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-rw-r--r--servers/physics_2d/godot_physics_server_2d.cpp9
-rw-r--r--servers/physics_3d/godot_physics_server_3d.cpp9
2 files changed, 16 insertions, 2 deletions
diff --git a/servers/physics_2d/godot_physics_server_2d.cpp b/servers/physics_2d/godot_physics_server_2d.cpp
index cf66b80076..617fa6470a 100644
--- a/servers/physics_2d/godot_physics_server_2d.cpp
+++ b/servers/physics_2d/godot_physics_server_2d.cpp
@@ -963,10 +963,17 @@ bool GodotPhysicsServer2D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState2D *GodotPhysicsServer2D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody2D *body = body_owner.get_or_null(p_body);
ERR_FAIL_COND_V(!body, nullptr);
- ERR_FAIL_COND_V(!body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();
diff --git a/servers/physics_3d/godot_physics_server_3d.cpp b/servers/physics_3d/godot_physics_server_3d.cpp
index 73654939ca..3e7f9faa27 100644
--- a/servers/physics_3d/godot_physics_server_3d.cpp
+++ b/servers/physics_3d/godot_physics_server_3d.cpp
@@ -881,10 +881,17 @@ bool GodotPhysicsServer3D::body_test_motion(RID p_body, const MotionParameters &
PhysicsDirectBodyState3D *GodotPhysicsServer3D::body_get_direct_state(RID p_body) {
ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
+ if (!body_owner.owns(p_body)) {
+ return nullptr;
+ }
+
GodotBody3D *body = body_owner.get_or_null(p_body);
ERR_FAIL_NULL_V(body, nullptr);
- ERR_FAIL_NULL_V(body->get_space(), nullptr);
+ if (!body->get_space()) {
+ return nullptr;
+ }
+
ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
return body->get_direct_state();