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-rw-r--r--servers/audio/audio_stream.cpp370
-rw-r--r--servers/audio/audio_stream.h77
-rw-r--r--servers/register_server_types.cpp2
-rw-r--r--servers/rendering/renderer_rd/effects_rd.cpp20
-rw-r--r--servers/rendering/renderer_rd/effects_rd.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp43
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h7
-rw-r--r--servers/rendering/renderer_rd/shaders/copy.glsl91
-rw-r--r--servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl3
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
11 files changed, 447 insertions, 172 deletions
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 170a7ef967..39060286a4 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -351,100 +351,372 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
////////////////////////////////
-void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
- audio_stream = p_audio_stream;
- if (audio_stream.is_valid()) {
- for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
- E->get()->playback = audio_stream->instance_playback();
- }
+void AudioStreamRandomizer::add_stream(int p_index) {
+ if (p_index < 0) {
+ p_index = audio_stream_pool.size();
+ }
+ ERR_FAIL_COND(p_index > audio_stream_pool.size());
+ PoolEntry entry{ nullptr, 1.0f };
+ audio_stream_pool.insert(p_index, entry);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) {
+ ERR_FAIL_COND(p_index_from < 0);
+ ERR_FAIL_COND(p_index_from >= audio_stream_pool.size());
+ ERR_FAIL_COND(p_index_to < 0);
+ ERR_FAIL_COND(p_index_to > audio_stream_pool.size());
+ audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]);
+ // If 'from' is strictly after 'to' we need to increment the index by one because of the insertion.
+ if (p_index_from > p_index_to) {
+ p_index_from++;
}
+ audio_stream_pool.remove_at(p_index_from);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::remove_stream(int p_index) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.remove_at(p_index);
+ emit_signal(SNAME("changed"));
+ notify_property_list_changed();
+}
+
+void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.write[p_index].stream = p_stream;
+ emit_signal(SNAME("changed"));
}
-Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
- return audio_stream;
+Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const {
+ ERR_FAIL_COND_V(p_index < 0, nullptr);
+ ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), nullptr);
+ return audio_stream_pool[p_index].stream;
}
-void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
+void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) {
+ ERR_FAIL_COND(p_index < 0);
+ ERR_FAIL_COND(p_index >= audio_stream_pool.size());
+ audio_stream_pool.write[p_index].weight = p_weight;
+ emit_signal(SNAME("changed"));
+}
+
+float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const {
+ ERR_FAIL_COND_V(p_index < 0, 0);
+ ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), 0);
+ return audio_stream_pool[p_index].weight;
+}
+
+void AudioStreamRandomizer::set_streams_count(int p_count) {
+ audio_stream_pool.resize(p_count);
+}
+
+int AudioStreamRandomizer::get_streams_count() const {
+ return audio_stream_pool.size();
+}
+
+void AudioStreamRandomizer::set_random_pitch(float p_pitch) {
if (p_pitch < 1) {
p_pitch = 1;
}
- random_pitch = p_pitch;
+ random_pitch_scale = p_pitch;
+}
+
+float AudioStreamRandomizer::get_random_pitch() const {
+ return random_pitch_scale;
+}
+
+void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) {
+ if (p_volume_offset_db < 0) {
+ p_volume_offset_db = 0;
+ }
+ random_volume_offset_db = p_volume_offset_db;
+}
+
+float AudioStreamRandomizer::get_random_volume_offset_db() const {
+ return random_volume_offset_db;
}
-float AudioStreamRandomPitch::get_random_pitch() const {
- return random_pitch;
+void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) {
+ playback_mode = p_playback_mode;
}
-Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
- Ref<AudioStreamPlaybackRandomPitch> playback;
+AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const {
+ return playback_mode;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
playback.instantiate();
- if (audio_stream.is_valid()) {
- playback->playback = audio_stream->instance_playback();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
+ }
+ if (local_pool.is_empty()) {
+ return playback;
}
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ playback->playback = entry.stream->instance_playback();
+ last_playback = entry.stream;
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
+ }
+ return playback;
+}
+
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+ double total_weight = 0;
+ Vector<PoolEntry> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream == last_playback) {
+ continue;
+ }
+ if (entry.stream.is_valid() && entry.weight > 0) {
+ local_pool.push_back(entry);
+ total_weight += entry.weight;
+ }
+ }
+ if (local_pool.is_empty()) {
+ playback = instance_playback_random();
+ WARN_PRINT("Playback stream pool is too small to prevent repeats.");
+ return playback;
+ }
+
+ playback.instantiate();
playbacks.insert(playback.ptr());
- playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+ double chosen_cumulative_weight = Math::random(0.0, total_weight);
+ double cumulative_weight = 0;
+ for (PoolEntry &entry : local_pool) {
+ cumulative_weight += entry.weight;
+ if (cumulative_weight > chosen_cumulative_weight) {
+ last_playback = entry.stream;
+ playback->playback = entry.stream->instance_playback();
+ break;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // This indicates a floating point error. Take the last element.
