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-rw-r--r--servers/SCsub1
-rw-r--r--servers/arvr/arvr_interface.cpp7
-rw-r--r--servers/arvr/arvr_interface.h1
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.cpp30
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.h30
-rw-r--r--servers/audio/effects/audio_stream_generator.cpp30
-rw-r--r--servers/audio/effects/audio_stream_generator.h36
-rw-r--r--servers/camera/SCsub7
-rw-r--r--servers/camera/camera_feed.cpp266
-rw-r--r--servers/camera/camera_feed.h115
-rw-r--r--servers/camera_server.cpp169
-rw-r--r--servers/camera_server.h96
-rw-r--r--servers/physics_2d/joints_2d_sw.cpp2
-rw-r--r--servers/register_server_types.cpp6
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/shader_language.cpp101
-rw-r--r--servers/visual/shader_language.h10
-rw-r--r--servers/visual/visual_server_raster.cpp4
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
-rw-r--r--servers/visual_server.cpp3
-rw-r--r--servers/visual_server.h5
22 files changed, 914 insertions, 17 deletions
diff --git a/servers/SCsub b/servers/SCsub
index f4af347fe6..34ba70b8cb 100644
--- a/servers/SCsub
+++ b/servers/SCsub
@@ -6,6 +6,7 @@ env.servers_sources = []
env.add_source_files(env.servers_sources, "*.cpp")
SConscript('arvr/SCsub')
+SConscript('camera/SCsub')
SConscript('physics/SCsub')
SConscript('physics_2d/SCsub')
SConscript('visual/SCsub')
diff --git a/servers/arvr/arvr_interface.cpp b/servers/arvr/arvr_interface.cpp
index 686ad0ba9b..e1b7611354 100644
--- a/servers/arvr/arvr_interface.cpp
+++ b/servers/arvr/arvr_interface.cpp
@@ -56,6 +56,7 @@ void ARVRInterface::_bind_methods() {
// but we do have properties specific to AR....
ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
+ ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &ARVRInterface::get_camera_feed_id);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
@@ -136,3 +137,9 @@ bool ARVRInterface::get_anchor_detection_is_enabled() const {
void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
// don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
};
+
+int ARVRInterface::get_camera_feed_id() {
+ // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
+
+ return 0;
+};
diff --git a/servers/arvr/arvr_interface.h b/servers/arvr/arvr_interface.h
index 9ea59a3961..ffafa4fcf5 100644
--- a/servers/arvr/arvr_interface.h
+++ b/servers/arvr/arvr_interface.h
@@ -101,6 +101,7 @@ public:
/** specific to AR **/
virtual bool get_anchor_detection_is_enabled() const;
virtual void set_anchor_detection_is_enabled(bool p_enable);
+ virtual int get_camera_feed_id();
/** rendering and internal **/
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 8e15e9288f..f5ac0afefa 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_effect_spectrum_analyzer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "audio_effect_spectrum_analyzer.h"
#include "servers/audio_server.h"
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h
index 0534426da3..4f4c3c8a58 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.h
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_effect_spectrum_analyzer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef AUDIO_EFFECT_SPECTRUM_ANALYZER_H
#define AUDIO_EFFECT_SPECTRUM_ANALYZER_H
diff --git a/servers/audio/effects/audio_stream_generator.cpp b/servers/audio/effects/audio_stream_generator.cpp
index f4a66b5643..49af63e82a 100644
--- a/servers/audio/effects/audio_stream_generator.cpp
+++ b/servers/audio/effects/audio_stream_generator.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_stream_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "audio_stream_generator.h"
void AudioStreamGenerator::set_mix_rate(float p_mix_rate) {
diff --git a/servers/audio/effects/audio_stream_generator.h b/servers/audio/effects/audio_stream_generator.h
index 2082682907..c3490ddaa5 100644
--- a/servers/audio/effects/audio_stream_generator.h
+++ b/servers/audio/effects/audio_stream_generator.h
@@ -1,5 +1,35 @@
-#ifndef AUDIO_STREAM_USER_FED_H
-#define AUDIO_STREAM_USER_FED_H
+/*************************************************************************/
+/* audio_stream_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AUDIO_STREAM_GENERATOR_H
+#define AUDIO_STREAM_GENERATOR_H
#include "core/ring_buffer.h"
#include "servers/audio/audio_stream.h"
@@ -63,4 +93,4 @@ public:
AudioStreamGeneratorPlayback();
};
-#endif // AUDIO_STREAM_USER_FED_H
+#endif // AUDIO_STREAM_GENERATOR_H
diff --git a/servers/camera/SCsub b/servers/camera/SCsub
new file mode 100644
index 0000000000..ccc76e823f
--- /dev/null
+++ b/servers/camera/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.servers_sources, "*.cpp")
+
+Export('env')
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
new file mode 100644
index 0000000000..31b8b2874f
--- /dev/null
+++ b/servers/camera/camera_feed.cpp
@@ -0,0 +1,266 @@
+/*************************************************************************/
+/* camera_feed.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_feed.h"
+#include "servers/visual_server.h"
+
+void CameraFeed::_bind_methods() {
+ // The setters prefixed with _ are only exposed so we can have feeds through GDNative!
