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-rw-r--r--servers/audio/audio_stream.cpp43
-rw-r--r--servers/audio/audio_stream.h4
-rw-r--r--servers/audio_server.cpp65
-rw-r--r--servers/audio_server.h37
-rw-r--r--servers/physics/area_sw.cpp3
-rw-r--r--servers/physics_2d/area_2d_sw.cpp3
-rw-r--r--servers/visual/shader_language.cpp292
-rw-r--r--servers/visual/visual_server_raster.h5
-rw-r--r--servers/visual/visual_server_scene.cpp18
-rw-r--r--servers/visual/visual_server_scene.h23
-rw-r--r--servers/visual/visual_server_wrap_mt.h7
-rw-r--r--servers/visual_server.cpp2
-rw-r--r--servers/visual_server.h9
13 files changed, 247 insertions, 264 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 6b286e09e9..a58e4eb966 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "audio_stream.h"
+
#include "core/os/os.h"
#include "core/project_settings.h"
@@ -134,31 +135,31 @@ AudioStreamMicrophone::AudioStreamMicrophone() {
void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_frames) {
- AudioServer::get_singleton()->lock();
+ AudioDriver::get_singleton()->lock();
- PoolVector<int32_t> capture_buffer = AudioServer::get_singleton()->get_capture_buffer();
- unsigned int capture_size = AudioServer::get_singleton()->get_capture_size();
- int mix_rate = AudioServer::get_singleton()->get_mix_rate();
- unsigned int playback_delay = MIN(((50 * mix_rate) / 1000) * 2, capture_buffer.size() >> 1);
+ Vector<int32_t> buf = AudioDriver::get_singleton()->get_input_buffer();
+ unsigned int input_size = AudioDriver::get_singleton()->get_input_size();
+ int mix_rate = AudioDriver::get_singleton()->get_mix_rate();
+ unsigned int playback_delay = MIN(((50 * mix_rate) / 1000) * 2, buf.size() >> 1);
#ifdef DEBUG_ENABLED
- unsigned int capture_position = AudioServer::get_singleton()->get_capture_position();
+ unsigned int input_position = AudioDriver::get_singleton()->get_input_position();
#endif
- if (playback_delay > capture_size) {
+ if (playback_delay > input_size) {
for (int i = 0; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0.0f, 0.0f);
}
- capture_ofs = 0;
+ input_ofs = 0;
} else {
for (int i = 0; i < p_frames; i++) {
- if (capture_size > capture_ofs && (int)capture_ofs < capture_buffer.size()) {
- float l = (capture_buffer[capture_ofs++] >> 16) / 32768.f;
- if ((int)capture_ofs >= capture_buffer.size()) {
- capture_ofs = 0;
+ if (input_size > input_ofs && (int)input_ofs < buf.size()) {
+ float l = (buf[input_ofs++] >> 16) / 32768.f;
+ if ((int)input_ofs >= buf.size()) {
+ input_ofs = 0;
}
- float r = (capture_buffer[capture_ofs++] >> 16) / 32768.f;
- if ((int)capture_ofs >= capture_buffer.size()) {
- capture_ofs = 0;
+ float r = (buf[input_ofs++] >> 16) / 32768.f;
+ if ((int)input_ofs >= buf.size()) {
+ input_ofs = 0;
}
p_buffer[i] = AudioFrame(l, r);
@@ -169,12 +170,12 @@ void AudioStreamPlaybackMicrophone::_mix_internal(AudioFrame *p_buffer, int p_fr
}
#ifdef DEBUG_ENABLED
- if (capture_ofs > capture_position && (int)(capture_ofs - capture_position) < (p_frames * 2)) {
- print_verbose(String(get_class_name()) + " buffer underrun: capture_position=" + itos(capture_position) + " capture_ofs=" + itos(capture_ofs) + " capture_size=" + itos(capture_size));
+ if (input_ofs > input_position && (int)(input_ofs - input_position) < (p_frames * 2)) {
+ print_verbose(String(get_class_name()) + " buffer underrun: input_position=" + itos(input_position) + " input_ofs=" + itos(input_ofs) + " input_size=" + itos(input_size));
}
#endif
- AudioServer::get_singleton()->unlock();
+ AudioDriver::get_singleton()->unlock();
}
void AudioStreamPlaybackMicrophone::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
@@ -196,9 +197,9 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
return;
}
- capture_ofs = 0;
+ input_ofs = 0;
- if (AudioServer::get_singleton()->capture_start() == OK) {
+ if (AudioDriver::get_singleton()->capture_start() == OK) {
active = true;
_begin_resample();
}
@@ -206,7 +207,7 @@ void AudioStreamPlaybackMicrophone::start(float p_from_pos) {
void AudioStreamPlaybackMicrophone::stop() {
if (active) {
- AudioServer::get_singleton()->capture_stop();
+ AudioDriver::get_singleton()->capture_stop();
active = false;
}
}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 58775c3d94..155b683d7d 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -82,7 +82,7 @@ public:
class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
- OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
+ OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
@@ -123,7 +123,7 @@ class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
friend class AudioStreamMicrophone;
bool active;
- unsigned int capture_ofs;
+ unsigned int input_ofs;
Ref<AudioStreamMicrophone> microphone;