+ last_playback = local_pool[local_pool.size() - 1].stream;
+ playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
+ }
return playback;
}
-String AudioStreamRandomPitch::get_stream_name() const {
- if (audio_stream.is_valid()) {
- return "Random: " + audio_stream->get_name();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() {
+ Ref<AudioStreamPlaybackRandomizer> playback;
+ playback.instantiate();
+ playbacks.insert(playback.ptr());
+ playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
+
+ Vector<Ref<AudioStream>> local_pool;
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_null()) {
+ continue;
+ }
+ if (local_pool.find(entry.stream) != -1) {
+ WARN_PRINT("Duplicate stream in sequential playback pool");
+ continue;
+ }
+ local_pool.push_back(entry.stream);
+ }
+ if (local_pool.is_empty()) {
+ return playback;
}
- return "RandomPitch";
+ bool found_last_stream = false;
+ for (Ref<AudioStream> &entry : local_pool) {
+ if (found_last_stream) {
+ last_playback = entry;
+ playback->playback = entry->instance_playback();
+ break;
+ }
+ if (entry == last_playback) {
+ found_last_stream = true;
+ }
+ }
+ if (playback->playback.is_null()) {
+ // Wrap around
+ last_playback = local_pool[0];
+ playback->playback = local_pool.write[0]->instance_playback();
+ }
+ return playback;
}
-float AudioStreamRandomPitch::get_length() const {
- if (audio_stream.is_valid()) {
- return audio_stream->get_length();
+Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback() {
+ switch (playback_mode) {
+ case PLAYBACK_RANDOM:
+ return instance_playback_random();
+ case PLAYBACK_RANDOM_NO_REPEATS:
+ return instance_playback_no_repeats();
+ case PLAYBACK_SEQUENTIAL:
+ return instance_playback_sequential();
+ default:
+ ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode.");
}
+}
+String AudioStreamRandomizer::get_stream_name() const {
+ return "Randomizer";
+}
+
+float AudioStreamRandomizer::get_length() const {
return 0;
}
-bool AudioStreamRandomPitch::is_monophonic() const {
- if (audio_stream.is_valid()) {
- return audio_stream->is_monophonic();
+bool AudioStreamRandomizer::is_monophonic() const {
+ for (const PoolEntry &entry : audio_stream_pool) {
+ if (entry.stream.is_valid() && entry.stream->is_monophonic()) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const {
+ if (AudioStream::_get(p_name, r_ret)) {
+ return true;
}
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
- return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream.