+ // They should not be called by the end user.
+
+ ClassDB::bind_method(D_METHOD("get_id"), &CameraFeed::get_id);
+ ClassDB::bind_method(D_METHOD("get_name"), &CameraFeed::get_name);
+ ClassDB::bind_method(D_METHOD("_set_name", "name"), &CameraFeed::set_name);
+
+ ClassDB::bind_method(D_METHOD("is_active"), &CameraFeed::is_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &CameraFeed::set_active);
+
+ ClassDB::bind_method(D_METHOD("get_position"), &CameraFeed::get_position);
+ ClassDB::bind_method(D_METHOD("_set_position", "position"), &CameraFeed::set_position);
+
+ // Note, for transform some feeds may override what the user sets (such as ARKit)
+ ClassDB::bind_method(D_METHOD("get_transform"), &CameraFeed::get_transform);
+ ClassDB::bind_method(D_METHOD("set_transform", "transform"), &CameraFeed::set_transform);
+
+ ClassDB::bind_method(D_METHOD("_set_RGB_img", "rgb_img"), &CameraFeed::set_RGB_img);
+ ClassDB::bind_method(D_METHOD("_set_YCbCr_img", "ycbcr_img"), &CameraFeed::set_YCbCr_img);
+ ClassDB::bind_method(D_METHOD("_set_YCbCr_imgs", "y_img", "cbcr_img"), &CameraFeed::set_YCbCr_imgs);
+ ClassDB::bind_method(D_METHOD("_allocate_texture", "width", "height", "format", "texture_type", "data_type"), &CameraFeed::allocate_texture);
+
+ ADD_GROUP("Feed", "feed_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "feed_is_active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "feed_transform"), "set_transform", "get_transform");
+
+ BIND_ENUM_CONSTANT(FEED_NOIMAGE);
+ BIND_ENUM_CONSTANT(FEED_RGB);
+ BIND_ENUM_CONSTANT(FEED_YCbCr);
+ BIND_ENUM_CONSTANT(FEED_YCbCr_Sep);
+
+ BIND_ENUM_CONSTANT(FEED_UNSPECIFIED);
+ BIND_ENUM_CONSTANT(FEED_FRONT);
+ BIND_ENUM_CONSTANT(FEED_BACK);
+}
+
+int CameraFeed::get_id() const {
+ return id;
+}
+
+bool CameraFeed::is_active() const {
+ return active;
+}
+
+void CameraFeed::set_active(bool p_is_active) {
+ if (p_is_active == active) {
+ // all good
+ } else if (p_is_active) {
+ // attempt to activate this feed
+ if (activate_feed()) {
+ print_line("Activate " + name);
+ active = true;
+ }
+ } else {
+ // just deactivate it
+ deactivate_feed();
+ print_line("Deactivate " + name);
+ active = false;
+ }
+}
+
+String CameraFeed::get_name() const {
+ return name;
+}
+
+void CameraFeed::set_name(String p_name) {
+ name = p_name;
+}
+
+int CameraFeed::get_base_width() const {
+ return base_width;
+}
+
+int CameraFeed::get_base_height() const {
+ return base_height;
+}
+
+CameraFeed::FeedDataType CameraFeed::get_datatype() const {
+ return datatype;
+}
+
+CameraFeed::FeedPosition CameraFeed::get_position() const {
+ return position;
+}
+
+void CameraFeed::set_position(CameraFeed::FeedPosition p_position) {
+ position = p_position;
+}
+
+Transform2D CameraFeed::get_transform() const {
+ return transform;
+}
+
+void CameraFeed::set_transform(const Transform2D &p_transform) {
+ transform = p_transform;
+}
+
+RID CameraFeed::get_texture(CameraServer::FeedImage p_which) {
+ return texture[p_which];
+}
+
+CameraFeed::CameraFeed() {
+ // initialize our feed
+ id = CameraServer::get_singleton()->get_free_id();
+ name = "???";
+ active = false;
+ datatype = CameraFeed::FEED_RGB;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
+
+ // create a texture object
+ VisualServer *vs = VisualServer::get_singleton();
+ texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
+ texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
+}
+
+CameraFeed::CameraFeed(String p_name, FeedPosition p_position) {
+ // initialize our feed
+ id = CameraServer::get_singleton()->get_free_id();
+ base_width = 0;
+ base_height = 0;
+ name = p_name;
+ active = false;
+ datatype = CameraFeed::FEED_NOIMAGE;
+ position = p_position;
+ transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
+
+ // create a texture object
+ VisualServer *vs = VisualServer::get_singleton();
+ texture[CameraServer::FEED_Y_IMAGE] = vs->texture_create(); // also used for RGBA
+ texture[CameraServer::FEED_CbCr_IMAGE] = vs->texture_create();
+}
+
+CameraFeed::~CameraFeed() {
+ // Free our textures
+ VisualServer *vs = VisualServer::get_singleton();
+ vs->free(texture[CameraServer::FEED_Y_IMAGE]);
+ vs->free(texture[CameraServer::FEED_CbCr_IMAGE]);
