_underline_position, "font_rid", "size", "underline_position"); - GDVIRTUAL_BIND(_font_get_underline_position, "font_rid", "size"); + GDVIRTUAL_BIND(font_set_underline_position, "font_rid", "size", "underline_position"); + GDVIRTUAL_BIND(font_get_underline_position, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_underline_thickness, "font_rid", "size", "underline_thickness"); - GDVIRTUAL_BIND(_font_get_underline_thickness, "font_rid", "size"); + GDVIRTUAL_BIND(font_set_underline_thickness, "font_rid", "size", "underline_thickness"); + GDVIRTUAL_BIND(font_get_underline_thickness, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_scale, "font_rid", "size", "scale"); - GDVIRTUAL_BIND(_font_get_scale, "font_rid", "size"); + GDVIRTUAL_BIND(font_set_scale, "font_rid", "size", "scale"); + GDVIRTUAL_BIND(font_get_scale, "font_rid", "size"); - GDVIRTUAL_BIND(_font_set_spacing, "font_rid", "size", "spacing", "value"); - GDVIRTUAL_BIND(_font_get_spacing, "font_rid", "size", "spacing"); + GDVIRTUAL_BIND(font_set_spacing, "font_rid", "size", "spacing", "value"); + GDVIRTUAL_BIND(font_get_spacing, "font_rid", "size", "spacing"); - GDVIRTUAL_BIND(_font_get_texture_count, "font_rid", "size"); - GDVIRTUAL_BIND(_font_clear_textures, "font_rid", "size"); - GDVIRTUAL_BIND(_font_remove_texture, "font_rid", "size", "texture_index"); + GDVIRTUAL_BIND(font_get_texture_count, "font_rid", "size"); + GDVIRTUAL_BIND(font_clear_textures, "font_rid", "size"); + GDVIRTUAL_BIND(font_remove_texture, "font_rid", "size", "texture_index"); - GDVIRTUAL_BIND(_font_set_texture_image, "font_rid", "size", "texture_index", "image"); - GDVIRTUAL_BIND(_font_get_texture_image, "font_rid", "size", "texture_index"); + GDVIRTUAL_BIND(font_set_texture_image, "font_rid", "size", "texture_index", "image"); + GDVIRTUAL_BIND(font_get_texture_image, "font_rid", "size", "texture_index"); - GDVIRTUAL_BIND(_font_set_texture_offsets, "font_rid", "size", "texture_index", "offset"); - GDVIRTUAL_BIND(_font_get_texture_offsets, "font_rid", "size", "texture_index"); + GDVIRTUAL_BIND(font_set_texture_offsets, "font_rid", "size", "texture_index", "offset"); + GDVIRTUAL_BIND(font_get_texture_offsets, "font_rid", "size", "texture_index"); - GDVIRTUAL_BIND(_font_get_glyph_list, "font_rid", "size"); - GDVIRTUAL_BIND(_font_clear_glyphs, "font_rid", "size"); - GDVIRTUAL_BIND(_font_remove_glyph, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_get_glyph_list, "font_rid", "size"); + GDVIRTUAL_BIND(font_clear_glyphs, "font_rid", "size"); + GDVIRTUAL_BIND(font_remove_glyph, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_get_glyph_advance, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_set_glyph_advance, "font_rid", "size", "glyph", "advance"); + GDVIRTUAL_BIND(font_get_glyph_advance, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_set_glyph_advance, "font_rid", "size", "glyph", "advance"); - GDVIRTUAL_BIND(_font_get_glyph_offset, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_set_glyph_offset, "font_rid", "size", "glyph", "offset"); + GDVIRTUAL_BIND(font_get_glyph_offset, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_set_glyph_offset, "font_rid", "size", "glyph", "offset"); - GDVIRTUAL_BIND(_font_get_glyph_size, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_set_glyph_size, "font_rid", "size", "glyph", "gl_size"); + GDVIRTUAL_BIND(font_get_glyph_size, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_set_glyph_size, "font_rid", "size", "glyph", "gl_size"); - GDVIRTUAL_BIND(_font_get_glyph_uv_rect, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect"); + GDVIRTUAL_BIND(font_get_glyph_uv_rect, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_set_glyph_uv_rect, "font_rid", "size", "glyph", "uv_rect"); - GDVIRTUAL_BIND(_font_get_glyph_texture_idx, "font_rid", "size", "glyph"); - GDVIRTUAL_BIND(_font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx"); + GDVIRTUAL_BIND(font_get_glyph_texture_idx, "font_rid", "size", "glyph"); + GDVIRTUAL_BIND(font_set_glyph_texture_idx, "font_rid", "size", "glyph", "texture_idx"); - GDVIRTUAL_BIND(_font_get_glyph_contours, "font_rid", "size", "index"); + GDVIRTUAL_BIND(font_get_glyph_contours, "font_rid", "size", "index"); - GDVIRTUAL_BIND(_font_get_kerning_list, "font_rid", "size"); - GDVIRTUAL_BIND(_font_clear_kerning_map, "font_rid", "size"); - GDVIRTUAL_BIND(_font_remove_kerning, "font_rid", "size", "glyph_pair"); + GDVIRTUAL_BIND(font_get_kerning_list, "font_rid", "size"); + GDVIRTUAL_BIND(font_clear_kerning_map, "font_rid", "size"); + GDVIRTUAL_BIND(font_remove_kerning, "font_rid", "size", "glyph_pair"); - GDVIRTUAL_BIND(_font_set_kerning, "font_rid", "size", "glyph_pair", "kerning"); - GDVIRTUAL_BIND(_font_get_kerning, "font_rid", "size", "glyph_pair"); + GDVIRTUAL_BIND(font_set_kerning, "font_rid", "size", "glyph_pair", "kerning"); + GDVIRTUAL_BIND(font_get_kerning, "font_rid", "size", "glyph_pair"); - GDVIRTUAL_BIND(_font_get_glyph_index, "font_rid", "size", "char", "variation_selector"); + GDVIRTUAL_BIND(font_get_glyph_index, "font_rid", "size", "char", "variation_selector"); - GDVIRTUAL_BIND(_font_has_char, "font_rid", "char"); - GDVIRTUAL_BIND(_font_get_supported_chars, "font_rid"); + GDVIRTUAL_BIND(font_has_char, "font_rid", "char"); + GDVIRTUAL_BIND(font_get_supported_chars, "font_rid"); - GDVIRTUAL_BIND(_font_render_range, "font_rid", "size", "start", "end"); - GDVIRTUAL_BIND(_font_render_glyph, "font_rid", "size", "index"); + GDVIRTUAL_BIND(font_render_range, "font_rid", "size", "start", "end"); + GDVIRTUAL_BIND(font_render_glyph, "font_rid", "size", "index"); - GDVIRTUAL_BIND(_font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color"); - GDVIRTUAL_BIND(_font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color"); + GDVIRTUAL_BIND(font_draw_glyph, "font_rid", "canvas", "size", "pos", "index", "color"); + GDVIRTUAL_BIND(font_draw_glyph_outline, "font_rid", "canvas", "size", "outline_size", "pos", "index", "color"); - GDVIRTUAL_BIND(_font_is_language_supported, "font_rid", "language"); - GDVIRTUAL_BIND(_font_set_language_support_override, "font_rid", "language", "supported"); - GDVIRTUAL_BIND(_font_get_language_support_override, "font_rid", "language"); - GDVIRTUAL_BIND(_font_remove_language_support_override, "font_rid", "language"); - GDVIRTUAL_BIND(_font_get_language_support_overrides, "font_rid"); + GDVIRTUAL_BIND(font_is_language_supported, "font_rid", "language"); + GDVIRTUAL_BIND(font_set_language_support_override, "font_rid", "language", "supported"); + GDVIRTUAL_BIND(font_get_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(font_remove_language_support_override, "font_rid", "language"); + GDVIRTUAL_BIND(font_get_language_support_overrides, "font_rid"); - GDVIRTUAL_BIND(_font_is_script_supported, "font_rid", "script"); - GDVIRTUAL_BIND(_font_set_script_support_override, "font_rid", "script", "supported"); - GDVIRTUAL_BIND(_font_get_script_support_override, "font_rid", "script"); - GDVIRTUAL_BIND(_font_remove_script_support_override, "font_rid", "script"); - GDVIRTUAL_BIND(_font_get_script_support_overrides, "font_rid"); + GDVIRTUAL_BIND(font_is_script_supported, "font_rid", "script"); + GDVIRTUAL_BIND(font_set_script_support_override, "font_rid", "script", "supported"); + GDVIRTUAL_BIND(font_get_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(font_remove_script_support_override, "font_rid", "script"); + GDVIRTUAL_BIND(font_get_script_support_overrides, "font_rid"); - GDVIRTUAL_BIND(_font_set_opentype_feature_overrides, "font_rid", "overrides"); - GDVIRTUAL_BIND(_font_get_opentype_feature_overrides, "font_rid"); + GDVIRTUAL_BIND(font_set_opentype_feature_overrides, "font_rid", "overrides"); + GDVIRTUAL_BIND(font_get_opentype_feature_overrides, "font_rid"); - GDVIRTUAL_BIND(_font_supported_feature_list, "font_rid"); - GDVIRTUAL_BIND(_font_supported_variation_list, "font_rid"); + GDVIRTUAL_BIND(font_supported_feature_list, "font_rid"); + GDVIRTUAL_BIND(font_supported_variation_list, "font_rid"); - GDVIRTUAL_BIND(_font_get_global_oversampling); - GDVIRTUAL_BIND(_font_set_global_oversampling, "oversampling"); + GDVIRTUAL_BIND(font_get_global_oversampling); + GDVIRTUAL_BIND(font_set_global_oversampling, "oversampling"); - GDVIRTUAL_BIND(_get_hex_code_box_size, "size", "index"); - GDVIRTUAL_BIND(_draw_hex_code_box, "canvas", "size", "pos", "index", "color"); + GDVIRTUAL_BIND(get_hex_code_box_size, "size", "index"); + GDVIRTUAL_BIND(draw_hex_code_box, "canvas", "size", "pos", "index", "color"); /* Shaped text buffer interface */ - GDVIRTUAL_BIND(_create_shaped_text, "direction", "orientation"); + GDVIRTUAL_BIND(create_shaped_text, "direction", "orientation"); - GDVIRTUAL_BIND(_shaped_text_clear, "shaped"); + GDVIRTUAL_BIND(shaped_text_clear, "shaped"); - GDVIRTUAL_BIND(_shaped_text_set_direction, "shaped", "direction"); - GDVIRTUAL_BIND(_shaped_text_get_direction, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_inferred_direction, "shaped"); + GDVIRTUAL_BIND(shaped_text_set_direction, "shaped", "direction"); + GDVIRTUAL_BIND(shaped_text_get_direction, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_inferred_direction, "shaped"); - GDVIRTUAL_BIND(_shaped_text_set_bidi_override, "shaped", "override"); + GDVIRTUAL_BIND(shaped_text_set_bidi_override, "shaped", "override"); - GDVIRTUAL_BIND(_shaped_text_set_custom_punctuation, "shaped", "punct"); - GDVIRTUAL_BIND(_shaped_text_get_custom_punctuation, "shaped"); + GDVIRTUAL_BIND(shaped_text_set_custom_punctuation, "shaped", "punct"); + GDVIRTUAL_BIND(shaped_text_get_custom_punctuation, "shaped"); - GDVIRTUAL_BIND(_shaped_text_set_orientation, "shaped", "orientation"); - GDVIRTUAL_BIND(_shaped_text_get_orientation, "shaped"); + GDVIRTUAL_BIND(shaped_text_set_orientation, "shaped", "orientation"); + GDVIRTUAL_BIND(shaped_text_get_orientation, "shaped"); - GDVIRTUAL_BIND(_shaped_text_set_preserve_invalid, "shaped", "enabled"); - GDVIRTUAL_BIND(_shaped_text_get_preserve_invalid, "shaped"); + GDVIRTUAL_BIND(shaped_text_set_preserve_invalid, "shaped", "enabled"); + GDVIRTUAL_BIND(shaped_text_get_preserve_invalid, "shaped"); - GDVIRTUAL_BIND(_shaped_text_set_preserve_control, "shaped", "enabled"); - GDVIRTUAL_BIND(_shaped_text_get_preserve_control, "shaped"); + GDVIRTUAL_BIND(shaped_text_set_preserve_control, "shaped", "enabled"); + GDVIRTUAL_BIND(shaped_text_get_preserve_control, "shaped"); - GDVIRTUAL_BIND(_shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"); - GDVIRTUAL_BIND(_shaped_text_add_object, "shaped", "key", "size", "inline_align", "length"); - GDVIRTUAL_BIND(_shaped_text_resize_object, "shaped", "key", "size", "inline_align"); + GDVIRTUAL_BIND(shaped_text_add_string, "shaped", "text", "fonts", "size", "opentype_features", "language", "meta"); + GDVIRTUAL_BIND(shaped_text_add_object, "shaped", "key", "size", "inline_align", "length"); + GDVIRTUAL_BIND(shaped_text_resize_object, "shaped", "key", "size", "inline_align"); - GDVIRTUAL_BIND(_shaped_get_span_count, "shaped"); - GDVIRTUAL_BIND(_shaped_get_span_meta, "shaped", "index"); - GDVIRTUAL_BIND(_shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features"); + GDVIRTUAL_BIND(shaped_get_span_count, "shaped"); + GDVIRTUAL_BIND(shaped_get_span_meta, "shaped", "index"); + GDVIRTUAL_BIND(shaped_set_span_update_font, "shaped", "index", "fonts", "size", "opentype_features"); - GDVIRTUAL_BIND(_shaped_text_substr, "shaped", "start", "length"); - GDVIRTUAL_BIND(_shaped_text_get_parent, "shaped"); + GDVIRTUAL_BIND(shaped_text_substr, "shaped", "start", "length"); + GDVIRTUAL_BIND(shaped_text_get_parent, "shaped"); - GDVIRTUAL_BIND(_shaped_text_fit_to_width, "shaped", "width", "jst_flags"); - GDVIRTUAL_BIND(_shaped_text_tab_align, "shaped", "tab_stops"); + GDVIRTUAL_BIND(shaped_text_fit_to_width, "shaped", "width", "jst_flags"); + GDVIRTUAL_BIND(shaped_text_tab_align, "shaped", "tab_stops"); - GDVIRTUAL_BIND(_shaped_text_shape, "shaped"); - GDVIRTUAL_BIND(_shaped_text_update_breaks, "shaped"); - GDVIRTUAL_BIND(_shaped_text_update_justification_ops, "shaped"); + GDVIRTUAL_BIND(shaped_text_shape, "shaped"); + GDVIRTUAL_BIND(shaped_text_update_breaks, "shaped"); + GDVIRTUAL_BIND(shaped_text_update_justification_ops, "shaped"); - GDVIRTUAL_BIND(_shaped_text_is_ready, "shaped"); + GDVIRTUAL_BIND(shaped_text_is_ready, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_glyphs, "shaped"); - GDVIRTUAL_BIND(_shaped_text_sort_logical, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_glyph_count, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_glyphs, "shaped"); + GDVIRTUAL_BIND(shaped_text_sort_logical, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_glyph_count, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_range, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_range, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags"); - GDVIRTUAL_BIND(_shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags"); - GDVIRTUAL_BIND(_shaped_text_get_word_breaks, "shaped", "grapheme_flags"); + GDVIRTUAL_BIND(shaped_text_get_line_breaks_adv, "shaped", "width", "start", "once", "break_flags"); + GDVIRTUAL_BIND(shaped_text_get_line_breaks, "shaped", "width", "start", "break_flags"); + GDVIRTUAL_BIND(shaped_text_get_word_breaks, "shaped", "grapheme_flags"); - GDVIRTUAL_BIND(_shaped_text_get_trim_pos, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_ellipsis_pos, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyph_count, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_ellipsis_glyphs, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_trim_pos, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_ellipsis_pos, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_ellipsis_glyph_count, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_ellipsis_glyphs, "shaped"); - GDVIRTUAL_BIND(_shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags"); + GDVIRTUAL_BIND(shaped_text_overrun_trim_to_width, "shaped", "width", "trim_flags"); - GDVIRTUAL_BIND(_shaped_text_get_objects, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_object_rect, "shaped", "key"); + GDVIRTUAL_BIND(shaped_text_get_objects, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_object_rect, "shaped", "key"); - GDVIRTUAL_BIND(_shaped_text_get_size, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_ascent, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_descent, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_width, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_underline_position, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_underline_thickness, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_size, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_ascent, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_descent, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_width, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_underline_position, "shaped"); + GDVIRTUAL_BIND(shaped_text_get_underline_thickness, "shaped"); - GDVIRTUAL_BIND(_shaped_text_get_dominant_direction_in_range, "shaped", "start", "end"); + GDVIRTUAL_BIND(shaped_text_get_dominant_direction_in_range, "shaped", "start", "end"); - GDVIRTUAL_BIND(_shaped_text_get_carets, "shaped", "position", "caret"); - GDVIRTUAL_BIND(_shaped_text_get_selection, "shaped", "start", "end"); + GDVIRTUAL_BIND(shaped_text_get_carets, "shaped", "position", "caret"); + GDVIRTUAL_BIND(shaped_text_get_selection, "shaped", "start", "end"); - GDVIRTUAL_BIND(_shaped_text_hit_test_grapheme, "shaped", "coord"); - GDVIRTUAL_BIND(_shaped_text_hit_test_position, "shaped", "coord"); + GDVIRTUAL_BIND(shaped_text_hit_test_grapheme, "shaped", "coord"); + GDVIRTUAL_BIND(shaped_text_hit_test_position, "shaped", "coord"); - GDVIRTUAL_BIND(_shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color"); - GDVIRTUAL_BIND(_shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"); + GDVIRTUAL_BIND(shaped_text_draw, "shaped", "canvas", "pos", "clip_l", "clip_r", "color"); + GDVIRTUAL_BIND(shaped_text_draw_outline, "shaped", "canvas", "pos", "clip_l", "clip_r", "outline_size", "color"); - GDVIRTUAL_BIND(_shaped_text_get_grapheme_bounds, "shaped", "pos"); - GDVIRTUAL_BIND(_shaped_text_next_grapheme_pos, "shaped", "pos"); - GDVIRTUAL_BIND(_shaped_text_prev_grapheme_pos, "shaped", "pos"); + GDVIRTUAL_BIND(shaped_text_get_grapheme_bounds, "shaped", "pos"); + GDVIRTUAL_BIND(shaped_text_next_grapheme_pos, "shaped", "pos"); + GDVIRTUAL_BIND(shaped_text_prev_grapheme_pos, "shaped", "pos"); - GDVIRTUAL_BIND(_format_number, "string", "language"); - GDVIRTUAL_BIND(_parse_number, "string", "language"); - GDVIRTUAL_BIND(_percent_sign, "language"); + GDVIRTUAL_BIND(format_number, "string", "language"); + GDVIRTUAL_BIND(parse_number, "string", "language"); + GDVIRTUAL_BIND(percent_sign, "language"); - GDVIRTUAL_BIND(_string_to_upper, "string", "language"); - GDVIRTUAL_BIND(_string_to_lower, "string", "language"); + GDVIRTUAL_BIND(strip_diacritics, "string"); + + GDVIRTUAL_BIND(string_to_upper, "string", "language"); + GDVIRTUAL_BIND(string_to_lower, "string", "language"); } bool TextServerExtension::has_feature(Feature p_feature) const { bool ret; - if (GDVIRTUAL_CALL(_has_feature, p_feature, ret)) { + if (GDVIRTUAL_CALL(has_feature, p_feature, ret)) { return ret; } return false; @@ -299,27 +301,27 @@ bool TextServerExtension::has_feature(Feature p_feature) const { String TextServerExtension::get_name() const { String ret; - if (GDVIRTUAL_CALL(_get_name, ret)) { + if (GDVIRTUAL_CALL(get_name, ret)) { return ret; } return "Unknown"; } -uint32_t TextServerExtension::get_features() const { - uint32_t ret; - if (GDVIRTUAL_CALL(_get_features, ret)) { +int64_t TextServerExtension::get_features() const { + int64_t ret; + if (GDVIRTUAL_CALL(get_features, ret)) { return ret; } return 0; } -void TextServerExtension::free(RID p_rid) { - GDVIRTUAL_CALL(_free, p_rid); +void TextServerExtension::free_rid(const RID &p_rid) { + GDVIRTUAL_CALL(free_rid, p_rid); } -bool TextServerExtension::has(RID p_rid) { +bool TextServerExtension::has(const RID &p_rid) { bool ret; - if (GDVIRTUAL_CALL(_has, p_rid, ret)) { + if (GDVIRTUAL_CALL(has, p_rid, ret)) { return ret; } return false; @@ -327,7 +329,7 @@ bool TextServerExtension::has(RID p_rid) { bool TextServerExtension::load_support_data(const String &p_filename) { bool ret; - if (GDVIRTUAL_CALL(_load_support_data, p_filename, ret)) { + if (GDVIRTUAL_CALL(load_support_data, p_filename, ret)) { return ret; } return false; @@ -335,7 +337,7 @@ bool TextServerExtension::load_support_data(const String &p_filename) { String TextServerExtension::get_support_data_filename() const { String ret; - if (GDVIRTUAL_CALL(_get_support_data_filename, ret)) { + if (GDVIRTUAL_CALL(get_support_data_filename, ret)) { return ret; } return String(); @@ -343,7 +345,7 @@ String TextServerExtension::get_support_data_filename() const { String TextServerExtension::get_support_data_info() const { String ret; - if (GDVIRTUAL_CALL(_get_support_data_info, ret)) { + if (GDVIRTUAL_CALL(get_support_data_info, ret)) { return ret; } return String(); @@ -351,7 +353,7 @@ String TextServerExtension::get_support_data_info() const { bool TextServerExtension::save_support_data(const String &p_filename) const { bool ret; - if (GDVIRTUAL_CALL(_save_support_data, p_filename, ret)) { + if (GDVIRTUAL_CALL(save_support_data, p_filename, ret)) { return ret; } return false; @@ -359,23 +361,23 @@ bool TextServerExtension::save_support_data(const String &p_filename) const { bool TextServerExtension::is_locale_right_to_left(const String &p_locale) const { bool ret; - if (GDVIRTUAL_CALL(_is_locale_right_to_left, p_locale, ret)) { + if (GDVIRTUAL_CALL(is_locale_right_to_left, p_locale, ret)) { return ret; } return false; } -int32_t TextServerExtension::name_to_tag(const String &p_name) const { - int32_t ret; - if (GDVIRTUAL_CALL(_name_to_tag, p_name, ret)) { +int64_t TextServerExtension::name_to_tag(const String &p_name) const { + int64_t ret; + if (GDVIRTUAL_CALL(name_to_tag, p_name, ret)) { return ret; } return 0; } -String TextServerExtension::tag_to_name(int32_t p_tag) const { +String TextServerExtension::tag_to_name(int64_t p_tag) const { String ret; - if (GDVIRTUAL_CALL(_tag_to_name, p_tag, ret)) { + if (GDVIRTUAL_CALL(tag_to_name, p_tag, ret)) { return ret; } return ""; @@ -387,594 +389,594 @@ String TextServerExtension::tag_to_name(int32_t p_tag) const { RID TextServerExtension::create_font() { RID ret; - if (GDVIRTUAL_CALL(_create_font, ret)) { + if (GDVIRTUAL_CALL(create_font, ret)) { return ret; } return RID(); } -void