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index ccb406bf9a..6ce07fb7b8 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -85,26 +85,26 @@ double AudioDriver::get_time_to_next_mix() const {
return mix_buffer - total;
}
-void AudioDriver::capture_buffer_init(int driver_buffer_frames) {
+void AudioDriver::input_buffer_init(int driver_buffer_frames) {
- const int capture_buffer_channels = 2;
- capture_buffer.resize(driver_buffer_frames * capture_buffer_channels * 4);
- capture_position = 0;
- capture_size = 0;
+ const int input_buffer_channels = 2;
+ input_buffer.resize(driver_buffer_frames * input_buffer_channels * 4);
+ input_position = 0;
+ input_size = 0;
}
-void AudioDriver::capture_buffer_write(int32_t sample) {
+void AudioDriver::input_buffer_write(int32_t sample) {
- if ((int)capture_position < capture_buffer.size()) {
- capture_buffer.write()[capture_position++] = sample;
- if ((int)capture_position >= capture_buffer.size()) {
- capture_position = 0;
+ if ((int)input_position < input_buffer.size()) {
+ input_buffer.write[input_position++] = sample;
+ if ((int)input_position >= input_buffer.size()) {
+ input_position = 0;
}
- if ((int)capture_size < capture_buffer.size()) {
- capture_size++;
+ if ((int)input_size < input_buffer.size()) {
+ input_size++;
}
} else {
- WARN_PRINTS("capture_buffer_write: Invalid capture_position=" + itos(capture_position) + " capture_buffer.size()=" + itos(capture_buffer.size()));
+ WARN_PRINTS("input_buffer_write: Invalid input_position=" + itos(input_position) + " input_buffer.size()=" + itos(input_buffer.size()));
}
}
@@ -154,8 +154,8 @@ AudioDriver::AudioDriver() {
_last_mix_time = 0;
_last_mix_frames = 0;
- capture_position = 0;
- capture_size = 0;
+ input_position = 0;
+ input_size = 0;
#ifdef DEBUG_ENABLED
prof_time = 0;
@@ -338,8 +338,6 @@ void AudioServer::_mix_step() {
E->get().callback(E->get().userdata);
}
- emit_signal("audio_mix_callback");
-
for (int i = buses.size() - 1; i >= 0; i--) {
//go bus by bus
Bus *bus = buses[i];
@@ -1059,8 +1057,6 @@ void AudioServer::update() {
E->get().callback(E->get().userdata);
}
-
- emit_signal("audio_update_callback");
}
void AudioServer::load_default_bus_layout() {
@@ -1079,7 +1075,6 @@ void AudioServer::finish() {
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
AudioDriverManager::get_driver(i)->finish();
- AudioDriverManager::get_driver(i)->clear_capture_buffer();
}
for (int i = 0; i < buses.size(); i++) {
@@ -1307,14 +1302,6 @@ void AudioServer::set_device(String device) {
AudioDriver::get_singleton()->set_device(device);
}
-Error AudioServer::capture_start() {
- return AudioDriver::get_singleton()->capture_start();
-}
-
-Error AudioServer::capture_stop() {
- return AudioDriver::get_singleton()->capture_stop();
-}
-
Array AudioServer::capture_get_device_list() {
return AudioDriver::get_singleton()->capture_get_device_list();
@@ -1330,18 +1317,6 @@ void AudioServer::capture_set_device(const String &p_name) {
AudioDriver::get_singleton()->capture_set_device(p_name);
}
-PoolVector<int32_t> AudioServer::get_capture_buffer() {
- return AudioDriver::get_singleton()->get_capture_buffer();
-}
-
-unsigned int AudioServer::get_capture_position() {
- return AudioDriver::get_singleton()->get_capture_position();
-}
-
-unsigned int AudioServer::get_capture_size() {
- return AudioDriver::get_singleton()->get_capture_size();
-}
-
void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bus_count", "amount"), &AudioServer::set_bus_count);
@@ -1402,28 +1377,18 @@ void AudioServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_time_since_last_mix"), &AudioServer::get_time_since_last_mix);
ClassDB::bind_method(D_METHOD("get_output_latency"), &AudioServer::get_output_latency);
- ClassDB::bind_method(D_METHOD("capture_start"), &AudioServer::capture_start);
- ClassDB::bind_method(D_METHOD("capture_stop"), &AudioServer::capture_stop);
-
ClassDB::bind_method(D_METHOD("capture_get_device_list"), &AudioServer::capture_get_device_list);
ClassDB::bind_method(D_METHOD("capture_get_device"), &AudioServer::capture_get_device);
ClassDB::bind_method(D_METHOD("capture_set_device", "name"), &AudioServer::capture_set_device);
- ClassDB::bind_method(D_METHOD("get_capture_buffer"), &AudioServer::get_capture_buffer);
- ClassDB::bind_method(D_METHOD("get_capture_position"), &AudioServer::get_capture_position);
- ClassDB::bind_method(D_METHOD("get_capture_size"), &AudioServer::get_capture_size);
-
ClassDB::bind_method(D_METHOD("set_bus_layout", "bus_layout"), &AudioServer::set_bus_layout);
ClassDB::bind_method(D_METHOD("generate_bus_layout"), &AudioServer::generate_bus_layout);