+}
+
+void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
+ if (active) {
+ VisualServer *vs = VisualServer::get_singleton();
+
+ int new_width = p_rgb_img->get_width();
+ int new_height = p_rgb_img->get_height();
+
+ if ((base_width != new_width) || (base_height != new_height)) {
+ // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
+ base_width = new_width;
+ base_height = new_height;
+
+ vs->texture_allocate(texture[CameraServer::FEED_RGBA_IMAGE], new_width, new_height, 0, Image::FORMAT_RGB8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAGS_DEFAULT);
+ }
+
+ vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_rgb_img);
+ datatype = CameraFeed::FEED_RGB;
+ }
+}
+
+void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
+ if (active) {
+ VisualServer *vs = VisualServer::get_singleton();
+
+ int new_width = p_ycbcr_img->get_width();
+ int new_height = p_ycbcr_img->get_height();
+
+ if ((base_width != new_width) || (base_height != new_height)) {
+ // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
+ base_width = new_width;
+ base_height = new_height;
+
+ vs->texture_allocate(texture[CameraServer::FEED_RGBA_IMAGE], new_width, new_height, 0, Image::FORMAT_RGB8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAGS_DEFAULT);
+ }
+
+ vs->texture_set_data(texture[CameraServer::FEED_RGBA_IMAGE], p_ycbcr_img);
+ datatype = CameraFeed::FEED_YCbCr;
+ }
+}
+
+void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) {
+ if (active) {
+ VisualServer *vs = VisualServer::get_singleton();
+
+ ///@TODO investigate whether we can use thirdparty/misc/yuv2rgb.h here to convert our YUV data to RGB, our shader approach is potentially faster though..
+ // Wondering about including that into multiple projects, may cause issues.
+ // That said, if we convert to RGB, we could enable using texture resources again...
+
+ int new_y_width = p_y_img->get_width();
+ int new_y_height = p_y_img->get_height();
+ int new_cbcr_width = p_cbcr_img->get_width();
+ int new_cbcr_height = p_cbcr_img->get_height();
+
+ if ((base_width != new_y_width) || (base_height != new_y_height)) {
+ // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
+ base_width = new_y_width;
+ base_height = new_y_height;
+
+ vs->texture_allocate(texture[CameraServer::FEED_Y_IMAGE], new_y_width, new_y_height, 0, Image::FORMAT_R8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
+
+ ///@TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ vs->texture_allocate(texture[CameraServer::FEED_CbCr_IMAGE], new_cbcr_width, new_cbcr_height, 0, Image::FORMAT_RG8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_USED_FOR_STREAMING);
+ }
+
+ vs->texture_set_data(texture[CameraServer::FEED_Y_IMAGE], p_y_img);
+ vs->texture_set_data(texture[CameraServer::FEED_CbCr_IMAGE], p_cbcr_img);
+ datatype = CameraFeed::FEED_YCbCr_Sep;
+ }
+}
+
+void CameraFeed::allocate_texture(int p_width, int p_height, Image::Format p_format, VisualServer::TextureType p_texture_type, FeedDataType p_data_type) {
+ VisualServer *vs = VisualServer::get_singleton();
+
+ if ((base_width != p_width) || (base_height != p_height)) {
+ // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
+ base_width = p_width;
+ base_height = p_height;
+
+ vs->texture_allocate(texture[0], p_width, p_height, 0, p_format, p_texture_type, VS::TEXTURE_FLAGS_DEFAULT);
+ }
+
+ datatype = p_data_type;
+}
+
+bool CameraFeed::activate_feed() {
+ // nothing to do here
+ return true;
+}
+
+void CameraFeed::deactivate_feed() {
+ // nothing to do here
+}
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
new file mode 100644
index 0000000000..90c076071c
--- /dev/null
+++ b/servers/camera/camera_feed.h
@@ -0,0 +1,115 @@
+/*************************************************************************/
+/* camera_feed.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_FEED_H
+#define CAMERA_FEED_H
+
+#include "core/image.h"
+#include "core/math/transform_2d.h"
+#include "servers/camera_server.h"
+#include "servers/visual_server.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The camera server is a singleton object that gives access to the various
+ camera feeds that can be used as the background for our environment.