TextServerExtension::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - GDVIRTUAL_CALL(_font_set_data, p_font_rid, p_data); +void TextServerExtension::font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) { + GDVIRTUAL_CALL(font_set_data, p_font_rid, p_data); } -void TextServerExtension::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - GDVIRTUAL_CALL(_font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size); +void TextServerExtension::font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) { + GDVIRTUAL_CALL(font_set_data_ptr, p_font_rid, p_data_ptr, p_data_size); } -void TextServerExtension::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) { - GDVIRTUAL_CALL(_font_set_style, p_font_rid, p_style); +void TextServerExtension::font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) { + GDVIRTUAL_CALL(font_set_style, p_font_rid, p_style); } -uint32_t /*FontStyle*/ TextServerExtension::font_get_style(RID p_font_rid) const { - uint32_t ret; - if (GDVIRTUAL_CALL(_font_get_style, p_font_rid, ret)) { +int64_t /*FontStyle*/ TextServerExtension::font_get_style(const RID &p_font_rid) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_style, p_font_rid, ret)) { return ret; } return 0; } -void TextServerExtension::font_set_style_name(RID p_font_rid, const String &p_name) { - GDVIRTUAL_CALL(_font_set_style_name, p_font_rid, p_name); +void TextServerExtension::font_set_style_name(const RID &p_font_rid, const String &p_name) { + GDVIRTUAL_CALL(font_set_style_name, p_font_rid, p_name); } -String TextServerExtension::font_get_style_name(RID p_font_rid) const { +String TextServerExtension::font_get_style_name(const RID &p_font_rid) const { String ret; - if (GDVIRTUAL_CALL(_font_get_style_name, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_style_name, p_font_rid, ret)) { return ret; } return String(); } -void TextServerExtension::font_set_name(RID p_font_rid, const String &p_name) { - GDVIRTUAL_CALL(_font_set_name, p_font_rid, p_name); +void TextServerExtension::font_set_name(const RID &p_font_rid, const String &p_name) { + GDVIRTUAL_CALL(font_set_name, p_font_rid, p_name); } -String TextServerExtension::font_get_name(RID p_font_rid) const { +String TextServerExtension::font_get_name(const RID &p_font_rid) const { String ret; - if (GDVIRTUAL_CALL(_font_get_name, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_name, p_font_rid, ret)) { return ret; } return String(); } -void TextServerExtension::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - GDVIRTUAL_CALL(_font_set_antialiased, p_font_rid, p_antialiased); +void TextServerExtension::font_set_antialiased(const RID &p_font_rid, bool p_antialiased) { + GDVIRTUAL_CALL(font_set_antialiased, p_font_rid, p_antialiased); } -bool TextServerExtension::font_is_antialiased(RID p_font_rid) const { +bool TextServerExtension::font_is_antialiased(const RID &p_font_rid) const { bool ret; - if (GDVIRTUAL_CALL(_font_is_antialiased, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_is_antialiased, p_font_rid, ret)) { return ret; } return false; } -void TextServerExtension::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - GDVIRTUAL_CALL(_font_set_multichannel_signed_distance_field, p_font_rid, p_msdf); +void TextServerExtension::font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) { + GDVIRTUAL_CALL(font_set_multichannel_signed_distance_field, p_font_rid, p_msdf); } -bool TextServerExtension::font_is_multichannel_signed_distance_field(RID p_font_rid) const { +bool TextServerExtension::font_is_multichannel_signed_distance_field(const RID &p_font_rid) const { bool ret; - if (GDVIRTUAL_CALL(_font_is_multichannel_signed_distance_field, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_is_multichannel_signed_distance_field, p_font_rid, ret)) { return ret; } return false; } -void TextServerExtension::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - GDVIRTUAL_CALL(_font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range); +void TextServerExtension::font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) { + GDVIRTUAL_CALL(font_set_msdf_pixel_range, p_font_rid, p_msdf_pixel_range); } -int TextServerExtension::font_get_msdf_pixel_range(RID p_font_rid) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_msdf_pixel_range, p_font_rid, ret)) { +int64_t TextServerExtension::font_get_msdf_pixel_range(const RID &p_font_rid) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_msdf_pixel_range, p_font_rid, ret)) { return ret; } return 0; } -void TextServerExtension::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - GDVIRTUAL_CALL(_font_set_msdf_size, p_font_rid, p_msdf_size); +void TextServerExtension::font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) { + GDVIRTUAL_CALL(font_set_msdf_size, p_font_rid, p_msdf_size); } -int TextServerExtension::font_get_msdf_size(RID p_font_rid) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_msdf_size, p_font_rid, ret)) { +int64_t TextServerExtension::font_get_msdf_size(const RID &p_font_rid) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_msdf_size, p_font_rid, ret)) { return ret; } return 0; } -void TextServerExtension::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - GDVIRTUAL_CALL(_font_set_fixed_size, p_font_rid, p_fixed_size); +void TextServerExtension::font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) { + GDVIRTUAL_CALL(font_set_fixed_size, p_font_rid, p_fixed_size); } -int TextServerExtension::font_get_fixed_size(RID p_font_rid) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_fixed_size, p_font_rid, ret)) { +int64_t TextServerExtension::font_get_fixed_size(const RID &p_font_rid) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_fixed_size, p_font_rid, ret)) { return ret; } return 0; } -void TextServerExtension::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - GDVIRTUAL_CALL(_font_set_force_autohinter, p_font_rid, p_force_autohinter); +void TextServerExtension::font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) { + GDVIRTUAL_CALL(font_set_force_autohinter, p_font_rid, p_force_autohinter); } -bool TextServerExtension::font_is_force_autohinter(RID p_font_rid) const { +bool TextServerExtension::font_is_force_autohinter(const RID &p_font_rid) const { bool ret; - if (GDVIRTUAL_CALL(_font_is_force_autohinter, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_is_force_autohinter, p_font_rid, ret)) { return ret; } return false; } -void TextServerExtension::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - GDVIRTUAL_CALL(_font_set_hinting, p_font_rid, p_hinting); +void TextServerExtension::font_set_hinting(const RID &p_font_rid, TextServer::Hinting p_hinting) { + GDVIRTUAL_CALL(font_set_hinting, p_font_rid, p_hinting); } -TextServer::Hinting TextServerExtension::font_get_hinting(RID p_font_rid) const { +TextServer::Hinting TextServerExtension::font_get_hinting(const RID &p_font_rid) const { TextServer::Hinting ret; - if (GDVIRTUAL_CALL(_font_get_hinting, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_hinting, p_font_rid, ret)) { return (TextServer::Hinting)ret; } return TextServer::Hinting::HINTING_NONE; } -void TextServerExtension::font_set_subpixel_positioning(RID p_font_rid, TextServer::SubpixelPositioning p_subpixel) { - GDVIRTUAL_CALL(_font_set_subpixel_positioning, p_font_rid, p_subpixel); +void TextServerExtension::font_set_subpixel_positioning(const RID &p_font_rid, TextServer::SubpixelPositioning p_subpixel) { + GDVIRTUAL_CALL(font_set_subpixel_positioning, p_font_rid, p_subpixel); } -TextServer::SubpixelPositioning TextServerExtension::font_get_subpixel_positioning(RID p_font_rid) const { +TextServer::SubpixelPositioning TextServerExtension::font_get_subpixel_positioning(const RID &p_font_rid) const { TextServer::SubpixelPositioning ret; - if (GDVIRTUAL_CALL(_font_get_subpixel_positioning, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_subpixel_positioning, p_font_rid, ret)) { return (TextServer::SubpixelPositioning)ret; } return TextServer::SubpixelPositioning::SUBPIXEL_POSITIONING_DISABLED; } -void TextServerExtension::font_set_embolden(RID p_font_rid, float p_strength) { - GDVIRTUAL_CALL(_font_set_embolden, p_font_rid, p_strength); +void TextServerExtension::font_set_embolden(const RID &p_font_rid, double p_strength) { + GDVIRTUAL_CALL(font_set_embolden, p_font_rid, p_strength); } -float TextServerExtension::font_get_embolden(RID p_font_rid) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_embolden, p_font_rid, ret)) { +double TextServerExtension::font_get_embolden(const RID &p_font_rid) const { + double ret; + if (GDVIRTUAL_CALL(font_get_embolden, p_font_rid, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_transform(RID p_font_rid, Transform2D p_transform) { - GDVIRTUAL_CALL(_font_set_transform, p_font_rid, p_transform); +void TextServerExtension::font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) { + GDVIRTUAL_CALL(font_set_transform, p_font_rid, p_transform); } -Transform2D TextServerExtension::font_get_transform(RID p_font_rid) const { +Transform2D TextServerExtension::font_get_transform(const RID &p_font_rid) const { Transform2D ret; - if (GDVIRTUAL_CALL(_font_get_transform, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_transform, p_font_rid, ret)) { return ret; } return Transform2D(); } -void TextServerExtension::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - GDVIRTUAL_CALL(_font_set_variation_coordinates, p_font_rid, p_variation_coordinates); +void TextServerExtension::font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) { + GDVIRTUAL_CALL(font_set_variation_coordinates, p_font_rid, p_variation_coordinates); } -Dictionary TextServerExtension::font_get_variation_coordinates(RID p_font_rid) const { +Dictionary TextServerExtension::font_get_variation_coordinates(const RID &p_font_rid) const { Dictionary ret; - if (GDVIRTUAL_CALL(_font_get_variation_coordinates, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_variation_coordinates, p_font_rid, ret)) { return ret; } return Dictionary(); } -void TextServerExtension::font_set_oversampling(RID p_font_rid, float p_oversampling) { - GDVIRTUAL_CALL(_font_set_oversampling, p_font_rid, p_oversampling); +void TextServerExtension::font_set_oversampling(const RID &p_font_rid, double p_oversampling) { + GDVIRTUAL_CALL(font_set_oversampling, p_font_rid, p_oversampling); } -float TextServerExtension::font_get_oversampling(RID p_font_rid) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_oversampling, p_font_rid, ret)) { +double TextServerExtension::font_get_oversampling(const RID &p_font_rid) const { + double ret; + if (GDVIRTUAL_CALL(font_get_oversampling, p_font_rid, ret)) { return ret; } - return 0.f; + return 0.0; } -Array TextServerExtension::font_get_size_cache_list(RID p_font_rid) const { +Array TextServerExtension::font_get_size_cache_list(const RID &p_font_rid) const { Array ret; - if (GDVIRTUAL_CALL(_font_get_size_cache_list, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_size_cache_list, p_font_rid, ret)) { return ret; } return Array(); } -void TextServerExtension::font_clear_size_cache(RID p_font_rid) { - GDVIRTUAL_CALL(_font_clear_size_cache, p_font_rid); +void TextServerExtension::font_clear_size_cache(const RID &p_font_rid) { + GDVIRTUAL_CALL(font_clear_size_cache, p_font_rid); } -void TextServerExtension::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - GDVIRTUAL_CALL(_font_remove_size_cache, p_font_rid, p_size); +void TextServerExtension::font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(font_remove_size_cache, p_font_rid, p_size); } -void TextServerExtension::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { - GDVIRTUAL_CALL(_font_set_ascent, p_font_rid, p_size, p_ascent); +void TextServerExtension::font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) { + GDVIRTUAL_CALL(font_set_ascent, p_font_rid, p_size, p_ascent); } -float TextServerExtension::font_get_ascent(RID p_font_rid, int p_size) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_ascent, p_font_rid, p_size, ret)) { +double TextServerExtension::font_get_ascent(const RID &p_font_rid, int64_t p_size) const { + double ret; + if (GDVIRTUAL_CALL(font_get_ascent, p_font_rid, p_size, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_descent(RID p_font_rid, int p_size, float p_descent) { - GDVIRTUAL_CALL(_font_set_descent, p_font_rid, p_size, p_descent); +void TextServerExtension::font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) { + GDVIRTUAL_CALL(font_set_descent, p_font_rid, p_size, p_descent); } -float TextServerExtension::font_get_descent(RID p_font_rid, int p_size) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_descent, p_font_rid, p_size, ret)) { +double TextServerExtension::font_get_descent(const RID &p_font_rid, int64_t p_size) const { + double ret; + if (GDVIRTUAL_CALL(font_get_descent, p_font_rid, p_size, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { - GDVIRTUAL_CALL(_font_set_underline_position, p_font_rid, p_size, p_underline_position); +void TextServerExtension::font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) { + GDVIRTUAL_CALL(font_set_underline_position, p_font_rid, p_size, p_underline_position); } -float TextServerExtension::font_get_underline_position(RID p_font_rid, int p_size) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_underline_position, p_font_rid, p_size, ret)) { +double TextServerExtension::font_get_underline_position(const RID &p_font_rid, int64_t p_size) const { + double ret; + if (GDVIRTUAL_CALL(font_get_underline_position, p_font_rid, p_size, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { - GDVIRTUAL_CALL(_font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness); +void TextServerExtension::font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) { + GDVIRTUAL_CALL(font_set_underline_thickness, p_font_rid, p_size, p_underline_thickness); } -float TextServerExtension::font_get_underline_thickness(RID p_font_rid, int p_size) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_underline_thickness, p_font_rid, p_size, ret)) { +double TextServerExtension::font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const { + double ret; + if (GDVIRTUAL_CALL(font_get_underline_thickness, p_font_rid, p_size, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_scale(RID p_font_rid, int p_size, float p_scale) { - GDVIRTUAL_CALL(_font_set_scale, p_font_rid, p_size, p_scale); +void TextServerExtension::font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) { + GDVIRTUAL_CALL(font_set_scale, p_font_rid, p_size, p_scale); } -float TextServerExtension::font_get_scale(RID p_font_rid, int p_size) const { - float ret; - if (GDVIRTUAL_CALL(_font_get_scale, p_font_rid, p_size, ret)) { +double TextServerExtension::font_get_scale(const RID &p_font_rid, int64_t p_size) const { + double ret; + if (GDVIRTUAL_CALL(font_get_scale, p_font_rid, p_size, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - GDVIRTUAL_CALL(_font_set_spacing, p_font_rid, p_size, p_spacing, p_value); +void TextServerExtension::font_set_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing, int64_t p_value) { + GDVIRTUAL_CALL(font_set_spacing, p_font_rid, p_size, p_spacing, p_value); } -int TextServerExtension::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_spacing, p_font_rid, p_size, p_spacing, ret)) { +int64_t TextServerExtension::font_get_spacing(const RID &p_font_rid, int64_t p_size, TextServer::SpacingType p_spacing) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_spacing, p_font_rid, p_size, p_spacing, ret)) { return ret; } return 0; } -int TextServerExtension::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_texture_count, p_font_rid, p_size, ret)) { +int64_t TextServerExtension::font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_texture_count, p_font_rid, p_size, ret)) { return ret; } return 0; } -void TextServerExtension::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - GDVIRTUAL_CALL(_font_clear_textures, p_font_rid, p_size); +void TextServerExtension::font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(font_clear_textures, p_font_rid, p_size); } -void TextServerExtension::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - GDVIRTUAL_CALL(_font_remove_texture, p_font_rid, p_size, p_texture_index); +void TextServerExtension::font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) { + GDVIRTUAL_CALL(font_remove_texture, p_font_rid, p_size, p_texture_index); } -void TextServerExtension::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - GDVIRTUAL_CALL(_font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image); +void TextServerExtension::font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) { + GDVIRTUAL_CALL(font_set_texture_image, p_font_rid, p_size, p_texture_index, p_image); } -Ref<Image> TextServerExtension::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { +Ref<Image> TextServerExtension::font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const { Ref<Image> ret; - if (GDVIRTUAL_CALL(_font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) { + if (GDVIRTUAL_CALL(font_get_texture_image, p_font_rid, p_size, p_texture_index, ret)) { return ret; } return Ref<Image>(); } -void TextServerExtension::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - GDVIRTUAL_CALL(_font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset); +void TextServerExtension::font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) { + GDVIRTUAL_CALL(font_set_texture_offsets, p_font_rid, p_size, p_texture_index, p_offset); } -PackedInt32Array TextServerExtension::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { +PackedInt32Array TextServerExtension::font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const { PackedInt32Array ret; - if (GDVIRTUAL_CALL(_font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) { + if (GDVIRTUAL_CALL(font_get_texture_offsets, p_font_rid, p_size, p_texture_index, ret)) { return ret; } return PackedInt32Array(); } -Array TextServerExtension::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { +Array TextServerExtension::font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const { Array ret; - if (GDVIRTUAL_CALL(_font_get_glyph_list, p_font_rid, p_size, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_list, p_font_rid, p_size, ret)) { return ret; } return Array(); } -void TextServerExtension::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - GDVIRTUAL_CALL(_font_clear_glyphs, p_font_rid, p_size); +void TextServerExtension::font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) { + GDVIRTUAL_CALL(font_clear_glyphs, p_font_rid, p_size); } -void TextServerExtension::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - GDVIRTUAL_CALL(_font_remove_glyph, p_font_rid, p_size, p_glyph); +void TextServerExtension::font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) { + GDVIRTUAL_CALL(font_remove_glyph, p_font_rid, p_size, p_glyph); } -Vector2 TextServerExtension::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { +Vector2 TextServerExtension::font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const { Vector2 ret; - if (GDVIRTUAL_CALL(_font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_advance, p_font_rid, p_size, p_glyph, ret)) { return ret; } return Vector2(); } -void TextServerExtension::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - GDVIRTUAL_CALL(_font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance); +void TextServerExtension::font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) { + GDVIRTUAL_CALL(font_set_glyph_advance, p_font_rid, p_size, p_glyph, p_advance); } -Vector2 TextServerExtension::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { +Vector2 TextServerExtension::font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const { Vector2 ret; - if (GDVIRTUAL_CALL(_font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_offset, p_font_rid, p_size, p_glyph, ret)) { return ret; } return Vector2(); } -void TextServerExtension::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - GDVIRTUAL_CALL(_font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset); +void TextServerExtension::font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) { + GDVIRTUAL_CALL(font_set_glyph_offset, p_font_rid, p_size, p_glyph, p_offset); } -Vector2 TextServerExtension::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { +Vector2 TextServerExtension::font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const { Vector2 ret; - if (GDVIRTUAL_CALL(_font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_size, p_font_rid, p_size, p_glyph, ret)) { return