+ if (components[1] == "stream") {
+ r_ret = get_stream(index);
+ return true;
+ } else if (components[1] == "weight") {
+ r_ret = get_stream_probability_weight(index);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
+
+bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) {
+ if (AudioStream::_set(p_name, p_value)) {
+ return true;
+ }
+ Vector<String> components = String(p_name).split("/", true, 2);
+ if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
+ int index = components[0].trim_prefix("stream_").to_int();
+ if (index < 0 || index >= (int)audio_stream_pool.size()) {
+ return false;
+ }
+
+ if (components[1] == "stream") {
+ set_stream(index, p_value);
+ return true;
+ } else if (components[1] == "weight") {
+ set_stream_probability_weight(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
+ }
+ return false;
+}
+
+void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const {
+ AudioStream::_get_property_list(p_list); // Define the trivial scalar properties.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < audio_stream_pool.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
+ }
}
-void AudioStreamRandomPitch::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
- ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
+void AudioStreamRandomizer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream);
+ ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream);
+ ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream);
+
+ ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream);
+ ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight);
+ ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight);
+
+ ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count);
+ ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count);
+
+ ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch);
+ ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch);
- ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
- ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
+ ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db);
+ ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
+ ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode);
+ ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode);
+
+ ADD_ARRAY("streams", "stream_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db");
+
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
+ BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
+ BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL);
}
-AudioStreamRandomPitch::AudioStreamRandomPitch() {
- random_pitch = 1.1;
+AudioStreamRandomizer::AudioStreamRandomizer() {
+ random_pitch_scale = 1.1;
+ random_volume_offset_db = 5;
}
-void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
+void AudioStreamPlaybackRandomizer::start(float p_from_pos) {
playing = playback;
- float range_from = 1.0 / random_pitch->random_pitch;
- float range_to = random_pitch->random_pitch;
+ {
+ float range_from = 1.0 / randomizer->random_pitch_scale;
+ float range_to = randomizer->random_pitch_scale;
- pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ pitch_scale = range_from + Math::randf() * (range_to - range_from);
+ }
+ {
+ float range_from = -randomizer->random_volume_offset_db;
+ float range_to = randomizer->random_volume_offset_db;
+
+ float volume_offset_db = range_from + Math::randf() * (range_to - range_from);
+ volume_scale = Math::db2linear(volume_offset_db);
+ }
if (playing.is_valid()) {
playing->start(p_from_pos);
}
}
-void AudioStreamPlaybackRandomPitch::stop() {
+void AudioStreamPlaybackRandomizer::stop() {
if (playing.is_valid()) {
playing->stop();
- ;
}
}
-bool AudioStreamPlaybackRandomPitch::is_playing() const {
+bool AudioStreamPlaybackRandomizer::is_playing() const {
if (playing.is_valid()) {
return playing->is_playing();
}
@@ -452,7 +724,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const {
return false;
}
-int AudioStreamPlaybackRandomPitch::get_loop_count() const {
+int AudioStreamPlaybackRandomizer::get_loop_count() const {
if (playing.is_valid()) {
return playing->get_loop_count();
}
@@ -460,7 +732,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackRandomPitch::get_playback_position() const {
+float AudioStreamPlaybackRandomizer::get_playback_position() const {
if (playing.is_valid()) {
return playing->get_playback_position();
}
@@ -468,13 +740,13 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const {
return 0;
}
-void AudioStreamPlaybackRandomPitch::seek(float p_time) {
+void AudioStreamPlaybackRandomizer::seek(float p_time) {