+**/
+
+class CameraFeed : public Reference {
+ GDCLASS(CameraFeed, Reference);
+
+public:
+ enum FeedDataType {
+ FEED_NOIMAGE, // we don't have an image yet
+ FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
+ FEED_YCbCr, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
+ FEED_YCbCr_Sep // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
+ };
+
+ enum FeedPosition {
+ FEED_UNSPECIFIED, // we have no idea
+ FEED_FRONT, // this is a camera on the front of the device
+ FEED_BACK // this is a camera on the back of the device
+ };
+
+private:
+ int id; // unique id for this, for internal use in case feeds are removed
+ int base_width;
+ int base_height;
+
+protected:
+ String name; // name of our camera feed
+ FeedDataType datatype; // type of texture data stored
+ FeedPosition position; // position of camera on the device
+ Transform2D transform; // display transform
+
+ bool active; // only when active do we actually update the camera texture each frame
+ RID texture[CameraServer::FEED_IMAGES]; // texture images needed for this
+
+ static void _bind_methods();
+
+public:
+ int get_id() const;
+ bool is_active() const;
+ void set_active(bool p_is_active);
+
+ String get_name() const;
+ void set_name(String p_name);
+
+ int get_base_width() const;
+ int get_base_height() const;
+
+ FeedPosition get_position() const;
+ void set_position(FeedPosition p_position);
+
+ Transform2D get_transform() const;
+ void set_transform(const Transform2D &p_transform);
+
+ RID get_texture(CameraServer::FeedImage p_which);
+
+ CameraFeed();
+ CameraFeed(String p_name, FeedPosition p_position = CameraFeed::FEED_UNSPECIFIED);
+ virtual ~CameraFeed();
+
+ FeedDataType get_datatype() const;
+ void set_RGB_img(Ref<Image> p_rgb_img);
+ void set_YCbCr_img(Ref<Image> p_ycbcr_img);
+ void set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img);
+ void allocate_texture(int p_width, int p_height, Image::Format p_format, VisualServer::TextureType p_texture_type, FeedDataType p_data_type);
+
+ virtual bool activate_feed();
+ virtual void deactivate_feed();
+};
+
+VARIANT_ENUM_CAST(CameraFeed::FeedDataType);
+VARIANT_ENUM_CAST(CameraFeed::FeedPosition);
+
+#endif /* !CAMERA_FEED_H */
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
new file mode 100644
index 0000000000..8d2ae37001
--- /dev/null
+++ b/servers/camera_server.cpp
@@ -0,0 +1,169 @@
+/*************************************************************************/
+/* camera_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_server.h"
+#include "servers/camera/camera_feed.h"
+#include "visual_server.h"
+
+////////////////////////////////////////////////////////
+// CameraServer
+
+void CameraServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_feed", "index"), &CameraServer::get_feed);
+ ClassDB::bind_method(D_METHOD("get_feed_count"), &CameraServer::get_feed_count);
+ ClassDB::bind_method(D_METHOD("feeds"), &CameraServer::get_feeds);
+
+ ClassDB::bind_method(D_METHOD("add_feed", "feed"), &CameraServer::add_feed);
+ ClassDB::bind_method(D_METHOD("remove_feed", "feed"), &CameraServer::remove_feed);
+
+ ADD_SIGNAL(MethodInfo("camera_feed_added", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("camera_feed_removed", PropertyInfo(Variant::INT, "id")));
+
+ BIND_ENUM_CONSTANT(FEED_RGBA_IMAGE);
+ BIND_ENUM_CONSTANT(FEED_YCbCr_IMAGE);