ret; } return Vector2(); } -void TextServerExtension::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - GDVIRTUAL_CALL(_font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size); +void TextServerExtension::font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) { + GDVIRTUAL_CALL(font_set_glyph_size, p_font_rid, p_size, p_glyph, p_gl_size); } -Rect2 TextServerExtension::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { +Rect2 TextServerExtension::font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const { Rect2 ret; - if (GDVIRTUAL_CALL(_font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_uv_rect, p_font_rid, p_size, p_glyph, ret)) { return ret; } return Rect2(); } -void TextServerExtension::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - GDVIRTUAL_CALL(_font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect); +void TextServerExtension::font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) { + GDVIRTUAL_CALL(font_set_glyph_uv_rect, p_font_rid, p_size, p_glyph, p_uv_rect); } -int TextServerExtension::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - int ret; - if (GDVIRTUAL_CALL(_font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) { +int64_t TextServerExtension::font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_glyph_texture_idx, p_font_rid, p_size, p_glyph, ret)) { return ret; } return 0; } -void TextServerExtension::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - GDVIRTUAL_CALL(_font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx); +void TextServerExtension::font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) { + GDVIRTUAL_CALL(font_set_glyph_texture_idx, p_font_rid, p_size, p_glyph, p_texture_idx); } -Dictionary TextServerExtension::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { +Dictionary TextServerExtension::font_get_glyph_contours(const RID &p_font_rid, int64_t p_size, int64_t p_index) const { Dictionary ret; - if (GDVIRTUAL_CALL(_font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) { + if (GDVIRTUAL_CALL(font_get_glyph_contours, p_font_rid, p_size, p_index, ret)) { return ret; } return Dictionary(); } -Array TextServerExtension::font_get_kerning_list(RID p_font_rid, int p_size) const { +Array TextServerExtension::font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const { Array ret; - if (GDVIRTUAL_CALL(_font_get_kerning_list, p_font_rid, p_size, ret)) { + if (GDVIRTUAL_CALL(font_get_kerning_list, p_font_rid, p_size, ret)) { return ret; } return Array(); } -void TextServerExtension::font_clear_kerning_map(RID p_font_rid, int p_size) { - GDVIRTUAL_CALL(_font_clear_kerning_map, p_font_rid, p_size); +void TextServerExtension::font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) { + GDVIRTUAL_CALL(font_clear_kerning_map, p_font_rid, p_size); } -void TextServerExtension::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - GDVIRTUAL_CALL(_font_remove_kerning, p_font_rid, p_size, p_glyph_pair); +void TextServerExtension::font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) { + GDVIRTUAL_CALL(font_remove_kerning, p_font_rid, p_size, p_glyph_pair); } -void TextServerExtension::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - GDVIRTUAL_CALL(_font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning); +void TextServerExtension::font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { + GDVIRTUAL_CALL(font_set_kerning, p_font_rid, p_size, p_glyph_pair, p_kerning); } -Vector2 TextServerExtension::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { +Vector2 TextServerExtension::font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const { Vector2 ret; - if (GDVIRTUAL_CALL(_font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) { + if (GDVIRTUAL_CALL(font_get_kerning, p_font_rid, p_size, p_glyph_pair, ret)) { return ret; } return Vector2(); } -int32_t TextServerExtension::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - int32_t ret; - if (GDVIRTUAL_CALL(_font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) { +int64_t TextServerExtension::font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const { + int64_t ret; + if (GDVIRTUAL_CALL(font_get_glyph_index, p_font_rid, p_size, p_char, p_variation_selector, ret)) { return ret; } return 0; } -bool TextServerExtension::font_has_char(RID p_font_rid, char32_t p_char) const { +bool TextServerExtension::font_has_char(const RID &p_font_rid, int64_t p_char) const { bool ret; - if (GDVIRTUAL_CALL(_font_has_char, p_font_rid, p_char, ret)) { + if (GDVIRTUAL_CALL(font_has_char, p_font_rid, p_char, ret)) { return ret; } return false; } -String TextServerExtension::font_get_supported_chars(RID p_font_rid) const { +String TextServerExtension::font_get_supported_chars(const RID &p_font_rid) const { String ret; - if (GDVIRTUAL_CALL(_font_get_supported_chars, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_supported_chars, p_font_rid, ret)) { return ret; } return String(); } -void TextServerExtension::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - GDVIRTUAL_CALL(_font_render_range, p_font_rid, p_size, p_start, p_end); +void TextServerExtension::font_render_range(const RID &p_font_rid, const Vector2i &p_size, int64_t p_start, int64_t p_end) { + GDVIRTUAL_CALL(font_render_range, p_font_rid, p_size, p_start, p_end); } -void TextServerExtension::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - GDVIRTUAL_CALL(_font_render_glyph, p_font_rid, p_size, p_index); +void TextServerExtension::font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) { + GDVIRTUAL_CALL(font_render_glyph, p_font_rid, p_size, p_index); } -void TextServerExtension::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - GDVIRTUAL_CALL(_font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color); +void TextServerExtension::font_draw_glyph(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(font_draw_glyph, p_font_rid, p_canvas, p_size, p_pos, p_index, p_color); } -void TextServerExtension::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - GDVIRTUAL_CALL(_font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); +void TextServerExtension::font_draw_glyph_outline(const RID &p_font_rid, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const { + GDVIRTUAL_CALL(font_draw_glyph_outline, p_font_rid, p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); } -bool TextServerExtension::font_is_language_supported(RID p_font_rid, const String &p_language) const { +bool TextServerExtension::font_is_language_supported(const RID &p_font_rid, const String &p_language) const { bool ret; - if (GDVIRTUAL_CALL(_font_is_language_supported, p_font_rid, p_language, ret)) { + if (GDVIRTUAL_CALL(font_is_language_supported, p_font_rid, p_language, ret)) { return ret; } return false; } -void TextServerExtension::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - GDVIRTUAL_CALL(_font_set_language_support_override, p_font_rid, p_language, p_supported); +void TextServerExtension::font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) { + GDVIRTUAL_CALL(font_set_language_support_override, p_font_rid, p_language, p_supported); } -bool TextServerExtension::font_get_language_support_override(RID p_font_rid, const String &p_language) { +bool TextServerExtension::font_get_language_support_override(const RID &p_font_rid, const String &p_language) { bool ret; - if (GDVIRTUAL_CALL(_font_get_language_support_override, p_font_rid, p_language, ret)) { + if (GDVIRTUAL_CALL(font_get_language_support_override, p_font_rid, p_language, ret)) { return ret; } return false; } -void TextServerExtension::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - GDVIRTUAL_CALL(_font_remove_language_support_override, p_font_rid, p_language); +void TextServerExtension::font_remove_language_support_override(const RID &p_font_rid, const String &p_language) { + GDVIRTUAL_CALL(font_remove_language_support_override, p_font_rid, p_language); } -Vector<String> TextServerExtension::font_get_language_support_overrides(RID p_font_rid) { - Vector<String> ret; - if (GDVIRTUAL_CALL(_font_get_language_support_overrides, p_font_rid, ret)) { +PackedStringArray TextServerExtension::font_get_language_support_overrides(const RID &p_font_rid) { + PackedStringArray ret; + if (GDVIRTUAL_CALL(font_get_language_support_overrides, p_font_rid, ret)) { return ret; } - return Vector<String>(); + return PackedStringArray(); } -bool TextServerExtension::font_is_script_supported(RID p_font_rid, const String &p_script) const { +bool TextServerExtension::font_is_script_supported(const RID &p_font_rid, const String &p_script) const { bool ret; - if (GDVIRTUAL_CALL(_font_is_script_supported, p_font_rid, p_script, ret)) { + if (GDVIRTUAL_CALL(font_is_script_supported, p_font_rid, p_script, ret)) { return ret; } return false; } -void TextServerExtension::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - GDVIRTUAL_CALL(_font_set_script_support_override, p_font_rid, p_script, p_supported); +void TextServerExtension::font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) { + GDVIRTUAL_CALL(font_set_script_support_override, p_font_rid, p_script, p_supported); } -bool TextServerExtension::font_get_script_support_override(RID p_font_rid, const String &p_script) { +bool TextServerExtension::font_get_script_support_override(const RID &p_font_rid, const String &p_script) { bool ret; - if (GDVIRTUAL_CALL(_font_get_script_support_override, p_font_rid, p_script, ret)) { + if (GDVIRTUAL_CALL(font_get_script_support_override, p_font_rid, p_script, ret)) { return ret; } return false; } -void TextServerExtension::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - GDVIRTUAL_CALL(_font_remove_script_support_override, p_font_rid, p_script); +void TextServerExtension::font_remove_script_support_override(const RID &p_font_rid, const String &p_script) { + GDVIRTUAL_CALL(font_remove_script_support_override, p_font_rid, p_script); } -Vector<String> TextServerExtension::font_get_script_support_overrides(RID p_font_rid) { - Vector<String> ret; - if (GDVIRTUAL_CALL(_font_get_script_support_overrides, p_font_rid, ret)) { +PackedStringArray TextServerExtension::font_get_script_support_overrides(const RID &p_font_rid) { + PackedStringArray ret; + if (GDVIRTUAL_CALL(font_get_script_support_overrides, p_font_rid, ret)) { return ret; } - return Vector<String>(); + return PackedStringArray(); } -void TextServerExtension::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) { - GDVIRTUAL_CALL(_font_set_opentype_feature_overrides, p_font_rid, p_overrides); +void TextServerExtension::font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) { + GDVIRTUAL_CALL(font_set_opentype_feature_overrides, p_font_rid, p_overrides); } -Dictionary TextServerExtension::font_get_opentype_feature_overrides(RID p_font_rid) const { +Dictionary TextServerExtension::font_get_opentype_feature_overrides(const RID &p_font_rid) const { Dictionary ret; - if (GDVIRTUAL_CALL(_font_get_opentype_feature_overrides, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_get_opentype_feature_overrides, p_font_rid, ret)) { return ret; } return Dictionary(); } -Dictionary TextServerExtension::font_supported_feature_list(RID p_font_rid) const { +Dictionary TextServerExtension::font_supported_feature_list(const RID &p_font_rid) const { Dictionary ret; - if (GDVIRTUAL_CALL(_font_supported_feature_list, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_supported_feature_list, p_font_rid, ret)) { return ret; } return Dictionary(); } -Dictionary TextServerExtension::font_supported_variation_list(RID p_font_rid) const { +Dictionary TextServerExtension::font_supported_variation_list(const RID &p_font_rid) const { Dictionary ret; - if (GDVIRTUAL_CALL(_font_supported_variation_list, p_font_rid, ret)) { + if (GDVIRTUAL_CALL(font_supported_variation_list, p_font_rid, ret)) { return ret; } return Dictionary(); } -float TextServerExtension::font_get_global_oversampling() const { - float ret; - if (GDVIRTUAL_CALL(_font_get_global_oversampling, ret)) { +double TextServerExtension::font_get_global_oversampling() const { + double ret; + if (GDVIRTUAL_CALL(font_get_global_oversampling, ret)) { return ret; } - return 0.f; + return 0.0; } -void TextServerExtension::font_set_global_oversampling(float p_oversampling) { - GDVIRTUAL_CALL(_font_set_global_oversampling, p_oversampling); +void TextServerExtension::font_set_global_oversampling(double p_oversampling) { + GDVIRTUAL_CALL(font_set_global_oversampling, p_oversampling); } -Vector2 TextServerExtension::get_hex_code_box_size(int p_size, char32_t p_index) const { +Vector2 TextServerExtension::get_hex_code_box_size(int64_t p_size, int64_t p_index) const { Vector2 ret; - if (GDVIRTUAL_CALL(_get_hex_code_box_size, p_size, p_index, ret)) { + if (GDVIRTUAL_CALL(get_hex_code_box_size, p_size, p_index, ret)) { return ret; } return TextServer::get_hex_code_box_size(p_size, p_index); } -void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { - if (!GDVIRTUAL_CALL(_draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) { +void TextServerExtension::draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const { + if (!GDVIRTUAL_CALL(draw_hex_code_box, p_canvas, p_size, p_pos, p_index, p_color)) { TextServer::draw_hex_code_box(p_canvas, p_size, p_pos, p_index, p_color); } } @@ -985,433 +987,425 @@ void TextServerExtension::draw_hex_code_box(RID p_canvas, int p_size, const Vect RID TextServerExtension::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { RID ret; - if (GDVIRTUAL_CALL(_create_shaped_text, p_direction, p_orientation, ret)) { + if (GDVIRTUAL_CALL(create_shaped_text, p_direction, p_orientation, ret)) { return ret; } return RID(); } -void TextServerExtension::shaped_text_clear(RID p_shaped) { - GDVIRTUAL_CALL(_shaped_text_clear, p_shaped); +void TextServerExtension::shaped_text_clear(const RID &p_shaped) { + GDVIRTUAL_CALL(shaped_text_clear, p_shaped); } -void TextServerExtension::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { - GDVIRTUAL_CALL(_shaped_text_set_direction, p_shaped, p_direction); +void TextServerExtension::shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) { + GDVIRTUAL_CALL(shaped_text_set_direction, p_shaped, p_direction); } -TextServer::Direction TextServerExtension::shaped_text_get_direction(RID p_shaped) const { +TextServer::Direction TextServerExtension::shaped_text_get_direction(const RID &p_shaped) const { TextServer::Direction ret; - if (GDVIRTUAL_CALL(_shaped_text_get_direction, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_direction, p_shaped, ret)) { return (TextServer::Direction)ret; } return TextServer::Direction::DIRECTION_AUTO; } -TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(RID p_shaped) const { +TextServer::Direction TextServerExtension::shaped_text_get_inferred_direction(const RID &p_shaped) const { TextServer::Direction ret; - if (GDVIRTUAL_CALL(_shaped_text_get_inferred_direction, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_inferred_direction, p_shaped, ret)) { return (TextServer::Direction)ret; } return TextServer::Direction::DIRECTION_LTR; } -void TextServerExtension::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - GDVIRTUAL_CALL(_shaped_text_set_orientation, p_shaped, p_orientation); +void TextServerExtension::shaped_text_set_orientation(const RID &p_shaped, TextServer::Orientation p_orientation) { + GDVIRTUAL_CALL(shaped_text_set_orientation, p_shaped, p_orientation); } -TextServer::Orientation TextServerExtension::shaped_text_get_orientation(RID p_shaped) const { +TextServer::Orientation TextServerExtension::shaped_text_get_orientation(const RID &p_shaped) const { TextServer::Orientation ret; - if (GDVIRTUAL_CALL(_shaped_text_get_orientation, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_orientation, p_shaped, ret)) { return (TextServer::Orientation)ret; } return TextServer::Orientation::ORIENTATION_HORIZONTAL; } -void TextServerExtension::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { - GDVIRTUAL_CALL(_shaped_text_set_bidi_override, p_shaped, p_override); +void TextServerExtension::shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) { + GDVIRTUAL_CALL(shaped_text_set_bidi_override, p_shaped, p_override); } -void TextServerExtension::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { - GDVIRTUAL_CALL(_shaped_text_set_custom_punctuation, p_shaped, p_punct); +void TextServerExtension::shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) { + GDVIRTUAL_CALL(shaped_text_set_custom_punctuation, p_shaped, p_punct); } -String TextServerExtension::shaped_text_get_custom_punctuation(RID p_shaped) const { +String TextServerExtension::shaped_text_get_custom_punctuation(const RID &p_shaped) const { String ret; - if (GDVIRTUAL_CALL(_shaped_text_get_custom_punctuation, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_custom_punctuation, p_shaped, ret)) { return ret; } return String(); } -void TextServerExtension::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - GDVIRTUAL_CALL(_shaped_text_set_preserve_invalid, p_shaped, p_enabled); +void TextServerExtension::shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(shaped_text_set_preserve_invalid, p_shaped, p_enabled); } -bool TextServerExtension::shaped_text_get_preserve_invalid(RID p_shaped) const { +bool TextServerExtension::shaped_text_get_preserve_invalid(const RID &p_shaped) const { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_get_preserve_invalid, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_preserve_invalid, p_shaped, ret)) { return ret; } return false; } -void TextServerExtension::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - GDVIRTUAL_CALL(_shaped_text_set_preserve_control, p_shaped, p_enabled); +void TextServerExtension::shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) { + GDVIRTUAL_CALL(shaped_text_set_preserve_control, p_shaped, p_enabled); } -bool TextServerExtension::shaped_text_get_preserve_control(RID p_shaped) const { +bool TextServerExtension::shaped_text_get_preserve_control(const RID &p_shaped) const { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_get_preserve_control, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_preserve_control, p_shaped, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { +bool TextServerExtension::shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { bool ret; - Array fonts; - for (int i = 0; i < p_fonts.size(); i++) { - fonts.push_back(p_fonts[i]); - } - if (GDVIRTUAL_CALL(_shaped_text_add_string, p_shaped, p_text, fonts, p_size, p_opentype_features, p_language, p_meta, ret)) { + if (GDVIRTUAL_CALL(shaped_text_add_string, p_shaped, p_text, p_fonts, p_size, p_opentype_features, p_language, p_meta, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { +bool TextServerExtension::shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align, int64_t p_length) { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) { + if (GDVIRTUAL_CALL(shaped_text_add_object, p_shaped, p_key, p_size, p_inline_align, p_length, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { +bool TextServerExtension::shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align) { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) { + if (GDVIRTUAL_CALL(shaped_text_resize_object, p_shaped, p_key, p_size, p_inline_align, ret)) { return ret; } return false; } -int TextServerExtension::shaped_get_span_count(RID p_shaped) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_get_span_count, p_shaped, ret)) { +int64_t TextServerExtension::shaped_get_span_count(const RID &p_shaped) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_get_span_count, p_shaped, ret)) { return ret; } return 0; } -Variant TextServerExtension::shaped_get_span_meta(RID p_shaped, int p_index) const { +Variant TextServerExtension::shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const { Variant ret; - if (GDVIRTUAL_CALL(_shaped_get_span_meta, p_shaped, p_index, ret)) { + if (GDVIRTUAL_CALL(shaped_get_span_meta, p_shaped, p_index, ret)) { return ret; } return false; } -void TextServerExtension::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { - Array fonts; - for (int i = 0; i < p_fonts.size(); i++) { - fonts.push_back(p_fonts[i]); - } - GDVIRTUAL_CALL(_shaped_set_span_update_font, p_shaped, p_index, fonts, p_size, p_opentype_features); +void TextServerExtension::shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features) { + GDVIRTUAL_CALL(shaped_set_span_update_font, p_shaped, p_index, p_fonts, p_size, p_opentype_features); } -RID TextServerExtension::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { +RID