ADD_PROPERTY(PropertyInfo(Variant::INT, "bus_count"), "set_bus_count", "get_bus_count");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "device"), "set_device", "get_device");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "capture_device"), "capture_set_device", "capture_get_device");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rate_scale"), "set_global_rate_scale", "get_global_rate_scale");
ADD_SIGNAL(MethodInfo("bus_layout_changed"));
- ADD_SIGNAL(MethodInfo("audio_mix_callback"));
- ADD_SIGNAL(MethodInfo("audio_update_callback"));
BIND_ENUM_CONSTANT(SPEAKER_MODE_STEREO);
BIND_ENUM_CONSTANT(SPEAKER_SURROUND_31);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index 8037c7feed..815200c811 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -53,14 +53,14 @@ class AudioDriver {
#endif
protected:
- PoolVector<int32_t> capture_buffer;
- unsigned int capture_position;
- unsigned int capture_size;
+ Vector<int32_t> input_buffer;
+ unsigned int input_position;
+ unsigned int input_size;
void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
void update_mix_time(int p_frames);
- void capture_buffer_init(int driver_buffer_frames);
- void capture_buffer_write(int32_t sample);
+ void input_buffer_init(int driver_buffer_frames);
+ void input_buffer_write(int32_t sample);
#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void start_counting_ticks() { prof_ticks = OS::get_singleton()->get_ticks_usec(); }
@@ -111,11 +111,9 @@ public:
SpeakerMode get_speaker_mode_by_total_channels(int p_channels) const;
int get_total_channels_by_speaker_mode(SpeakerMode) const;
- PoolVector<int32_t> get_capture_buffer() { return capture_buffer; }
- unsigned int get_capture_position() { return capture_position; }
- unsigned int get_capture_size() { return capture_size; }
-
- void clear_capture_buffer() { capture_buffer.resize(0); }
+ Vector<int32_t> get_input_buffer() { return input_buffer; }
+ unsigned int get_input_position() { return input_position; }
+ unsigned int get_input_size() { return input_size; }
#ifdef DEBUG_ENABLED
uint64_t get_profiling_time() const { return prof_time; }
@@ -249,18 +247,6 @@ private:
void _mix_step();
-#if 0
- struct AudioInBlock {
-
- Ref<AudioStreamSample> audio_stream;
- int current_position;
- bool loops;
- };
-
- Map<StringName, AudioInBlock *> audio_in_block_map;
- Vector<AudioInBlock *> audio_in_blocks;
-#endif
-
struct CallbackItem {
AudioCallback callback;
@@ -386,17 +372,10 @@ public:
String get_device();
void set_device(String device);
- Error capture_start();
- Error capture_stop();
-
Array capture_get_device_list();
String capture_get_device();
void capture_set_device(const String &p_name);
- PoolVector<int32_t> get_capture_buffer();
- unsigned int get_capture_position();
- unsigned int get_capture_size();
-
AudioServer();
virtual ~AudioServer();
};
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index f9f7f67a1e..398849edb8 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -46,6 +46,9 @@ AreaSW::BodyKey::BodyKey(AreaSW *p_body, uint32_t p_body_shape, uint32_t p_area_
}
void AreaSW::_shapes_changed() {
+
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
}
void AreaSW::set_transform(const Transform &p_transform) {
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 110e94d22e..6f09041af8 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -46,6 +46,9 @@ Area2DSW::BodyKey::BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_a
}
void Area2DSW::_shapes_changed() {
+
+ if (!moved_list.in_list() && get_space())
+ get_space()->area_add_to_moved_list(&moved_list);
}
void Area2DSW::set_transform(const Transform2D &p_transform) {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 45084b60a2..d3ecdf4e59 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -571,8 +571,10 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
CharType last_char = str[str.length() - 1];
if (hexa_found) {
- //hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
- return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
+ //integer(hex)
+ if (str.size() > 11 || !str.is_valid_hex_number(true)) { // > 0xFFFFFFFF
+ return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
+ }
} else if (period_found || exponent_found || float_suffix_found) {
//floats
if (period_found) {
@@ -621,7 +623,11 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
else
tk.type = TK_INT_CONSTANT;
- tk.constant = str.to_double(); //won't work with hex
+ if (hexa_found) {
+ tk.constant = (double)str.hex_to_int64(true);
+ } else {
+ tk.constant = str.to_double();
+ }
tk.line = tk_line;
return tk;
@@ -850,6 +856,7 @@ void ShaderLanguage::clear() {
completion_type = COMPLETION_NONE;
completion_block = NULL;
completion_function = StringName();
+ completion_class = SubClassTag::TAG_GLOBAL;
error_line = 0;
tk_line = 1;