+ BIND_ENUM_CONSTANT(FEED_Y_IMAGE);
+ BIND_ENUM_CONSTANT(FEED_CbCr_IMAGE);
+};
+
+CameraServer *CameraServer::singleton = NULL;
+
+CameraServer *CameraServer::get_singleton() {
+ return singleton;
+};
+
+int CameraServer::get_free_id() {
+ bool id_exists = true;
+ int newid = 0;
+
+ // find a free id
+ while (id_exists) {
+ newid++;
+ id_exists = false;
+ for (int i = 0; i < feeds.size() && !id_exists; i++) {
+ if (feeds[i]->get_id() == newid) {
+ id_exists = true;
+ };
+ };
+ };
+
+ return newid;
+};
+
+int CameraServer::get_feed_index(int p_id) {
+ for (int i = 0; i < feeds.size(); i++) {
+ if (feeds[i]->get_id() == p_id) {
+ return i;
+ };
+ };
+
+ return -1;
+};
+
+Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) {
+ int index = get_feed_index(p_id);
+
+ if (index == -1) {
+ return NULL;
+ } else {
+ return feeds[index];
+ }
+};
+
+void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) {
+ // add our feed
+ feeds.push_back(p_feed);
+
+// record for debugging
+#ifdef DEBUG_ENABLED
+ print_line("Registered camera " + p_feed->get_name() + " with id " + itos(p_feed->get_id()) + " position " + itos(p_feed->get_position()) + " at index " + itos(feeds.size() - 1));
+#endif
+
+ // let whomever is interested know
+ emit_signal("camera_feed_added", p_feed->get_id());
+};
+
+void CameraServer::remove_feed(const Ref<CameraFeed> &p_feed) {
+ for (int i = 0; i < feeds.size(); i++) {
+ if (feeds[i] == p_feed) {
+ int feed_id = p_feed->get_id();
+
+// record for debugging
+#ifdef DEBUG_ENABLED
+ print_line("Removed camera " + p_feed->get_name() + " with id " + itos(feed_id) + " position " + itos(p_feed->get_position()));
+#endif
+
+ // remove it from our array, if this results in our feed being unreferenced it will be destroyed
+ feeds.remove(i);
+
+ // let whomever is interested know
+ emit_signal("camera_feed_removed", feed_id);
+ return;
+ };
+ };
+};
+
+Ref<CameraFeed> CameraServer::get_feed(int p_index) {
+ ERR_FAIL_INDEX_V(p_index, feeds.size(), NULL);
+
+ return feeds[p_index];
+};
+
+int CameraServer::get_feed_count() {
+ return feeds.size();
+};
+
+Array CameraServer::get_feeds() {
+ Array return_feeds;
+ int cc = get_feed_count();
+ return_feeds.resize(cc);
+
+ for (int i = 0; i < feeds.size(); i++) {
+ return_feeds[i] = get_feed(i);
+ };
+
+ return return_feeds;
+};
+
+RID CameraServer::feed_texture(int p_id, CameraServer::FeedImage p_texture) {
+ int index = get_feed_index(p_id);
+ ERR_FAIL_COND_V(index == -1, RID());
+
+ Ref<CameraFeed> feed = get_feed(index);
+
+ return feed->get_texture(p_texture);
+};
+
+CameraServer::CameraServer() {
+ singleton = this;
+};
+
+CameraServer::~CameraServer() {
+ singleton = NULL;
+};
diff --git a/servers/camera_server.h b/servers/camera_server.h
new file mode 100644
index 0000000000..d204142c7d
--- /dev/null
+++ b/servers/camera_server.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* camera_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERA_SERVER_H
+#define CAMERA_SERVER_H
+
+#include "core/object.h"
+#include "core/os/thread_safe.h"
+#include "core/reference.h"
+#include "core/rid.h"
+#include "core/variant.h"
+
+/**
+ @author Bastiaan Olij <mux213@gmail.com>
+
+ The camera server is a singleton object that gives access to the various
+ camera feeds that can be used as the background for our environment.