TextServerExtension::shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const { RID ret; - if (GDVIRTUAL_CALL(_shaped_text_substr, p_shaped, p_start, p_length, ret)) { + if (GDVIRTUAL_CALL(shaped_text_substr, p_shaped, p_start, p_length, ret)) { return ret; } return RID(); } -RID TextServerExtension::shaped_text_get_parent(RID p_shaped) const { +RID TextServerExtension::shaped_text_get_parent(const RID &p_shaped) const { RID ret; - if (GDVIRTUAL_CALL(_shaped_text_get_parent, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_parent, p_shaped, ret)) { return ret; } return RID(); } -float TextServerExtension::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t p_jst_flags) { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) { +double TextServerExtension::shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t p_jst_flags) { + double ret; + if (GDVIRTUAL_CALL(shaped_text_fit_to_width, p_shaped, p_width, p_jst_flags, ret)) { return ret; } - return 0.f; + return 0.0; } -float TextServerExtension::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_tab_align, p_shaped, p_tab_stops, ret)) { +double TextServerExtension::shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) { + double ret; + if (GDVIRTUAL_CALL(shaped_text_tab_align, p_shaped, p_tab_stops, ret)) { return ret; } - return 0.f; + return 0.0; } -bool TextServerExtension::shaped_text_shape(RID p_shaped) { +bool TextServerExtension::shaped_text_shape(const RID &p_shaped) { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_shape, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_shape, p_shaped, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_update_breaks(RID p_shaped) { +bool TextServerExtension::shaped_text_update_breaks(const RID &p_shaped) { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_update_breaks, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_update_breaks, p_shaped, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_update_justification_ops(RID p_shaped) { +bool TextServerExtension::shaped_text_update_justification_ops(const RID &p_shaped) { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_update_justification_ops, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_update_justification_ops, p_shaped, ret)) { return ret; } return false; } -bool TextServerExtension::shaped_text_is_ready(RID p_shaped) const { +bool TextServerExtension::shaped_text_is_ready(const RID &p_shaped) const { bool ret; - if (GDVIRTUAL_CALL(_shaped_text_is_ready, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_is_ready, p_shaped, ret)) { return ret; } return false; } -const Glyph *TextServerExtension::shaped_text_get_glyphs(RID p_shaped) const { - GDNativePtr<Glyph> ret; - if (GDVIRTUAL_CALL(_shaped_text_get_glyphs, p_shaped, ret)) { +const Glyph *TextServerExtension::shaped_text_get_glyphs(const RID &p_shaped) const { + GDNativeConstPtr<const Glyph> ret; + if (GDVIRTUAL_CALL(shaped_text_get_glyphs, p_shaped, ret)) { return ret; } return nullptr; } -const Glyph *TextServerExtension::shaped_text_sort_logical(RID p_shaped) { - GDNativePtr<Glyph> ret; - if (GDVIRTUAL_CALL(_shaped_text_sort_logical, p_shaped, ret)) { +const Glyph *TextServerExtension::shaped_text_sort_logical(const RID &p_shaped) { + GDNativeConstPtr<const Glyph> ret; + if (GDVIRTUAL_CALL(shaped_text_sort_logical, p_shaped, ret)) { return ret; } return nullptr; } -int TextServerExtension::shaped_text_get_glyph_count(RID p_shaped) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_get_glyph_count, p_shaped, ret)) { +int64_t TextServerExtension::shaped_text_get_glyph_count(const RID &p_shaped) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_get_glyph_count, p_shaped, ret)) { return ret; } return 0; } -Vector2i TextServerExtension::shaped_text_get_range(RID p_shaped) const { +Vector2i TextServerExtension::shaped_text_get_range(const RID &p_shaped) const { Vector2i ret; - if (GDVIRTUAL_CALL(_shaped_text_get_range, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_range, p_shaped, ret)) { return ret; } return Vector2i(); } -PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t p_break_flags) const { +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start, bool p_once, int64_t p_break_flags) const { PackedInt32Array ret; - if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_line_breaks_adv, p_shaped, p_width, p_start, p_once, p_break_flags, ret)) { return ret; } return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_start, p_once, p_break_flags); } -PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t p_break_flags) const { +PackedInt32Array TextServerExtension::shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start, int64_t p_break_flags) const { PackedInt32Array ret; - if (GDVIRTUAL_CALL(_shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_line_breaks, p_shaped, p_width, p_start, p_break_flags, ret)) { return ret; } return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_start, p_break_flags); } -PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { +PackedInt32Array TextServerExtension::shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags) const { PackedInt32Array ret; - if (GDVIRTUAL_CALL(_shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_word_breaks, p_shaped, p_grapheme_flags, ret)) { return ret; } return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags); } -int TextServerExtension::shaped_text_get_trim_pos(RID p_shaped) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_get_trim_pos, p_shaped, ret)) { +int64_t TextServerExtension::shaped_text_get_trim_pos(const RID &p_shaped) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_get_trim_pos, p_shaped, ret)) { return ret; } return -1; } -int TextServerExtension::shaped_text_get_ellipsis_pos(RID p_shaped) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_pos, p_shaped, ret)) { +int64_t TextServerExtension::shaped_text_get_ellipsis_pos(const RID &p_shaped) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_pos, p_shaped, ret)) { return ret; } return -1; } -const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { - GDNativePtr<Glyph> ret; - if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyphs, p_shaped, ret)) { +const Glyph *TextServerExtension::shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const { + GDNativeConstPtr<const Glyph> ret; + if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_glyphs, p_shaped, ret)) { return ret; } return nullptr; } -int TextServerExtension::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) { +int64_t TextServerExtension::shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_get_ellipsis_glyph_count, p_shaped, ret)) { return ret; } return -1; } -void TextServerExtension::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { - GDVIRTUAL_CALL(_shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags); +void TextServerExtension::shaped_text_overrun_trim_to_width(const RID &p_shaped_line, double p_width, int64_t p_trim_flags) { + GDVIRTUAL_CALL(shaped_text_overrun_trim_to_width, p_shaped_line, p_width, p_trim_flags); } -Array TextServerExtension::shaped_text_get_objects(RID p_shaped) const { +Array TextServerExtension::shaped_text_get_objects(const RID &p_shaped) const { Array ret; - if (GDVIRTUAL_CALL(_shaped_text_get_objects, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_objects, p_shaped, ret)) { return ret; } return Array(); } -Rect2 TextServerExtension::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { +Rect2 TextServerExtension::shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const { Rect2 ret; - if (GDVIRTUAL_CALL(_shaped_text_get_object_rect, p_shaped, p_key, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_object_rect, p_shaped, p_key, ret)) { return ret; } return Rect2(); } -Size2 TextServerExtension::shaped_text_get_size(RID p_shaped) const { +Size2 TextServerExtension::shaped_text_get_size(const RID &p_shaped) const { Size2 ret; - if (GDVIRTUAL_CALL(_shaped_text_get_size, p_shaped, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_size, p_shaped, ret)) { return ret; } return Size2(); } -float TextServerExtension::shaped_text_get_ascent(RID p_shaped) const { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_get_ascent, p_shaped, ret)) { +double TextServerExtension::shaped_text_get_ascent(const RID &p_shaped) const { + double ret; + if (GDVIRTUAL_CALL(shaped_text_get_ascent, p_shaped, ret)) { return ret; } - return 0.f; + return 0.0; } -float TextServerExtension::shaped_text_get_descent(RID p_shaped) const { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_get_descent, p_shaped, ret)) { +double TextServerExtension::shaped_text_get_descent(const RID &p_shaped) const { + double ret; + if (GDVIRTUAL_CALL(shaped_text_get_descent, p_shaped, ret)) { return ret; } - return 0.f; + return 0.0; } -float TextServerExtension::shaped_text_get_width(RID p_shaped) const { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_get_width, p_shaped, ret)) { +double TextServerExtension::shaped_text_get_width(const RID &p_shaped) const { + double ret; + if (GDVIRTUAL_CALL(shaped_text_get_width, p_shaped, ret)) { return ret; } - return 0.f; + return 0.0; } -float TextServerExtension::shaped_text_get_underline_position(RID p_shaped) const { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_get_underline_position, p_shaped, ret)) { +double TextServerExtension::shaped_text_get_underline_position(const RID &p_shaped) const { + double ret; + if (GDVIRTUAL_CALL(shaped_text_get_underline_position, p_shaped, ret)) { return ret; } - return 0.f; + return 0.0; } -float TextServerExtension::shaped_text_get_underline_thickness(RID p_shaped) const { - float ret; - if (GDVIRTUAL_CALL(_shaped_text_get_underline_thickness, p_shaped, ret)) { +double TextServerExtension::shaped_text_get_underline_thickness(const RID &p_shaped) const { + double ret; + if (GDVIRTUAL_CALL(shaped_text_get_underline_thickness, p_shaped, ret)) { return ret; } - return 0.f; + return 0.0; } -TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) { +TextServer::Direction TextServerExtension::shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_get_dominant_direction_in_range, p_shaped, p_start, p_end, ret)) { return (TextServer::Direction)ret; } return TextServer::shaped_text_get_dominant_direction_in_range(p_shaped, p_start, p_end); } -CaretInfo TextServerExtension::shaped_text_get_carets(RID p_shaped, int p_position) const { +CaretInfo TextServerExtension::shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const { CaretInfo ret; - if (GDVIRTUAL_CALL(_shaped_text_get_carets, p_shaped, p_position, &ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_carets, p_shaped, p_position, &ret)) { return ret; } return TextServer::shaped_text_get_carets(p_shaped, p_position); } -Vector<Vector2> TextServerExtension::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { +Vector<Vector2> TextServerExtension::shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const { Vector<Vector2> ret; - if (GDVIRTUAL_CALL(_shaped_text_get_selection, p_shaped, p_start, p_end, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_selection, p_shaped, p_start, p_end, ret)) { return ret; } return TextServer::shaped_text_get_selection(p_shaped, p_start, p_end); } -int TextServerExtension::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) { +int64_t TextServerExtension::shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_hit_test_grapheme, p_shaped, p_coords, ret)) { return ret; } return TextServer::shaped_text_hit_test_grapheme(p_shaped, p_coords); } -int TextServerExtension::shaped_text_hit_test_position(RID p_shaped, float p_coords) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_hit_test_position, p_shaped, p_coords, ret)) { +int64_t TextServerExtension::shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_hit_test_position, p_shaped, p_coords, ret)) { return ret; } return TextServer::shaped_text_hit_test_position(p_shaped, p_coords); } -void TextServerExtension::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const { - if (GDVIRTUAL_CALL(_shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) { +void TextServerExtension::shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, const Color &p_color) const { + if (GDVIRTUAL_CALL(shaped_text_draw, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color)) { return; } TextServer::shaped_text_draw(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_color); } -void TextServerExtension::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const { - if (GDVIRTUAL_CALL(_shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) { +void TextServerExtension::shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, int64_t p_outline_size, const Color &p_color) const { + if (GDVIRTUAL_CALL(shaped_text_draw_outline, p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color)) { return; } - shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color); + TextServer::shaped_text_draw_outline(p_shaped, p_canvas, p_pos, p_clip_l, p_clip_r, p_outline_size, p_color); } -Vector2 TextServerExtension::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const { +Vector2 TextServerExtension::shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const { Vector2 ret; - if (GDVIRTUAL_CALL(_shaped_text_get_grapheme_bounds, p_shaped, p_pos, ret)) { + if (GDVIRTUAL_CALL(shaped_text_get_grapheme_bounds, p_shaped, p_pos, ret)) { return ret; } return TextServer::shaped_text_get_grapheme_bounds(p_shaped, p_pos); } -int TextServerExtension::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) { +int64_t TextServerExtension::shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_next_grapheme_pos, p_shaped, p_pos, ret)) { return ret; } return TextServer::shaped_text_next_grapheme_pos(p_shaped, p_pos); } -int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { - int ret; - if (GDVIRTUAL_CALL(_shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) { +int64_t TextServerExtension::shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const { + int64_t ret; + if (GDVIRTUAL_CALL(shaped_text_prev_grapheme_pos, p_shaped, p_pos, ret)) { return ret; } return TextServer::shaped_text_prev_grapheme_pos(p_shaped, p_pos); @@ -1419,31 +1413,39 @@ int TextServerExtension::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) String TextServerExtension::format_number(const String &p_string, const String &p_language) const { String ret; - if (GDVIRTUAL_CALL(_format_number, p_string, p_language, ret)) { + if (GDVIRTUAL_CALL(format_number, p_string, p_language, ret)) { return ret; } - return TextServer::format_number(p_string, p_language); + return p_string; } String TextServerExtension::parse_number(const String &p_string, const String &p_language) const { String ret; - if (GDVIRTUAL_CALL(_parse_number, p_string, p_language, ret)) { + if (GDVIRTUAL_CALL(parse_number, p_string, p_language, ret)) { return ret; } - return TextServer::parse_number(p_string, p_language); + return p_string; } String TextServerExtension::percent_sign(const String &p_language) const { String ret; - if (GDVIRTUAL_CALL(_percent_sign, p_language, ret)) { + if (GDVIRTUAL_CALL(percent_sign, p_language, ret)) { + return ret; + } + return "%"; +} + +String TextServerExtension::strip_diacritics(const String &p_string) const { + String ret; + if (GDVIRTUAL_CALL(strip_diacritics, p_string, ret)) { return ret; } - return TextServer::percent_sign(p_language); + return TextServer::strip_diacritics(p_string); } String TextServerExtension::string_to_upper(const String &p_string, const String &p_language) const { String ret; - if (GDVIRTUAL_CALL(_string_to_upper, p_string, p_language, ret)) { + if (GDVIRTUAL_CALL(string_to_upper, p_string, p_language, ret)) { return ret; } return p_string; @@ -1451,7 +1453,7 @@ String TextServerExtension::string_to_upper(const String &p_string, const String String TextServerExtension::string_to_lower(const String &p_string, const String &p_language) const { String ret; - if (GDVIRTUAL_CALL(_string_to_lower, p_string, p_language, ret)) { + if (GDVIRTUAL_CALL(string_to_lower, p_string, p_language, ret)) { return ret; } return p_string; diff --git a/servers/text/text_server_extension.h b/servers/text/text_server_extension.h index 7d80467371..c6e7bef4e8 100644 --- a/servers/text/text_server_extension.h +++ b/servers/text/text_server_extension.h @@ -48,433 +48,436 @@ protected: public: virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; - virtual uint32_t get_features() const override; - GDVIRTUAL1RC(bool, _has_feature, Feature); - GDVIRTUAL0RC(String, _get_name); - GDVIRTUAL0RC(uint32_t, _get_features); + virtual int64_t get_features() const override; + GDVIRTUAL1RC(bool, has_feature, Feature); + GDVIRTUAL0RC(String, get_name); + GDVIRTUAL0RC(int64_t, get_features); - virtual void free(RID p_rid) override; - virtual bool has(RID p_rid) override; + virtual void free_rid(const RID &p_rid) override; + virtual bool has(const RID &p_rid) override; virtual bool load_support_data(const String &p_filename) override; - GDVIRTUAL1(_free, RID); - GDVIRTUAL1R(bool, _has, RID); - GDVIRTUAL1R(bool, _load_support_data, const String &); + GDVIRTUAL1(free_rid, RID); + GDVIRTUAL1R(bool, has, RID); + GDVIRTUAL1R(bool, load_support_data, const String &); virtual String get_support_data_filename() const override; virtual String get_support_data_info() const override; virtual bool save_support_data(const String &p_filename) const override; - GDVIRTUAL0RC(String, _get_support_data_filename); - GDVIRTUAL0RC(String, _get_support_data_info); - GDVIRTUAL1RC(bool, _save_support_data, const String &); + GDVIRTUAL0RC(String, get_support_data_filename); + GDVIRTUAL0RC(String, get_support_data_info); + GDVIRTUAL1RC(bool, save_support_data, const String &); virtual bool is_locale_right_to_left(const String &p_locale) const override; - GDVIRTUAL1RC(bool, _is_locale_right_to_left, const String &); + GDVIRTUAL1RC(bool, is_locale_right_to_left, const String &); - virtual int32_t name_to_tag(const String &p_name) const override; - virtual String tag_to_name(int32_t p_tag) const override; - GDVIRTUAL1RC(int32_t, _name_to_tag, const String &); - GDVIRTUAL1RC(String, _tag_to_name, int32_t); + virtual int64_t name_to_tag(const String &p_name) const override; + virtual String tag_to_name(int64_t p_tag) const override; + GDVIRTUAL1RC(int64_t, name_to_tag, const String &); + GDVIRTUAL1RC(String, tag_to_name, int64_t); /* Font interface */ virtual RID create_font() override; - GDVIRTUAL0R(RID, _create_font); - - virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; - virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; - GDVIRTUAL2(_font_set_data, RID, const PackedByteArray &); - GDVIRTUAL3(_font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, uint64_t); - - virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override; - virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_style, RID, uint32_t); - GDVIRTUAL1RC(uint32_t, _font_get_style, RID); - - virtual void font_set_name(RID p_font_rid, const String &p_name) override; - virtual String font_get_name(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_name, RID, const String &); - GDVIRTUAL1RC(String, _font_get_name, RID); - - virtual void font_set_style_name(RID p_font_rid, const String &p_name) override; - virtual String font_get_style_name(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_style_name, RID, const String &); - GDVIRTUAL1RC(String, _font_get_style_name, RID); - - virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; - virtual bool font_is_antialiased(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_antialiased, RID, bool); - GDVIRTUAL1RC(bool, _font_is_antialiased, RID); - - virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override; - virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_multichannel_signed_distance_field, RID, bool); - GDVIRTUAL1RC(bool, _font_is_multichannel_signed_distance_field, RID); - - virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override; - virtual int font_get_msdf_pixel_range(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_msdf_pixel_range, RID, int); - GDVIRTUAL1RC(int, _font_get_msdf_pixel_range, RID); - - virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override; - virtual int font_get_msdf_size(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_msdf_size, RID, int); - GDVIRTUAL1RC(int, _font_get_msdf_size, RID); - - virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override; - virtual int