@@ -1400,21 +1407,21 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC3, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC2, TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UINT, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UINT, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1428,22 +1435,22 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "int", TYPE_INT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL, false },
{ "int", TYPE_INT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "int", TYPE_INT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "int", TYPE_INT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "float", TYPE_FLOAT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL, false },
{ "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "uint", TYPE_UINT, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uint", TYPE_UINT, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uint", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, TAG_GLOBAL, false },
{ "bool", TYPE_BOOL, { TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
//conversion vectors
@@ -1455,57 +1462,57 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "vec2", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
+ { "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "vec2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
+ { "uvec2", TYPE_UVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec2", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec2", TYPE_BVEC2, { TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "bvec2", TYPE_BVEC2, { TYPE_IVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
+ { "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec2", TYPE_BVEC2, { TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "ivec3", TYPE_IVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "ivec3", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "ivec3", TYPE_IVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "ivec3", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "vec3", TYPE_VEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "vec3", TYPE_VEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "vec3", TYPE_VEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "vec3", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "uvec3", TYPE_UVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec3", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec3", TYPE_BVEC3, { TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "bvec3", TYPE_BVEC3, { TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
+ { "bvec3", TYPE_BVEC3, { TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec3", TYPE_BVEC3, { TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "ivec4", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "ivec4", TYPE_IVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "ivec4", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "vec4", TYPE_VEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "vec4", TYPE_VEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "vec4", TYPE_VEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "vec4", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "uvec4", TYPE_UVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "uvec4", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_BVEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "bvec4", TYPE_BVEC4, { TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, false },
//conversion between matrixes
@@ -1697,13 +1704,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "min", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "min", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "min", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1721,13 +1728,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
{ "max", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "max", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "max", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1745,13 +1752,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "clamp", TYPE_IVEC3, { TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
{ "clamp", TYPE_IVEC4, { TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
- { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, false },
+ { "clamp", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
+ { "clamp", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UINT, TYPE_UINT, TYPE_VOID }, TAG_GLOBAL, true },
{ "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