if (playing.is_valid()) {
playing->seek(p_time);
}
}
-int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (playing.is_valid()) {
return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
} else {
@@ -485,7 +757,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale
}
}
-AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
- random_pitch->playbacks.erase(this);
+AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() {
+ randomizer->playbacks.erase(this);
}
/////////////////////////////////////////////
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 32159e96ef..ce9bcabb9c 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -167,43 +167,86 @@ public:
//
-class AudioStreamPlaybackRandomPitch;
+class AudioStreamPlaybackRandomizer;
-class AudioStreamRandomPitch : public AudioStream {
- GDCLASS(AudioStreamRandomPitch, AudioStream);
- friend class AudioStreamPlaybackRandomPitch;
+class AudioStreamRandomizer : public AudioStream {
+ GDCLASS(AudioStreamRandomizer, AudioStream);
- Set<AudioStreamPlaybackRandomPitch *> playbacks;
- Ref<AudioStream> audio_stream;
- float random_pitch;
+public:
+ enum PlaybackMode {
+ PLAYBACK_RANDOM_NO_REPEATS,
+ PLAYBACK_RANDOM,
+ PLAYBACK_SEQUENTIAL,
+ };
+
+private:
+ friend class AudioStreamPlaybackRandomizer;
+
+ struct PoolEntry {
+ Ref<AudioStream> stream;
+ float weight;
+ };
+
+ Set<AudioStreamPlaybackRandomizer *> playbacks;
+ Vector<PoolEntry> audio_stream_pool;
+ float random_pitch_scale;
+ float random_volume_offset_db;
+
+ Ref<AudioStreamPlayback> instance_playback_random();
+ Ref<AudioStreamPlayback> instance_playback_no_repeats();
+ Ref<AudioStreamPlayback> instance_playback_sequential();
+
+ Ref<AudioStream> last_playback = nullptr;
+ PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
public:
- void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
- Ref<AudioStream> get_audio_stream() const;
+ void add_stream(int p_index);
+ void move_stream(int p_index_from, int p_index_to);
+ void remove_stream(int p_index);
+
+ void set_stream(int p_index, Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream(int p_index) const;
+ void set_stream_probability_weight(int p_index, float p_weight);
+ float get_stream_probability_weight(int p_index) const;
- void set_random_pitch(float p_pitch);
+ void set_streams_count(int p_count);
+ int get_streams_count() const;
+
+ void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
+ void set_random_volume_offset_db(float p_volume_offset_db);
+ float get_random_volume_offset_db() const;
+
+ void set_playback_mode(PlaybackMode p_playback_mode);
+ PlaybackMode get_playback_mode() const;
+
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
- AudioStreamRandomPitch();
+ AudioStreamRandomizer();
};
-class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
- friend class AudioStreamRandomPitch;
+class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
+ friend class AudioStreamRandomizer;
- Ref<AudioStreamRandomPitch> random_pitch;
+ Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
+
float pitch_scale;
+ float volume_scale;
public:
virtual void start(float p_from_pos = 0.0) override;
@@ -217,7 +260,9 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- ~AudioStreamPlaybackRandomPitch();
+ ~AudioStreamPlaybackRandomizer();
};
+VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
+
#endif // AUDIO_STREAM_H
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index ed654013ef..f405dea770 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -141,7 +141,7 @@ void register_server_types() {
GDREGISTER_CLASS(AudioStreamPlayback);
GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
GDREGISTER_CLASS(AudioStreamMicrophone);
- GDREGISTER_CLASS(AudioStreamRandomPitch);
+ GDREGISTER_CLASS(AudioStreamRandomizer);
GDREGISTER_VIRTUAL_CLASS(AudioEffect);
GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
GDREGISTER_CLASS(AudioEffectEQ);
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index 7183fd110f..02a0b6f184 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -482,12 +482,11 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i
RD::get_singleton()->compute_list_end();
}
-void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
+void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst) {
ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer.");
memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
- uint32_t base_flags = 0;
copy.push_constant.section[0] = p_region.position.x;
copy.push_constant.section[1] = p_region.position.y;