font_get_fixed_size(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_fixed_size, RID, int); - GDVIRTUAL1RC(int, _font_get_fixed_size, RID); - - virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override; - virtual bool font_is_force_autohinter(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_force_autohinter, RID, bool); - GDVIRTUAL1RC(bool, _font_is_force_autohinter, RID); - - virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) override; - virtual Hinting font_get_hinting(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_hinting, RID, Hinting); - GDVIRTUAL1RC(Hinting, _font_get_hinting, RID); - - virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) override; - virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_subpixel_positioning, RID, SubpixelPositioning); - GDVIRTUAL1RC(SubpixelPositioning, _font_get_subpixel_positioning, RID); - - virtual void font_set_embolden(RID p_font_rid, float p_strength) override; - virtual float font_get_embolden(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_embolden, RID, float); - GDVIRTUAL1RC(float, _font_get_embolden, RID); - - virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) override; - virtual Transform2D font_get_transform(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_transform, RID, Transform2D); - GDVIRTUAL1RC(Transform2D, _font_get_transform, RID); - - virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; - virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_variation_coordinates, RID, Dictionary); - GDVIRTUAL1RC(Dictionary, _font_get_variation_coordinates, RID); - - virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; - virtual float font_get_oversampling(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_oversampling, RID, float); - GDVIRTUAL1RC(float, _font_get_oversampling, RID); - - virtual Array font_get_size_cache_list(RID p_font_rid) const override; - virtual void font_clear_size_cache(RID p_font_rid) override; - virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; - GDVIRTUAL1RC(Array, _font_get_size_cache_list, RID); - GDVIRTUAL1(_font_clear_size_cache, RID); - GDVIRTUAL2(_font_remove_size_cache, RID, const Vector2i &); - - virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; - virtual float font_get_ascent(RID p_font_rid, int p_size) const override; - GDVIRTUAL3(_font_set_ascent, RID, int, float); - GDVIRTUAL2RC(float, _font_get_ascent, RID, int); - - virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; - virtual float font_get_descent(RID p_font_rid, int p_size) const override; - GDVIRTUAL3(_font_set_descent, RID, int, float); - GDVIRTUAL2RC(float, _font_get_descent, RID, int); - - virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; - virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; - GDVIRTUAL3(_font_set_underline_position, RID, int, float); - GDVIRTUAL2RC(float, _font_get_underline_position, RID, int); - - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; - virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; - GDVIRTUAL3(_font_set_underline_thickness, RID, int, float); - GDVIRTUAL2RC(float, _font_get_underline_thickness, RID, int); - - virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; - virtual float font_get_scale(RID p_font_rid, int p_size) const override; - GDVIRTUAL3(_font_set_scale, RID, int, float); - GDVIRTUAL2RC(float, _font_get_scale, RID, int); - - virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; - virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; - GDVIRTUAL4(_font_set_spacing, RID, int, SpacingType, int); - GDVIRTUAL3RC(int, _font_get_spacing, RID, int, SpacingType); - - virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override; - GDVIRTUAL2RC(int, _font_get_texture_count, RID, const Vector2i &); - GDVIRTUAL2(_font_clear_textures, RID, const Vector2i &); - GDVIRTUAL3(_font_remove_texture, RID, const Vector2i &, int); - - virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override; - virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - GDVIRTUAL4(_font_set_texture_image, RID, const Vector2i &, int, const Ref<Image> &); - GDVIRTUAL3RC(Ref<Image>, _font_get_texture_image, RID, const Vector2i &, int); - - virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override; - virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - GDVIRTUAL4(_font_set_texture_offsets, RID, const Vector2i &, int, const PackedInt32Array &); - GDVIRTUAL3RC(PackedInt32Array, _font_get_texture_offsets, RID, const Vector2i &, int); - - virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override; - GDVIRTUAL2RC(Array, _font_get_glyph_list, RID, const Vector2i &); - GDVIRTUAL2(_font_clear_glyphs, RID, const Vector2i &); - GDVIRTUAL3(_font_remove_glyph, RID, const Vector2i &, int32_t); - - virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override; - GDVIRTUAL3RC(Vector2, _font_get_glyph_advance, RID, int, int32_t); - GDVIRTUAL4(_font_set_glyph_advance, RID, int, int32_t, const Vector2 &); - - virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override; - GDVIRTUAL3RC(Vector2, _font_get_glyph_offset, RID, const Vector2i &, int32_t); - GDVIRTUAL4(_font_set_glyph_offset, RID, const Vector2i &, int32_t, const Vector2 &); - - virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override; - GDVIRTUAL3RC(Vector2, _font_get_glyph_size, RID, const Vector2i &, int32_t); - GDVIRTUAL4(_font_set_glyph_size, RID, const Vector2i &, int32_t, const Vector2 &); - - virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override; - GDVIRTUAL3RC(Rect2, _font_get_glyph_uv_rect, RID, const Vector2i &, int32_t); - GDVIRTUAL4(_font_set_glyph_uv_rect, RID, const Vector2i &, int32_t, const Rect2 &); - - virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - GDVIRTUAL3RC(int, _font_get_glyph_texture_idx, RID, const Vector2i &, int32_t); - GDVIRTUAL4(_font_set_glyph_texture_idx, RID, const Vector2i &, int32_t, int); - - virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; - GDVIRTUAL3RC(Dictionary, _font_get_glyph_contours, RID, int, int32_t); - - virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; - virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; - virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override; - GDVIRTUAL2RC(Array, _font_get_kerning_list, RID, int); - GDVIRTUAL2(_font_clear_kerning_map, RID, int); - GDVIRTUAL3(_font_remove_kerning, RID, int, const Vector2i &); - - virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; - virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override; - GDVIRTUAL4(_font_set_kerning, RID, int, const Vector2i &, const Vector2 &); - GDVIRTUAL3RC(Vector2, _font_get_kerning, RID, int, const Vector2i &); - - virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override; - GDVIRTUAL4RC(int32_t, _font_get_glyph_index, RID, int, char32_t, char32_t); - - virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override; - virtual String font_get_supported_chars(RID p_font_rid) const override; - GDVIRTUAL2RC(bool, _font_has_char, RID, char32_t); - GDVIRTUAL1RC(String, _font_get_supported_chars, RID); - - virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override; - virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override; - GDVIRTUAL4(_font_render_range, RID, const Vector2i &, char32_t, char32_t); - GDVIRTUAL3(_font_render_glyph, RID, const Vector2i &, int32_t); - - virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - GDVIRTUAL6C(_font_draw_glyph, RID, RID, int, const Vector2 &, int32_t, const Color &); - GDVIRTUAL7C(_font_draw_glyph_outline, RID, RID, int, int, const Vector2 &, int32_t, const Color &); - - virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override; - virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override; - virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override; - virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override; - virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override; - GDVIRTUAL2RC(bool, _font_is_language_supported, RID, const String &); - GDVIRTUAL3(_font_set_language_support_override, RID, const String &, bool); - GDVIRTUAL2R(bool, _font_get_language_support_override, RID, const String &); - GDVIRTUAL2(_font_remove_language_support_override, RID, const String &); - GDVIRTUAL1R(Vector<String>, _font_get_language_support_overrides, RID); - - virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override; - virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override; - virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override; - virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; - virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; - GDVIRTUAL2RC(bool, _font_is_script_supported, RID, const String &); - GDVIRTUAL3(_font_set_script_support_override, RID, const String &, bool); - GDVIRTUAL2R(bool, _font_get_script_support_override, RID, const String &); - GDVIRTUAL2(_font_remove_script_support_override, RID, const String &); - GDVIRTUAL1R(Vector<String>, _font_get_script_support_overrides, RID); - - virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override; - virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override; - GDVIRTUAL2(_font_set_opentype_feature_overrides, RID, const Dictionary &); - GDVIRTUAL1RC(Dictionary, _font_get_opentype_feature_overrides, RID); - - virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; - virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - GDVIRTUAL1RC(Dictionary, _font_supported_feature_list, RID); - GDVIRTUAL1RC(Dictionary, _font_supported_variation_list, RID); - - virtual float font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(float p_oversampling) override; - GDVIRTUAL0RC(float, _font_get_global_oversampling); - GDVIRTUAL1(_font_set_global_oversampling, float); - - virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const override; - virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const override; - GDVIRTUAL2RC(Vector2, _get_hex_code_box_size, int, char32_t); - GDVIRTUAL5C(_draw_hex_code_box, RID, int, const Vector2 &, char32_t, const Color &); + GDVIRTUAL0R(RID, create_font); + + virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) override; + virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) override; + GDVIRTUAL2(font_set_data, RID, const PackedByteArray &); + GDVIRTUAL3(font_set_data_ptr, RID, GDNativeConstPtr<const uint8_t>, int64_t); + + virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) override; + virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_style, RID, int64_t); + GDVIRTUAL1RC(int64_t, font_get_style, RID); + + virtual void font_set_name(const RID &p_font_rid, const String &p_name) override; + virtual String font_get_name(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_name, RID, const String &); + GDVIRTUAL1RC(String, font_get_name, RID); + + virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) override; + virtual String font_get_style_name(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_style_name, RID, const String &); + GDVIRTUAL1RC(String, font_get_style_name, RID); + + virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) override; + virtual bool font_is_antialiased(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_antialiased, RID, bool); + GDVIRTUAL1RC(bool, font_is_antialiased, RID); + + virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) override; + virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_multichannel_signed_distance_field, RID, bool); + GDVIRTUAL1RC(bool, font_is_multichannel_signed_distance_field, RID); + + virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) override; + virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_msdf_pixel_range, RID, int64_t); + GDVIRTUAL1RC(int64_t, font_get_msdf_pixel_range, RID); + + virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) override; + virtual int64_t font_get_msdf_size(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_msdf_size, RID, int64_t); + GDVIRTUAL1RC(int64_t, font_get_msdf_size, RID); + + virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) override; + virtual int64_t font_get_fixed_size(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_fixed_size, RID, int64_t); + GDVIRTUAL1RC(int64_t, font_get_fixed_size, RID); + + virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) override; + virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_subpixel_positioning, RID, SubpixelPositioning); + GDVIRTUAL1RC(SubpixelPositioning, font_get_subpixel_positioning, RID); + + virtual void font_set_embolden(const RID &p_font_rid, double p_strength) override; + virtual double font_get_embolden(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_embolden, RID, double); + GDVIRTUAL1RC(double, font_get_embolden, RID); + + virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) override; + virtual Transform2D font_get_transform(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_transform, RID, Transform2D); + GDVIRTUAL1RC(Transform2D, font_get_transform, RID); + + virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) override; + virtual bool font_is_force_autohinter(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_force_autohinter, RID, bool); + GDVIRTUAL1RC(bool, font_is_force_autohinter, RID); + + virtual void font_set_hinting(const RID &p_font_rid, Hinting p_hinting) override; + virtual Hinting font_get_hinting(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_hinting, RID, Hinting); + GDVIRTUAL1RC(Hinting, font_get_hinting, RID); + + virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) override; + virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_variation_coordinates, RID, Dictionary); + GDVIRTUAL1RC(Dictionary, font_get_variation_coordinates, RID); + + virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) override; + virtual double font_get_oversampling(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_oversampling, RID, double); + GDVIRTUAL1RC(double, font_get_oversampling, RID); + + virtual Array font_get_size_cache_list(const RID &p_font_rid) const override; + virtual void font_clear_size_cache(const RID &p_font_rid) override; + virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) override; + GDVIRTUAL1RC(Array, font_get_size_cache_list, RID); + GDVIRTUAL1(font_clear_size_cache, RID); + GDVIRTUAL2(font_remove_size_cache, RID, const Vector2i &); + + virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) override; + virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const override; + GDVIRTUAL3(font_set_ascent, RID, int64_t, double); + GDVIRTUAL2RC(double, font_get_ascent, RID, int64_t); + + virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) override; + virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const override; + GDVIRTUAL3(font_set_descent, RID, int64_t, double); + GDVIRTUAL2RC(double, font_get_descent, RID, int64_t); + + virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) override; + virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const override; + GDVIRTUAL3(font_set_underline_position, RID, int64_t, double); + GDVIRTUAL2RC(double, font_get_underline_position, RID, int64_t); + + virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) override; + virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const override; + GDVIRTUAL3(font_set_underline_thickness, RID, int64_t, double); + GDVIRTUAL2RC(double, font_get_underline_thickness, RID, int64_t); + + virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) override; + virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const override; + GDVIRTUAL3(font_set_scale, RID, int64_t, double); + GDVIRTUAL2RC(double, font_get_scale, RID, int64_t); + + virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) override; + virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const override; + GDVIRTUAL4(font_set_spacing, RID, int64_t, SpacingType, int64_t); + GDVIRTUAL3RC(int64_t, font_get_spacing, RID, int64_t, SpacingType); + + virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) override; + GDVIRTUAL2RC(int64_t, font_get_texture_count, RID, const Vector2i &); + GDVIRTUAL2(font_clear_textures, RID, const Vector2i &); + GDVIRTUAL3(font_remove_texture, RID, const Vector2i &, int64_t); + + virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) override; + virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override; + GDVIRTUAL4(font_set_texture_image, RID, const Vector2i &, int64_t, const Ref<Image> &); + GDVIRTUAL3RC(Ref<Image>, font_get_texture_image, RID, const Vector2i &, int64_t); + + virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) override; + virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const override; + GDVIRTUAL4(font_set_texture_offsets, RID, const Vector2i &, int64_t, const PackedInt32Array &); + GDVIRTUAL3RC(PackedInt32Array, font_get_texture_offsets, RID, const Vector2i &, int64_t); + + virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const override; + virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) override; + virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) override; + GDVIRTUAL2RC(Array, font_get_glyph_list, RID, const Vector2i &); + GDVIRTUAL2(font_clear_glyphs, RID, const Vector2i &); + GDVIRTUAL3(font_remove_glyph, RID, const Vector2i &, int64_t); + + virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const override; + virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) override; + GDVIRTUAL3RC(Vector2, font_get_glyph_advance, RID, int64_t, int64_t); + GDVIRTUAL4(font_set_glyph_advance, RID, int64_t, int64_t, const Vector2 &); + + virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override; + virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) override; + GDVIRTUAL3RC(Vector2, font_get_glyph_offset, RID, const Vector2i &, int64_t); + GDVIRTUAL4(font_set_glyph_offset, RID, const Vector2i &, int64_t, const Vector2 &); + + virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override; + virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) override; + GDVIRTUAL3RC(Vector2, font_get_glyph_size, RID, const Vector2i &, int64_t); + GDVIRTUAL4(font_set_glyph_size, RID, const Vector2i &, int64_t, const Vector2 &); + + virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override; + virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) override; + GDVIRTUAL3RC(Rect2, font_get_glyph_uv_rect, RID, const Vector2i &, int64_t); + GDVIRTUAL4(font_set_glyph_uv_rect, RID, const Vector2i &, int64_t, const Rect2 &); + + virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const override; + virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) override; + GDVIRTUAL3RC(int64_t, font_get_glyph_texture_idx, RID, const Vector2i &, int64_t); + GDVIRTUAL4(font_set_glyph_texture_idx, RID, const Vector2i &, int64_t, int64_t); + + virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const override; + GDVIRTUAL3RC(Dictionary, font_get_glyph_contours, RID, int64_t, int64_t); + + virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const override; + virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) override; + virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) override; + GDVIRTUAL2RC(Array, font_get_kerning_list, RID, int64_t); + GDVIRTUAL2(font_clear_kerning_map, RID, int64_t); + GDVIRTUAL3(font_remove_kerning, RID, int64_t, const Vector2i &); + + virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; + virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const override; + GDVIRTUAL4(font_set_kerning, RID, int64_t, const Vector2i &, const Vector2 &); + GDVIRTUAL3RC(Vector2, font_get_kerning, RID, int64_t, const Vector2i &); + + virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector = 0) const override; + GDVIRTUAL4RC(int64_t, font_get_glyph_index, RID, int64_t, int64_t, int64_t); + + virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const override; + virtual String font_get_supported_chars(const RID &p_font_rid) const override; + GDVIRTUAL2RC(bool, font_has_char, RID, int64_t); + GDVIRTUAL1RC(String, font_get_supported_chars, RID); + + virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) override; + virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) override; + GDVIRTUAL4(font_render_range, RID, const Vector2i &, int64_t, int64_t); + GDVIRTUAL3(font_render_glyph, RID, const Vector2i &, int64_t); + + virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(font_draw_glyph, RID, RID, int64_t, const Vector2 &, int64_t, const Color &); + GDVIRTUAL7C(font_draw_glyph_outline, RID, RID, int64_t, int64_t, const Vector2 &, int64_t, const Color &); + + virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const override; + virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) override; + virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) override; + virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) override; + GDVIRTUAL2RC(bool, font_is_language_supported, RID, const String &); + GDVIRTUAL3(font_set_language_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, font_get_language_support_override, RID, const String &); + GDVIRTUAL2(font_remove_language_support_override, RID, const String &); + GDVIRTUAL1R(PackedStringArray, font_get_language_support_overrides, RID); + + virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const override; + virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) override; + virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) override; + virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) override; + GDVIRTUAL2RC(bool, font_is_script_supported, RID, const String &); + GDVIRTUAL3(font_set_script_support_override, RID, const String &, bool); + GDVIRTUAL2R(bool, font_get_script_support_override, RID, const String &); + GDVIRTUAL2(font_remove_script_support_override, RID, const String &); + GDVIRTUAL1R(PackedStringArray, font_get_script_support_overrides, RID); + + virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) override; + virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const override; + GDVIRTUAL2(font_set_opentype_feature_overrides, RID, const Dictionary &); + GDVIRTUAL1RC(Dictionary, font_get_opentype_feature_overrides, RID); + + virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const override; + virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const override; + GDVIRTUAL1RC(Dictionary, font_supported_feature_list, RID); + GDVIRTUAL1RC(Dictionary, font_supported_variation_list, RID); + + virtual double font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(double p_oversampling) override; + GDVIRTUAL0RC(double, font_get_global_oversampling); + GDVIRTUAL1(font_set_global_oversampling, double); + + virtual Vector2 get_hex_code_box_size(int64_t p_size, int64_t p_index) const override; + virtual void draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const override; + GDVIRTUAL2RC(Vector2, get_hex_code_box_size, int64_t, int64_t); + GDVIRTUAL5C(draw_hex_code_box, RID, int64_t, const Vector2 &, int64_t, const Color &); /* Shaped text buffer interface */ virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - GDVIRTUAL2R(RID, _create_shaped_text, Direction, Orientation); - - virtual void shaped_text_clear(RID p_shaped) override; - GDVIRTUAL1(_shaped_text_clear, RID); - - virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; - virtual Direction shaped_text_get_direction(RID p_shaped) const override; - virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; - GDVIRTUAL2(_shaped_text_set_direction, RID, Direction); - GDVIRTUAL1RC(Direction, _shaped_text_get_direction, RID); - GDVIRTUAL1RC(Direction, _shaped_text_get_inferred_direction, RID); - - virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; - GDVIRTUAL2(_shaped_text_set_bidi_override, RID, const Array &); - - virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override; - virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override; - GDVIRTUAL2(_shaped_text_set_custom_punctuation, RID, String); - GDVIRTUAL1RC(String, _shaped_text_get_custom_punctuation, RID); - - virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; - GDVIRTUAL2(_shaped_text_set_orientation, RID, Orientation); - GDVIRTUAL1RC(Orientation, _shaped_text_get_orientation, RID); - - virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; - GDVIRTUAL2(_shaped_text_set_preserve_invalid, RID, bool); - GDVIRTUAL1RC(bool, _shaped_text_get_preserve_invalid, RID); - - virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - GDVIRTUAL2(_shaped_text_set_preserve_control, RID, bool); - GDVIRTUAL1RC(bool, _shaped_text_get_preserve_control, RID); - - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; - GDVIRTUAL7R(bool, _shaped_text_add_string, RID, const String &, const Array &, int, const Dictionary &, const String &, const Variant &); - GDVIRTUAL5R(bool, _shaped_text_add_object, RID, Variant, const Size2 &, InlineAlignment, int); - GDVIRTUAL4R(bool, _shaped_text_resize_object, RID, Variant, const Size2 &, InlineAlignment); - - virtual int shaped_get_span_count(RID p_shaped) const override; - virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; - virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; - GDVIRTUAL1RC(int, _shaped_get_span_count, RID); - GDVIRTUAL2RC(Variant, _shaped_get_span_meta, RID, int); - GDVIRTUAL5(_shaped_set_span_update_font, RID, int, const Array &, int, const Dictionary &); - - virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; - virtual RID shaped_text_get_parent(RID p_shaped) const override; - GDVIRTUAL3RC(RID, _shaped_text_substr, RID, int, int); - GDVIRTUAL1RC(RID, _shaped_text_get_parent, RID); - - virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; - GDVIRTUAL3R(float, _shaped_text_fit_to_width, RID, float, uint16_t); - GDVIRTUAL2R(float, _shaped_text_tab_align, RID, const PackedFloat32Array &); - - virtual bool shaped_text_shape(RID p_shaped) override; - virtual bool shaped_text_update_breaks(RID p_shaped) override; - virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - GDVIRTUAL1R(bool, _shaped_text_shape, RID); - GDVIRTUAL1R(bool, _shaped_text_update_breaks, RID); - GDVIRTUAL1R(bool, _shaped_text_update_justification_ops, RID); - - virtual bool shaped_text_is_ready(RID p_shaped) const override; - GDVIRTUAL1RC(bool, _shaped_text_is_ready, RID); - - virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; - virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; - virtual int shaped_text_get_glyph_count(RID p_shaped) const override; - GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_glyphs, RID); - GDVIRTUAL1R(GDNativePtr<Glyph>, _shaped_text_sort_logical, RID); - GDVIRTUAL1RC(int, _shaped_text_get_glyph_count, RID); - - virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - GDVIRTUAL1RC(Vector2i, _shaped_text_get_range, RID); - - virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; - GDVIRTUAL5RC(PackedInt32Array, _shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int, bool, uint16_t); - GDVIRTUAL4RC(PackedInt32Array, _shaped_text_get_line_breaks, RID, float, int, uint16_t); - GDVIRTUAL2RC(PackedInt32Array, _shaped_text_get_word_breaks, RID, int); - - virtual int shaped_text_get_trim_pos(RID p_shaped) const override; - virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; - virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; - virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; - GDVIRTUAL1RC(int, _shaped_text_get_trim_pos, RID); - GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_pos, RID); - GDVIRTUAL1RC(GDNativePtr<Glyph>, _shaped_text_get_ellipsis_glyphs, RID); - GDVIRTUAL1RC(int, _shaped_text_get_ellipsis_glyph_count, RID); - - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; - GDVIRTUAL3(_shaped_text_overrun_trim_to_width, RID, float, uint16_t); - - virtual Array shaped_text_get_objects(RID p_shaped) const override; - virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; - GDVIRTUAL1RC(Array, _shaped_text_get_objects, RID); - GDVIRTUAL2RC(Rect2, _shaped_text_get_object_rect, RID, Variant); - - virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual float shaped_text_get_ascent(RID p_shaped) const override; - virtual float shaped_text_get_descent(RID p_shaped) const override; - virtual float shaped_text_get_width(RID p_shaped) const override; - virtual float shaped_text_get_underline_position(RID p_shaped) const override; - virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; - GDVIRTUAL1RC(Size2, _shaped_text_get_size, RID); - GDVIRTUAL1RC(float, _shaped_text_get_ascent, RID); - GDVIRTUAL1RC(float, _shaped_text_get_descent, RID); - GDVIRTUAL1RC(float, _shaped_text_get_width, RID); - GDVIRTUAL1RC(float, _shaped_text_get_underline_position, RID); - GDVIRTUAL1RC(float, _shaped_text_get_underline_thickness, RID); - - virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const override; - GDVIRTUAL3RC(int, _shaped_text_get_dominant_direction_in_range, RID, int, int); - - virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const override; - virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const override; - GDVIRTUAL3C(_shaped_text_get_carets, RID, int, GDNativePtr<CaretInfo>); - GDVIRTUAL3RC(Vector<Vector2>, _shaped_text_get_selection, RID, int, int); - - virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const override; - virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const override; - GDVIRTUAL2RC(int, _shaped_text_hit_test_grapheme, RID, float); - GDVIRTUAL2RC(int, _shaped_text_hit_test_position, RID, float); - - virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const override; - virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override; - GDVIRTUAL6C(_shaped_text_draw, RID, RID, const Vector2 &, float, float, const Color &); - GDVIRTUAL7C(_shaped_text_draw_outline, RID, RID, const Vector2 &, float, float, int, const Color &); - - virtual Vector2 shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const override; - virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const override; - virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const override; - GDVIRTUAL2RC(Vector2, _shaped_text_get_grapheme_bounds, RID, int); - GDVIRTUAL2RC(int, _shaped_text_next_grapheme_pos, RID, int); - GDVIRTUAL2RC(int, _shaped_text_prev_grapheme_pos, RID, int); + GDVIRTUAL2R(RID, create_shaped_text, Direction, Orientation); + + virtual void shaped_text_clear(const RID &p_shaped) override; + GDVIRTUAL1(shaped_text_clear, RID); + + virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(const RID &p_shaped) const override; + virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const override; + GDVIRTUAL2(shaped_text_set_direction, RID, Direction); + GDVIRTUAL1RC(Direction, shaped_text_get_direction, RID); + GDVIRTUAL1RC(Direction, shaped_text_get_inferred_direction, RID); + + virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) override; + GDVIRTUAL2(shaped_text_set_bidi_override, RID, const Array &); + + virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) override; + virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const override; + GDVIRTUAL2(shaped_text_set_custom_punctuation, RID, String); + GDVIRTUAL1RC(String, shaped_text_get_custom_punctuation, RID); + + virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const override; + GDVIRTUAL2(shaped_text_set_orientation, RID, Orientation); + GDVIRTUAL1RC(Orientation, shaped_text_get_orientation, RID); + + virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const override; + GDVIRTUAL2(shaped_text_set_preserve_invalid, RID, bool); + GDVIRTUAL1RC(bool, shaped_text_get_preserve_invalid, RID); + + virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const override; + GDVIRTUAL2(shaped_text_set_preserve_control, RID, bool); + GDVIRTUAL1RC(bool, shaped_text_get_preserve_control, RID); + + virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; + virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) override; + virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; + GDVIRTUAL7R(bool, shaped_text_add_string, RID, const String &, const Array &, int64_t, const Dictionary &, const String &, const Variant &); + GDVIRTUAL5R(bool, shaped_text_add_object, RID, const Variant &, const Size2 &, InlineAlignment, int64_t); + GDVIRTUAL4R(bool, shaped_text_resize_object, RID, const Variant &, const Size2 &, InlineAlignment); + + virtual int64_t shaped_get_span_count(const RID &p_shaped) const override; + virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const override; + virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) override; + GDVIRTUAL1RC(int64_t, shaped_get_span_count, RID); + GDVIRTUAL2RC(Variant, shaped_get_span_meta, RID, int64_t); + GDVIRTUAL5(shaped_set_span_update_font, RID, int64_t, const Array &, int64_t, const Dictionary &); + + virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const override; + virtual RID shaped_text_get_parent(const RID &p_shaped) const override; + GDVIRTUAL3RC(RID, shaped_text_substr, RID, int64_t, int64_t); + GDVIRTUAL1RC(RID, shaped_text_get_parent, RID); + + virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) override; + GDVIRTUAL3R(double, shaped_text_fit_to_width, RID, double, int64_t); + GDVIRTUAL2R(double, shaped_text_tab_align, RID, const PackedFloat32Array &); + + virtual bool shaped_text_shape(const RID &p_shaped) override; + virtual bool shaped_text_update_breaks(const RID &p_shaped) override; + virtual bool shaped_text_update_justification_ops(const RID &p_shaped) override; + GDVIRTUAL1R(bool, shaped_text_shape, RID); + GDVIRTUAL1R(bool, shaped_text_update_breaks, RID); + GDVIRTUAL1R(bool, shaped_text_update_justification_ops, RID); + + virtual bool shaped_text_is_ready(const RID &p_shaped) const override; + GDVIRTUAL1RC(bool, shaped_text_is_ready, RID); + + virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) override; + virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const override; + GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, shaped_text_get_glyphs, RID); + GDVIRTUAL1R(GDNativeConstPtr<const Glyph>, shaped_text_sort_logical, RID); + GDVIRTUAL1RC(int64_t, shaped_text_get_glyph_count, RID); + + virtual Vector2i shaped_text_get_range(const RID &p_shaped) const override; + GDVIRTUAL1RC(Vector2i, shaped_text_get_range, RID); + + virtual PackedInt32Array shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start = 0, bool p_once = true, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start = 0, int64_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual PackedInt32Array shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; + GDVIRTUAL5RC(PackedInt32Array, shaped_text_get_line_breaks_adv, RID, const PackedFloat32Array &, int64_t, bool, int64_t); + GDVIRTUAL4RC(PackedInt32Array, shaped_text_get_line_breaks, RID, double, int64_t, int64_t); + GDVIRTUAL2RC(PackedInt32Array, shaped_text_get_word_breaks, RID, int64_t); + + virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const override; + virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const override; + virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const override; + GDVIRTUAL1RC(int64_t, shaped_text_get_trim_pos, RID); + GDVIRTUAL1RC(int64_t, shaped_text_get_ellipsis_pos, RID); + GDVIRTUAL1RC(GDNativeConstPtr<const Glyph>, shaped_text_get_ellipsis_glyphs, RID); + GDVIRTUAL1RC(int64_t, shaped_text_get_ellipsis_glyph_count, RID); + + virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) override; + GDVIRTUAL3(shaped_text_overrun_trim_to_width, RID, double, int64_t); + + virtual Array shaped_text_get_objects(const RID &p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const override; + GDVIRTUAL1RC(Array, shaped_text_get_objects, RID); + GDVIRTUAL2RC(Rect2, shaped_text_get_object_rect, RID, const Variant &); + + virtual Size2 shaped_text_get_size(const RID &p_shaped) const override; + virtual double shaped_text_get_ascent(const RID &p_shaped) const override; + virtual double shaped_text_get_descent(const RID &p_shaped) const override; + virtual double shaped_text_get_width(const RID &p_shaped) const override; + virtual double shaped_text_get_underline_position(const RID &p_shaped) const override; + virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const override; + GDVIRTUAL1RC(Size2, shaped_text_get_size, RID); + GDVIRTUAL1RC(double, shaped_text_get_ascent, RID); + GDVIRTUAL1RC(double, shaped_text_get_descent, RID); + GDVIRTUAL1RC(double, shaped_text_get_width, RID); + GDVIRTUAL1RC(double, shaped_text_get_underline_position, RID); + GDVIRTUAL1RC(double, shaped_text_get_underline_thickness, RID); + + virtual Direction shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const override; + GDVIRTUAL3RC(int64_t, shaped_text_get_dominant_direction_in_range, RID, int64_t, int64_t); + + virtual CaretInfo shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const override; + virtual Vector<Vector2> shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const override; + GDVIRTUAL3C(shaped_text_get_carets, RID, int64_t, GDNativePtr<CaretInfo>); + GDVIRTUAL3RC(Vector<Vector2>, shaped_text_get_selection, RID, int64_t, int64_t); + + virtual int64_t shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const override; + virtual int64_t shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const override; + GDVIRTUAL2RC(int64_t, shaped_text_hit_test_grapheme, RID, double); + GDVIRTUAL2RC(int64_t, shaped_text_hit_test_position, RID, double); + + virtual void shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, const Color &p_color = Color(1, 1, 1)) const override; + virtual void shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, int64_t p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const override; + GDVIRTUAL6C(shaped_text_draw, RID, RID, const Vector2 &, double, double, const Color &); + GDVIRTUAL7C(shaped_text_draw_outline, RID, RID, const Vector2 &, double, double, int64_t, const Color &); + + virtual Vector2 shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const override; + virtual int64_t shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const override; + virtual int64_t shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const override; + GDVIRTUAL2RC(Vector2, shaped_text_get_grapheme_bounds, RID, int64_t); + GDVIRTUAL2RC(int64_t, shaped_text_next_grapheme_pos, RID, int64_t); + GDVIRTUAL2RC(int64_t, shaped_text_prev_grapheme_pos, RID, int64_t); virtual String format_number(const String &p_string, const String &p_language = "") const override; virtual String parse_number(const String &p_string, const String &p_language = "") const override; virtual String percent_sign(const String &p_language = "") const override; - GDVIRTUAL2RC(String, _format_number, const String &, const String &); - GDVIRTUAL2RC(String, _parse_number, const String &, const String &); - GDVIRTUAL1RC(String, _percent_sign, const String &); + GDVIRTUAL2RC(String, format_number, const String &, const String &); + GDVIRTUAL2RC(String, parse_number, const String &, const String &); + GDVIRTUAL1RC(String, percent_sign, const String &); + + virtual String strip_diacritics(const String &p_string) const override; + GDVIRTUAL1RC(String, strip_diacritics, const String &); virtual String string_to_upper(const String &p_string, const String &p_language = "") const override; virtual String string_to_lower(const String &p_string, const String &p_language = "") const override; - GDVIRTUAL2RC(String, _string_to_upper, const String &, const String &); - GDVIRTUAL2RC(String, _string_to_lower, const String &, const String &); + GDVIRTUAL2RC(String, string_to_upper, const String &, const String &); + GDVIRTUAL2RC(String, string_to_lower, const String &, const String &); TextServerExtension(); ~TextServerExtension(); diff --git a/servers/text_server.cpp b/servers/text_server.cpp index d188076607..ec31885cae 100644 --- a/servers/text_server.cpp +++ b/servers/text_server.cpp @@ -200,7 +200,7 @@ void TextServer::_bind_methods() { ClassDB::bind_method(D_METHOD("tag_to_name", "tag"), &TextServer::tag_to_name); ClassDB::bind_method(D_METHOD("has", "rid"), &TextServer::has); - ClassDB::bind_method(D_METHOD("free_rid", "rid"), &TextServer::free); // shouldn't conflict with Object::free() + ClassDB::bind_method(D_METHOD("free_rid", "rid"), &TextServer::free_rid); /* Font Interface */ @@ -493,13 +493,19 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_AUTO); BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_HALF); BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_QUARTER); + BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE); + BIND_ENUM_CONSTANT(SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE); /* Feature */ + BIND_ENUM_CONSTANT(FEATURE_SIMPLE_LAYOUT); BIND_ENUM_CONSTANT(FEATURE_BIDI_LAYOUT); BIND_ENUM_CONSTANT(FEATURE_VERTICAL_LAYOUT); BIND_ENUM_CONSTANT(FEATURE_SHAPING); BIND_ENUM_CONSTANT(FEATURE_KASHIDA_JUSTIFICATION); BIND_ENUM_CONSTANT(FEATURE_BREAK_ITERATORS); + BIND_ENUM_CONSTANT(FEATURE_FONT_BITMAP); + BIND_ENUM_CONSTANT(FEATURE_FONT_DYNAMIC); + BIND_ENUM_CONSTANT(FEATURE_FONT_MSDF); BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM); BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE); BIND_ENUM_CONSTANT(FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION); @@ -522,7 +528,7 @@ void TextServer::_bind_methods() { BIND_ENUM_CONSTANT(FONT_FIXED_WIDTH); } -Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { +Vector2 TextServer::get_hex_code_box_size(int64_t p_size, int64_t p_index) const { int w = ((p_index <= 0xFF) ? 