{ "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1858,9 +1865,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "lessThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "lessThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "lessThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "lessThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "greaterThan", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1870,9 +1877,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThan", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "greaterThan", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "greaterThan", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "greaterThan", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "greaterThan", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "lessThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1882,9 +1889,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "lessThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "lessThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "lessThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "lessThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "lessThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "greaterThanEqual", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1894,9 +1901,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "greaterThanEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "greaterThanEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "greaterThanEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "greaterThanEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "greaterThanEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "equal", TYPE_BVEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1906,9 +1913,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "equal", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "equal", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "equal", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "equal", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "equal", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "equal", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -1922,9 +1929,9 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "notEqual", TYPE_BVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_VOID }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_VOID }, TAG_GLOBAL, false },
- { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, false },
- { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, false },
- { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, false },
+ { "notEqual", TYPE_BVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_VOID }, TAG_GLOBAL, true },
+ { "notEqual", TYPE_BVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_VOID }, TAG_GLOBAL, true },
+ { "notEqual", TYPE_BVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_VOID }, TAG_GLOBAL, true },
{ "notEqual", TYPE_BVEC2, { TYPE_BVEC2, TYPE_BVEC2, TYPE_VOID }, TAG_GLOBAL, false },
{ "notEqual", TYPE_BVEC3, { TYPE_BVEC3, TYPE_BVEC3, TYPE_VOID }, TAG_GLOBAL, false },
@@ -2054,7 +2061,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
//sub-functions
//array
- { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, false },
+ { "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
{ NULL, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
@@ -3850,6 +3857,10 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
DataType type = get_token_datatype(tk.type);
+ if (_validate_datatype(type) != OK) {
+ return ERR_PARSE_ERROR;
+ }
+
tk = _get_token();
Node *vardecl = NULL;
@@ -3882,6 +3893,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
if (tk.type == TK_BRACKET_OPEN) {
bool unknown_size = false;
+ if (VisualServer::get_singleton()->is_low_end() && is_const) {
+ _set_error("Local const arrays are supported only on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+
ArrayDeclarationNode *node = alloc_node<ArrayDeclarationNode>();
node->datatype = type;
node->precision = precision;
@@ -3917,6 +3933,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_OP_ASSIGN) {
+
+ if (VisualServer::get_singleton()->is_low_end()) {
+ _set_error("Array initialization is supported only on high-end platform!");
+ return ERR_PARSE_ERROR;
+ }
+
tk = _get_token();
if (tk.type != TK_CURLY_BRACKET_OPEN) {
@@ -3947,33 +3969,42 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
tk = _get_token();
if (tk.type == TK_BRACKET_OPEN) {
- Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
- if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
+ TkPos pos2 = _get_tkpos();
+ tk = _get_token();
+ if (tk.type == TK_BRACKET_CLOSE) {
+ array_size2 = var.array_size;
+ tk = _get_token();
+ } else {
+ _set_tkpos(pos2);
- ConstantNode *cnode = (ConstantNode *)n;
- if (cnode->values.size() == 1) {
- array_size2 = cnode->values[0].sint;
- if (array_size2 <= 0) {
+ Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
+ if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+