copy.push_constant.section[2] = p_region.size.width;
@@ -497,23 +496,12 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back
RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);
-
- copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- //VERTICAL
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3);
- copy.push_constant.flags = base_flags;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1);
+
RD::get_singleton()->compute_list_end();
}
@@ -2343,8 +2331,8 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
Vector<String> copy_modes;
copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
- copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n");
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
diff --git a/servers/rendering/renderer_rd/effects_rd.h b/servers/rendering/renderer_rd/effects_rd.h
index 1a080756a8..f5e5b1ace7 100644
--- a/servers/rendering/renderer_rd/effects_rd.h
+++ b/servers/rendering/renderer_rd/effects_rd.h
@@ -899,7 +899,7 @@ public:
void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
- void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
+ void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, bool p_8bit_dst = false);
void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false);
void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 145c4f902e..f345001539 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -7516,10 +7516,6 @@ void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
if (rt->backbuffer.is_valid()) {
RD::get_singleton()->free(rt->backbuffer);
rt->backbuffer = RID();
- for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- //just erase copies, since the rest are erased by dependency
- RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
- }
rt->backbuffer_mipmaps.clear();
rt->backbuffer_uniform_set = RID(); //chain deleted
}
@@ -7636,7 +7632,9 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
tf.mipmaps = mipmaps_required;
rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
+ RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
{
Vector<RID> fb_tex;
@@ -7651,23 +7649,10 @@ void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
}
//create mipmaps
for (uint32_t i = 1; i < mipmaps_required; i++) {
- RenderTarget::BackbufferMipmap mm;
- {
- mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
- }
-
- {
- Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
+ RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
+ RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
- RD::TextureFormat mmtf = tf;
- mmtf.width = mm_size.width;
- mmtf.height = mm_size.height;
- mmtf.mipmaps = 1;
-
- mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
- }
-
- rt->backbuffer_mipmaps.push_back(mm);
+ rt->backbuffer_mipmaps.push_back(mipmap);
}
}
@@ -8111,7 +8096,7 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
if (!p_gen_mipmaps) {
return;
}
-
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
//then mipmap blur
RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
@@ -8121,10 +8106,11 @@ void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, c
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
- const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
- prev_texture = mm.mipmap;
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
}
+ RD::get_singleton()->draw_command_end_label();
}
void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
@@ -8164,7 +8150,7 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
return; //nothing to do
}
}
-
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
//then mipmap blur
RID prev_texture = rt->backbuffer_mipmap0;
@@ -8174,10 +8160,11 @@ void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_targe
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
- const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
- prev_texture = mm.mipmap;
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
}
+ RD::get_singleton()->draw_command_end_label();
}
RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 43bbcf6520..6febb71e93 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -1169,12 +1169,7 @@ private:
RID backbuffer_fb;
RID backbuffer_mipmap0;
- struct BackbufferMipmap {
- RID mipmap;
- RID mipmap_copy;
- };
-
- Vector<BackbufferMipmap> backbuffer_mipmaps;
+ Vector<RID> backbuffer_mipmaps;
RID framebuffer_uniform_set;
RID backbuffer_uniform_set;
diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl
index d4d0ed0f56..ecf7bb9817 100644
--- a/servers/rendering/renderer_rd/shaders/copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/copy.glsl