+**/
+
+class CameraFeed;
+
+class CameraServer : public Object {
+ GDCLASS(CameraServer, Object);
+ _THREAD_SAFE_CLASS_
+
+public:
+ enum FeedImage {
+ FEED_RGBA_IMAGE = 0,
+ FEED_YCbCr_IMAGE = 0,
+ FEED_Y_IMAGE = 0,
+ FEED_CbCr_IMAGE = 1,
+ FEED_IMAGES = 2
+ };
+
+private:
+protected:
+ Vector<Ref<CameraFeed> > feeds;
+
+ static CameraServer *singleton;
+
+ static void _bind_methods();
+
+public:
+ static CameraServer *get_singleton();
+
+ // Right now we identify our feed by it's ID when it's used in the background.
+ // May see if we can change this to purely relying on CameraFeed objects or by name.
+ int get_free_id();
+ int get_feed_index(int p_id);
+ Ref<CameraFeed> get_feed_by_id(int p_id);
+
+ // add and remove feeds
+ void add_feed(const Ref<CameraFeed> &p_feed);
+ void remove_feed(const Ref<CameraFeed> &p_feed);
+
+ // get our feeds
+ Ref<CameraFeed> get_feed(int p_idx);
+ int get_feed_count();
+ Array get_feeds();
+
+ RID feed_texture(int p_id, FeedImage p_texture);
+
+ CameraServer();
+ ~CameraServer();
+};
+
+VARIANT_ENUM_CAST(CameraServer::FeedImage);
+
+#endif /* CAMERA_SERVER_H */
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index 954b0fa3ea..acdaa6e6df 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -92,7 +92,7 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
bool PinJoint2DSW::setup(real_t p_step) {
Space2DSW *space = A->get_space();
- ERR_FAIL_COND_V(!space, false;)
+ ERR_FAIL_COND_V(!space, false);
rA = A->get_transform().basis_xform(anchor_A);
rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index f3394019f5..f7cec6a378 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -54,6 +54,8 @@
#include "audio/effects/audio_effect_stereo_enhance.h"
#include "audio/effects/audio_stream_generator.h"
#include "audio_server.h"
+#include "camera/camera_feed.h"
+#include "camera_server.h"
#include "core/script_debugger_remote.h"
#include "physics/physics_server_sw.h"
#include "physics_2d/physics_2d_server_sw.h"
@@ -114,6 +116,7 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsServer>();
ClassDB::register_virtual_class<Physics2DServer>();
ClassDB::register_class<ARVRServer>();
+ ClassDB::register_class<CameraServer>();
shader_types = memnew(ShaderTypes);
@@ -169,6 +172,8 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
}
+ ClassDB::register_class<CameraFeed>();
+
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
ClassDB::register_virtual_class<Physics2DShapeQueryResult>();
@@ -208,4 +213,5 @@ void register_server_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ARVRServer", ARVRServer::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton()));
}
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 31888261ec..31b468b50b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -60,6 +60,7 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
virtual void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
virtual void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) = 0;
@@ -204,6 +205,7 @@ public:
virtual uint32_t texture_get_height(RID p_texture) const = 0;
virtual uint32_t texture_get_depth(RID p_texture) const = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -1103,7 +1105,7 @@ public:
virtual RasterizerCanvas *get_canvas() = 0;
virtual RasterizerScene *get_scene() = 0;
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
virtual void initialize() = 0;
virtual void begin_frame(double frame_step) = 0;
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 6efd05593e..42b9f19d9d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -132,6 +132,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_SAMPLERCUBE",
"INTERPOLATION_FLAT",
"INTERPOLATION_SMOOTH",
+ "CONST",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",
@@ -271,6 +272,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_TYPE_SAMPLERCUBE, "samplerCube" },
{ TK_INTERPOLATION_FLAT, "flat" },
{ TK_INTERPOLATION_SMOOTH, "smooth" },
+ { TK_CONST, "const" },
{ TK_PRECISION_LOW, "lowp" },
{ TK_PRECISION_MID, "mediump" },
{ TK_PRECISION_HIGH, "highp" },
@@ -920,6 +922,16 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, const Map<String
return true;
}
+ if (shader->constants.has(p_identifier)) {
+ if (r_data_type) {
+ *r_data_type = shader->constants[p_identifier].type;
+ }
+ if (r_type) {
+ *r_type = IDENTIFIER_CONSTANT;
+ }
+ return true;
+ }
+
for (int i = 0; i < shader->functions.size(); i++) {
if (!shader->functions[i].callable)
@@ -2699,6 +2711,12 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
return false;
}
+ if (shader->constants.has(var->name)) {
+ if (r_message)
+ *r_message = RTR("Constants cannot be modified.");
+ return false;
+ }
+