+ ConstantNode *cnode = (ConstantNode *)n;
+ if (cnode->values.size() == 1) {
+ array_size2 = cnode->values[0].sint;
+ if (array_size2 <= 0) {
+ _set_error("Expected single integer constant > 0");
+ return ERR_PARSE_ERROR;
+ }
+ } else {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
}
- } else {
- _set_error("Expected single integer constant > 0");
- return ERR_PARSE_ERROR;
- }
- tk = _get_token();
- if (tk.type != TK_BRACKET_CLOSE) {
- _set_error("Expected ']");
- return ERR_PARSE_ERROR;
- } else {
tk = _get_token();
+ if (tk.type != TK_BRACKET_CLOSE) {
+ _set_error("Expected ']'");
+ return ERR_PARSE_ERROR;
+ } else {
+ tk = _get_token();
+ }
}
} else {
- _set_error("Expected '[");
+ _set_error("Expected '['");
return ERR_PARSE_ERROR;
}
@@ -4536,8 +4567,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
p_block->statements.push_back(flow);
- if (p_block->block_type == BlockNode::BLOCK_TYPE_CASE || p_block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
- return OK;
+
+ BlockNode *block = p_block;
+ while (block) {
+ if (block->block_type == BlockNode::BLOCK_TYPE_CASE || block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
+ return OK;
+ }
+ block = block->parent_block;
}
} else if (tk.type == TK_CF_DISCARD) {
@@ -4585,8 +4621,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
p_block->statements.push_back(flow);
- if (p_block->block_type == BlockNode::BLOCK_TYPE_CASE || p_block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
- return OK;
+
+ BlockNode *block = p_block;
+ while (block) {
+ if (block->block_type == BlockNode::BLOCK_TYPE_CASE || block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
+ return OK;
+ }
+ block = block->parent_block;
}
} else if (tk.type == TK_CF_CONTINUE) {
@@ -4651,27 +4692,17 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
bool invalid_type = false;
switch (p_type) {
+ case TYPE_UINT:
+ case TYPE_UVEC2:
+ case TYPE_UVEC3:
+ case TYPE_UVEC4:
case TYPE_ISAMPLER2D:
- invalid_type = true;
- break;
case TYPE_USAMPLER2D:
- invalid_type = true;
- break;
case TYPE_SAMPLER3D:
- invalid_type = true;
- break;
case TYPE_ISAMPLER3D:
- invalid_type = true;
- break;
case TYPE_USAMPLER3D:
- invalid_type = true;
- break;
case TYPE_SAMPLER2DARRAY:
- invalid_type = true;
- break;
case TYPE_USAMPLER2DARRAY:
- invalid_type = true;
- break;
case TYPE_ISAMPLER2DARRAY:
invalid_type = true;
break;
@@ -5571,17 +5602,26 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
}
int idx = 0;
+ bool low_end = VisualServer::get_singleton()->is_low_end();
while (builtin_func_defs[idx].name) {
-
+ if (low_end && builtin_func_defs[idx].high_end) {
+ idx++;
+ continue;
+ }
matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
idx++;
}
} else { // sub-class
int idx = 0;
+ bool low_end = VisualServer::get_singleton()->is_low_end();
while (builtin_func_defs[idx].name) {
+ if (low_end && builtin_func_defs[idx].high_end) {
+ idx++;
+ continue;
+ }
if (builtin_func_defs[idx].tag == completion_class) {
matches.insert(String(builtin_func_defs[idx].name), ScriptCodeCompletionOption::KIND_FUNCTION);
}
@@ -5645,9 +5685,15 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
int idx = 0;
String calltip;
+ bool low_end = VisualServer::get_singleton()->is_low_end();
while (builtin_func_defs[idx].name) {
+ if (low_end && builtin_func_defs[idx].high_end) {
+ idx++;
+ continue;
+ }
+
if (completion_function == builtin_func_defs[idx].name) {
if (builtin_func_defs[idx].tag != completion_class) {
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 1a1e86833e..9afcfc4648 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -531,11 +531,10 @@ public:
BIND2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
- // from can be mesh, light, area and portal so far.
BIND0R(RID, instance_create)
- BIND2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
- BIND2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
+ BIND2(instance_set_base, RID, RID)
+ BIND2(instance_set_scenario, RID, RID)
BIND2(instance_set_layer_mask, RID, uint32_t)
BIND2(instance_set_transform, RID, const Transform &)
BIND2(instance_attach_object_instance_id, RID, ObjectID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index bf9db616e4..f5767e93a2 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -29,10 +29,13 @@
/*************************************************************************/
#include "visual_server_scene.h"
+
#include "core/os/os.h"
#include "visual_server_globals.h"
#include "visual_server_raster.h"
+
#include <new>
+
/* CAMERA API */
RID VisualServerScene::camera_create() {
@@ -314,7 +317,6 @@ void VisualServerScene::_instance_queue_update(Instance *p_instance, bool p_upda
_instance_update_list.add(&p_instance->update_item);
}
-// from can be mesh, light, area and portal so far.