@@ -61,7 +61,7 @@ layout(rgba8, set = 3, binding = 0) uniform restrict writeonly image2D dest_buff
layout(rgba32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer;
#endif
-#ifdef MODE_GAUSSIAN_GLOW
+#ifdef MODE_GAUSSIAN_BLUR
shared vec4 local_cache[256];
shared vec4 temp_cache[128];
#endif
@@ -70,7 +70,7 @@ void main() {
// Pixel being shaded
ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
-#ifndef MODE_GAUSSIAN_GLOW // Glow needs the extra threads
+#ifndef MODE_GAUSSIAN_BLUR // Gaussian blur needs the extra threads
if (any(greaterThanEqual(pos, params.section.zw))) { //too large, do nothing
return;
}
@@ -92,35 +92,11 @@ void main() {
#ifdef MODE_GAUSSIAN_BLUR
- //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect
-
- if (bool(params.flags & FLAG_HORIZONTAL)) {
- ivec2 base_pos = (pos + params.section.xy) << 1;
- vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.214607;
- color += texelFetch(source_color, base_pos + ivec2(1, 0), 0) * 0.189879;
- color += texelFetch(source_color, base_pos + ivec2(2, 0), 0) * 0.131514;
- color += texelFetch(source_color, base_pos + ivec2(3, 0), 0) * 0.071303;
- color += texelFetch(source_color, base_pos + ivec2(-1, 0), 0) * 0.189879;
- color += texelFetch(source_color, base_pos + ivec2(-2, 0), 0) * 0.131514;
- color += texelFetch(source_color, base_pos + ivec2(-3, 0), 0) * 0.071303;
- imageStore(dest_buffer, pos + params.target, color);
- } else {
- ivec2 base_pos = (pos + params.section.xy);
- vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.38774;
- color += texelFetch(source_color, base_pos + ivec2(0, 1), 0) * 0.24477;
- color += texelFetch(source_color, base_pos + ivec2(0, 2), 0) * 0.06136;
- color += texelFetch(source_color, base_pos + ivec2(0, -1), 0) * 0.24477;
- color += texelFetch(source_color, base_pos + ivec2(0, -2), 0) * 0.06136;
- imageStore(dest_buffer, pos + params.target, color);
- }
-#endif
-
-#ifdef MODE_GAUSSIAN_GLOW
-
// First pass copy texture into 16x16 local memory for every 8x8 thread block
vec2 quad_center_uv = clamp(vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.5) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw));
uint dest_index = gl_LocalInvocationID.x * 2 + gl_LocalInvocationID.y * 2 * 16;
+#ifdef MODE_GLOW
if (bool(params.flags & FLAG_HIGH_QUALITY_GLOW)) {
vec2 quad_offset_uv = clamp((vec2(gl_GlobalInvocationID.xy + gl_LocalInvocationID.xy - 3.0)) / params.section.zw, vec2(0.5 / params.section.zw), vec2(1.0 - 1.5 / params.section.zw));
@@ -128,12 +104,15 @@ void main() {
local_cache[dest_index + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.z, 0.0), 0)) * 0.5;
local_cache[dest_index + 16] = (textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0) + textureLod(source_color, quad_offset_uv + vec2(0.0, 1.0 / params.section.w), 0)) * 0.5;
local_cache[dest_index + 16 + 1] = (textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0) + textureLod(source_color, quad_offset_uv + vec2(1.0 / params.section.zw), 0)) * 0.5;
- } else {
+ } else
+#endif
+ {
local_cache[dest_index] = textureLod(source_color, quad_center_uv, 0);
local_cache[dest_index + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.z, 0.0), 0);
local_cache[dest_index + 16] = textureLod(source_color, quad_center_uv + vec2(0.0, 1.0 / params.section.w), 0);
local_cache[dest_index + 16 + 1] = textureLod(source_color, quad_center_uv + vec2(1.0 / params.section.zw), 0);
}
+#ifdef MODE_GLOW
if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
// Tonemap initial samples to reduce weight of fireflies: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
local_cache[dest_index] /= 1.0 + dot(local_cache[dest_index].rgb, vec3(0.299, 0.587, 0.114));
@@ -141,29 +120,33 @@ void main() {
local_cache[dest_index + 16] /= 1.0 + dot(local_cache[dest_index + 16].rgb, vec3(0.299, 0.587, 0.114));
local_cache[dest_index + 16 + 1] /= 1.0 + dot(local_cache[dest_index + 16 + 1].rgb, vec3(0.299, 0.587, 0.114));
}
-
+ const float kernel[4] = { 0.174938, 0.165569, 0.140367, 0.106595 };
+#else
+ // Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect.
+ const float kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+#endif
memoryBarrierShared();
barrier();
// Horizontal pass. Needs to copy into 8x16 chunk of local memory so vertical pass has full resolution
uint read_index = gl_LocalInvocationID.x + gl_LocalInvocationID.y * 32 + 4;
vec4 color_top = vec4(0.0);
- color_top += local_cache[read_index] * 0.174938;
- color_top += local_cache[read_index + 1] * 0.165569;
- color_top += local_cache[read_index + 2] * 0.140367;