if (!(p_builtin_types.has(var->name) && p_builtin_types[var->name].constant)) {
return true;
}
@@ -3993,7 +4011,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
} else {
- //nothng else, so expression
+ //nothing else, so expression
_set_tkpos(pos); //rollback
Node *expr = _parse_and_reduce_expression(p_block, p_builtin_types);
if (!expr)
@@ -4322,24 +4340,30 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} break;
default: {
- //function
+ //function or constant variable
+ bool is_constant = false;
DataPrecision precision = PRECISION_DEFAULT;
DataType type;
StringName name;
+ if (tk.type == TK_CONST) {
+ is_constant = true;
+ tk = _get_token();
+ }
+
if (is_token_precision(tk.type)) {
precision = get_token_precision(tk.type);
tk = _get_token();
}
if (!is_token_datatype(tk.type)) {
- _set_error("Expected function, uniform or varying ");
+ _set_error("Expected constant, function, uniform or varying ");
return ERR_PARSE_ERROR;
}
if (!is_token_variable_datatype(tk.type)) {
- _set_error("Invalid data type for function return (samplers not allowed)");
+ _set_error("Invalid data type for constants or function return (samplers not allowed)");
return ERR_PARSE_ERROR;
}
@@ -4359,8 +4383,73 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
if (tk.type != TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after identifier");
- return ERR_PARSE_ERROR;
+ if (type == TYPE_VOID) {
+ _set_error("Expected '(' after function identifier");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable
+
+ while (true) {
+ ShaderNode::Constant constant;
+ constant.type = type;
+ constant.precision = precision;
+ constant.initializer = NULL;
+
+ if (tk.type == TK_OP_ASSIGN) {
+
+ if (!is_constant) {
+ _set_error("Expected 'const' keyword before constant definition");
+ return ERR_PARSE_ERROR;
+ }
+
+ //variable created with assignment! must parse an expression
+ Node *expr = _parse_and_reduce_expression(NULL, Map<StringName, BuiltInInfo>());
+ if (!expr)
+ return ERR_PARSE_ERROR;
+
+ if (expr->type != Node::TYPE_CONSTANT) {
+ _set_error("Expected constant expression after '='");
+ return ERR_PARSE_ERROR;
+ }
+
+ constant.initializer = static_cast<ConstantNode *>(expr);
+
+ if (type != expr->get_datatype()) {
+ _set_error("Invalid assignment of '" + get_datatype_name(expr->get_datatype()) + "' to '" + get_datatype_name(type) + "'");
+ return ERR_PARSE_ERROR;
+ }
+ tk = _get_token();
+ } else {
+ _set_error("Expected initialization of constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ shader->constants[name] = constant;
+ if (tk.type == TK_COMMA) {
+ tk = _get_token();
+ if (tk.type != TK_IDENTIFIER) {
+ _set_error("Expected identifier after type");
+ return ERR_PARSE_ERROR;
+ }
+
+ name = tk.text;
+ if (_find_identifier(NULL, Map<StringName, BuiltInInfo>(), name)) {
+ _set_error("Redefinition of '" + String(name) + "'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ } else if (tk.type == TK_SEMICOLON) {
+ break;
+ } else {
+ _set_error("Expected ',' or ';' after constant");
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ break;
}
Map<StringName, BuiltInInfo> builtin_types;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 67c273d267..934dc2c403 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -80,6 +80,7 @@ public:
TK_TYPE_SAMPLERCUBE,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH,
+ TK_CONST,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
@@ -440,6 +441,13 @@ public:
};
struct ShaderNode : public Node {
+
+ struct Constant {
+ DataType type;
+ DataPrecision precision;
+ ConstantNode *initializer;
+ };
+
struct Function {
StringName name;
FunctionNode *function;
@@ -492,6 +500,7 @@ public:
}
};
+ Map<StringName, Constant> constants;
Map<StringName, Varying> varyings;
Map<StringName, Uniform> uniforms;
Vector<StringName> render_modes;
@@ -632,6 +641,7 @@ private:
IDENTIFIER_FUNCTION_ARGUMENT,
IDENTIFIER_LOCAL_VAR,
IDENTIFIER_BUILTIN_VAR,
+ IDENTIFIER_CONSTANT,
};
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index 310aa16130..d45bda72b7 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -153,10 +153,10 @@ int VisualServerRaster::get_render_info(RenderInfo p_info) {
/* TESTING */
-void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
+void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
redraw_request();
- VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
+ VSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
void VisualServerRaster::set_default_clear_color(const Color &p_color) {
VSG::viewport->set_default_clear_color(p_color);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 921d55556d..f37d651dee 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -159,6 +159,7 @@ public:
BIND1RC(uint32_t, texture_get_height, RID)
BIND1RC(uint32_t, texture_get_depth, RID)
BIND4(texture_set_size_override, RID, int, int, int)
+ BIND2(texture_bind, RID, uint32_t)
BIND3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
BIND3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -503,6 +504,7 @@ public:
BIND2(environment_set_bg_energy, RID, float)
BIND2(environment_set_canvas_max_layer, RID, int)
BIND4(environment_set_ambient_light, RID, const Color &, float, float)
+ BIND2(environment_set_camera_feed_id, RID, int)
BIND7(environment_set_ssr, RID, bool, int, float, float, float, bool)
BIND13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
@@ -685,7 +687,7 @@ public:
/* TESTING */
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true);
virtual void set_default_clear_color(const Color &p_color);
virtual bool has_feature(Features p_feature) const;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index cd24deb60c..24e50eb99e 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -95,6 +95,7 @@ public:
FUNC1RC(uint32_t, texture_get_height, RID)
FUNC1RC(uint32_t, texture_get_depth, RID)
FUNC4(texture_set_size_override, RID, int, int, int)
+ FUNC2(texture_bind, RID, uint32_t)
FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *)
FUNC3(texture_set_detect_srgb_callback, RID, TextureDetectCallback, void *)
@@ -430,6 +431,7 @@ public:
FUNC2(environment_set_bg_energy, RID, float)
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC4(environment_set_ambient_light, RID, const Color &, float, float)
+ FUNC2(environment_set_camera_feed_id, RID, int)
FUNC7(environment_set_ssr, RID, bool, int, float, float, float, bool)
FUNC13(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, const Color &, EnvironmentSSAOQuality, EnvironmentSSAOBlur, float)
@@ -602,7 +604,7 @@ public:
return visual_server->get_render_info(p_info);
}
- FUNC3(set_boot_image, const Ref<Image> &, const Color &, bool)
+ FUNC4(set_boot_image, const Ref<Image> &, const Color &, bool, bool)
FUNC1(set_default_clear_color, const Color &)
FUNC0R(RID, get_test_cube)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 0fe00ad61a..60be63fd24 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1676,6 +1676,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &VisualServer::texture_set_path);
ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &VisualServer::texture_get_path);
ClassDB::bind_method(D_METHOD("texture_set_shrink_all_x2_on_set_data", "shrink"), &VisualServer::texture_set_shrink_all_x2_on_set_data);
+ ClassDB::bind_method(D_METHOD("texture_bind", "texture", "number"), &VisualServer::texture_bind);
ClassDB::bind_method(D_METHOD("texture_debug_usage"), &VisualServer::_texture_debug_usage_bind);
ClassDB::bind_method(D_METHOD("textures_keep_original", "enable"), &VisualServer::textures_keep_original);
@@ -2047,7 +2048,7 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_test_texture"), &VisualServer::get_test_texture);
ClassDB::bind_method(D_METHOD("get_white_texture"), &VisualServer::get_white_texture);
- ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale"), &VisualServer::set_boot_image);
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &VisualServer::set_boot_image, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &VisualServer::set_default_clear_color);
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &VisualServer::has_feature);
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 01be996bfc..a84d395e3f 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -140,6 +140,7 @@ public:
virtual uint32_t texture_get_height(RID p_texture) const = 0;
virtual uint32_t texture_get_depth(RID p_texture) const = 0;
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth_3d) = 0;
+ virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
virtual void texture_set_path(RID p_texture, const String &p_path) = 0;
virtual String texture_get_path(RID p_texture) const = 0;
@@ -707,6 +708,7 @@ public:
ENV_BG_COLOR_SKY,
ENV_BG_CANVAS,
ENV_BG_KEEP,
+ ENV_BG_CAMERA_FEED,
ENV_BG_MAX
};
@@ -718,6 +720,7 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_energy) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
//set default SSAO options
//set default SSR options
@@ -1029,7 +1032,7 @@ public:
virtual void mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry::MeshData &p_mesh_data);
virtual void mesh_add_surface_from_planes(RID p_mesh, const PoolVector<Plane> &p_planes);
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) = 0;
+ virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
virtual void set_default_clear_color(const Color &p_color) = 0;
enum Features {