RID VisualServerScene::instance_create() {
Instance *instance = memnew(Instance);
@@ -1398,9 +1400,9 @@ bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
if (p_cam_orthogonal) {
- float w, h;
- p_cam_projection.get_viewport_size(w, h);
- camera_matrix.set_orthogonal(w, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
+ Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
+
+ camera_matrix.set_orthogonal(vp_he.y * 2.0, aspect, distances[(i == 0 || !overlap) ? i : i - 1], distances[i + 1], false);
} else {
float fov = p_cam_projection.get_fov();
@@ -2088,8 +2090,8 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
float zn = p_cam_projection.get_z_near();
Plane p(cam_xf.origin + cam_xf.basis.get_axis(2) * -zn, -cam_xf.basis.get_axis(2)); //camera near plane
- float vp_w, vp_h; //near plane size in screen coordinates
- p_cam_projection.get_viewport_size(vp_w, vp_h);
+ // near plane half width and height
+ Vector2 vp_half_extents = p_cam_projection.get_viewport_half_extents();
switch (VSG::storage->light_get_type(ins->base)) {
@@ -2115,7 +2117,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
}
float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_w + vp_h);
+ coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
case VS::LIGHT_SPOT: {
@@ -2144,7 +2146,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
}
float screen_diameter = points[0].distance_to(points[1]) * 2;
- coverage = screen_diameter / (vp_w + vp_h);
+ coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
default: {
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index ad74250fe4..a174d9e616 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -55,22 +55,6 @@ public:
static VisualServerScene *singleton;
-// FIXME: Kept as reference for future implementation
-#if 0
- struct Portal {
-
- bool enabled;
- float disable_distance;
- Color disable_color;
- float connect_range;
- Vector<Point2> shape;
- Rect2 bounds;
-
-
- Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
- };
-#endif
-
/* CAMERA API */
struct Camera : public RID_Data {
@@ -450,11 +434,10 @@ public:
RID_Owner<Instance> instance_owner;
- // from can be mesh, light, area and portal so far.
- virtual RID instance_create(); // from can be mesh, light, poly, area and portal so far.
+ virtual RID instance_create();
- virtual void instance_set_base(RID p_instance, RID p_base); // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_scenario(RID p_instance, RID p_scenario); // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_base(RID p_instance, RID p_base);
+ virtual void instance_set_scenario(RID p_instance, RID p_scenario);
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 9535c7f50d..b1bbed24fd 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -101,7 +101,7 @@ public:
FUNC2(texture_set_path, RID, const String &)
FUNC1RC(String, texture_get_path, RID)
FUNC1(texture_set_shrink_all_x2_on_set_data, bool)
- FUNC1(texture_debug_usage, List<TextureInfo> *)
+ FUNC1S(texture_debug_usage, List<TextureInfo> *)
FUNC1(textures_keep_original, bool)
@@ -453,11 +453,10 @@ public:
FUNC2(scenario_set_fallback_environment, RID, RID)
/* INSTANCING API */
- // from can be mesh, light, area and portal so far.
FUNCRID(instance)
- FUNC2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
- FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
+ FUNC2(instance_set_base, RID, RID)
+ FUNC2(instance_set_scenario, RID, RID)
FUNC2(instance_set_layer_mask, RID, uint32_t)
FUNC2(instance_set_transform, RID, const Transform &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index b9b492e758..19b9e2c783 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2397,6 +2397,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx", true);
GLOBAL_DEF("rendering/quality/reflections/high_quality_ggx.mobile", false);
+ GLOBAL_DEF("rendering/quality/reflections/irradiance_max_size", 128);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/irradiance_max_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/irradiance_max_size", PROPERTY_HINT_RANGE, "32,2048"));
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading", false);
GLOBAL_DEF("rendering/quality/shading/force_vertex_shading.mobile", true);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 33a9e8d72b..e7662695a6 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -335,12 +335,14 @@ public:
MULTIMESH_COLOR_NONE,
MULTIMESH_COLOR_8BIT,
MULTIMESH_COLOR_FLOAT,
+ MULTIMESH_COLOR_MAX,
};
enum MultimeshCustomDataFormat {
MULTIMESH_CUSTOM_DATA_NONE,
MULTIMESH_CUSTOM_DATA_8BIT,
MULTIMESH_CUSTOM_DATA_FLOAT,
+ MULTIMESH_CUSTOM_DATA_MAX,
};
virtual void multimesh_allocate(RID p_multimesh, int p_instances, MultimeshTransformFormat p_transform_format, MultimeshColorFormat p_color_format, MultimeshCustomDataFormat p_data_format = MULTIMESH_CUSTOM_DATA_NONE) = 0;
@@ -811,11 +813,10 @@ public:
virtual RID instance_create2(RID p_base, RID p_scenario);
- //virtual RID instance_create(RID p_base,RID p_scenario)=0; // from can be mesh, light, area and portal so far.
- virtual RID instance_create() = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual RID instance_create() = 0;
- virtual void instance_set_base(RID p_instance, RID p_base) = 0; // from can be mesh, light, poly, area and portal so far.
- virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0; // from can be mesh, light, poly, area and portal so far.
+ virtual void instance_set_base(RID p_instance, RID p_base) = 0;
+ virtual void instance_set_scenario(RID p_instance, RID p_scenario) = 0;
virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;