- color_top += local_cache[read_index + 3] * 0.106595;
- color_top += local_cache[read_index - 1] * 0.165569;
- color_top += local_cache[read_index - 2] * 0.140367;
- color_top += local_cache[read_index - 3] * 0.106595;
+ color_top += local_cache[read_index] * kernel[0];
+ color_top += local_cache[read_index + 1] * kernel[1];
+ color_top += local_cache[read_index + 2] * kernel[2];
+ color_top += local_cache[read_index + 3] * kernel[3];
+ color_top += local_cache[read_index - 1] * kernel[1];
+ color_top += local_cache[read_index - 2] * kernel[2];
+ color_top += local_cache[read_index - 3] * kernel[3];
vec4 color_bottom = vec4(0.0);
- color_bottom += local_cache[read_index + 16] * 0.174938;
- color_bottom += local_cache[read_index + 1 + 16] * 0.165569;
- color_bottom += local_cache[read_index + 2 + 16] * 0.140367;
- color_bottom += local_cache[read_index + 3 + 16] * 0.106595;
- color_bottom += local_cache[read_index - 1 + 16] * 0.165569;
- color_bottom += local_cache[read_index - 2 + 16] * 0.140367;
- color_bottom += local_cache[read_index - 3 + 16] * 0.106595;
+ color_bottom += local_cache[read_index + 16] * kernel[0];
+ color_bottom += local_cache[read_index + 1 + 16] * kernel[1];
+ color_bottom += local_cache[read_index + 2 + 16] * kernel[2];
+ color_bottom += local_cache[read_index + 3 + 16] * kernel[3];
+ color_bottom += local_cache[read_index - 1 + 16] * kernel[1];
+ color_bottom += local_cache[read_index - 2 + 16] * kernel[2];
+ color_bottom += local_cache[read_index - 3 + 16] * kernel[3];
// rotate samples to take advantage of cache coherency
uint write_index = gl_LocalInvocationID.y * 2 + gl_LocalInvocationID.x * 16;
@@ -174,18 +157,24 @@ void main() {
memoryBarrierShared();
barrier();
+ // If destination outside of texture, can stop doing work now
+ if (any(greaterThanEqual(pos, params.section.zw))) {
+ return;
+ }
+
// Vertical pass
uint index = gl_LocalInvocationID.y + gl_LocalInvocationID.x * 16 + 4;
vec4 color = vec4(0.0);
- color += temp_cache[index] * 0.174938;
- color += temp_cache[index + 1] * 0.165569;
- color += temp_cache[index + 2] * 0.140367;
- color += temp_cache[index + 3] * 0.106595;
- color += temp_cache[index - 1] * 0.165569;
- color += temp_cache[index - 2] * 0.140367;
- color += temp_cache[index - 3] * 0.106595;
+ color += temp_cache[index] * kernel[0];
+ color += temp_cache[index + 1] * kernel[1];
+ color += temp_cache[index + 2] * kernel[2];
+ color += temp_cache[index + 3] * kernel[3];
+ color += temp_cache[index - 1] * kernel[1];
+ color += temp_cache[index - 2] * kernel[2];
+ color += temp_cache[index - 3] * kernel[3];
+#ifdef MODE_GLOW
if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
// Undo tonemap to restore range: https://graphicrants.blogspot.com/2013/12/tone-mapping.html
color /= 1.0 - dot(color.rgb, vec3(0.299, 0.587, 0.114));
@@ -205,7 +194,7 @@ void main() {
color = min(color * feedback, vec4(params.glow_luminance_cap));
}
-
+#endif
imageStore(dest_buffer, pos + params.target, color);
#endif
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
index fde5688301..57349e55b1 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
@@ -190,8 +190,7 @@ void main() {
}
vec2 final_pos;
- float grad;
- grad = steps_taken / float(params.num_steps);
+ float grad = (steps_taken + 1.0) / float(params.num_steps);
float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in);
float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade;
final_pos = pos;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 584abbc351..ac181cb5eb 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -933,7 +933,7 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
}
}
- ERR_FAIL_COND_V_MSG((bsformat & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK) != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
+ ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
}
}
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 472fff1bf1..d21f3a3299 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -259,7 +259,7 @@ public:
ARRAY_FORMAT_WEIGHTS = 1 << ARRAY_WEIGHTS,
ARRAY_FORMAT_INDEX = 1 << ARRAY_INDEX,
- ARRAY_FORMAT_BLEND_SHAPE_MASK = (~(ARRAY_FORMAT_COLOR | ARRAY_FORMAT_TEX_UV | ARRAY_FORMAT_TEX_UV2 | ARRAY_FORMAT_BONES | ARRAY_FORMAT_WEIGHTS | ARRAY_FORMAT_CUSTOM0 | ARRAY_FORMAT_CUSTOM1 | ARRAY_FORMAT_CUSTOM2 | ARRAY_FORMAT_CUSTOM3 | ARRAY_FORMAT_INDEX)) & 0x7FFFFFFF,
+ ARRAY_FORMAT_BLEND_SHAPE_MASK = ARRAY_FORMAT_VERTEX | ARRAY_FORMAT_NORMAL | ARRAY_FORMAT_TANGENT,
ARRAY_FORMAT_CUSTOM_BASE = (ARRAY_INDEX + 1),
ARRAY_FORMAT_CUSTOM_BITS = 3,