1 : ((p_index <= 0xFFFF) ? 2 : 3)); int sp = MAX(0, w - 1); int sz = MAX(1, Math::round(p_size / 15.f)); @@ -530,7 +536,7 @@ Vector2 TextServer::get_hex_code_box_size(int p_size, char32_t p_index) const { return Vector2(4 + 3 * w + sp + 1, 15) * sz; } -void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const { +void TextServer::_draw_hex_code_box_number(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const { static uint8_t chars[] = { 0x7E, 0x30, 0x6D, 0x79, 0x33, 0x5B, 0x5F, 0x70, 0x7F, 0x7B, 0x77, 0x1F, 0x4E, 0x3D, 0x4F, 0x47, 0x00 }; uint8_t x = chars[p_index]; if (x & (1 << 6)) { @@ -556,7 +562,7 @@ void TextServer::_draw_hex_code_box_number(RID p_canvas, int p_size, const Vecto } } -void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const { +void TextServer::draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const { if (p_index == 0) { return; } @@ -600,7 +606,7 @@ void TextServer::draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_po } } -PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start, bool p_once, uint16_t /*TextBreakFlag*/ p_break_flags) const { +PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start, bool p_once, int64_t /*TextBreakFlag*/ p_break_flags) const { PackedInt32Array lines; ERR_FAIL_COND_V(p_width.is_empty(), lines); @@ -676,13 +682,13 @@ PackedInt32Array TextServer::shaped_text_get_line_breaks_adv(RID p_shaped, const return lines; } -PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint16_t /*TextBreakFlag*/ p_break_flags) const { +PackedInt32Array TextServer::shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start, int64_t /*TextBreakFlag*/ p_break_flags) const { PackedInt32Array lines; const_cast<TextServer *>(this)->shaped_text_update_breaks(p_shaped); const Vector2i &range = shaped_text_get_range(p_shaped); - float width = 0.f; + double width = 0.f; int line_start = MAX(p_start, range.x); int last_safe_break = -1; int word_count = 0; @@ -744,7 +750,7 @@ PackedInt32Array TextServer::shaped_text_get_line_breaks(RID p_shaped, float p_w return lines; } -PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { +PackedInt32Array TextServer::shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags) const { PackedInt32Array words; const_cast<TextServer *>(this)->shaped_text_update_justification_ops(p_shaped); @@ -776,7 +782,7 @@ PackedInt32Array TextServer::shaped_text_get_word_breaks(RID p_shaped, int p_gra return words; } -CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const { +CaretInfo TextServer::shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const { Vector<Rect2> carets; TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); @@ -926,7 +932,7 @@ CaretInfo TextServer::shaped_text_get_carets(RID p_shaped, int p_position) const return caret; } -Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const { +Dictionary TextServer::_shaped_text_get_carets_wrapper(const RID &p_shaped, int64_t p_position) const { Dictionary ret; CaretInfo caret = shaped_text_get_carets(p_shaped, p_position); @@ -939,7 +945,7 @@ Dictionary TextServer::_shaped_text_get_carets_wrapper(RID p_shaped, int p_posit return ret; } -TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const { +TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const { if (p_start == p_end) { return DIRECTION_AUTO; } @@ -973,7 +979,7 @@ TextServer::Direction TextServer::shaped_text_get_dominant_direction_in_range(RI } } -Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const { +Vector<Vector2> TextServer::shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const { Vector<Vector2> ranges; if (p_start == p_end) { @@ -1066,9 +1072,9 @@ Vector<Vector2> TextServer::shaped_text_get_selection(RID p_shaped, int p_start, return ranges; } -int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const { +int64_t TextServer::shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const { // Exact grapheme hit test, return -1 if missed. - float off = 0.0f; + double off = 0.0f; int v_size = shaped_text_get_glyph_count(p_shaped); const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); @@ -1084,7 +1090,7 @@ int TextServer::shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) cons return -1; } -int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) const { +int64_t TextServer::shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const { int v_size = shaped_text_get_glyph_count(p_shaped); const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); @@ -1177,7 +1183,7 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons return 0; } -Vector2 TextServer::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const { +Vector2 TextServer::shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const { int v_size = shaped_text_get_glyph_count(p_shaped); const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); @@ -1198,7 +1204,7 @@ Vector2 TextServer::shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) con return Vector2(); } -int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { +int64_t TextServer::shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const { int v_size = shaped_text_get_glyph_count(p_shaped); const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { @@ -1209,7 +1215,7 @@ int TextServer::shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const { return p_pos; } -int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { +int64_t TextServer::shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const { int v_size = shaped_text_get_glyph_count(p_shaped); const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); for (int i = 0; i < v_size; i++) { @@ -1221,7 +1227,7 @@ int TextServer::shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const { return p_pos; } -void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, const Color &p_color) const { +void TextServer::shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, const Color &p_color) const { TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool hex_codes = shaped_text_get_preserve_control(p_shaped) || shaped_text_get_preserve_invalid(p_shaped); @@ -1267,11 +1273,11 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p if (p_clip_r > 0) { // Clip right / bottom. if (orientation == ORIENTATION_HORIZONTAL) { - if (ofs.x - p_pos.x > p_clip_r) { + if (ofs.x - p_pos.x + glyphs[i].advance > p_clip_r) { return; } } else { - if (ofs.y - p_pos.y > p_clip_r) { + if (ofs.y - p_pos.y + glyphs[i].advance > p_clip_r) { return; } } @@ -1318,7 +1324,7 @@ void TextServer::shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_p } } -void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l, float p_clip_r, int p_outline_size, const Color &p_color) const { +void TextServer::shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l, double p_clip_r, int64_t p_outline_size, const Color &p_color) const { TextServer::Orientation orientation = shaped_text_get_orientation(p_shaped); bool rtl = (shaped_text_get_inferred_direction(p_shaped) == DIRECTION_RTL); @@ -1362,11 +1368,11 @@ void TextServer::shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vect if (p_clip_r > 0) { // Clip right / bottom. if (orientation == ORIENTATION_HORIZONTAL) { - if (ofs.x - p_pos.x > p_clip_r) { + if (ofs.x - p_pos.x + glyphs[i].advance > p_clip_r) { return; } } else { - if (ofs.y - p_pos.y > p_clip_r) { + if (ofs.y - p_pos.y + glyphs[i].advance > p_clip_r) { return; } } @@ -1538,7 +1544,7 @@ String TextServer::strip_diacritics(const String &p_string) const { return result; } -Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const { +Array TextServer::_shaped_text_get_glyphs_wrapper(const RID &p_shaped) const { Array ret; const Glyph *glyphs = shaped_text_get_glyphs(p_shaped); @@ -1563,7 +1569,7 @@ Array TextServer::_shaped_text_get_glyphs_wrapper(RID p_shaped) const { return ret; } -Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) { +Array TextServer::_shaped_text_sort_logical_wrapper(const RID &p_shaped) { Array ret; const Glyph *glyphs = shaped_text_sort_logical(p_shaped); @@ -1588,7 +1594,7 @@ Array TextServer::_shaped_text_sort_logical_wrapper(RID p_shaped) { return ret; } -Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const { +Array TextServer::_shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const { Array ret; const Glyph *glyphs = shaped_text_get_ellipsis_glyphs(p_shaped); diff --git a/servers/text_server.h b/servers/text_server.h index 83dc3df56d..365b7ff663 100644 --- a/servers/text_server.h +++ b/servers/text_server.h @@ -102,25 +102,29 @@ public: }; enum SubpixelPositioning { - SUBPIXEL_POSITIONING_DISABLED, - SUBPIXEL_POSITIONING_AUTO, - SUBPIXEL_POSITIONING_ONE_HALF, - SUBPIXEL_POSITIONING_ONE_QUARTER, - }; + SUBPIXEL_POSITIONING_DISABLED = 0, + SUBPIXEL_POSITIONING_AUTO = 1, + SUBPIXEL_POSITIONING_ONE_HALF = 2, + SUBPIXEL_POSITIONING_ONE_QUARTER = 3, - const int SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE = 20; - const int SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE = 16; + SUBPIXEL_POSITIONING_ONE_HALF_MAX_SIZE = 20, + SUBPIXEL_POSITIONING_ONE_QUARTER_MAX_SIZE = 16, + }; enum Feature { - FEATURE_BIDI_LAYOUT = 1 << 0, - FEATURE_VERTICAL_LAYOUT = 1 << 1, - FEATURE_SHAPING = 1 << 2, - FEATURE_KASHIDA_JUSTIFICATION = 1 << 3, - FEATURE_BREAK_ITERATORS = 1 << 4, - FEATURE_FONT_SYSTEM = 1 << 5, - FEATURE_FONT_VARIABLE = 1 << 6, - FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION = 1 << 7, - FEATURE_USE_SUPPORT_DATA = 1 << 8, + FEATURE_SIMPLE_LAYOUT = 1 << 0, + FEATURE_BIDI_LAYOUT = 1 << 1, + FEATURE_VERTICAL_LAYOUT = 1 << 2, + FEATURE_SHAPING = 1 << 3, + FEATURE_KASHIDA_JUSTIFICATION = 1 << 4, + FEATURE_BREAK_ITERATORS = 1 << 5, + FEATURE_FONT_BITMAP = 1 << 6, + FEATURE_FONT_DYNAMIC = 1 << 7, + FEATURE_FONT_MSDF = 1 << 8, + FEATURE_FONT_SYSTEM = 1 << 9, + FEATURE_FONT_VARIABLE = 1 << 10, + FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION = 1 << 11, + FEATURE_USE_SUPPORT_DATA = 1 << 12, }; enum ContourPointTag { @@ -142,62 +146,9 @@ public: FONT_FIXED_WIDTH = 1 << 2, }; - void _draw_hex_code_box_number(RID p_canvas, int p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const; + void _draw_hex_code_box_number(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, uint8_t p_index, const Color &p_color) const; protected: - struct TrimData { - int trim_pos = -1; - int ellipsis_pos = -1; - Vector<Glyph> ellipsis_glyph_buf; - }; - - struct ShapedTextData { - Mutex mutex; - - /* Source data */ - RID parent; // Substring parent ShapedTextData. - - int start = 0; // Substring start offset in the parent string. - int end = 0; // Substring end offset in the parent string. - - String text; - String custom_punct; - TextServer::Direction direction = DIRECTION_LTR; // Desired text direction. - TextServer::Orientation orientation = ORIENTATION_HORIZONTAL; - - struct EmbeddedObject { - int pos = 0; - InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER; - Rect2 rect; - }; - Map<Variant, EmbeddedObject> objects; - - /* Shaped data */ - TextServer::Direction para_direction = DIRECTION_LTR; // Detected text direction. - bool valid = false; // String is shaped. - bool line_breaks_valid = false; // Line and word break flags are populated (and virtual zero width spaces inserted). - bool justification_ops_valid = false; // Virtual elongation glyphs are added to the string. - bool sort_valid = false; - bool text_trimmed = false; - - bool preserve_invalid = true; // Draw hex code box instead of missing characters. - bool preserve_control = false; // Draw control characters. - - float ascent = 0.f; // Ascent for horizontal layout, 1/2 of width for vertical. - float descent = 0.f; // Descent for horizontal layout, 1/2 of width for vertical. - float width = 0.f; // Width for horizontal layout, height for vertical. - float width_trimmed = 0.f; - - float upos = 0.f; - float uthk = 0.f; - - TrimData overrun_trim_data; - bool fit_width_minimum_reached = false; - - Vector<Glyph> glyphs; - Vector<Glyph> glyphs_logical; - }; - Map<char32_t, char32_t> diacritics_map; void _diacritics_map_add(const String &p_from, char32_t p_to); void _init_diacritics_map(); @@ -207,10 +158,10 @@ protected: public: virtual bool has_feature(Feature p_feature) const = 0; virtual String get_name() const = 0; - virtual uint32_t get_features() const = 0; + virtual int64_t get_features() const = 0; - virtual void free(RID p_rid) = 0; - virtual bool has(RID p_rid) = 0; + virtual void free_rid(const RID &p_rid) = 0; + virtual bool has(const RID &p_rid) = 0; virtual bool load_support_data(const String &p_filename) = 0; virtual String get_support_data_filename() const = 0; @@ -219,251 +170,251 @@ public: virtual bool is_locale_right_to_left(const String &p_locale) const = 0; - virtual int32_t name_to_tag(const String &p_name) const { return 0; }; - virtual String tag_to_name(int32_t p_tag) const { return ""; }; + virtual int64_t name_to_tag(const String &p_name) const { return 0; }; + virtual String tag_to_name(int64_t p_tag) const { return ""; }; /* Font interface */ virtual RID create_font() = 0; - virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) = 0; - virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) = 0; + virtual void font_set_data(const RID &p_font_rid, const PackedByteArray &p_data) = 0; + virtual void font_set_data_ptr(const RID &p_font_rid, const uint8_t *p_data_ptr, int64_t p_data_size) = 0; - virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) = 0; - virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const = 0; + virtual void font_set_style(const RID &p_font_rid, int64_t /*FontStyle*/ p_style) = 0; + virtual int64_t /*FontStyle*/ font_get_style(const RID &p_font_rid) const = 0; - virtual void font_set_name(RID p_font_rid, const String &p_name) = 0; - virtual String font_get_name(RID p_font_rid) const = 0; + virtual void font_set_name(const RID &p_font_rid, const String &p_name) = 0; + virtual String font_get_name(const RID &p_font_rid) const = 0; - virtual void font_set_style_name(RID p_font_rid, const String &p_name) = 0; - virtual String font_get_style_name(RID p_font_rid) const = 0; + virtual void font_set_style_name(const RID &p_font_rid, const String &p_name) = 0; + virtual String font_get_style_name(const RID &p_font_rid) const = 0; - virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) = 0; - virtual bool font_is_antialiased(RID p_font_rid) const = 0; + virtual void font_set_antialiased(const RID &p_font_rid, bool p_antialiased) = 0; + virtual bool font_is_antialiased(const RID &p_font_rid) const = 0; - virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) = 0; - virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const = 0; + virtual void font_set_multichannel_signed_distance_field(const RID &p_font_rid, bool p_msdf) = 0; + virtual bool font_is_multichannel_signed_distance_field(const RID &p_font_rid) const = 0; - virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) = 0; - virtual int font_get_msdf_pixel_range(RID p_font_rid) const = 0; + virtual void font_set_msdf_pixel_range(const RID &p_font_rid, int64_t p_msdf_pixel_range) = 0; + virtual int64_t font_get_msdf_pixel_range(const RID &p_font_rid) const = 0; - virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) = 0; - virtual int font_get_msdf_size(RID p_font_rid) const = 0; + virtual void font_set_msdf_size(const RID &p_font_rid, int64_t p_msdf_size) = 0; + virtual int64_t font_get_msdf_size(const RID &p_font_rid) const = 0; - virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) = 0; - virtual int font_get_fixed_size(RID p_font_rid) const = 0; + virtual void font_set_fixed_size(const RID &p_font_rid, int64_t p_fixed_size) = 0; + virtual int64_t font_get_fixed_size(const RID &p_font_rid) const = 0; - virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) = 0; - virtual bool font_is_force_autohinter(RID p_font_rid) const = 0; + virtual void font_set_force_autohinter(const RID &p_font_rid, bool p_force_autohinter) = 0; + virtual bool font_is_force_autohinter(const RID &p_font_rid) const = 0; - virtual void font_set_hinting(RID p_font_rid, Hinting p_hinting) = 0; - virtual Hinting font_get_hinting(RID p_font_rid) const = 0; + virtual void font_set_hinting(const RID &p_font_rid, Hinting p_hinting) = 0; + virtual Hinting font_get_hinting(const RID &p_font_rid) const = 0; - virtual void font_set_subpixel_positioning(RID p_font_rid, SubpixelPositioning p_subpixel) = 0; - virtual SubpixelPositioning font_get_subpixel_positioning(RID p_font_rid) const = 0; + virtual void font_set_subpixel_positioning(const RID &p_font_rid, SubpixelPositioning p_subpixel) = 0; + virtual SubpixelPositioning font_get_subpixel_positioning(const RID &p_font_rid) const = 0; - virtual void font_set_embolden(RID p_font_rid, float p_strength) = 0; - virtual float font_get_embolden(RID p_font_rid) const = 0; + virtual void font_set_embolden(const RID &p_font_rid, double p_strength) = 0; + virtual double font_get_embolden(const RID &p_font_rid) const = 0; - virtual void font_set_transform(RID p_font_rid, Transform2D p_transform) = 0; - virtual Transform2D font_get_transform(RID p_font_rid) const = 0; + virtual void font_set_transform(const RID &p_font_rid, const Transform2D &p_transform) = 0; + virtual Transform2D font_get_transform(const RID &p_font_rid) const = 0; - virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) = 0; - virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const = 0; + virtual void font_set_variation_coordinates(const RID &p_font_rid, const Dictionary &p_variation_coordinates) = 0; + virtual Dictionary font_get_variation_coordinates(const RID &p_font_rid) const = 0; - virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) = 0; - virtual float font_get_oversampling(RID p_font_rid) const = 0; + virtual void font_set_oversampling(const RID &p_font_rid, double p_oversampling) = 0; + virtual double font_get_oversampling(const RID &p_font_rid) const = 0; - virtual Array font_get_size_cache_list(RID p_font_rid) const = 0; - virtual void font_clear_size_cache(RID p_font_rid) = 0; - virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) = 0; + virtual Array font_get_size_cache_list(const RID &p_font_rid) const = 0; + virtual void font_clear_size_cache(const RID &p_font_rid) = 0; + virtual void font_remove_size_cache(const RID &p_font_rid, const Vector2i &p_size) = 0; - virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) = 0; - virtual float font_get_ascent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_ascent(const RID &p_font_rid, int64_t p_size, double p_ascent) = 0; + virtual double font_get_ascent(const RID &p_font_rid, int64_t p_size) const = 0; - virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) = 0; - virtual float font_get_descent(RID p_font_rid, int p_size) const = 0; + virtual void font_set_descent(const RID &p_font_rid, int64_t p_size, double p_descent) = 0; + virtual double font_get_descent(const RID &p_font_rid, int64_t p_size) const = 0; - virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) = 0; - virtual float font_get_underline_position(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_position(const RID &p_font_rid, int64_t p_size, double p_underline_position) = 0; + virtual double font_get_underline_position(const RID &p_font_rid, int64_t p_size) const = 0; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) = 0; - virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const = 0; + virtual void font_set_underline_thickness(const RID &p_font_rid, int64_t p_size, double p_underline_thickness) = 0; + virtual double font_get_underline_thickness(const RID &p_font_rid, int64_t p_size) const = 0; - virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) = 0; - virtual float font_get_scale(RID p_font_rid, int p_size) const = 0; + virtual void font_set_scale(const RID &p_font_rid, int64_t p_size, double p_scale) = 0; + virtual double font_get_scale(const RID &p_font_rid, int64_t p_size) const = 0; - virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) = 0; - virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const = 0; + virtual void font_set_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing, int64_t p_value) = 0; + virtual int64_t font_get_spacing(const RID &p_font_rid, int64_t p_size, SpacingType p_spacing) const = 0; - virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const = 0; - virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) = 0; - virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) = 0; + virtual int64_t font_get_texture_count(const RID &p_font_rid, const Vector2i &p_size) const = 0; + virtual void font_clear_textures(const RID &p_font_rid, const Vector2i &p_size) = 0; + virtual void font_remove_texture(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) = 0; - virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) = 0; - virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const = 0; + virtual void font_set_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const Ref<Image> &p_image) = 0; + virtual Ref<Image> font_get_texture_image(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const = 0; - virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) = 0; - virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const = 0; + virtual void font_set_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index, const PackedInt32Array &p_offset) = 0; + virtual PackedInt32Array font_get_texture_offsets(const RID &p_font_rid, const Vector2i &p_size, int64_t p_texture_index) const = 0; - virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const = 0; - virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) = 0; - virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) = 0; + virtual Array font_get_glyph_list(const RID &p_font_rid, const Vector2i &p_size) const = 0; + virtual void font_clear_glyphs(const RID &p_font_rid, const Vector2i &p_size) = 0; + virtual void font_remove_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) = 0; - virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const = 0; - virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) = 0; + virtual Vector2 font_get_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph) const = 0; + virtual void font_set_glyph_advance(const RID &p_font_rid, int64_t p_size, int64_t p_glyph, const Vector2 &p_advance) = 0; - virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; - virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) = 0; + virtual Vector2 font_get_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0; + virtual void font_set_glyph_offset(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_offset) = 0; - virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; - virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) = 0; + virtual Vector2 font_get_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0; + virtual void font_set_glyph_size(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Vector2 &p_gl_size) = 0; - virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; - virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) = 0; + virtual Rect2 font_get_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0; + virtual void font_set_glyph_uv_rect(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, const Rect2 &p_uv_rect) = 0; - virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const = 0; - virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) = 0; + virtual int64_t font_get_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph) const = 0; + virtual void font_set_glyph_texture_idx(const RID &p_font_rid, const Vector2i &p_size, int64_t p_glyph, int64_t p_texture_idx) = 0; - virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const = 0; + virtual Dictionary font_get_glyph_contours(const RID &p_font, int64_t p_size, int64_t p_index) const = 0; - virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const = 0; - virtual void font_clear_kerning_map(RID p_font_rid, int p_size) = 0; - virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) = 0; + virtual Array font_get_kerning_list(const RID &p_font_rid, int64_t p_size) const = 0; + virtual void font_clear_kerning_map(const RID &p_font_rid, int64_t p_size) = 0; + virtual void font_remove_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) = 0; - virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) = 0; - virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const = 0; + virtual void font_set_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) = 0; + virtual Vector2 font_get_kerning(const RID &p_font_rid, int64_t p_size, const Vector2i &p_glyph_pair) const = 0; - virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const = 0; + virtual int64_t font_get_glyph_index(const RID &p_font_rid, int64_t p_size, int64_t p_char, int64_t p_variation_selector) const = 0; - virtual bool font_has_char(RID p_font_rid, char32_t p_char) const = 0; - virtual String font_get_supported_chars(RID p_font_rid) const = 0; + virtual bool font_has_char(const RID &p_font_rid, int64_t p_char) const = 0; + virtual String font_get_supported_chars(const RID &p_font_rid) const = 0; - virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) = 0; - virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) = 0; + virtual void font_render_range(const RID &p_font, const Vector2i &p_size, int64_t p_start, int64_t p_end) = 0; + virtual void font_render_glyph(const RID &p_font_rid, const Vector2i &p_size, int64_t p_index) = 0; - virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; - virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; + virtual void font_draw_glyph(const RID &p_font, const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; + virtual void font_draw_glyph_outline(const RID &p_font, const RID &p_canvas, int64_t p_size, int64_t p_outline_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0; - virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const = 0; - virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) = 0; - virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) = 0; - virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) = 0; - virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) = 0; + virtual bool font_is_language_supported(const RID &p_font_rid, const String &p_language) const = 0; + virtual void font_set_language_support_override(const RID &p_font_rid, const String &p_language, bool p_supported) = 0; + virtual bool font_get_language_support_override(const RID &p_font_rid, const String &p_language) = 0; + virtual void font_remove_language_support_override(const RID &p_font_rid, const String &p_language) = 0; + virtual PackedStringArray font_get_language_support_overrides(const RID &p_font_rid) = 0; - virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const = 0; - virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) = 0; - virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) = 0; - virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) = 0; - virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) = 0; + virtual bool font_is_script_supported(const RID &p_font_rid, const String &p_script) const = 0; + virtual void font_set_script_support_override(const RID &p_font_rid, const String &p_script, bool p_supported) = 0; + virtual bool font_get_script_support_override(const RID &p_font_rid, const String &p_script) = 0; + virtual void font_remove_script_support_override(const RID &p_font_rid, const String &p_script) = 0; + virtual PackedStringArray font_get_script_support_overrides(const RID &p_font_rid) = 0; - virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) = 0; - virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const = 0; + virtual void font_set_opentype_feature_overrides(const RID &p_font_rid, const Dictionary &p_overrides) = 0; + virtual Dictionary font_get_opentype_feature_overrides(const RID &p_font_rid) const = 0; - virtual Dictionary font_supported_feature_list(RID p_font_rid) const = 0; - virtual Dictionary font_supported_variation_list(RID p_font_rid) const = 0; + virtual Dictionary font_supported_feature_list(const RID &p_font_rid) const = 0; + virtual Dictionary font_supported_variation_list(const RID &p_font_rid) const = 0; - virtual float font_get_global_oversampling() const = 0; - virtual void font_set_global_oversampling(float p_oversampling) = 0; + virtual double font_get_global_oversampling() const = 0; + virtual void font_set_global_oversampling(double p_oversampling) = 0; - virtual Vector2 get_hex_code_box_size(int p_size, char32_t p_index) const; - virtual void draw_hex_code_box(RID p_canvas, int p_size, const Vector2 &p_pos, char32_t p_index, const Color &p_color) const; + virtual Vector2 get_hex_code_box_size(int64_t p_size, int64_t p_index) const; + virtual void draw_hex_code_box(const RID &p_canvas, int64_t p_size, const Vector2 &p_pos, int64_t p_index, const Color &p_color) const; /* Shaped text buffer interface */ virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0; - virtual void shaped_text_clear(RID p_shaped) = 0; + virtual void shaped_text_clear(const RID &p_shaped) = 0; - virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) = 0; - virtual Direction shaped_text_get_direction(RID p_shaped) const = 0; - virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const = 0; + virtual void shaped_text_set_direction(const RID &p_shaped, Direction p_direction = DIRECTION_AUTO) = 0; + virtual Direction shaped_text_get_direction(const RID &p_shaped) const = 0; + virtual Direction shaped_text_get_inferred_direction(const RID &p_shaped) const = 0; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) = 0; + virtual void shaped_text_set_bidi_override(const RID &p_shaped, const Array &p_override) = 0; - virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) = 0; - virtual String shaped_text_get_custom_punctuation(RID p_shaped) const = 0; + virtual void shaped_text_set_custom_punctuation(const RID &p_shaped, const String &p_punct) = 0; + virtual String shaped_text_get_custom_punctuation(const RID &p_shaped) const = 0; - virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0; - virtual Orientation shaped_text_get_orientation(RID p_shaped) const = 0; + virtual void shaped_text_set_orientation(const RID &p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) = 0; + virtual Orientation shaped_text_get_orientation(const RID &p_shaped) const = 0; - virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) = 0; - virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const = 0; + virtual void shaped_text_set_preserve_invalid(const RID &p_shaped, bool p_enabled) = 0; + virtual bool shaped_text_get_preserve_invalid(const RID &p_shaped) const = 0; - virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) = 0; - virtual bool shaped_text_get_preserve_control(RID p_shaped) const = 0; + virtual void shaped_text_set_preserve_control(const RID &p_shaped, bool p_enabled) = 0; + virtual bool shaped_text_get_preserve_control(const RID &p_shaped) const = 0; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) = 0; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0; + virtual bool shaped_text_add_string(const RID &p_shaped, const String &p_text, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) = 0; + virtual bool shaped_text_add_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int64_t p_length = 1) = 0; + virtual bool shaped_text_resize_object(const RID &p_shaped, const Variant &p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) = 0; - virtual int shaped_get_span_count(RID p_shaped) const = 0; - virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const = 0; - virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) = 0; + virtual int64_t shaped_get_span_count(const RID &p_shaped) const = 0; + virtual Variant shaped_get_span_meta(const RID &p_shaped, int64_t p_index) const = 0; + virtual void shaped_set_span_update_font(const RID &p_shaped, int64_t p_index, const Array &p_fonts, int64_t p_size, const Dictionary &p_opentype_features = Dictionary()) = 0; - virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. - virtual RID shaped_text_get_parent(RID p_shaped) const = 0; + virtual RID shaped_text_substr(const RID &p_shaped, int64_t p_start, int64_t p_length) const = 0; // Copy shaped substring (e.g. line break) without reshaping, but correctly reordered, preservers range. + virtual RID shaped_text_get_parent(const RID &p_shaped) const = 0; - virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; - virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) = 0; + virtual double shaped_text_fit_to_width(const RID &p_shaped, double p_width, int64_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) = 0; + virtual double shaped_text_tab_align(const RID &p_shaped, const PackedFloat32Array &p_tab_stops) = 0; - virtual bool shaped_text_shape(RID p_shaped) = 0; - virtual bool shaped_text_update_breaks(RID p_shaped) = 0; - virtual bool shaped_text_update_justification_ops(RID p_shaped) = 0; + virtual bool shaped_text_shape(const RID &p_shaped) = 0; + virtual bool shaped_text_update_breaks(const RID &p_shaped) = 0; + virtual bool shaped_text_update_justification_ops(const RID &p_shaped) = 0; - virtual bool shaped_text_is_ready(RID p_shaped) const = 0; + virtual bool shaped_text_is_ready(const RID &p_shaped) const = 0; - virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const = 0; - Array _shaped_text_get_glyphs_wrapper(RID p_shaped) const; - virtual const Glyph *shaped_text_sort_logical(RID p_shaped) = 0; - Array _shaped_text_sort_logical_wrapper(RID p_shaped); - virtual int shaped_text_get_glyph_count(RID p_shaped) const = 0; + virtual const Glyph *shaped_text_get_glyphs(const RID &p_shaped) const = 0; + Array _shaped_text_get_glyphs_wrapper(const RID &p_shaped) const; + virtual const Glyph *shaped_text_sort_logical(const RID &p_shaped) = 0; + Array _shaped_text_sort_logical_wrapper(const RID &p_shaped); + virtual int64_t shaped_text_get_glyph_count(const RID &p_shaped) const = 0; - virtual Vector2i shaped_text_get_range(RID p_shaped) const = 0; + virtual Vector2i shaped_text_get_range(const RID &p_shaped) const = 0; - virtual PackedInt32Array shaped_text_get_line_breaks_adv(RID p_shaped, const PackedFloat32Array &p_width, int p_start = 0, bool p_once = true, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual PackedInt32Array shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint16_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; - virtual PackedInt32Array shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; + virtual PackedInt32Array shaped_text_get_line_breaks_adv(const RID &p_shaped, const PackedFloat32Array &p_width, int64_t p_start = 0, bool p_once = true, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_line_breaks(const RID &p_shaped, double p_width, int64_t p_start = 0, int64_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const; + virtual PackedInt32Array shaped_text_get_word_breaks(const RID &p_shaped, int64_t p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const; - virtual int shaped_text_get_trim_pos(RID p_shaped) const = 0; - virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const = 0; - virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const = 0; - Array _shaped_text_get_ellipsis_glyphs_wrapper(RID p_shaped) const; - virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const = 0; + virtual int64_t shaped_text_get_trim_pos(const RID &p_shaped) const = 0; + virtual int64_t shaped_text_get_ellipsis_pos(const RID &p_shaped) const = 0; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(const RID &p_shaped) const = 0; + Array _shaped_text_get_ellipsis_glyphs_wrapper(const RID &p_shaped) const; + virtual int64_t shaped_text_get_ellipsis_glyph_count(const RID &p_shaped) const = 0; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) = 0; + virtual void shaped_text_overrun_trim_to_width(const RID &p_shaped, double p_width, int64_t p_trim_flags) = 0; - virtual Array shaped_text_get_objects(RID p_shaped) const = 0; - virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const = 0; + virtual Array shaped_text_get_objects(const RID &p_shaped) const = 0; + virtual Rect2 shaped_text_get_object_rect(const RID &p_shaped, const Variant &p_key) const = 0; - virtual Size2 shaped_text_get_size(RID p_shaped) const = 0; - virtual float shaped_text_get_ascent(RID p_shaped) const = 0; - virtual float shaped_text_get_descent(RID p_shaped) const = 0; - virtual float shaped_text_get_width(RID p_shaped) const = 0; - virtual float shaped_text_get_underline_position(RID p_shaped) const = 0; - virtual float shaped_text_get_underline_thickness(RID p_shaped) const = 0; + virtual Size2 shaped_text_get_size(const RID &p_shaped) const = 0; + virtual double shaped_text_get_ascent(const RID &p_shaped) const = 0; + virtual double shaped_text_get_descent(const RID &p_shaped) const = 0; + virtual double shaped_text_get_width(const RID &p_shaped) const = 0; + virtual double shaped_text_get_underline_position(const RID &p_shaped) const = 0; + virtual double shaped_text_get_underline_thickness(const RID &p_shaped) const = 0; - virtual Direction shaped_text_get_dominant_direction_in_range(RID p_shaped, int p_start, int p_end) const; + virtual Direction shaped_text_get_dominant_direction_in_range(const RID &p_shaped, int64_t p_start, int64_t p_end) const; - virtual CaretInfo shaped_text_get_carets(RID p_shaped, int p_position) const; - Dictionary _shaped_text_get_carets_wrapper(RID p_shaped, int p_position) const; + virtual CaretInfo shaped_text_get_carets(const RID &p_shaped, int64_t p_position) const; + Dictionary _shaped_text_get_carets_wrapper(const RID &p_shaped, int64_t p_position) const; - virtual Vector<Vector2> shaped_text_get_selection(RID p_shaped, int p_start, int p_end) const; + virtual Vector<Vector2> shaped_text_get_selection(const RID &p_shaped, int64_t p_start, int64_t p_end) const; - virtual int shaped_text_hit_test_grapheme(RID p_shaped, float p_coords) const; // Return grapheme index. - virtual int shaped_text_hit_test_position(RID p_shaped, float p_coords) const; // Return caret/selection position. + virtual int64_t shaped_text_hit_test_grapheme(const RID &p_shaped, double p_coords) const; // Return grapheme index. + virtual int64_t shaped_text_hit_test_position(const RID &p_shaped, double p_coords) const; // Return caret/selection position. - virtual Vector2 shaped_text_get_grapheme_bounds(RID p_shaped, int p_pos) const; - virtual int shaped_text_next_grapheme_pos(RID p_shaped, int p_pos) const; - virtual int shaped_text_prev_grapheme_pos(RID p_shaped, int p_pos) const; + virtual Vector2 shaped_text_get_grapheme_bounds(const RID &p_shaped, int64_t p_pos) const; + virtual int64_t shaped_text_next_grapheme_pos(const RID &p_shaped, int64_t p_pos) const; + virtual int64_t shaped_text_prev_grapheme_pos(const RID &p_shaped, int64_t p_pos) const; // The pen position is always placed on the baseline and moveing left to right. - virtual void shaped_text_draw(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, const Color &p_color = Color(1, 1, 1)) const; - virtual void shaped_text_draw_outline(RID p_shaped, RID p_canvas, const Vector2 &p_pos, float p_clip_l = -1.f, float p_clip_r = -1.f, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, const Color &p_color = Color(1, 1, 1)) const; + virtual void shaped_text_draw_outline(const RID &p_shaped, const RID &p_canvas, const Vector2 &p_pos, double p_clip_l = -1.0, double p_clip_r = -1.0, int64_t p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; // Number conversion. - virtual String format_number(const String &p_string, const String &p_language = "") const { return p_string; }; - virtual String parse_number(const String &p_string, const String &p_language = "") const { return p_string; }; - virtual String percent_sign(const String &p_language = "") const { return "%"; }; + virtual String format_number(const String &p_string, const String &p_language = "") const = 0; + virtual String parse_number(const String &p_string, const String &p_language = "") const = 0; + virtual String percent_sign(const String &p_language = "") const = 0; virtual String strip_diacritics(const String &p_string) const; @@ -507,23 +458,6 @@ struct CaretInfo { TextServer::Direction t_dir; }; -struct GlyphCompare { // For line breaking reordering. - _FORCE_INLINE_ bool operator()(const Glyph &l, const Glyph &r) const { - if (l.start == r.start) { - if (l.count == r.count) { - if ((l.flags & TextServer::GRAPHEME_IS_VIRTUAL) == TextServer::GRAPHEME_IS_VIRTUAL) { - return false; - } else { - return true; - } - } - return l.count > r.count; // Sort first glyph with count & flags, order of the rest are irrelevant. - } else { - return l.start < r.start; - } - } -}; - /*************************************************************************/ class TextServerManager : public Object { |